Virtua Fighter 5 REVO · v1.10
Hanszu_JP
Characters played — VF5's own record
| Sarah | 42 | 949 | 472 | 477 | 49.7% |
|---|---|---|---|---|---|
| Lion | 44 | 664 | 281 | 383 | 42.3% |
| Kage | 42 | 580 | 249 | 331 | 42.9% |
| Wolf | 43 | 429 | 153 | 276 | 35.7% |
| Jean | 43 | 292 | 120 | 172 | 41.1% |
| Goh | 43 | 271 | 120 | 151 | 44.3% |
| El Blaze | 42 | 260 | 135 | 125 | 51.9% |
| Pai | 44 | 260 | 120 | 140 | 46.1% |
| Jeffry | 42 | 255 | 135 | 120 | 52.9% |
| Lau | 43 | 255 | 120 | 135 | 47.1% |
| Lei Fei | 44 | 254 | 121 | 133 | 47.6% |
| Brad | 43 | 247 | 120 | 127 | 48.6% |
| Aoi | 42 | 245 | 122 | 123 | 49.8% |
| Taka | 42 | 242 | 120 | 122 | 49.6% |
| Shun | 41 | 121 | 120 | 1 | 99.2% |
| Eileen | 41 | 119 | 119 | 0 | 100.0% |
| Vanessa | 41 | 119 | 119 | 0 | 100.0% |
| Akira | 39 | 89 | 89 | 0 | 100.0% |
| Jacky | 35 | 29 | 29 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 593 | 329 | 264 | 55.5% | +6.7 |
|---|---|---|---|---|---|
| Eileen | 335 | 157 | 178 | 46.9% | -3.6 |
| Taka | 270 | 139 | 131 | 51.5% | +1.5 |
| Lau | 229 | 107 | 122 | 46.7% | -3.4 |
| Vanessa | 203 | 132 | 71 | 65.0% | +17.5 |
| Sarah | 192 | 49 | 143 | 25.5% | +1.6 |
| Lei Fei | 180 | 106 | 74 | 58.9% | +7.3 |
| Brad | 178 | 81 | 97 | 45.5% | -4.6 |
| Jacky | 142 | 74 | 68 | 52.1% | +4.6 |
| Wolf | 115 | 49 | 66 | 42.6% | -2.2 |
| Kage | 113 | 68 | 45 | 60.2% | +8.8 |
| El Blaze | 111 | 38 | 73 | 34.2% | -17.4 |
| Jean | 107 | 93 | 14 | 86.9% | +44.1 |
| Lion | 107 | 0 | 107 | 0.0% | -57.6 |
| Akira | 70 | 0 | 70 | 0.0% | -56.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 358 | 189 | 169 | 52.8% | +6.6 |
|---|---|---|---|---|---|
| Open | 333 | 155 | 178 | 46.5% | -1.7 |
| Low Fence | 329 | 130 | 199 | 39.5% | -10.8 |
| Rectangle | 317 | 158 | 159 | 49.8% | +2.5 |
| Breakable Half Fence | 290 | 160 | 130 | 55.2% | +8.8 |
| Breakable Full Fence | 289 | 156 | 133 | 54.0% | +6.3 |
| Half Fence | 260 | 119 | 141 | 45.8% | -4.0 |
| Full Fence | 250 | 96 | 154 | 38.4% | -10.2 |
| Octagon | 243 | 130 | 113 | 53.5% | +3.8 |
| Full Fence and Open | 138 | 64 | 74 | 46.4% | -2.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,649 | 49.7% | 48.3% | +1.3 |
| No walls | 1,020 | 46.5% | 48.0% | -1.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| mokkori-yocchan (Rank 33) | 2,945 | 1,422 | 1,523 | 48.3% |
|---|
Most played opponents, most recent first
| mokkori-yocchan (Rank 33) | 2026/08/02 | 2,945 | 1,422 | 1,523 | 48.3% |
|---|
Round openings
Every character
| no input | 3,672 | 41.5% |
|---|---|---|
| ResshouPP into SandangekiPPP | 515 | 5.8% |
| High Spin Kick | 402 | 4.5% |
| KouhaitaiK+G | 393 | 4.4% |
| kickK | 367 | 4.2% |
| Joudan Ushiro MawashigeriK+G | 356 | 4.0% |
| Renshou into Raigekishou | 282 | 3.2% |
| Body CrushP+K | 242 | 2.7% |
| punchP into Hachimon KaidaPP | 234 | 2.6% |
| Enkou RensouPP into Rensou HekizanPPP | 232 | 2.6% |
| Ensei KatanhekiP+K | 216 | 2.4% |
| Jab StraightPP into Combination UpperPPP | 206 | 2.3% |
| Death ScytheK+G | 195 | 2.2% |
| guardG | 126 | 1.4% |
| Defensive Style: kick into Switch Left SlicerKK | 117 | 1.3% |
161 further openings account for the other 1,294 rounds.
Kage
| no input | 708 | 55.5% |
|---|---|---|
| ResshouPP into SandangekiPPP | 515 | 40.4% |
| Furikakato OtoshiK+G | 42 | 3.3% |
| Engetsugeri9K+G | 1 | 0.1% |
| Nagiharai6P+K into Hiji'uchi6P | 1 | 0.1% |
| Rasen4P | 1 | 0.1% |
| Rasen4P into throwP+G | 1 | 0.1% |
| Ryu'eikyaku66K | 1 | 0.1% |
| evade down into down punch+kick+guard2P+K+G | 1 | 0.1% |
| offensive move into backdash | 1 | 0.1% |
| offensive move into evade up | 1 | 0.1% |
| punchP | 1 | 0.1% |
| punchP into ResshouPP | 1 | 0.1% |
Sarah
| no input | 473 | 43.9% |
|---|---|---|
| guardG | 116 | 10.8% |
| Jab StraightPP into Flash Piston PunchPPP | 91 | 8.4% |
| kickK into Double Thrust KickKK | 50 | 4.6% |
| Back Spin KickK+G | 45 | 4.2% |
| Hide Side Kick (Deflect)P+K | 29 | 2.7% |
| punchP | 29 | 2.7% |
| punchP into Jab StraightPP | 15 | 1.4% |
| kickK | 14 | 1.3% |
| Switch StepP+K+G | 13 | 1.2% |
| guardG into Back Spin KickK+G | 13 | 1.2% |
| throwP+G | 10 | 0.9% |
| guardG into Switch StepP+K+G | 9 | 0.8% |
| crouch into Valkyrie Low1K+G | 8 | 0.7% |
| Switch StepP+K+G into Step to FlamingoP+K+GP+K+G | 7 | 0.7% |
79 further openings account for the other 155 rounds.
Lion
| no input | 400 | 42.9% |
|---|---|---|
| KouhaitaiK+G | 393 | 42.2% |
| Koushu RensuiPP into Renkan SenshouPPP | 117 | 12.6% |
| offensive move | 3 | 0.3% |
| evade up | 2 | 0.2% |
| Juchou Teishitsu9K | 1 | 0.1% |
| Koushutai44K into Souji SenpuP+K | 1 | 0.1% |
| Senpuu Rakukyaku9K+G | 1 | 0.1% |
| Senshippo66P | 1 | 0.1% |
| Tanhikyaku46K | 1 | 0.1% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 1 | 0.1% |
| backdash into evade down | 1 | 0.1% |
| crouch | 1 | 0.1% |
| crouch dash forward into Sen'inshou3P | 1 | 0.1% |
| crouch dash forward into Zaban Shuhou33P+K | 1 | 0.1% |
7 further openings account for the other 7 rounds.
El Blaze
| High Spin KickK+G | 308 | 51.3% |
|---|---|---|
| no input | 244 | 40.7% |
| Quick HookPP into Keen Edge ComboPPP | 43 | 7.2% |
| ElbowP+K | 1 | 0.2% |
| evade up | 1 | 0.2% |
| punchP | 1 | 0.2% |
| punchP into Quick HookPP | 1 | 0.2% |
| throwP+G into High Spin KickK+G | 1 | 0.2% |
Wolf
| no input | 404 | 67.3% |
|---|---|---|
| Death ScytheK+G | 195 | 32.5% |
| Jab StraightPP into One Two UpperPPP | 1 | 0.2% |
Jean
| Joudan Ushiro MawashigeriK+G | 356 | 66.7% |
|---|---|---|
| no input | 175 | 32.8% |
| Koubougeri6K+G | 1 | 0.2% |
| crouch into Tadan Kubigeri3K+G | 1 | 0.2% |
| punchP | 1 | 0.2% |
Taka
| kickK | 348 | 65.9% |
|---|---|---|
| no input | 178 | 33.7% |
| Aka'oni MidaremageP+K | 2 | 0.4% |
Jeffry
| no input | 252 | 50.6% |
|---|---|---|
| Body CrushP+K | 242 | 48.6% |
| Destruction WaveK+G | 3 | 0.6% |
| kickK into Body CrushP+K | 1 | 0.2% |
Aoi
| no input | 294 | 72.1% |
|---|---|---|
| NirentotsuPP into Nirentotsu OuchuPPP | 114 | 27.9% |
Goh
Brad
| Jab StraightPP into Combination UpperPPP | 206 | 54.9% |
|---|---|---|
| High Spin KickK+G | 94 | 25.1% |
| no input | 42 | 11.2% |
| throwP+G | 27 | 7.2% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 0.3% |
| Sway Back4P+K+G | 1 | 0.3% |
| crouch dash back into backdash | 1 | 0.3% |
| crouch dash forward into crouch | 1 | 0.3% |
| punchP into Combination UpperPPP | 1 | 0.3% |
| up, up-forward punch89P | 1 | 0.3% |
Lau
| RenshouPP into RaigekishouPPP | 275 | 84.1% |
|---|---|---|
| no input | 48 | 14.7% |
| Senpuga~KokeiK+G | 1 | 0.3% |
| punchP into RaigekishouPPP | 1 | 0.3% |
| punchP into RenshouPP | 1 | 0.3% |
| punchP into throwP+G | 1 | 0.3% |
Pai
| Ensei KatanhekiP+K | 216 | 73.0% |
|---|---|---|
| no input | 52 | 17.6% |
| throwP+G | 18 | 6.1% |
| RenshouPP into RaigekishouPPP | 7 | 2.4% |
| Ensei SenpukyakuK+G | 1 | 0.3% |
| kickK | 1 | 0.3% |
| punchP into RenshouPP | 1 | 0.3% |
Lei Fei
| Sayu ShoukenPP into Renkan MahosuiPPP | 104 | 38.2% |
|---|---|---|
| no input | 103 | 37.9% |
| Kinkei DokuritsuP+K | 18 | 6.6% |
| guardG | 10 | 3.7% |
| SokutankyakuK+G | 8 | 2.9% |
| guardG into punch+kick+guardP+K+G | 5 | 1.8% |
| kickK | 4 | 1.5% |
| throwP+G | 4 | 1.5% |
| punch+kick+guardP+K+G | 2 | 0.7% |
| punch+kick+guardP+K+G into Kinkei DokuritsuP+K | 2 | 0.7% |
| Renkan MahosuiPPP | 1 | 0.4% |
| SokutankyakuK+G into Gaiken6P+K | 1 | 0.4% |
| SokutankyakuK+G into punch+kick+guardP+K+G | 1 | 0.4% |
| SokutankyakuK+G into throwP+G | 1 | 0.4% |
| crouch into Kaisei Tento1P+K | 1 | 0.4% |
7 further openings account for the other 7 rounds.
Eileen
| Enkou RensouPP into Rensou HekizanPPP | 232 | 93.2% |
|---|---|---|
| punchP | 5 | 2.0% |
| punchP into kickK | 5 | 2.0% |
| no input | 3 | 1.2% |
| punchP into Enkou RensouPP | 2 | 0.8% |
| forward dash | 1 | 0.4% |
| punchP into RententaiPK | 1 | 0.4% |
Akira
| punchP into Hachimon KaidaPP | 234 | 100.0% |
|---|
Vanessa
| Defensive Style: kick into Switch Left SlicerKK | 117 | 100.0% |
|---|
Shun
| RengekiPP into Saishu RenkangekiPPP | 111 | 100.0% |
|---|
Jacky
| Beat KnuckleP+K | 15 | 100.0% |
|---|
