VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Babamustdie

Career matches2,742
Career win rate52.7%
Round win rate52.5%
Peak rank35
Distinct opponents65
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky352,4431,2511,19251.2%
Lau3229919510465.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky31191261.3%+6.2
Pai1731417.6%-38.4
Akira1411378.6%+25.0
Brad146842.9%-12.9
Jeffry1411378.6%+19.4
Jean95455.6%-1.7
Lei Fei95455.6%-3.5
Aoi86275.0%+18.1
Lion74357.1%+9.7
Shun75271.4%+13.1
Wolf76185.7%+21.4
Goh63350.0%-2.5
Lau62433.3%-22.4
Eileen53260.0%+9.8
El Blaze51420.0%-38.8
Sarah330100.0%+38.8
Vanessa31233.3%-21.9
Taka2020.0%-42.8
Kage1010.0%-43.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open26141253.9%-0.9
Full Fence1912763.2%+2.3
Half Fence1915479.0%+26.8
Breakable Half Fence1710758.8%-3.6
Breakable Full Fence167943.8%-12.7
Rectangle168850.0%-8.0
Octagon146842.9%-6.6
Single Wall127558.3%+4.9
Full Fence and Open116554.5%-4.4
Low Fence75271.4%+19.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10157.4%56.9%+0.5
No walls4557.8%54.1%+3.7

Walls against open: -3.2 points (95% range -24.3 to +18.0), p 0.770 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

HB (Rank 32)2026/07/2232166.7%
五寸釘くん (Rank 34)2026/07/2232166.7%
米崎 (Rank 36)2026/07/0531233.3%
ひら@舜に強い回転技 (Rank 30)2026/07/0531233.3%
ふぇに (Rank 33)2026/07/0564266.7%
漂泊の民回線ジプシー (Rank 34)2026/06/2442250.0%
tawava (Rank 29)2026/06/2432166.7%
鳩男 (Rank 30)2026/06/0632166.7%
marchan-87 (Rank 35)2026/06/0654180.0%
Vgyjyrdgjk (Rank 35)2026/06/0651420.0%
ウィーザー聴きたい (Rank 31)2026/06/0643175.0%
nekomanma-01414 (Rank 27)2026/06/0632166.7%
hibiki1030 (Rank 31)2026/06/0631233.3%
Oshira_taicho (Rank 38)2026/05/273030.0%
bh_iflg (Rank 33)2026/05/2775271.4%
ROMANSKIN (Rank 35)2026/05/2753260.0%
fwnd1396 (Rank 32)2026/05/2764266.7%
都筑まもる君 (Rank 31)2026/05/0643175.0%
hurikake1999 (Rank 36)2026/05/06111109.1%
kzkm92678 (Rank 35)2026/05/0652340.0%
マーウォ (Rank 34)2026/05/0663350.0%
躑躅 (Rank 31)2026/05/0632166.7%
KUZHAI_GA_DORA3 (Rank 33)2026/05/0664266.7%
hotchoco2_JJ (Rank 31)2026/05/06330100.0%
テオ (Rank 33)2026/04/15330100.0%

Round openings

Every character

backdash into evade down9113.1%
evade down into crouch dash forward304.3%
Dash Hammer Kick66K294.2%
Middle Smash6P294.2%
punchP263.7%
backdash into Middle Spin Kick46K+G253.6%
crouch into Squat Straight2P223.2%
evade down into forward dash223.2%
evade down into throwP+G192.7%
backdash into throwP+G182.6%
backdash into Slant Back Knuckle1P162.3%
backdash into guardG142.0%
evade down into guardG142.0%
punchP into Punch High KickPK131.9%
backward movement into guardG111.6%

138 further openings account for the other 318 rounds.

Jacky

backdash into evade down8313.9%
Dash Hammer Kick66K294.8%
Middle Smash6P294.8%
backdash into Middle Spin Kick46K+G254.2%
punchP233.9%
crouch into Squat Straight2P223.7%
evade down into crouch dash forward193.2%
backdash into Slant Back Knuckle1P162.7%
backdash into throwP+G162.7%
evade down into forward dash152.5%
evade down into guardG142.3%
evade down into throwP+G132.2%
punchP into Punch High KickPK132.2%
backdash into guardG111.8%
backward movement into guardG111.8%

116 further openings account for the other 259 rounds.

Lau

evade down into crouch dash forward1111.1%
Souko Sensou66P+K88.1%
backdash into evade down88.1%
backdash into Kosoushou46P77.1%
evade down into forward dash77.1%
evade down into throwP+G66.1%
crouch into Souchuken2P44.0%
Chugeki6P33.0%
backdash into guardG33.0%
forward dash into evade down33.0%
guardG into evade down33.0%
punchP33.0%
backdash into throwP+G22.0%
crouch into Senchutai3K22.0%
evade down into Souchuken2P22.0%

25 further openings account for the other 27 rounds.