VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

へるる

Career matches1,749
Career win rate56.3%
Round win rate49.6%
Peak rank39
Distinct opponents32
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei391,73497376156.1%
Pai261511473.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky107370.0%+17.6
Sarah72528.6%-25.7
Akira53260.0%+9.6
Kage52340.0%-9.3
Vanessa51420.0%-31.9
El Blaze43175.0%+35.5
Jean42250.0%+11.9
Jeffry41325.0%-17.9
Lion42250.0%+7.0
Pai440100.0%+39.3
Eileen3030.0%-42.0
Brad220100.0%+38.9
Goh2020.0%-37.7
Lei Fei21150.0%-4.0
Shun1010.0%-37.1
Taka110100.0%+36.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence95455.6%+5.9
Single Wall93633.3%-15.0
Full Fence and Open84450.0%+2.7
Low Fence82625.0%-20.6
Octagon74357.1%+4.9
Rectangle73442.9%-5.8
Full Fence52340.0%-13.2
Open54180.0%+24.9
Half Fence43175.0%+26.2
Breakable Full Fence110100.0%+49.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3354.5%50.7%+3.8
No walls2240.9%47.5%-6.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

保育園中退 (Rank 39)2026/03/284040.0%
サンドイッチ (Rank 40)2026/03/28110100.0%
Jeffry (Rank 41)2026/03/2841325.0%
吉田さま (Rank 38)2026/03/282020.0%
セロ (Rank 37)2026/03/28220100.0%
EZO-KAGE (Rank 29)2026/03/28220100.0%
雷電 (Rank 29)2026/03/28220100.0%
ちゃんさき (Rank 23)2026/03/28220100.0%
Aki (Rank 41)2026/03/282020.0%
アレックス・ペレイラ (Rank 41)2026/03/283030.0%
spacex_falcon_heavy (Rank 42)2026/03/281010.0%
金平糖 (Rank 37)2026/03/27110100.0%
日守 剛 (Rank 42)2026/03/272020.0%
はなこ (Rank 39)2026/03/272020.0%
かっこ悪いジャッキー (Rank 39)2026/03/2763350.0%
Taiyaki_Ltd (Rank 39)2026/03/27110100.0%
しょべるん (Rank 37)2026/03/27110100.0%
トーマス軍団残党K (Rank 37)2026/03/27220100.0%
ちょっぱぁ~ (Rank 43)2026/03/271010.0%
かえる (Rank 36)2026/03/27110100.0%
カルティカ (Rank 40)2026/03/2732166.7%
おかし (Rank 40)2026/03/27220100.0%
★闘将拉麵男★ (Rank 40)2026/03/2732166.7%
Iei-Taicho-0624 (Rank 38)2026/03/273030.0%
いくお (Rank 41)2026/03/2732166.7%

Round openings

Every character

backdash into offensive move228.4%
crouch into Bunkyaku3K228.4%
backdash into evade up186.9%
Senpukyaku66K+G145.3%
Toushintai33K+GK into Toushin Sen'enkyaku33K+GKK+G124.6%
Dantai4K83.0%
forward movement into Sayu ShoukenPP62.3%
evade up into Shatenshou33P51.9%
forward movement into punchP51.9%
Rigoutai6K into kickK41.5%
backdash into throwP+G41.5%
crouch dash forward into Bunkyaku3K41.5%
crouch into Fukusoushou2P41.5%
offensive move into kickK41.5%
backdash into Kaisei Tento1P+K31.1%

91 further openings account for the other 127 rounds.

Lei Fei

backdash into offensive move229.3%
crouch into Bunkyaku3K229.3%
backdash into evade up156.4%
Senpukyaku66K+G145.9%
Toushintai33K+GK into Toushin Sen'enkyaku33K+GKK+G125.1%
Dantai4K83.4%
forward movement into Sayu ShoukenPP62.5%
evade up into Shatenshou33P52.1%
Rigoutai6K into kickK41.7%
backdash into throwP+G41.7%
crouch dash forward into Bunkyaku3K41.7%
crouch into Fukusoushou2P41.7%
offensive move into kickK41.7%
backdash into Kaisei Tento1P+K31.3%
backdash into guardG31.3%

78 further openings account for the other 106 rounds.

Pai

backdash into evade up311.5%
forward movement into RenshouPP311.5%
Koutankyaku66K into Renkan Tanheki66KP27.7%
Souanshou3P+K into guardG27.7%
crouch into Honshin Soukyaku1K+G27.7%
crouch into Senchutai3K27.7%
forward movement into punchP27.7%
Haitenkyaku7K13.9%
Hi'en Tankyaku9K into guardG13.9%
Senchutai3K into Senkyaku Chushou3KP13.9%
Senchutai3K into guardG13.9%
Souanshou3P+K13.9%
backdash into Tenshin Oushoushou46P+K13.9%
backdash into punchP13.9%
evade down into Souchuken2P13.9%

2 further openings account for the other 2 rounds.