VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Dural

tearful-liquid7

Career matches531
Career win rate68.4%
Round win rate57.5%
Peak rank39
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural3952136315869.7%
Shun26100100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage1917289.5%+40.1
Jean1510566.7%+3.8
Lau1221016.7%-44.9
Jacky51420.0%-41.2
Akira330100.0%+12.4
Shun330100.0%+45.6
Dural220100.0%+52.0
Sarah2020.0%-77.7
Jeffry1010.0%-54.2
Lion1010.0%-66.6
Vanessa110100.0%+51.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence137653.9%-10.6
Low Fence126650.0%-14.6
Rectangle105550.0%-10.2
Full Fence990100.0%+44.6
Single Wall74357.1%-4.6
Octagon64266.7%+13.1
Open53260.0%-4.8
Breakable Half Fence110100.0%+39.2
Half Fence1010.0%-66.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4065.0%60.2%+4.8
No walls2454.2%62.2%-8.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

막창 (Rank 40)17170100.0%
MikuMartineau (Rank 30)1510566.7%
らうらう (Rank 36)62433.3%
エルグランド (Rank 39)4040.0%
ぽん (Rank 24)31233.3%
PuzzG/ぱず爺 (Rank 37)220100.0%
Umemon2026 (Rank 35)2020.0%
kimxxxtt (Rank 23)220100.0%
ttfour@サラしかできないw (Rank 22)2020.0%
【麦酒】がちょ (Rank 32)2020.0%
えなお (Rank 32)2020.0%
鮫島sirzima (Rank 38)220100.0%
うをん (Rank 31)110100.0%
カカリア (Rank 35)110100.0%
ジークリオン (Rank 34)1010.0%
タピる。 (Rank 37)110100.0%
ファミ天 (Rank 36)1010.0%

Most played opponents, most recent first

막창 (Rank 40)2026/06/1017170100.0%
らうらう (Rank 36)2026/06/0262433.3%
タピる。 (Rank 37)2026/05/31110100.0%
ファミ天 (Rank 36)2026/05/311010.0%
Umemon2026 (Rank 35)2026/05/312020.0%
PuzzG/ぱず爺 (Rank 37)2026/05/31220100.0%
ジークリオン (Rank 34)2026/05/311010.0%
鮫島sirzima (Rank 38)2026/05/31220100.0%
えなお (Rank 32)2026/05/292020.0%
カカリア (Rank 35)2026/05/29110100.0%
MikuMartineau (Rank 30)2026/05/281510566.7%
ぽん (Rank 24)2026/05/2831233.3%
エルグランド (Rank 39)2026/05/284040.0%
kimxxxtt (Rank 23)2026/05/28220100.0%
うをん (Rank 31)2026/05/28110100.0%
ttfour@サラしかできないw (Rank 22)2026/05/222020.0%
【麦酒】がちょ (Rank 32)2026/05/222020.0%

Round openings

Every character

punchP2510.4%
crouch into Slant Back Knuckle1P156.2%
crouch dash back into evade down145.8%
punchP into Punch High KickPK145.8%
crouch into High Spin Kick1PK104.2%
backdash into crouch dash back93.8%
crouch dash back into forward movement83.3%
crouch into Low Knuckle2P83.3%
Slant Back Knuckle1P into Susuharai1PP72.9%
evade down into crouch dash forward72.9%
punchP into One TwoPP72.9%
Low Knuckle2P52.1%
Slant Back Knuckle1P into crouch52.1%
back punch+kick4P+K52.1%
crouch into Backer Shift Combination3KKKK52.1%

62 further openings account for the other 96 rounds.

Dural

punchP2310.1%
crouch into Slant Back Knuckle1P156.6%
punchP into Punch High KickPK146.2%
crouch dash back into evade down135.7%
crouch into High Spin Kick1PK104.4%
backdash into crouch dash back94.0%
crouch dash back into forward movement83.5%
crouch into Low Knuckle2P83.5%
Slant Back Knuckle1P into Susuharai1PP73.1%
evade down into crouch dash forward73.1%
punchP into One TwoPP73.1%
Low Knuckle2P52.2%
Slant Back Knuckle1P into crouch52.2%
back punch+kick4P+K52.2%
crouch into Backer Shift Combination3KKKK52.2%

53 further openings account for the other 86 rounds.

Shun

punchP215.4%
Kousoku Zenhi39P+K+G17.7%
Tanhi ChougekiK+G17.7%
Tenshin Haishu4P17.7%
crouch dash back into Gyou'in Haishu3P17.7%
crouch dash back into backdash17.7%
crouch dash back into evade down17.7%
crouch into Koushu Katai1K17.7%
guardG into kickK17.7%
kickK17.7%
kickK into Renhi ChougekiKK17.7%
punchP into RengekiPP17.7%