VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

Career matches279
Career win rate62.7%
Round win rate59.5%
Peak rank30
Distinct opponents9
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3027917510462.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh43175.0%-6.5
Akira330100.0%+29.1
Jacky32166.7%+0.7
Vanessa32166.7%-13.2
El Blaze220100.0%+40.9
Kage2020.0%-78.8
Sarah110100.0%+14.1
Wolf110100.0%+35.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle65183.3%+9.8
Breakable Half Fence43175.0%+12.0
Octagon43175.0%+1.4
Open110100.0%+35.0
Single Wall110100.0%+12.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1478.6%72.7%+5.9
No walls2100.0%77.4%+22.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

orz (Rank 29)75271.4%
nikuzuki (Rank 28)32166.7%
starszhouuu (Rank 26)220100.0%
あきおじ (Rank 27)2020.0%
LEO (Rank 33)110100.0%
XsT (Rank 25)110100.0%
jingoro12 (Rank 25)110100.0%
ttfour@サラしかできないw (Rank 23)110100.0%
ぽん (Rank 24)110100.0%

Most played opponents, most recent first

orz (Rank 29)2026/09/0575271.4%
LEO (Rank 33)2026/07/29110100.0%
ぽん (Rank 24)2026/06/20110100.0%
starszhouuu (Rank 26)2026/06/11220100.0%
ttfour@サラしかできないw (Rank 23)2026/05/20110100.0%
nikuzuki (Rank 28)2026/05/1932166.7%
あきおじ (Rank 27)2026/05/112020.0%
XsT (Rank 25)2026/05/08110100.0%
jingoro12 (Rank 25)2026/05/08110100.0%

Round openings

Jacky

guardG into throwP+G912.2%
High Angle Upper Kick6K810.8%
backdash into Spin Heel Sword4K+G68.1%
backdash into Slide Shuffle (Deflect)4P+K+G45.4%
Dash Hammer Kick66K into High Angle Upper Kick6K34.0%
Spin Heel Sword4K+G into forward dash34.0%
Spinning Back Knuckle4P into Double Back Knuckle4PP22.7%
backdash into Middle Spin Kick46K+G22.7%
backdash into Spinning Back Knuckle4P22.7%
backdash into evade up22.7%
forward movement into High Angle Upper Kick6K22.7%
Dragon Combination 21P+KP into Dragon Combination 31P+KPP11.4%
Jab StraightPP into Jab Double StraightPPP11.4%
Low Spin Kick1K+G into crouch11.4%
Low Spin Kick1K+G into throwP+G11.4%

27 further openings account for the other 27 rounds.