Virtua Fighter 5 REVO · v1.10 · Region: North America
うっしー
Characters played — VF5's own record
| Vanessa | 34 | 296 | 220 | 76 | 74.3% |
|---|---|---|---|---|---|
| Shun | 32 | 117 | 94 | 23 | 80.3% |
| Brad | 26 | 3 | 3 | 0 | 100.0% |
| Lau | — | 3 | 3 | 0 | 100.0% |
| Jacky | — | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 7 | 4 | 3 | 57.1% | -17.1 |
|---|---|---|---|---|---|
| Jacky | 6 | 4 | 2 | 66.7% | +7.4 |
| Lau | 4 | 2 | 2 | 50.0% | -16.4 |
| Aoi | 3 | 2 | 1 | 66.7% | +12.7 |
| Eileen | 3 | 2 | 1 | 66.7% | +15.9 |
| Goh | 3 | 2 | 1 | 66.7% | +3.2 |
| Jean | 3 | 2 | 1 | 66.7% | +5.5 |
| Kage | 2 | 1 | 1 | 50.0% | -12.9 |
| Lion | 2 | 1 | 1 | 50.0% | -2.2 |
| Akira | 1 | 1 | 0 | 100.0% | +33.0 |
| Brad | 1 | 1 | 0 | 100.0% | +49.2 |
| Dural | 1 | 1 | 0 | 100.0% | +29.0 |
| Pai | 1 | 0 | 1 | 0.0% | -65.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 8 | 5 | 3 | 62.5% | -2.7 |
|---|---|---|---|---|---|
| Open | 8 | 5 | 3 | 62.5% | +2.0 |
| Breakable Full Fence | 7 | 4 | 3 | 57.1% | +3.4 |
| Low Fence | 5 | 3 | 2 | 60.0% | -10.4 |
| Half Fence | 2 | 0 | 2 | 0.0% | -71.8 |
| Octagon | 2 | 2 | 0 | 100.0% | +43.0 |
| Rectangle | 1 | 1 | 0 | 100.0% | +32.5 |
| Single Wall | 1 | 1 | 0 | 100.0% | +49.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 20 | 60.0% | 61.0% | -1.0 |
| No walls | 14 | 64.3% | 63.2% | +1.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Teruo_1114 (Rank 31) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| Umemon2026 (Rank 36) | 3 | 1 | 2 | 33.3% |
| raduakira (Rank 33) | 3 | 1 | 2 | 33.3% |
| whitnes (Rank 33) | 3 | 2 | 1 | 66.7% |
| お~ちゃん (Rank 33) | 3 | 1 | 2 | 33.3% |
| のびもあ (Rank 37) | 3 | 2 | 1 | 66.7% |
| MOTO (Rank 30) | 2 | 2 | 0 | 100.0% |
| NaNa (Rank 34) | 2 | 2 | 0 | 100.0% |
| ゆい (Rank 37) | 2 | 1 | 1 | 50.0% |
| RunneR (Rank 31) | 2 | 1 | 1 | 50.0% |
| MaxMuncy(お茶 (Rank 27) | 1 | 1 | 0 | 100.0% |
| MikuMartineau (Rank 31) | 1 | 0 | 1 | 0.0% |
| NEWTYPE (Rank 37) | 1 | 1 | 0 | 100.0% |
| fuga__55 (Rank 35) | 1 | 0 | 1 | 0.0% |
| hayate (Rank 28) | 1 | 1 | 0 | 100.0% |
| temp002 (Rank 29) | 1 | 0 | 1 | 0.0% |
| yamaneko (Rank 33) | 1 | 1 | 0 | 100.0% |
| zephyr_dural (Rank 30) | 1 | 1 | 0 | 100.0% |
| ぽん (Rank 30) | 1 | 1 | 0 | 100.0% |
| アドリブ使い (Rank 34) | 1 | 1 | 0 | 100.0% |
| ガリバー (Rank 30) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| MaxMuncy(お茶 (Rank 27) | 2026/09/13 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| ぽん (Rank 30) | 2026/08/31 | 1 | 1 | 0 | 100.0% |
| Umemon2026 (Rank 36) | 2026/06/14 | 3 | 1 | 2 | 33.3% |
| whitnes (Rank 33) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| Teruo_1114 (Rank 31) | 2026/06/03 | 3 | 2 | 1 | 66.7% |
| NEWTYPE (Rank 37) | 2026/05/31 | 1 | 1 | 0 | 100.0% |
| ゆい (Rank 37) | 2026/05/31 | 2 | 1 | 1 | 50.0% |
| fuga__55 (Rank 35) | 2026/05/31 | 1 | 0 | 1 | 0.0% |
| RunneR (Rank 31) | 2026/05/28 | 2 | 1 | 1 | 50.0% |
| アドリブ使い (Rank 34) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| のびもあ (Rank 37) | 2026/05/21 | 3 | 2 | 1 | 66.7% |
| お~ちゃん (Rank 33) | 2026/05/21 | 3 | 1 | 2 | 33.3% |
| raduakira (Rank 33) | 2026/05/21 | 3 | 1 | 2 | 33.3% |
| MikuMartineau (Rank 31) | 2026/05/21 | 1 | 0 | 1 | 0.0% |
| ガリバー (Rank 30) | 2026/05/18 | 1 | 1 | 0 | 100.0% |
| NaNa (Rank 34) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| yamaneko (Rank 33) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| temp002 (Rank 29) | 2026/04/22 | 1 | 0 | 1 | 0.0% |
| hayate (Rank 28) | 2026/04/06 | 1 | 1 | 0 | 100.0% |
| zephyr_dural (Rank 30) | 2026/04/06 | 1 | 1 | 0 | 100.0% |
| MOTO (Rank 30) | 2026/04/06 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| Defensive Style: forward movement into punchP | 18 | 12.1% |
|---|---|---|
| Offensive Style: forward movement into punchP | 17 | 11.4% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 10 | 6.7% |
| Offensive Style: evade up into kickK | 7 | 4.7% |
| crouch into Haisenchu1P | 6 | 4.0% |
| crouch into Gyou'in Haishu3P | 4 | 2.7% |
| forward dash into evade up | 4 | 2.7% |
| Offensive Style: evade up | 3 | 2.0% |
| Offensive Style: forward dash into Spinning Savate66K+G | 3 | 2.0% |
| Defensive Style: Stinger Low Blow | 2 | 1.3% |
| Defensive Style: forward dash into Stinger Low Blow1P+K | 2 | 1.3% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 2 | 1.3% |
| Getsuga Gakushu46P into evade up | 2 | 1.3% |
| Haisenchu1P | 2 | 1.3% |
| Offensive Style: Bunker Buster into forward movement | 2 | 1.3% |
57 further openings account for the other 65 rounds.
Vanessa
| Defensive Style: forward movement into punchP | 18 | 18.6% |
|---|---|---|
| Offensive Style: forward movement into punchP | 17 | 17.5% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 10 | 10.3% |
| Offensive Style: evade up into kickK | 7 | 7.2% |
| Offensive Style: evade up | 3 | 3.1% |
| Offensive Style: forward dash into Spinning Savate66K+G | 3 | 3.1% |
| Defensive Style: Stinger Low Blow | 2 | 2.1% |
| Defensive Style: forward dash into Stinger Low Blow1P+K | 2 | 2.1% |
| Offensive Style: Bunker Buster into forward movement | 2 | 2.1% |
| Offensive Style: backdash into Spinning Savate66K+G | 2 | 2.1% |
| Offensive Style: backdash into evade down | 2 | 2.1% |
| Offensive Style: evade up into Guard Crush TornadoK+G | 2 | 2.1% |
| Offensive Style: forward dash into punchP | 2 | 2.1% |
| Defensive Style: Wind Elbow into forward dash | 1 | 1.0% |
| Defensive Style: Wind Elbow into forward movement | 1 | 1.0% |
23 further openings account for the other 23 rounds.
Shun
| crouch into Haisenchu1P | 6 | 12.8% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 4 | 8.5% |
| forward dash into evade up | 4 | 8.5% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 2 | 4.3% |
| Getsuga Gakushu46P into evade up | 2 | 4.3% |
| Haisenchu1P | 2 | 4.3% |
| backdash into Getsuga Gakushu46P | 2 | 4.3% |
| backdash into offensive move | 2 | 4.3% |
| forward dash into Chubu Soutenkyaku66K | 2 | 4.3% |
| forward dash into evade down | 2 | 4.3% |
| Getsuga Gakushu46P | 1 | 2.1% |
| Getsuga Gakushu46P into Honshin TankaP+K | 1 | 2.1% |
| Getsuga Gakushu46P into backdash | 1 | 2.1% |
| Getsuga Gakushu46P into crouch | 1 | 2.1% |
| Haisenchu1P into crouch | 1 | 2.1% |
14 further openings account for the other 14 rounds.
Brad
| Middle Spin Kick66K | 1 | 20.0% |
|---|---|---|
| backdash into throwP+G | 1 | 20.0% |
| crouch dash forward into Sawk Klab6P+K | 1 | 20.0% |
| crouch into Sharp Shoot1P | 1 | 20.0% |
| forward movement into punchP | 1 | 20.0% |
