Virtua Fighter 5 REVO · v1.10
tearful-liquid7
Characters played — VF5's own record
| Dural | 39 | 521 | 363 | 158 | 69.7% |
|---|---|---|---|---|---|
| Shun | 26 | 10 | 0 | 10 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 19 | 17 | 2 | 89.5% | +40.1 |
|---|---|---|---|---|---|
| Jean | 15 | 10 | 5 | 66.7% | +3.8 |
| Lau | 12 | 2 | 10 | 16.7% | -44.9 |
| Jacky | 5 | 1 | 4 | 20.0% | -41.2 |
| Akira | 3 | 3 | 0 | 100.0% | +12.4 |
| Shun | 3 | 3 | 0 | 100.0% | +45.6 |
| Dural | 2 | 2 | 0 | 100.0% | +52.0 |
| Sarah | 2 | 0 | 2 | 0.0% | -77.7 |
| Jeffry | 1 | 0 | 1 | 0.0% | -54.2 |
| Lion | 1 | 0 | 1 | 0.0% | -66.6 |
| Vanessa | 1 | 1 | 0 | 100.0% | +51.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 13 | 7 | 6 | 53.9% | -10.6 |
|---|---|---|---|---|---|
| Low Fence | 12 | 6 | 6 | 50.0% | -14.6 |
| Rectangle | 10 | 5 | 5 | 50.0% | -10.2 |
| Full Fence | 9 | 9 | 0 | 100.0% | +44.6 |
| Single Wall | 7 | 4 | 3 | 57.1% | -4.6 |
| Octagon | 6 | 4 | 2 | 66.7% | +13.1 |
| Open | 5 | 3 | 2 | 60.0% | -4.8 |
| Breakable Half Fence | 1 | 1 | 0 | 100.0% | +39.2 |
| Half Fence | 1 | 0 | 1 | 0.0% | -66.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 40 | 65.0% | 60.2% | +4.8 |
| No walls | 24 | 54.2% | 62.2% | -8.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 막창 (Rank 40) | 17 | 17 | 0 | 100.0% |
|---|---|---|---|---|
| MikuMartineau (Rank 30) | 15 | 10 | 5 | 66.7% |
| らうらう (Rank 36) | 6 | 2 | 4 | 33.3% |
| エルグランド (Rank 39) | 4 | 0 | 4 | 0.0% |
| ぽん (Rank 24) | 3 | 1 | 2 | 33.3% |
| PuzzG/ぱず爺 (Rank 37) | 2 | 2 | 0 | 100.0% |
| Umemon2026 (Rank 35) | 2 | 0 | 2 | 0.0% |
| kimxxxtt (Rank 23) | 2 | 2 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 22) | 2 | 0 | 2 | 0.0% |
| 【麦酒】がちょ (Rank 32) | 2 | 0 | 2 | 0.0% |
| えなお (Rank 32) | 2 | 0 | 2 | 0.0% |
| 鮫島sirzima (Rank 38) | 2 | 2 | 0 | 100.0% |
| うをん (Rank 31) | 1 | 1 | 0 | 100.0% |
| カカリア (Rank 35) | 1 | 1 | 0 | 100.0% |
| ジークリオン (Rank 34) | 1 | 0 | 1 | 0.0% |
| タピる。 (Rank 37) | 1 | 1 | 0 | 100.0% |
| ファミ天 (Rank 36) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| 막창 (Rank 40) | 2026/06/10 | 17 | 17 | 0 | 100.0% |
|---|---|---|---|---|---|
| らうらう (Rank 36) | 2026/06/02 | 6 | 2 | 4 | 33.3% |
| タピる。 (Rank 37) | 2026/05/31 | 1 | 1 | 0 | 100.0% |
| ファミ天 (Rank 36) | 2026/05/31 | 1 | 0 | 1 | 0.0% |
| Umemon2026 (Rank 35) | 2026/05/31 | 2 | 0 | 2 | 0.0% |
| PuzzG/ぱず爺 (Rank 37) | 2026/05/31 | 2 | 2 | 0 | 100.0% |
| ジークリオン (Rank 34) | 2026/05/31 | 1 | 0 | 1 | 0.0% |
| 鮫島sirzima (Rank 38) | 2026/05/31 | 2 | 2 | 0 | 100.0% |
| えなお (Rank 32) | 2026/05/29 | 2 | 0 | 2 | 0.0% |
| カカリア (Rank 35) | 2026/05/29 | 1 | 1 | 0 | 100.0% |
| MikuMartineau (Rank 30) | 2026/05/28 | 15 | 10 | 5 | 66.7% |
| ぽん (Rank 24) | 2026/05/28 | 3 | 1 | 2 | 33.3% |
| エルグランド (Rank 39) | 2026/05/28 | 4 | 0 | 4 | 0.0% |
| kimxxxtt (Rank 23) | 2026/05/28 | 2 | 2 | 0 | 100.0% |
| うをん (Rank 31) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 22) | 2026/05/22 | 2 | 0 | 2 | 0.0% |
| 【麦酒】がちょ (Rank 32) | 2026/05/22 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| punchP | 25 | 10.4% |
|---|---|---|
| crouch into Slant Back Knuckle1P | 15 | 6.2% |
| crouch dash back into evade down | 14 | 5.8% |
| punchP into Punch High KickPK | 14 | 5.8% |
| crouch into High Spin Kick1PK | 10 | 4.2% |
| backdash into crouch dash back | 9 | 3.8% |
| crouch dash back into forward movement | 8 | 3.3% |
| crouch into Low Knuckle2P | 8 | 3.3% |
| Slant Back Knuckle1P into Susuharai1PP | 7 | 2.9% |
| evade down into crouch dash forward | 7 | 2.9% |
| punchP into One TwoPP | 7 | 2.9% |
| Low Knuckle2P | 5 | 2.1% |
| Slant Back Knuckle1P into crouch | 5 | 2.1% |
| back punch+kick4P+K | 5 | 2.1% |
| crouch into Backer Shift Combination3KKKK | 5 | 2.1% |
62 further openings account for the other 96 rounds.
Dural
| punchP | 23 | 10.1% |
|---|---|---|
| crouch into Slant Back Knuckle1P | 15 | 6.6% |
| punchP into Punch High KickPK | 14 | 6.2% |
| crouch dash back into evade down | 13 | 5.7% |
| crouch into High Spin Kick1PK | 10 | 4.4% |
| backdash into crouch dash back | 9 | 4.0% |
| crouch dash back into forward movement | 8 | 3.5% |
| crouch into Low Knuckle2P | 8 | 3.5% |
| Slant Back Knuckle1P into Susuharai1PP | 7 | 3.1% |
| evade down into crouch dash forward | 7 | 3.1% |
| punchP into One TwoPP | 7 | 3.1% |
| Low Knuckle2P | 5 | 2.2% |
| Slant Back Knuckle1P into crouch | 5 | 2.2% |
| back punch+kick4P+K | 5 | 2.2% |
| crouch into Backer Shift Combination3KKKK | 5 | 2.2% |
53 further openings account for the other 86 rounds.
Shun
| punchP | 2 | 15.4% |
|---|---|---|
| Kousoku Zenhi39P+K+G | 1 | 7.7% |
| Tanhi ChougekiK+G | 1 | 7.7% |
| Tenshin Haishu4P | 1 | 7.7% |
| crouch dash back into Gyou'in Haishu3P | 1 | 7.7% |
| crouch dash back into backdash | 1 | 7.7% |
| crouch dash back into evade down | 1 | 7.7% |
| crouch into Koushu Katai1K | 1 | 7.7% |
| guardG into kickK | 1 | 7.7% |
| kickK | 1 | 7.7% |
| kickK into Renhi ChougekiKK | 1 | 7.7% |
| punchP into RengekiPP | 1 | 7.7% |
