VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Vanessa

うっしー

Career matches421
Career win rate76.2%
Round win rate55.7%
Peak rank34
Distinct opponents21
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Vanessa342962207674.3%
Shun32117942380.3%
Brad26330100.0%
Lau330100.0%
Jacky21150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah74357.1%-17.1
Jacky64266.7%+7.4
Lau42250.0%-16.4
Aoi32166.7%+12.7
Eileen32166.7%+15.9
Goh32166.7%+3.2
Jean32166.7%+5.5
Kage21150.0%-12.9
Lion21150.0%-2.2
Akira110100.0%+33.0
Brad110100.0%+49.2
Dural110100.0%+29.0
Pai1010.0%-65.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence85362.5%-2.7
Open85362.5%+2.0
Breakable Full Fence74357.1%+3.4
Low Fence53260.0%-10.4
Half Fence2020.0%-71.8
Octagon220100.0%+43.0
Rectangle110100.0%+32.5
Single Wall110100.0%+49.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2060.0%61.0%-1.0
No walls1464.3%63.2%+1.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MaxMuncy(お茶 (Rank 27)2026/09/13110100.0%
ぽん (Rank 30)2026/08/31110100.0%
Umemon2026 (Rank 36)2026/06/1431233.3%
whitnes (Rank 33)2026/06/1332166.7%
Teruo_1114 (Rank 31)2026/06/0332166.7%
NEWTYPE (Rank 37)2026/05/31110100.0%
ゆい (Rank 37)2026/05/3121150.0%
fuga__55 (Rank 35)2026/05/311010.0%
RunneR (Rank 31)2026/05/2821150.0%
アドリブ使い (Rank 34)2026/05/28110100.0%
のびもあ (Rank 37)2026/05/2132166.7%
お~ちゃん (Rank 33)2026/05/2131233.3%
raduakira (Rank 33)2026/05/2131233.3%
MikuMartineau (Rank 31)2026/05/211010.0%
ガリバー (Rank 30)2026/05/18110100.0%
NaNa (Rank 34)2026/05/17220100.0%
yamaneko (Rank 33)2026/05/15110100.0%
temp002 (Rank 29)2026/04/221010.0%
hayate (Rank 28)2026/04/06110100.0%
zephyr_dural (Rank 30)2026/04/06110100.0%
MOTO (Rank 30)2026/04/06220100.0%

Round openings

Every character

Defensive Style: forward movement into punchP1812.1%
Offensive Style: forward movement into punchP1711.4%
Defensive Style: crouch into Stinger Low Blow1P+K106.7%
Offensive Style: evade up into kickK74.7%
crouch into Haisenchu1P64.0%
crouch into Gyou'in Haishu3P42.7%
forward dash into evade up42.7%
Offensive Style: evade up32.0%
Offensive Style: forward dash into Spinning Savate66K+G32.0%
Defensive Style: Stinger Low Blow21.3%
Defensive Style: forward dash into Stinger Low Blow1P+K21.3%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K21.3%
Getsuga Gakushu46P into evade up21.3%
Haisenchu1P21.3%
Offensive Style: Bunker Buster into forward movement21.3%

57 further openings account for the other 65 rounds.

Vanessa

Defensive Style: forward movement into punchP1818.6%
Offensive Style: forward movement into punchP1717.5%
Defensive Style: crouch into Stinger Low Blow1P+K1010.3%
Offensive Style: evade up into kickK77.2%
Offensive Style: evade up33.1%
Offensive Style: forward dash into Spinning Savate66K+G33.1%
Defensive Style: Stinger Low Blow22.1%
Defensive Style: forward dash into Stinger Low Blow1P+K22.1%
Offensive Style: Bunker Buster into forward movement22.1%
Offensive Style: backdash into Spinning Savate66K+G22.1%
Offensive Style: backdash into evade down22.1%
Offensive Style: evade up into Guard Crush TornadoK+G22.1%
Offensive Style: forward dash into punchP22.1%
Defensive Style: Wind Elbow into forward dash11.0%
Defensive Style: Wind Elbow into forward movement11.0%

23 further openings account for the other 23 rounds.

Shun

crouch into Haisenchu1P612.8%
crouch into Gyou'in Haishu3P48.5%
forward dash into evade up48.5%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K24.3%
Getsuga Gakushu46P into evade up24.3%
Haisenchu1P24.3%
backdash into Getsuga Gakushu46P24.3%
backdash into offensive move24.3%
forward dash into Chubu Soutenkyaku66K24.3%
forward dash into evade down24.3%
Getsuga Gakushu46P12.1%
Getsuga Gakushu46P into Honshin TankaP+K12.1%
Getsuga Gakushu46P into backdash12.1%
Getsuga Gakushu46P into crouch12.1%
Haisenchu1P into crouch12.1%

14 further openings account for the other 14 rounds.

Brad

Middle Spin Kick66K120.0%
backdash into throwP+G120.0%
crouch dash forward into Sawk Klab6P+K120.0%
crouch into Sharp Shoot1P120.0%
forward movement into punchP120.0%