VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

ALOADEDPYSCHO

  • Shun
  • Taka
  • Kage
Career matches381
Career win rate71.7%
Round win rate61.2%
Peak rank24
Distinct opponents4
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1486 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky241691204971.0%
Kage2196663068.8%
Shun2062481477.4%
Taka1854391572.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau138561.5%-35.5
Jacky220100.0%+30.1
Jean110100.0%+35.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon64266.7%+6.6
Rectangle42250.0%-28.7
Breakable Full Fence32166.7%-10.3
Single Wall220100.0%+30.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1361.5%68.2%-6.6
No walls2100.0%73.6%+26.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Lemon (Rank 21)106460.0%
illa_NoiZe (Rank 28)32166.7%
Yam (Rank 21)220100.0%
alteredbeast (Rank 20)110100.0%

Most played opponents, most recent first

Lemon (Rank 21)2026/04/16106460.0%
alteredbeast (Rank 20)2026/04/16110100.0%
Yam (Rank 21)2026/04/16220100.0%
illa_NoiZe (Rank 28)2026/04/1632166.7%

Round openings

Every character

Haisenchu1P into Haisenchu Kaikakyaku1PK69.0%
Chubu Soutenkyaku66K into Sokutan Senshu6K46.0%
Gyou'in Haishu3P into kickK34.5%
Kirikabu Kudaki1P+K34.5%
backdash into Long Stride Back Knuckle4P+K34.5%
Kachi'age33P+K23.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP23.0%
Rasen4P into Rasen Urageri4PK23.0%
Step-in Middle Kick66K+G23.0%
backdash into Kumoyaburi4P+K23.0%
evade down into Kasen Zenbokushou6PP23.0%
evade down into Kumoyaburi4P+K23.0%
Agyou4P+K+G11.5%
Ao'oni Midaremage214P+K11.5%
Asen Kaikyaku44K into kickK11.5%

31 further openings account for the other 31 rounds.

Shun

Career
48–14 · 77.4%
This season
9 matches · 77.8%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK616.7%
Chubu Soutenkyaku66K into Sokutan Senshu6K411.1%
Gyou'in Haishu3P into kickK38.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP25.6%
evade down into Kasen Zenbokushou6PP25.6%
Asen Kaikyaku44K into kickK12.8%
Gyou'in Haishu3P into Tenshin Haishu4P12.8%
Gyoushin Suitai4K into Getsuga Chougeki4KP12.8%
Haisenchu1P into evade down12.8%
Hiten Hougeki9P+K into Gyou'inshuP+K+G12.8%
Koushu Katai1K into Koushu Rentai1KK12.8%
RengekiPP into Saishu RenkangekiPPP12.8%
Shoushi Outeki1P+K12.8%
Sokutan Senshu6K12.8%
Tenshin Haishu4P into Koushinhi Fusshu4P+K+GP12.8%

9 further openings account for the other 9 rounds.

Taka

Career
39–15 · 72.2%
This season
3 matches · 33.3%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kirikabu Kudaki1P+K321.4%
Kachi'age33P+K214.3%
backdash into Kumoyaburi4P+K214.3%
evade down into Kumoyaburi4P+K214.3%
Agyou4P+K+G17.1%
Ao'oni Midaremage214P+K17.1%
Honda Harite4PP into Honda Kata'ate4PPP17.1%
crouch into Ao'oni Midaremage214P+K17.1%
evade down17.1%

Jacky

Career
120–49 · 71.0%
This season
3 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Long Stride Back Knuckle4P+K323.1%
Step-in Middle Kick66K+G215.4%
Dash Hammer Kick66K into forward dash17.7%
Slide Shuffle (Deflect)4P+K+G into Lightning Kick 12K+G17.7%
Spin Heel Sword4K+G into Low Spin Kick1K+G17.7%
Spinning KickK+G into Slide Shuffle (Deflect)4P+K+G17.7%
evade down into Dragon Combination 21P+KP17.7%
evade down into Groin Kick6K+G17.7%
evade down into Low Spin Kick1K+G17.7%
punchP into Jab StraightPP17.7%

Kage

Career
66–30 · 68.8%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK250.0%
Ryu'eikyaku66K into kickK125.0%
punchP into Rasen Urageri4PK125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)