VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ラーメソマソ

  • Akira
  • Kage
  • Wolf
  • Aoi
  • Lau
  • Jeffry
  • El Blaze
  • Vanessa
  • Lion
  • Lei Fei
  • Shun
  • Goh
  • Sarah
  • Jean
  • Pai
  • Brad
Career matches10,959
Career win rate72.7%
Round win rate63.1%
Peak rank46
Distinct opponents351
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2110 #7 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky452,1471,51962870.8%
Kage462,0511,47557671.9%
Akira441,18784034770.8%
Pai4482758324470.5%
Wolf4367546620969.0%
Lau4456842014873.9%
Jean4447534912673.5%
Brad444113149776.4%
Taka—3302369471.5%
Dural—2682006874.6%
Jeffry412471935478.1%
El Blaze422361805676.3%
Vanessa412361746273.7%
Shun412291715874.7%
Lei Fei412261735376.5%
Aoi412091604976.6%
Goh422091674279.9%
Eileen—1861464078.5%
Sarah391391073277.0%
Lion4210399496.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,738 of 6,095 rounds counted

7.2 inputs a second (434 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.84111,713
Akira8.45071,122
Kage7.0421712
Wolf6.4382486
Lau6.6397314
Jeffry5.533017
El Blaze6.4384106
Lion8.8525151
Shun7.34384
Goh6.639774
Jean7.846720
Pai7.444415
Brad6.43874

By opponent's character

Jacky7.6456618
Lau7.1427471
Akira7.3438391
Sarah7.3437385
Pai7.3435372
Brad6.9414307
Goh7.1427315
Kage7.3438272
Lion7.1425283
Shun7.6454179
Jeffry6.8410154
Aoi7.0420165
Lei Fei7.1425163
Wolf7.5448129
Eileen7.0422159
Taka7.142690
Jean7.343877
Vanessa7.444278
Dural7.042095
El Blaze8.350035

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1721244872.1%-0.2
Lau1481103874.3%+1.0
Akira1351033276.3%+4.2
Sarah116764065.5%-12.2
Pai110783270.9%-2.8
Brad91642770.3%-2.3
Goh89692077.5%-0.5
Kage87691879.3%+6.2
Lion84602471.4%+0.3
Shun71521973.2%+4.8
Jeffry6758986.6%+8.9
Aoi66501675.8%-0.9
Lei Fei56411573.2%+1.2
Wolf55391670.9%-5.5
Eileen49321765.3%-8.1
Taka34241070.6%-3.8
Jean3128390.3%+15.7
Vanessa3125680.7%+7.9
Dural2417770.8%-11.0
El Blaze2116576.2%+6.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1801344674.4%+1.6
Low Fence1791235668.7%-5.8
Breakable Half Fence1661204672.3%-2.0
Octagon1611253677.6%+4.6
Open1491054470.5%-3.5
Rectangle1471074072.8%-3.0
Half Fence1431133079.0%+2.8
Breakable Full Fence1341003474.6%+3.1
Single Wall1321003275.8%+2.5
Full Fence and Open78582074.4%-1.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls93175.1%74.1%+1.0
No walls46071.3%73.7%-2.4

Walls against open: +3.4 points (95% range -2.1 to +8.9), p 0.226 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ス~パ~オヤツマ~ン (Rank 41)2026/10/092316769.6%
jinmenusagi (Rank 42)2026/10/0947341372.3%
sizzle (Rank 43)2026/10/091612475.0%
おろち ぽっぽ (Rank 43)2026/10/0750351570.0%
shenron0321 (Rank 42)2026/09/2938281073.7%
すぐる (Rank 42)2026/09/2925151060.0%
★闘将拉麵男★ (Rank 42)2026/09/121410471.4%
カルティカ (Rank 41)2026/09/1037211656.8%
めがじぇね (Rank 43)2026/09/041811761.1%
cyomiko (Rank 42)2026/09/0429171258.6%
堂島様 (Rank 44)2026/08/30169756.2%
かんしゅ (Rank 42)2026/08/301715288.2%
こんにちわアキラ (Rank 43)2026/08/291813572.2%
『ρε』.α (Rank 42)2026/08/29189950.0%
毎度♪ (Rank 42)2026/08/2836231363.9%
manatsu_7 (Rank 42)2026/08/282114766.7%
ハマラウ (Rank 42)2026/08/2830201066.7%
藪からBOY (Rank 43)2026/08/202015575.0%
P式截拳道こくとう (Rank 41)2026/08/041814477.8%
背場 (Rank 43)2026/07/271813572.2%
おかし (Rank 43)2026/07/262291340.9%
ジュリエッタ紗羅 (Rank 42)2026/07/2225151060.0%
klkun (Rank 40)2026/07/041614287.5%
ひらがなであおき (Rank 42)2026/07/041311284.6%
おさげ (Rank 45)2026/06/301661037.5%

Round openings

Every character

backdash into evade down2243.8%
Rimon Chouchu66P1943.3%
forward dash into Jouho Touken6P1863.1%
punchP1753.0%
crouch dash forward into Smash Straight3P1392.3%
forward dash into throwP+G1232.1%
Slant Back Knuckle1P1121.9%
Dash Hammer Kick66K851.4%
forward dash into forward punch+kick6P+K751.3%
forward dash into Long Stride Back Knuckle4P+K731.2%
Spin Heel Sword4K+G621.1%
forward dash into Jouho Senshou46P621.1%
punchP into Jab Straight611.0%
crouch dash forward into throwP+G601.0%
Fusenjin3P540.9%

1,016 further openings account for the other 4,245 rounds.

Counted from 1,491 of the 1,537 matches played. The rest were not pulled for openings.

Jacky

Career
1,519–628 · 70.8%
This season
435 matches · 73.3%
Peak rank
45

First hit in 43.0% of 1,661 rounds. Won 67.5% of the rounds they struck first, 61.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 28.1% of rounds, against 13.8% in their other rounds.
  • Against Akira: backs off first in 27.5% of rounds, against 16.1% against everyone else.
  • After winning a round: moves in first in 29.2% of rounds, against 20.2% after losing one.
  • When ahead: moves in first in 29.5% of rounds, against 21.3% when level or behind.
  • In round 4 or later: opens with “P punch” in 7.8% of rounds, against 3.0% in their other rounds.
  • After losing a round: opens with “P punch” in 9.2% of rounds, against 2.5% after winning one.
  • When ahead: opens with “crouch dash forward into 3P Smash Straight” in 11.3% of rounds, against 5.3% when level or behind.

How is this tested?

crouch dash forward into Smash Straight3P1398.3%
Slant Back Knuckle1P1126.7%
Dash Hammer Kick66K855.1%
forward dash into Long Stride Back Knuckle4P+K734.4%
punchP704.2%
backdash into evade down633.8%
Spin Heel Sword4K+G623.7%
punchP into Jab StraightPP452.7%
Middle Spin Kick46K+G402.4%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward382.3%
Long Stride Back Knuckle4P+K362.2%
Squat Straight2P352.1%
forward dash into Bil Jee6P+K321.9%
Middle Smash6P291.7%
forward dash into Low Spin Kick1K+G241.4%

201 further openings account for the other 784 rounds.

Counted from 420 of the 435 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau24–9 · 73%10–8 · 56%too few to test
Akira22–7 · 76%9–3 · 75%too few to test
Sarah22–10 · 69%4–4 · 50%too few to test
Pai20–6 · 77%6–3 · 67%too few to test
Jacky13–1 · 93%2–5 · 29%too few to test
Goh8–4 · 67%8–4 · 67%too few to test
Lion10–6 · 62%6–1 · 86%too few to test
Aoi7–5 · 58%5–2 · 71%too few to test
Jeffry11–0 · 100%10–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
840–347 · 70.8%
This season
297 matches · 70.7%
Peak rank
44

First hit in 48.7% of 1,153 rounds. Won 66.3% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 22.3% of rounds, against 13.1% in their other rounds.
  • When behind: backs off first in 22.6% of rounds, against 14.4% when ahead or level.
  • In round 1: opens with “forward dash into 6P Jouho Touken” in 24.6% of rounds, against 12.7% in their other rounds.
  • After opening the round before with “forward dash into 6P+K forward punch+kick”: opens with “forward dash into 46P Jouho Senshou” in 13.8% of rounds, against 4.6% after anything else.
  • When the score is level: opens with “66P Rimon Chouchu” in 23.0% of rounds, against 17.1% when ahead or behind.

How is this tested?

Rimon Chouchu66P19416.4%
forward dash into Jouho Touken6P18615.7%
forward dash into forward punch+kick6P+K756.3%
forward dash into Jouho Senshou46P625.2%
forward dash into throwP+G484.0%
backdash into evade down363.0%
Koboku214P353.0%
Rimon Chouchu66P into forward dash342.9%
forward dash into Tsutenhou (Deflect)4P+K+G312.6%
backdash into Jouho Senshou46P252.1%
Jouho Touken6P231.9%
kickK into Koboku214P211.8%
backdash into Jouho Touken6P201.7%
punchP into forward dash181.5%
Geimon Tessen46P+K+G171.4%

122 further openings account for the other 361 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah20–13 · 61%5–6 · 45%too few to test
Jacky20–8 · 71%7–4 · 64%too few to test
Lau13–6 · 68%9–2 · 82%too few to test
Akira7–8 · 47%7–2 · 78%too few to test
Kage10–2 · 83%1–1 · 50%too few to test
Pai6–5 · 55%5–2 · 71%too few to test
Goh12–3 · 80%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
1,475–576 · 71.9%
This season
175 matches · 70.9%
Peak rank
46

First hit in 48.7% of 709 rounds. Won 61.7% of the rounds they struck first, 60.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 23.2% of rounds, against 13.2% in their other rounds.
  • When ahead: opens with “44K Ura Tsumujigeri” in 8.7% of rounds, against 2.7% when level or behind.

How is this tested?

Fusenjin3P547.6%
Ura Tsumujigeri44K375.2%
crouch dash forward into Fusenjin3P365.1%
Rasen4P324.5%
Nagiharai6P+K263.6%
punchP233.2%
Doukudaki46K192.7%
Hagakure-ryu In Shippujin4P+K+G182.5%
forward dash into throwP+G182.5%
punchP into ResshouPP182.5%
Senpujin2P+K172.4%
backdash into evade down162.2%
Senpugeri7K142.0%
backdash into throw escape142.0%
kickK142.0%

143 further openings account for the other 356 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky23–6 · 79%11–8 · 58%too few to test
Brad3–7 · 30%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
466–209 · 69.0%
This season
120 matches · 70.8%
Peak rank
43

First hit in 45.1% of 379 rounds. Won 64.9% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rolling Savate6K+G4010.4%
punchP277.0%
Arrow Knuckle3P246.2%
Quick Shoulder66P+K184.7%
Heavy Middle Kick3K+G164.2%
punchP into Jab StraightPP164.2%
Low Hammer2P143.6%
Screw Hook63214P123.1%
backdash into evade down123.1%
backdash into throwP+G112.9%
crouch dash forward into throwP+G112.9%
Knee Lift6K102.6%
backdash into Heavy Middle Kick3K+G82.1%
throwP+G82.1%
Heavy Middle Kick3K+G into guardG71.8%

80 further openings account for the other 151 rounds.

Counted from 96 of the 120 matches played. The rest were not pulled for openings.

Aoi

Career
160–49 · 76.6%
This season
94 matches · 73.4%
Peak rank
41

First hit in 43.3% of 367 rounds. Won 59.8% of the rounds they struck first, 63.9% of the rounds they were struck first.

Significant Tells

  • After winning a round: attacks straight away in 69.8% of rounds, against 48.7% after losing one.
  • In round 1: opens with “66K Sou'unha” in 14.9% of rounds, against 5.7% in their other rounds.

How is this tested?

Kasane'ate46P4110.9%
Koromoguruma66P308.0%
Sou'unha66K308.0%
punchP into NirentotsuPP277.2%
backdash into evade down266.9%
Jousei Ryusenshou214P+K154.0%
Tsukiashibarai1P143.7%
Hou'oushu3P82.1%
backdash into Raijinha6K82.1%
crouch dash forward into Sodeshinken33P+K71.9%
crouch into Sodeshinken33P+K71.9%
punchP71.9%
backdash into Chudan Hiji'ate6P61.6%
Jousei Ryusenshou214P+K into forward dash51.3%
Ouda6P+K51.3%

81 further openings account for the other 140 rounds.

Lau

Career
420–148 · 73.9%
This season
90 matches · 76.7%
Peak rank
44

First hit in 44.8% of 319 rounds. Won 69.2% of the rounds they struck first, 59.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Ko'en Senshi66K+G298.9%
Fukko Kensou1P226.8%
Senchutai3K216.5%
backdash into Kensou4P164.9%
punchP into RenshouPP154.6%
backdash into evade down134.0%
forward dash into throwP+G134.0%
Kosoushou46P into forward movement123.7%
backdash into Junho Chushou33P103.1%
backdash into Senchutai3K92.8%
crouch dash forward into throwP+G82.5%
offensive move82.5%
Kosoushou46P61.9%
Kosoushou46P into forward dash51.5%
Sako Soushou4P+K into punchP51.5%

69 further openings account for the other 133 rounds.

Counted from 83 of the 90 matches played. The rest were not pulled for openings.

Jeffry

Career
193–54 · 78.1%
This season
74 matches · 86.5%
Peak rank
41

First hit in 58.4% of 293 rounds. Won 70.2% of the rounds they struck first, 67.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking Low2K+G289.5%
backdash into evade down186.1%
Hammer Slide1P175.8%
punchP into Double KnucklePP165.4%
Dash Elbow66P144.8%
forward dash into Ducking Low2K+G113.7%
Low Knuckle2P93.1%
Toe Kick2K82.7%
Elbow Butt6P72.4%
Tsunami Beat3K+G72.4%
backdash into Megaton Knuckle43P+K72.4%
forward dash into Sunlit Body Upper3P+K62.0%
backdash into Ducking Low2K+G51.7%
crouch dash forward into Full Swing Upper33P51.7%
punchP51.7%

83 further openings account for the other 131 rounds.

El Blaze

Career
180–56 · 76.3%
This season
63 matches · 68.2%
Peak rank
42

First hit in 45.1% of 253 rounds. Won 62.3% of the rounds they struck first, 59.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Volcano Upper4P+K259.9%
Demon Dance9P+K into Demon's Tail9P+KK228.7%
High-Speed Jab46P197.5%
backdash into evade down135.1%
forward dash into Jumping Hammer Knuckle8P+K114.3%
Tornado Spin (Deflect)P+K+G93.6%
Volcano Upper4P+K93.6%
High-Speed Jab46P into Shouda46PP83.2%
punchP83.2%
Shadow Lance66K62.4%
Shadow Strike6P62.4%
High-Speed Jab46P into Flame Toe Kick46PK52.0%
backdash into Shadow Strike6P52.0%
backdash into evade up52.0%
Demon Dance9P+K into backdash41.6%

62 further openings account for the other 98 rounds.

Vanessa

Career
174–62 · 73.7%
This season
56 matches · 71.4%
Peak rank
41

First hit in 35.3% of 218 rounds. Won 66.2% of the rounds they struck first, 58.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow2712.4%
Defensive Style: Shadow Slicer219.6%
Defensive Style: punch into Jab~BodyPP146.4%
Defensive Style: backdash into evade down136.0%
Offensive Style: backdash into evade down125.5%
Defensive Style: kick94.1%
Defensive Style: forward dash into Low Spin Slicer2K+G83.7%
Defensive Style: forward dash into Back Knuckle6P73.2%
Defensive Style: forward dash into throwP+G62.8%
Defensive Style: Back Knuckle52.3%
Defensive Style: punch52.3%
Defensive Style: Sit Jab41.8%
Offensive Style: punch41.8%
Defensive Style: Boomerang Hook31.4%
Defensive Style: Grand Spike31.4%

57 further openings account for the other 77 rounds.

Lion

Career
99–4 · 96.1%
This season
42 matches · 97.6%
Peak rank
42

First hit in 52.7% of 150 rounds. Won 86.1% of the rounds they struck first, 78.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Taizan Soukoushu4P+K128.0%
Juchou Senshou8P+K117.3%
Ukoushin46P+K into Ryusei Renkoushu46P+KP106.6%
forward dash into throwP+G85.3%
In'you Ousoutsui41236P+K74.6%
Kouho Hachihonsui44P+K74.6%
Dantai3K64.0%
punchP64.0%
Dantai3K into guardG53.3%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP53.3%
backdash into evade down53.3%
Sentai4K42.6%
Tourou Hassou41236P42.6%
crouch dash forward into Sen'inshou3P42.6%
crouch dash forward into throwP+G42.6%

43 further openings account for the other 53 rounds.

Lei Fei

Career
173–53 · 76.5%
This season
32 matches · 78.1%
Peak rank
41

First hit in 52.4% of 126 rounds. Won 69.7% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down129.4%
Tenshi Ryusentai6K+G97.1%
offensive move into throwP+G97.1%
Shatenshou33P86.3%
offensive move86.3%
crouch dash forward into Shatenshou33P53.9%
SokutankyakuK+G43.1%
Bunkyaku3K32.4%
Bunkyaku3K into guardG32.4%
Shatenshou33P into punchP32.4%
SokutankyakuK+G into Shishi DaichoukouK+GP32.4%
Touku Tenshinkyaku8K+G32.4%
Zaban Hekishou66P+K32.4%
crouch dash forward into Kakushu Suigeki6P32.4%
offensive move into evade down32.4%

40 further openings account for the other 48 rounds.

Shun

Career
171–58 · 74.7%
This season
22 matches · 86.4%
Peak rank
41

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenshin Haishu4P1010.8%
Haisenchu1P77.5%
Tenshin Benshu4P+K into throwP+G77.5%
Gyou'in Haishu3P66.5%
Asen Kaikyaku44K44.3%
Gyou'in Haishu3P into guardG44.3%
backdash into Gyou'in Haishu3P33.2%
crouch dash forward into Gyou'in Haishu3P33.2%
punchP33.2%
Fukuchougeki2P22.1%
Gyou'in Haishu3P into punchP22.1%
backdash into guardG22.1%
crouch dash forward into Shinho Suikoushu43P+K22.1%
forward dash into Getsuga Gakushu46P22.1%
forward dash into Tenshin Kashitai1K+G22.1%

33 further openings account for the other 34 rounds.

Goh

Career
167–42 · 79.9%
This season
19 matches · 84.2%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P1114.9%
backdash into Karura4P+K810.8%
Raikou3P79.5%
Ni'oudaoshi3K+G68.1%
backdash into evade down68.1%
Maegeri3K56.8%
Hiji'ate6P34.0%
Garyu66K22.7%
Hoderi4P22.7%
Tsukikage6K22.7%
forward dash into Maegeri3K22.7%
forward dash into throwP+G22.7%
Karura4P+K11.4%
Kirin33P11.4%
Kurogane Kudaki66P11.4%

15 further openings account for the other 15 rounds.

Sarah

Career
107–32 · 77.0%
This season
8 matches · 50.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Long Snap Side Chop3P+K310.0%
Rising Elbow6P310.0%
forward dash into Leg Slicer2K+G310.0%
forward dash into Long Snap Side Chop3P+K310.0%
Sharpsword44K26.7%
kickK into Crescent Heel4K+G26.7%
punchP26.7%
Jackknife Kick3K13.3%
Long Snap Side Chop3P+K into guardG13.3%
Queen Bee Needle66K+G13.3%
Squat Straight2P into backdash13.3%
backdash into crouch dash back13.3%
backdash into evade down13.3%
forward dash into Round Kick8K+G13.3%
forward dash into evade down13.3%

4 further openings account for the other 4 rounds.

Jean

Career
349–126 · 73.5%
This season
5 matches · 40.0%
Peak rank
44

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tate'enpi33P840.0%
Tate'enpi33P into guardG315.0%
Hou'ou Kourui Otoshi4K+G15.0%
Shitamaeken2P into backdash15.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK15.0%
backdash into evade down15.0%
backdash into throw escape15.0%
crouch dash forward into Tate'enpi33P15.0%
forward dash into Agezuki3P+K15.0%
forward dash into throwP+G15.0%
punchP15.0%

Pai

Career
583–244 · 70.5%
This season
4 matches · 100.0%
Peak rank
44

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Souanshou3P+K320.0%
Hansenpu44K16.7%
Meishouho4P+K+G16.7%
Meishouho4P+K+G into Ensei SenpukyakuK+G16.7%
RenshouPP into Renken ToukyakuPPK16.7%
Soukasui3P16.7%
Soukasui3P into backward movement16.7%
Soukasui3P into kickK16.7%
backdash into guardG16.7%
crouch dash forward into throwP+G16.7%
evade down into crouch dash forward16.7%
guardG into evade down16.7%
punchP16.7%

Brad

Career
314–97 · 76.4%
This season
1 matches · 100.0%
Peak rank
44

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jackal Straight46P+K125.0%
Sharp Shoot1P125.0%
backdash into Sway Back4P+K+G125.0%
backdash into evade down125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (88 here; about 4.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 16 tests hold up
  • Akira: 5 of 15 tests hold up
  • Kage: 2 of 15 tests hold up
  • Wolf: 0 of 14 tests hold up
  • Aoi: 2 of 14 tests hold up
  • Lau: 0 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)