Virtua Fighter 5 REVO · v1.10
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Characters played — VF5's own record
| Jacky | 30 | 279 | 175 | 104 | 62.7% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 4 | 3 | 1 | 75.0% | -6.5 |
|---|---|---|---|---|---|
| Akira | 3 | 3 | 0 | 100.0% | +29.1 |
| Jacky | 3 | 2 | 1 | 66.7% | +0.7 |
| Vanessa | 3 | 2 | 1 | 66.7% | -13.2 |
| El Blaze | 2 | 2 | 0 | 100.0% | +40.9 |
| Kage | 2 | 0 | 2 | 0.0% | -78.8 |
| Sarah | 1 | 1 | 0 | 100.0% | +14.1 |
| Wolf | 1 | 1 | 0 | 100.0% | +35.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 6 | 5 | 1 | 83.3% | +9.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 4 | 3 | 1 | 75.0% | +12.0 |
| Octagon | 4 | 3 | 1 | 75.0% | +1.4 |
| Open | 1 | 1 | 0 | 100.0% | +35.0 |
| Single Wall | 1 | 1 | 0 | 100.0% | +12.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 14 | 78.6% | 72.7% | +5.9 |
| No walls | 2 | 100.0% | 77.4% | +22.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|
| nikuzuki (Rank 28) | 3 | 2 | 1 | 66.7% |
| starszhouuu (Rank 26) | 2 | 2 | 0 | 100.0% |
| あきおじ (Rank 27) | 2 | 0 | 2 | 0.0% |
| LEO (Rank 33) | 1 | 1 | 0 | 100.0% |
| XsT (Rank 25) | 1 | 1 | 0 | 100.0% |
| jingoro12 (Rank 25) | 1 | 1 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 23) | 1 | 1 | 0 | 100.0% |
| ぽん (Rank 24) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| orz (Rank 29) | 2026/09/05 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| LEO (Rank 33) | 2026/07/29 | 1 | 1 | 0 | 100.0% |
| ぽん (Rank 24) | 2026/06/20 | 1 | 1 | 0 | 100.0% |
| starszhouuu (Rank 26) | 2026/06/11 | 2 | 2 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 23) | 2026/05/20 | 1 | 1 | 0 | 100.0% |
| nikuzuki (Rank 28) | 2026/05/19 | 3 | 2 | 1 | 66.7% |
| あきおじ (Rank 27) | 2026/05/11 | 2 | 0 | 2 | 0.0% |
| XsT (Rank 25) | 2026/05/08 | 1 | 1 | 0 | 100.0% |
| jingoro12 (Rank 25) | 2026/05/08 | 1 | 1 | 0 | 100.0% |
Round openings
Jacky
| guardG into throwP+G | 9 | 12.2% |
|---|---|---|
| High Angle Upper Kick6K | 8 | 10.8% |
| backdash into Spin Heel Sword4K+G | 6 | 8.1% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 4 | 5.4% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 4.0% |
| Spin Heel Sword4K+G into forward dash | 3 | 4.0% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 2 | 2.7% |
| backdash into Middle Spin Kick46K+G | 2 | 2.7% |
| backdash into Spinning Back Knuckle4P | 2 | 2.7% |
| backdash into evade up | 2 | 2.7% |
| forward movement into High Angle Upper Kick6K | 2 | 2.7% |
| Dragon Combination 21P+KP into Dragon Combination 31P+KPP | 1 | 1.4% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 1.4% |
| Low Spin Kick1K+G into crouch | 1 | 1.4% |
| Low Spin Kick1K+G into throwP+G | 1 | 1.4% |
27 further openings account for the other 27 rounds.
