VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Dural

李威

Career matches679
Career win rate68.8%
Round win rate66.7%
Peak rank39
Distinct opponents1
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural3967946721268.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai220100.0%

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon220100.0%

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2100.0%100.0%+0.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

chapeiro_do_skys (Rank 32)220100.0%

Most played opponents, most recent first

chapeiro_do_skys (Rank 32)2026/06/24220100.0%

Round openings

Dural

backdash into back kick+guard4K+G222.2%
backdash into down, back, down-back, down, down-back, down kick+guard241212K+G111.1%
backdash into evade down111.1%
backward movement into Low Knuckle2P111.1%
backward movement into evade down111.1%
backward movement into evade up111.1%
forward dash into forward punch+kick6P+K111.1%
punchP into throwP+G111.1%