VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

Hanszu_JP

  • Kage
  • Lion
  • El Blaze
  • Wolf
  • Jean
  • Taka
  • Jeffry
  • Aoi
  • Goh
  • Brad
  • Lau
  • Pai
  • Lei Fei
  • Eileen
  • Akira
  • Vanessa
  • Shun
  • Jacky
Career matches5,680
Career win rate50.4%
Round win rate48.3%
Peak rank44
Distinct opponents1
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1419 Not ranked: the list needs matches against 10 different people. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah4294947247749.7%
Lion4466428138342.3%
Kage4258024933142.9%
Wolf4342915327635.7%
Jean4329212017241.1%
Goh4327112015144.3%
El Blaze4226013512551.9%
Pai4426012014046.1%
Jeffry4225513512052.9%
Lau4325512013547.1%
Lei Fei4425412113347.6%
Brad4324712012748.6%
Aoi4224512212349.8%
Taka4224212012249.6%
Shun41121120199.2%
Eileen411191190100.0%
Vanessa411191190100.0%
Akira3989890100.0%
Jacky3529290100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,780 of 8,836 rounds counted

11.5 inputs a second (689 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage10.6639767
Sarah6.0363668
Lion14.3857533
El Blaze12.3736397
Wolf7.7464435
Jean12.9775390
Taka13.0782353
Jeffry14.1843249
Aoi13.1784121
Goh14.7880106
Brad15.3917333
Lau14.3857280
Pai13.6815244
Lei Fei10.7640178
Eileen13.1788249
Akira14.0840234
Vanessa17.11023117
Shun15.8948111
Jacky15.593115

By opponent's character

Jeffry14.48671,176
Eileen12.8770500
Taka12.1725558
Lau14.9897330
Vanessa10.0601609
Sarah6.0362557
Lei Fei12.5752331
Brad13.9834250
Jacky13.4807230
Wolf6.8411345
Kage14.2851209
El Blaze11.2675150
Jean12.8769321
Lion2.11282
Akira14.4864212

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry59332926455.5%+7.2
Eileen33515717846.9%-3.2
Taka27013913151.5%+1.3
Lau22910712246.7%-3.9
Vanessa2031327165.0%+17.8
Sarah1924914325.5%+2.9
Lei Fei1801067458.9%+7.8
Brad178819745.5%-5.3
Jacky142746852.1%+4.2
Wolf115496642.6%-4.0
Kage113684560.2%+9.5
El Blaze111387334.2%-18.0
Jean107931486.9%+44.6
Lion10701070.0%-59.5
Akira700700.0%-58.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall35818916952.8%+6.6
Open33315517846.5%-1.6
Low Fence32913019939.5%-11.1
Rectangle31715815949.8%+2.5
Breakable Half Fence29016013055.2%+8.8
Breakable Full Fence28915613354.0%+6.3
Half Fence26011914145.8%-3.9
Full Fence2509615438.4%-10.3
Octagon24313011353.5%+4.0
Full Fence and Open138647446.4%-2.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,64949.7%48.3%+1.4
No walls1,02046.5%48.1%-1.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

mokkori-yocchan (Rank 33)2,9451,4221,52348.3%

Most played opponents, most recent first

mokkori-yocchan (Rank 33)2026/08/022,9451,4221,52348.3%

Round openings

Every character

no input3,67241.5%
ResshouPP into SandangekiPPP5155.8%
High Spin Kick4024.5%
KouhaitaiK+G3934.4%
kickK3674.2%
Joudan Ushiro MawashigeriK+G3564.0%
Renshou into Raigekishou2823.2%
Body CrushP+K2422.7%
punchP into Hachimon KaidaPP2342.6%
Enkou RensouPP into Rensou HekizanPPP2322.6%
Ensei KatanhekiP+K2162.4%
Jab StraightPP into Combination UpperPPP2062.3%
Death ScytheK+G1952.2%
guardG1251.4%
Defensive Style: kick into Switch Left SlicerKK1171.3%

164 further openings account for the other 1,295 rounds.

Kage

Career
249–331 · 42.9%
This season
425 matches · 40.5%
Peak rank
42

First hit in 41.2% of 1,275 rounds. Won 98.3% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

  • On Low Fence stages: waits first in 70.0% of rounds, against 52.0% on the other stages.
  • After opening the round before by attacking: attacks straight away in 99.5% of rounds, against 0.4% after anything else.
  • After the opponent opened the round before by attacking: waits first in 71.6% of rounds, against 1.5% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 6.7% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 6.7% when behind.
  • After being hit first in the round before: waits first in 94.4% of rounds, against 0.0% after landing the first hit.
  • On Open stages: opens with “K+G Furikakato Otoshi” in 18.2% of rounds, against 1.7% on the other stages.
  • After opening the round before with “PP Resshou into PPP Sandangeki”: opens with “PP Resshou into PPP Sandangeki” in 99.7% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “no input”: opens with “PP Resshou into PPP Sandangeki” in 95.4% of rounds, against 23.9% after anything else.
  • After winning a round: opens with “PP Resshou into PPP Sandangeki” in 99.7% of rounds, against 0.0% after losing one.
  • When ahead: opens with “PP Resshou into PPP Sandangeki” in 99.7% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “PP Resshou into PPP Sandangeki” in 98.0% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input70855.5%
ResshouPP into SandangekiPPP51540.4%
Furikakato OtoshiK+G423.3%
Engetsugeri9K+G10.1%
Nagiharai6P+K into Hiji'uchi6P10.1%
Rasen4P10.1%
Rasen4P into throwP+G10.1%
Ryu'eikyaku66K10.1%
evade down into down punch+kick+guard2P+K+G10.1%
offensive move into backdash10.1%
offensive move into evade up10.1%
punchP10.1%
punchP into ResshouPP10.1%

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry65–12 · 84%35–18 · 66%too few to test
Lion0–49 · 0%0–50 · 0%too few to test
Wolf20–36 · 36%8–21 · 28%too few to test
Kage6–12 · 33%8–4 · 67%too few to test
Taka6–4 · 60%6–11 · 35%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
472–477 · 49.7%
This season
358 matches · 24.0%
Peak rank
42

First hit in 29.6% of 1,052 rounds. Won 65.0% of the rounds they struck first, 4.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 76.0% of rounds, against 16.5% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 65.7% of rounds, against 18.8% after anything else.
  • After winning a round: attacks straight away in 76.4% of rounds, against 22.2% after losing one.
  • When ahead: attacks straight away in 76.9% of rounds, against 22.1% when behind.
  • After landing the first hit of the round before: attacks straight away in 75.6% of rounds, against 19.2% after being hit first.
  • In round 1: opens with “G guard” in 17.9% of rounds, against 7.2% in their other rounds.
  • On Breakable Half Fence stages: opens with “PP Jab Straight into PPP Flash Piston Punch” in 25.3% of rounds, against 6.3% on the other stages.
  • After opening the round before with “PP Jab Straight into PPP Flash Piston Punch”: opens with “PP Jab Straight into PPP Flash Piston Punch” in 95.1% of rounds, against 0.5% after anything else.
  • After the opponent opened the round before with “no input”: opens with “PP Jab Straight into PPP Flash Piston Punch” in 41.0% of rounds, against 1.0% after anything else.
  • After winning a round: opens with “PP Jab Straight into PPP Flash Piston Punch” in 34.4% of rounds, against 0.9% after losing one.
  • When ahead: opens with “PP Jab Straight into PPP Flash Piston Punch” in 34.2% of rounds, against 1.1% when behind.
  • After being hit first in the round before: opens with “no input” in 59.2% of rounds, against 4.5% after landing the first hit.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input47343.9%
guardG11510.7%
Jab StraightPP into Flash Piston PunchPPP918.4%
kickK into Double Thrust KickKK504.6%
Back Spin KickK+G454.2%
Hide Side Kick (Deflect)P+K292.7%
punchP292.7%
punchP into Jab StraightPP151.4%
kickK141.3%
Switch StepP+K+G131.2%
guardG into Back Spin KickK+G131.2%
guardG into Switch StepP+K+G90.8%
crouch into Valkyrie Low1K+G80.7%
Switch StepP+K+G into Step to FlamingoP+K+GP+K+G70.7%
crouch into Squat Straight2P70.7%

82 further openings account for the other 159 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah17–71 · 19%6–46 · 12%too few to test
Eileen4–38 · 10%1–25 · 4%too few to test
Jeffry0–26 · 0%0–18 · 0%too few to test
Lei Fei10–5 · 67%0–6 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
281–383 · 42.3%
This season
310 matches · 35.2%
Peak rank
44

First hit in 36.9% of 929 rounds. Won 95.0% of the rounds they struck first, 0.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 98.9% of rounds, against 0.7% after anything else.
  • After the opponent opened the round before by attacking: waits first in 50.1% of rounds, against 3.4% after anything else.
  • After winning a round: attacks straight away in 99.5% of rounds, against 32.5% after losing one.
  • When ahead: attacks straight away in 99.5% of rounds, against 32.5% when behind.
  • After being hit first in the round before: waits first in 68.5% of rounds, against 0.4% after landing the first hit.
  • On Single Wall stages: opens with “PP Koushu Rensui into PPP Renkan Senshou” in 28.9% of rounds, against 10.0% on the other stages.
  • After opening the round before with “no input”: opens with “no input” in 100.0% of rounds, against 0.3% after anything else.
  • After the opponent opened the round before with “no input”: opens with “PP Koushu Rensui into PPP Renkan Senshou” in 85.1% of rounds, against 0.6% after anything else.
  • After losing a round: opens with “no input” in 66.5% of rounds, against 0.0% after winning one.
  • When behind: opens with “no input” in 66.5% of rounds, against 0.0% when ahead.
  • After being hit first in the round before: opens with “no input” in 68.2% of rounds, against 0.0% after landing the first hit.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input40042.9%
KouhaitaiK+G39342.2%
Koushu RensuiPP into Renkan SenshouPPP11712.6%
offensive move30.3%
evade up20.2%
Juchou Teishitsu9K10.1%
Koushutai44K into Souji SenpuP+K10.1%
Senpuu Rakukyaku9K+G10.1%
Senshippo66P10.1%
Tanhikyaku46K10.1%
Ukoushin46P+K into Ryusei Renkoushu46P+KP10.1%
backdash into evade down10.1%
crouch10.1%
crouch dash forward into Sen'inshou3P10.1%
crouch dash forward into Zaban Shuhou33P+K10.1%

7 further openings account for the other 7 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry49–57 · 46%16–30 · 35%too few to test
Akira0–28 · 0%0–16 · 0%too few to test
Eileen0–17 · 0%0–14 · 0%too few to test
Lau0–17 · 0%0–4 · 0%too few to test
Sarah11–0 · 100%7–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
135–125 · 51.9%
This season
200 matches · 46.5%
Peak rank
42

First hit in 48.2% of 600 rounds. Won 96.2% of the rounds they struck first, 0.3% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 93.1% of rounds, against 14.5% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 27.2% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 26.2% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 26.2% when behind.
  • After being hit first in the round before: waits first in 75.1% of rounds, against 0.5% after landing the first hit.
  • On Open stages: opens with “K+G High Spin Kick” in 80.7% of rounds, against 46.9% on the other stages.
  • After opening the round before with “no input”: opens with “no input” in 85.5% of rounds, against 8.0% after anything else.
  • After the opponent opened the round before with “K kick”: opens with “no input” in 73.8% of rounds, against 0.0% after anything else.
  • After losing a round: opens with “no input” in 73.8% of rounds, against 0.0% after winning one.
  • When behind: opens with “no input” in 73.8% of rounds, against 0.0% when ahead.
  • After being hit first in the round before: opens with “no input” in 75.1% of rounds, against 0.5% after landing the first hit.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

High Spin KickK+G30851.3%
no input24440.7%
Quick HookPP into Keen Edge ComboPPP437.2%
ElbowP+K10.2%
evade up10.2%
punchP10.2%
punchP into Quick HookPP10.2%
throwP+G into High Spin KickK+G10.2%

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Taka0–64 · 0%0–34 · 0%too few to test
Lau39–0 · 100%28–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
153–276 · 35.7%
This season
200 matches · 32.5%
Peak rank
43

First hit in 31.7% of 596 rounds. Won 100.0% of the rounds they struck first, 0.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 99.2% of rounds, against 1.8% after anything else.
  • After the opponent opened the round before by attacking: waits first in 96.7% of rounds, against 3.1% after anything else.
  • After losing a round: waits first in 97.4% of rounds, against 3.1% after winning one.
  • When behind: waits first in 97.4% of rounds, against 3.1% when ahead.
  • After landing the first hit of the round before: attacks straight away in 99.2% of rounds, against 2.9% after being hit first.
  • After opening the round before with “no input”: opens with “no input” in 98.2% of rounds, against 0.8% after anything else.
  • After the opponent opened the round before with “no input”: opens with “K+G Death Scythe” in 96.8% of rounds, against 2.6% after anything else.
  • After losing a round: opens with “no input” in 97.4% of rounds, against 3.1% after winning one.
  • When behind: opens with “no input” in 97.4% of rounds, against 3.1% when ahead.
  • After landing the first hit of the round before: opens with “K+G Death Scythe” in 99.2% of rounds, against 2.9% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input40467.3%
Death ScytheK+G19532.5%
Jab StraightPP into One Two UpperPPP10.2%

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa10–33 · 23%2–31 · 6%too few to test
El Blaze0–45 · 0%0–14 · 0%too few to test
Eileen20–0 · 100%14–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
120–172 · 41.1%
This season
178 matches · 65.2%
Peak rank
43

First hit in 64.7% of 533 rounds. Won 99.7% of the rounds they struck first, 2.1% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 99.6% of rounds, against 3.4% after anything else.
  • After the opponent opened the round before by attacking: waits first in 76.4% of rounds, against 1.0% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 7.3% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 7.3% when behind.
  • After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 8.7% after being hit first.
  • After opening the round before with “no input”: opens with “no input” in 96.6% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “P punch”: opens with “no input” in 100.0% of rounds, against 7.6% after anything else.
  • After winning a round: opens with “K+G Joudan Ushiro Mawashigeri” in 99.6% of rounds, against 6.5% after losing one.
  • When ahead: opens with “K+G Joudan Ushiro Mawashigeri” in 99.6% of rounds, against 6.5% when behind.
  • After landing the first hit of the round before: opens with “K+G Joudan Ushiro Mawashigeri” in 99.6% of rounds, against 7.9% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

Joudan Ushiro MawashigeriK+G35666.7%
no input17532.8%
Koubougeri6K+G10.2%
crouch into Tadan Kubigeri3K+G10.2%
punchP10.2%

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Taka73–0 · 100%35–0 · 100%too few to test
Eileen0–20 · 0%0–24 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
120–122 · 49.6%
This season
176 matches · 65.9%
Peak rank
42

First hit in 65.9% of 528 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 99.2% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 86.3% of rounds, against 12.6% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 1.7% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 1.7% when behind.
  • After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 1.7% after being hit first.
  • After opening the round before with “K kick”: opens with “K kick” in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “Defensive Style: no input”: opens with “K kick” in 100.0% of rounds, against 8.4% after anything else.
  • After winning a round: opens with “K kick” in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: opens with “K kick” in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “K kick” in 100.0% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

kickK34865.9%
no input17833.7%
Aka'oni MidaremageP+K20.4%

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa73–0 · 100%35–0 · 100%too few to test
Lei Fei0–33 · 0%0–19 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
135–120 · 52.9%
This season
166 matches · 48.8%
Peak rank
42

First hit in 48.8% of 498 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

  • On Single Wall stages: waits first in 75.0% of rounds, against 45.8% on the other stages.
  • After opening the round before by waiting: waits first in 98.8% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before by attacking: waits first in 96.5% of rounds, against 0.0% after anything else.
  • After losing a round: waits first in 98.2% of rounds, against 0.0% after winning one.
  • When behind: waits first in 98.2% of rounds, against 0.0% when ahead.
  • After being hit first in the round before: waits first in 98.2% of rounds, against 0.0% after landing the first hit.
  • On Single Wall stages: opens with “no input” in 75.0% of rounds, against 45.8% on the other stages.
  • After opening the round before with “P+K Body Crush”: opens with “P+K Body Crush” in 99.4% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “no input”: opens with “P+K Body Crush” in 99.4% of rounds, against 0.0% after anything else.
  • After winning a round: opens with “P+K Body Crush” in 99.4% of rounds, against 0.0% after losing one.
  • When ahead: opens with “P+K Body Crush” in 99.4% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “P+K Body Crush” in 99.4% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input25250.6%
Body CrushP+K24248.6%
Destruction WaveK+G30.6%
kickK into Body CrushP+K10.2%

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau0–41 · 0%0–34 · 0%too few to test
Brad45–0 · 100%32–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
122–123 · 49.8%
This season
136 matches · 27.9%
Peak rank
42

First hit in 27.9% of 408 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before by attacking: waits first in 100.0% of rounds, against 56.6% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 0.0% after being hit first.
  • After opening the round before with “PP Nirentotsu into PPP Nirentotsu Ouchu”: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “no input”: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 100.0% of rounds, against 0.0% after anything else.
  • After winning a round: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 100.0% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input29472.1%
NirentotsuPP into Nirentotsu OuchuPPP11427.9%

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad0–53 · 0%0–33 · 0%too few to test
El Blaze22–0 · 100%12–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
120–151 · 44.3%
This season
133 matches · 24.8%
Peak rank
43

First hit in 24.7% of 401 rounds. Won 100.0% of the rounds they struck first, 0.7% of the rounds they were struck first.

Significant Tells

  • On Single Wall stages: attacks straight away in 57.8% of rounds, against 19.6% on the other stages.
  • After opening the round before by attacking: attacks straight away in 97.2% of rounds, against 0.5% after anything else.
  • After losing a round: waits first in 99.0% of rounds, against 0.0% after winning one.
  • When behind: waits first in 99.0% of rounds, against 0.0% when ahead.
  • After landing the first hit of the round before: attacks straight away in 100.0% of rounds, against 2.0% after being hit first.
  • On Single Wall stages: opens with “K+G Kiribarai” in 57.8% of rounds, against 18.8% on the other stages.
  • After opening the round before with “no input”: opens with “no input” in 99.5% of rounds, against 2.9% after anything else.
  • After the opponent opened the round before with “P+G throw”: opens with “K+G Kiribarai” in 100.0% of rounds, against 6.1% after anything else.
  • After winning a round: opens with “K+G Kiribarai” in 100.0% of rounds, against 0.0% after losing one.
  • When ahead: opens with “K+G Kiribarai” in 100.0% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “K+G Kiribarai” in 100.0% of rounds, against 1.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

no input29673.8%
KiribaraiK+G10225.4%
throwP+G30.8%

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky0–49 · 0%0–16 · 0%too few to test
Eileen14–0 · 100%15–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
120–127 · 48.6%
This season
124 matches · 55.6%
Peak rank
43

First hit in 56.8% of 373 rounds. Won 98.6% of the rounds they struck first, 0.6% of the rounds they were struck first.

Significant Tells

  • After losing a round: waits first in 26.2% of rounds, against 0.0% after winning one.
  • When behind: waits first in 26.2% of rounds, against 0.0% when ahead.
  • After being hit first in the round before: waits first in 26.2% of rounds, against 0.0% after landing the first hit.
  • After opening the round before with “K+G High Spin Kick”: opens with “K+G High Spin Kick” in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “Destruction Wave”: opens with “PP Jab Straight into PPP Combination Upper” in 99.3% of rounds, against 0.0% after anything else.
  • After winning a round: opens with “PP Jab Straight into PPP Combination Upper” in 97.2% of rounds, against 0.0% after losing one.
  • When ahead: opens with “PP Jab Straight into PPP Combination Upper” in 97.2% of rounds, against 0.0% when behind.
  • After landing the first hit of the round before: opens with “PP Jab Straight into PPP Combination Upper” in 96.5% of rounds, against 0.0% after being hit first.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

Jab StraightPP into Combination UpperPPP20654.9%
High Spin KickK+G9425.1%
no input4211.2%
throwP+G277.2%
Spine Whip4P into Lumpini Combination4PK10.3%
Sway Back4P+K+G10.3%
crouch dash back into backdash10.3%
crouch dash forward into crouch10.3%
punchP into Combination UpperPPP10.3%
up, up-forward punch89P10.3%

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry40–14 · 74%23–17 · 58%too few to test
Akira0–16 · 0%0–6 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
120–135 · 47.1%
This season
109 matches · 85.3%
Peak rank
43

First hit in 85.3% of 327 rounds. Won 100.0% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

Every one of these rounds was against the same opponent, so a pattern here may be about them rather than about this player.

How is this tested?

RenshouPP into RaigekishouPPP27584.1%
no input4814.7%
Senpuga~KokeiK+G10.3%
punchP into RaigekishouPPP10.3%
punchP into RenshouPP10.3%
punchP into throwP+G10.3%

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean53–0 · 100%35–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
120–140 · 46.1%
This season
98 matches · 75.5%
Peak rank
44

First hit in 75.7% of 296 rounds. Won 99.1% of the rounds they struck first, 0.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei KatanhekiP+K21673.0%
no input5217.6%
throwP+G186.1%
RenshouPP into RaigekishouPPP72.4%
Ensei SenpukyakuK+G10.3%
kickK10.3%
punchP into RenshouPP10.3%

Lei Fei

Career
121–133 · 47.6%
This season
90 matches · 38.9%
Peak rank
44

First hit in 45.2% of 272 rounds. Won 84.5% of the rounds they struck first, 1.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sayu ShoukenPP into Renkan MahosuiPPP10438.2%
no input10337.9%
Kinkei DokuritsuP+K186.6%
guardG103.7%
SokutankyakuK+G82.9%
guardG into punch+kick+guardP+K+G51.8%
kickK41.5%
punch+kick+guardP+K+G20.7%
punch+kick+guardP+K+G into Kinkei DokuritsuP+K20.7%
throw escape20.7%
Renkan MahosuiPPP10.4%
SokutankyakuK+G into Gaiken6P+K10.4%
SokutankyakuK+G into punch+kick+guardP+K+G10.4%
SokutankyakuK+G into throw escape10.4%
crouch into Kaisei Tento1P+K10.4%

9 further openings account for the other 9 rounds.

Eileen

Career
119–0 · 100.0%
This season
83 matches · 100.0%
Peak rank
41

First hit in 100.0% of 248 rounds. Won 100.0% of the rounds they struck first, — of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou RensouPP into Rensou HekizanPPP23293.2%
punchP52.0%
punchP into kickK52.0%
no input31.2%
punchP into Enkou RensouPP20.8%
forward dash10.4%
punchP into RententaiPK10.4%

Akira

Career
89–0 · 100.0%
This season
78 matches · 100.0%
Peak rank
39

First hit in 100.0% of 234 rounds. Won 100.0% of the rounds they struck first, — of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Hachimon KaidaPP234100.0%

Vanessa

Career
119–0 · 100.0%
This season
39 matches · 100.0%
Peak rank
41

First hit in 100.0% of 117 rounds. Won 100.0% of the rounds they struck first, — of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick into Switch Left SlicerKK117100.0%

Shun

Career
120–1 · 99.2%
This season
37 matches · 100.0%
Peak rank
41

First hit in 100.0% of 111 rounds. Won 100.0% of the rounds they struck first, — of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

RengekiPP into Saishu RenkangekiPPP111100.0%

Jacky

Career
29–0 · 100.0%
This season
5 matches · 100.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Beat KnuckleP+K15100.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (155 here; about 7.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 12 of 14 tests hold up
  • Sarah: 12 of 14 tests hold up
  • Lion: 11 of 14 tests hold up
  • El Blaze: 11 of 14 tests hold up
  • Wolf: 10 of 14 tests hold up
  • Jean: 10 of 14 tests hold up
  • Taka: 10 of 14 tests hold up
  • Jeffry: 12 of 14 tests hold up
  • Aoi: 10 of 14 tests hold up
  • Goh: 11 of 13 tests hold up
  • Brad: 8 of 12 tests hold up
  • Lau: 0 of 4 tests hold up
  • Pai: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jacky: not tested (too few rounds)