VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

Penoco

Career matches12,999
Career win rate42.8%
Round win rate50.1%
Peak rank27
Distinct opponents504
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1374 #2,787 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei2712,9995,5597,44042.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,677 of 5,700 rounds counted

6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.13684,677

By opponent's character

Akira6.2369520
Wolf6.0358526
Aoi6.0358421
Shun6.2370405
Jacky6.2371391
Jeffry6.0362348
Pai6.3381317
Goh6.1364203
Sarah6.2375225
Jean6.1366175
Lion6.2374172
Kage6.2370169
Brad6.2372150
El Blaze6.1366115
Vanessa6.2370103
Lei Fei6.1365103
Eileen6.2374100
Lau6.4385111
Taka6.3376101
Dural6.438422

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira170898152.4%+1.9
Wolf151648742.4%-2.1
Aoi135785757.8%+6.9
Shun123774662.6%+12.1
Jacky122596348.4%-1.5
Jeffry102534952.0%-0.5
Pai100425842.0%-7.1
Goh69254436.2%-14.9
Sarah64362856.2%+7.8
Jean51183335.3%-10.2
Lion48192939.6%-11.2
Kage46232350.0%-6.5
Brad43212248.8%-1.9
El Blaze37201754.0%+4.9
Vanessa37201754.0%+5.8
Lei Fei33181554.5%+4.5
Eileen32171553.1%+5.0
Lau32181456.2%+13.9
Taka28101835.7%-14.7
Dural82625.0%-19.3

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon179928751.4%+0.3
Low Fence166868051.8%+2.6
Rectangle156639340.4%-8.2
Breakable Full Fence148806854.0%+7.4
Single Wall148707847.3%-4.1
Breakable Half Fence134686650.8%-2.1
Full Fence128725656.2%+5.8
Half Fence124576746.0%-0.1
Open113585551.3%+1.9
Full Fence and Open65283743.1%-4.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls86949.7%49.4%+0.3
No walls42750.1%50.0%+0.1

Walls against open: +0.3 points (95% range -5.5 to +6.0), p 0.930 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

dalmax72 (Rank 23)2026/10/171813572.2%
cocoa_sirop (Rank 25)2026/10/171612475.0%
maniaki (Rank 26)2026/10/16106460.0%
Sevengar01 (Rank 23)2026/10/14137653.9%
桃之助 (Rank 23)2026/10/10116554.5%
下P撃ち過ぎですか!? (Rank 27)2026/10/102271531.8%
neco (Rank 24)2026/10/101918194.7%
nihikibito (Rank 26)2026/10/10116554.5%
yuccin-Born_1973 (Rank 26)2026/10/09103730.0%
ありがとナス (Rank 23)2026/10/09145935.7%
zxyzguy (Rank 25)2026/09/30135838.5%
K.K.カブキモノ (Rank 24)2026/09/2796366.7%
w-Purple-sheep-w (Rank 27)2026/09/171531220.0%
G.S (Rank 23)2026/09/15108280.0%
omuretukun (Rank 23)2026/09/09105550.0%
yagi[JP] (Rank 23)2026/09/0994544.4%
こて (Rank 28)2026/09/05106460.0%
エルモchYT★プなれ★ (Rank 26)2026/08/2994544.4%
chimichama (Rank 21)2026/08/29990100.0%
ぴろ (Rank 23)2026/08/17106460.0%
M&E (Rank 21)2026/08/1795455.6%
dassh405 (Rank 22)2026/08/0394544.4%
nekosuke1515 (Rank 22)2026/08/02115645.5%
yonchi41 (Rank 24)2026/07/2997277.8%
けつ毛バーガー相場 (Rank 24)2026/07/15113827.3%

Round openings

Lei Fei

Career
5,559–7,440 · 42.8%
This season
1,431 matches · 49.5%
Peak rank
27

First hit in 46.1% of 4,869 rounds. Won 50.9% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 9.5% of rounds, against 2.1% in their other rounds.
  • Against Shun: evades first in 34.8% of rounds, against 23.9% against everyone else.
  • On Rectangle stages: waits first in 27.4% of rounds, against 21.1% on the other stages.
  • After opening the round before by waiting: evades first in 28.0% of rounds, against 23.7% after anything else.
  • After winning a round: evades first in 27.1% of rounds, against 22.3% after losing one.
  • When behind: moves in first in 3.1% of rounds, against 1.6% when ahead or level.
  • In round 1: opens with “crouch into 2P Fukusoushou” in 7.0% of rounds, against 3.4% in their other rounds.
  • Against Akira: opens with “offensive move” in 10.5% of rounds, against 5.0% against everyone else.
  • After opening the round before with “6P Kakushu Suigeki into 6PP Kakushu Suirengeki”: opens with “crouch into 2P Fukusoushou” in 6.3% of rounds, against 3.3% after anything else.

How is this tested?

crouch into Souryu Shukkai43P+K2956.0%
offensive move2755.6%
evade up2625.3%
crouch into Fukusoushou2P2124.3%
Kakushu Suigeki6P into Kakushu Suirengeki6PP1733.5%
punchP into Kakushu Suirengeki6PP1683.4%
guardG1563.2%
evade down1402.9%
backdash into Chinheki4P+K1212.5%
evade up into crouch dash back1182.4%
crouch into Katoken3P+K1012.1%
crouch into Bunkyaku3K951.9%
offensive move into Kinkei DokuritsuP+K681.4%
punchP into Kakushu Suigeki6P681.4%
evade up into Shatenshou33P641.3%

391 further openings account for the other 2,588 rounds.

Counted from 1,228 of the 1,431 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira48–44 · 52%15–13 · 54%too few to test
Wolf28–43 · 39%18–24 · 43%-6.7
Aoi39–28 · 58%25–16 · 61%+0.6
Jacky36–35 · 51%16–13 · 55%too few to test
Shun46–29 · 61%16–9 · 64%too few to test
Pai26–27 · 49%7–14 · 33%too few to test
Jeffry27–27 · 50%16–9 · 64%too few to test
Goh8–16 · 33%13–17 · 43%too few to test
Sarah18–15 · 55%6–6 · 50%too few to test
Kage15–14 · 52%5–5 · 50%too few to test
Jean13–19 · 41%2–7 · 22%too few to test
Brad11–10 · 52%3–8 · 27%too few to test
Lion9–11 · 45%2–10 · 17%too few to test
El Blaze12–10 · 55%6–5 · 55%too few to test
Vanessa8–9 · 47%7–5 · 58%too few to test
Lei Fei8–8 · 50%8–4 · 67%too few to test
Lau8–3 · 73%7–8 · 47%too few to test
Taka6–10 · 38%0–3 · 0%too few to test
Eileen4–3 · 57%9–4 · 69%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

203 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 9 of 18 tests hold up