VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

さみぃ

  • Lau
  • Wolf
  • Akira
  • Pai
  • Taka
  • Jeffry
  • Kage
  • El Blaze
  • Dural
Career matches11,512
Career win rate53.4%
Round win rate51.1%
Peak rank39
Distinct opponents425
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1721 #697 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa393,5461,8511,69552.2%
Dural362,4671,2701,19751.5%
Lau372,3821,2201,16251.2%
Wolf361,16962854153.7%
Jeffry3373941432556.0%
Taka3326115710460.1%
Pai312311428961.5%
Kage322181397963.8%
Akira321951197661.0%
Lion—1651056063.6%
El Blaze33116882875.9%
Jacky—2315865.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,398 of 5,905 rounds counted

10.1 inputs a second (603 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau10.06022,282
Vanessa10.0599655
Wolf9.8588592
Akira11.5692353
Pai9.7581307
Taka10.2612116
Jeffry8.651593

By opponent's character

Jacky10.0600488
Lion9.8591366
Kage10.3620417
Akira10.2614305
Brad9.7580312
Sarah10.1604298
Lei Fei9.7579227
Aoi9.9594188
Wolf10.9654250
Jean9.6575205
Jeffry10.7642240
Pai9.8588284
Goh10.2609169
Vanessa9.7581167
Lau10.2612156
El Blaze10.060095
Shun10.261177
Eileen10.260964
Taka10.462576
Dural7.947414

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky148826655.4%+1.5
Lion142766653.5%+4.3
Kage129587145.0%-4.0
Akira106545250.9%-3.1
Brad94484651.1%+1.6
Sarah91434847.2%-5.8
Lei Fei88414746.6%-5.4
Aoi80354543.8%-6.8
Wolf80433753.8%+2.5
Jean76364047.4%+0.8
Jeffry73393453.4%+2.2
Pai72393354.2%+2.3
Goh57322556.1%+3.1
Vanessa53282552.8%+1.0
Lau49252451.0%-2.7
El Blaze39261366.7%+17.1
Shun35161945.7%-9.0
Eileen2013765.0%+11.5
Taka1811761.1%+10.7
Dural52340.0%-12.7

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence168848450.0%-1.2
Breakable Full Fence164907454.9%+3.4
Half Fence149767351.0%-0.7
Full Fence145776853.1%+3.5
Rectangle144776753.5%+1.6
Octagon142756752.8%+0.5
Open133676650.4%-2.7
Single Wall130676351.5%-0.6
Breakable Half Fence124646051.6%+1.9
Full Fence and Open61273444.3%-5.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls86852.9%51.3%+1.6
No walls43150.6%51.9%-1.3

Walls against open: +2.9 points (95% range -3.0 to +8.8), p 0.333 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

montanmo (Rank 37)2026/10/162317673.9%
きよ丸 (Rank 35)2026/10/16104640.0%
ニトロ (Rank 35)2026/10/16103730.0%
フルレバ (Rank 37)2026/10/1694544.4%
stepan_BVFA (Rank 38)2026/09/152181338.1%
mudanadoryokuzki (Rank 37)2026/09/14138561.5%
なめ (Rank 37)2026/09/1424111345.8%
mikurena (Rank 31)2026/09/11116554.5%
BigBoin (Rank 36)2026/09/11107370.0%
nidaimebannai (Rank 37)2026/09/08178947.1%
No.28 (Rank 33)2026/09/02114736.4%
ジークリオン (Rank 36)2026/08/301551033.3%
火山オールスターズ (Rank 36)2026/08/281881044.4%
game_uver (Rank 33)2026/08/251410471.4%
けいすけ新宿 (Rank 33)2026/08/05117463.6%
ken3000wo (Rank 35)2026/08/05104640.0%
moto__666 (Rank 36)2026/08/0592722.2%
hidehiro861 (Rank 33)2026/08/04148657.1%
Roki_ryudoukan (Rank 34)2026/07/2996366.7%
嘩撃 (Rank 31)2026/07/27107370.0%
くろね@のびしろF (Rank 36)2026/07/27114736.4%
てーらい (Rank 31)2026/07/141713476.5%
lapislazuli (Rank 36)2026/06/30105550.0%
カマキリ拳法なぎくん (Rank 31)2026/06/202081240.0%
こまち (Rank 34)2026/04/211221016.7%

Round openings

Every character

crouch into Senchutai75413.4%
crouch dash back into evade down2744.9%
crouch dash forward into evade down2324.1%
forward movement into punchP2304.1%
crouch dash forward into guardG1763.1%
backdash into evade up1622.9%
crouch dash back into guardG1532.7%
crouch dash back into Sako Soushou4P+K1462.6%
crouch into Souchuken1232.2%
evade up into crouch dash forward1001.8%
Rimon Chouchu66P into Jouho Touken6P971.7%
Souko Sensou66P+K into forward movement901.6%
guardG into evade up901.6%
crouch into down-back kick1K891.6%
forward dash into evade up871.6%

657 further openings account for the other 2,828 rounds.

Counted from 1,387 of the 1,455 matches played. The rest were not pulled for openings.

Lau

Career
1,220–1,162 · 51.2%
This season
867 matches · 50.8%
Peak rank
37

First hit in 51.0% of 3,547 rounds. Won 52.4% of the rounds they struck first, 49.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 34.6% of rounds, against 17.3% in their other rounds.
  • Against El Blaze: backs off first in 50.0% of rounds, against 25.9% against everyone else.
  • After winning a round: backs off first in 33.7% of rounds, against 24.4% after losing one.
  • When ahead: backs off first in 33.0% of rounds, against 26.9% when level or behind.
  • In round 1: opens with “crouch dash forward into evade down” in 8.3% of rounds, against 3.4% in their other rounds.
  • Against El Blaze: opens with “crouch dash back into evade down” in 22.4% of rounds, against 5.2% against everyone else.
  • After opening the round before with “crouch dash back into evade down”: opens with “crouch dash back into evade down” in 12.7% of rounds, against 5.2% after anything else.
  • After losing a round: opens with “crouch into 3K Senchutai” in 22.1% of rounds, against 16.1% after winning one.
  • When behind: opens with “crouch into 3K Senchutai” in 21.0% of rounds, against 17.7% when ahead or level.

How is this tested?

crouch into Senchutai3K68819.4%
crouch dash back into evade down2015.7%
crouch dash forward into evade down1634.6%
crouch dash back into Sako Soushou4P+K1464.1%
forward movement into punchP1403.9%
backdash into evade up1163.3%
crouch into Souchuken2P1113.1%
crouch dash back into guardG1083.0%
crouch dash forward into guardG972.7%
Souko Sensou66P+K into forward movement902.5%
crouch into down-back kick1K772.2%
guardG into evade up772.2%
backdash into Kosoushou46P752.1%
evade up into crouch dash forward671.9%
forward dash into evade up651.8%

266 further openings account for the other 1,329 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky41–26 · 61%7–5 · 58%too few to test
Lion25–31 · 45%13–12 · 52%too few to test
Kage27–27 · 50%8–12 · 40%too few to test
Brad19–26 · 42%12–7 · 63%too few to test
Sarah11–17 · 39%13–8 · 62%too few to test
Lei Fei18–17 · 51%12–7 · 63%too few to test
Akira22–16 · 58%8–5 · 62%too few to test
Jean16–7 · 70%4–12 · 25%too few to test
Wolf13–12 · 52%5–9 · 36%too few to test
Jeffry14–9 · 61%5–9 · 36%too few to test
Pai15–14 · 52%3–8 · 27%too few to test
Goh13–13 · 50%7–7 · 50%too few to test
Aoi13–14 · 48%2–4 · 33%too few to test
Lau8–7 · 53%4–5 · 44%too few to test
Vanessa6–5 · 55%7–1 · 88%too few to test
El Blaze12–5 · 71%5–1 · 83%too few to test
Shun6–3 · 67%5–9 · 36%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
628–541 · 53.7%
This season
152 matches · 48.0%
Peak rank
36

First hit in 51.0% of 571 rounds. Won 48.8% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 43.8% of rounds, against 27.4% in their other rounds.
  • In round 3: opens with “crouch dash back into G guard” in 11.0% of rounds, against 4.2% in their other rounds.

How is this tested?

crouch into Low Hammer2P549.4%
crouch dash back into evade down508.7%
forward movement into punchP447.6%
Quick Shoulder66P+K into forward movement366.2%
crouch dash back into guardG345.9%
Arrow Knuckle3P305.2%
crouch dash forward into evade down274.7%
crouch dash forward into guardG274.7%
crouch dash forward into throwP+G244.2%
Low Drop Kick62K142.4%
Arrow Knuckle3P into guardG132.3%
forward dash into Low Drop Kick62K132.3%
evade up into crouch dash forward122.1%
forward movement into Jab StraightPP122.1%
crouch dash back into Elbow Butt4P101.7%

76 further openings account for the other 176 rounds.

Counted from 146 of the 152 matches played. The rest were not pulled for openings.

Vanessa

Career
1,851–1,695 · 52.2%
This season
189 matches · 48.1%
Peak rank
39

First hit in 22.3% of 515 rounds. Won 47.8% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 48.0% of rounds, against 21.9% in their other rounds.
  • Against Lion: moves in first in 47.5% of rounds, against 24.8% against everyone else.

How is this tested?

Offensive Style: crouch dash back into evade down305.8%
Defensive Style: crouch into Bone Crush Middle3K275.2%
Defensive Style: Wind Elbow254.8%
Offensive Style: backdash into evade up244.7%
Defensive Style: crouch dash forward into guardG234.5%
Offensive Style: crouch into Leg Guard Crush2P234.5%
Offensive Style: crouch dash forward into guardG183.5%
Defensive Style: crouch dash back into Stinger Low Blow1P+K152.9%
Defensive Style: Parrying High Kick (Deflect) into forward movement122.3%
Offensive Style: crouch dash back into guardG122.3%
Offensive Style: crouch dash forward into evade down112.1%
Offensive Style: guard into evade up112.1%
Offensive Style: forward movement into punchP91.7%
Defensive Style: backdash into evade up81.6%
Defensive Style: forward movement into punchP81.6%

121 further openings account for the other 260 rounds.

Counted from 127 of the 189 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion6–3 · 67%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

62 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
119–76 · 61.0%
This season
88 matches · 59.1%
Peak rank
32

First hit in 57.1% of 350 rounds. Won 60.5% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P9727.5%
forward movement into punchP154.2%
crouch dash forward into guardG144.0%
crouch dash back into evade down133.7%
Yakuho Chouchu666P into Jouho Touken6P123.4%
backdash into Jouho Senshou46P123.4%
crouch dash forward into evade down123.4%
forward dash into Jouho Touken6P102.8%
Rimon Chouchu66P82.3%
Rimon Chouchu66P into throwP+G82.3%
backdash into evade up72.0%
crouch into Youhou33P72.0%
evade up into crouch dash forward72.0%
forward dash into evade up72.0%
backdash into Koboku214P61.7%

71 further openings account for the other 118 rounds.

Pai

Career
142–89 · 61.5%
This season
77 matches · 59.7%
Peak rank
31

First hit in 58.7% of 305 rounds. Won 57.5% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 26.0% of rounds, against 11.6% in their other rounds.

How is this tested?

crouch into Senchutai3K6621.4%
crouch dash forward into evade down237.4%
crouch dash forward into guardG144.5%
forward movement into punchP134.2%
backdash into evade up123.9%
crouch into Souchuken2P123.9%
crouch into down-back kick1K123.9%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK103.2%
evade up into crouch dash forward92.9%
forward dash into evade up92.9%
forward movement into RaigekishouPPP82.6%
crouch dash back into evade down72.3%
crouch dash forward into Souchuken2P51.6%
Soukasui3P41.3%
crouch dash back into guardG41.3%

66 further openings account for the other 101 rounds.

Taka

Career
157–104 · 60.1%
This season
29 matches · 41.4%
Peak rank
33

First hit in 50.9% of 116 rounds. Won 50.9% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG2319.8%
forward movement into punchP119.5%
crouch into Shita Harite2P97.8%
kickK86.9%
Morotezuki66P into Morote Tsuppari66PP76.0%
crouch dash forward into evade down43.5%
evade up into crouch dash forward43.5%
backdash into evade up32.6%
crouch dash back into evade down32.6%
forward movement into Tsuppari 2PP32.6%
guardG into evade up32.6%
crouch dash back into Morotezuki66P21.7%
crouch dash back into guardG21.7%
crouch dash forward into throwP+G21.7%
crouch dash forward into throw escape21.7%

28 further openings account for the other 30 rounds.

Jeffry

Career
414–325 · 56.0%
This season
22 matches · 45.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up99.7%
forward movement into Double KnucklePP88.6%
backdash into Overblow Shoulder66P+K55.4%
forward movement into punchP55.4%
backdash into Toe Kick2K44.3%
Low Knuckle2P33.2%
crouch dash back into Middle Hell Stab6P+K33.2%
crouch dash forward into backward movement33.2%
forward dash into crouch33.2%
forward dash into evade up33.2%
Overblow Shoulder66P+K into forward movement22.1%
backdash into Tsunami Beat3K+G22.1%
backdash into kickK22.1%
crouch dash forward into punchP22.1%
crouch into Ducking Low2K+G22.1%

36 further openings account for the other 37 rounds.

Kage

Career
139–79 · 63.8%
This season
16 matches · 68.8%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P812.9%
backdash into evade up58.1%
backdash into throw escape58.1%
Hiji'uchi6P into forward dash34.8%
Hiji'uchi6P into forward movement34.8%
Jizuridan2P23.2%
backdash into evade down23.2%
crouch into Jizuridan2P23.2%
crouch into Nirenkyaku3KK23.2%
forward dash into throw escape23.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G11.6%
Hagakure-ryu In Raijingeki46P+K into ResshouPP11.6%
Hiji'uchi6P into throwP+G11.6%
Kouten63214P into forward dash11.6%
Nakageri3K11.6%

23 further openings account for the other 23 rounds.

El Blaze

Career
88–28 · 75.9%
This season
13 matches · 84.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1021.3%
kickK714.9%
kickK into Midday HeatKK612.8%
backdash into Darkness Smash43P+K36.4%
Volcano Upper4P+K24.3%
punchP into Jab~High KickPK24.3%
punchP into Volcano Upper4P+K24.3%
punchP into kickK24.3%
Backswing Rocket1P+K12.1%
Sit Jab2P12.1%
Sit Jab2P into Volcano Upper4P+K12.1%
backdash into evade up12.1%
crouch into Sit Jab2P12.1%
forward movement into Tornado Spin (Deflect)P+K+G12.1%
forward movement into punchP12.1%

6 further openings account for the other 6 rounds.

Dural

Career
1,270–1,197 · 51.5%
This season
2 matches · 50.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down222.2%
Dash Hammer Kick66K into Knee Kick6K111.1%
crouch dash back into Knee Kick6K111.1%
crouch dash back into guardG111.1%
crouch dash forward into throwP+G111.1%
crouch into down kick+guard2K+G111.1%
forward movement into punchP111.1%
offensive move111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (74 here; about 3.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 9 of 16 tests hold up
  • Wolf: 2 of 14 tests hold up
  • Vanessa: 2 of 14 tests hold up
  • Akira: 0 of 15 tests hold up
  • Pai: 1 of 15 tests hold up
  • Taka: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Dural: not tested (too few rounds)