VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

44884

  • El Blaze
  • Jeffry
  • Taka
  • Eileen
  • Vanessa
  • Lau
  • Akira
  • Lion
  • Sarah
  • Pai
  • Dural
  • Kage
  • Brad
  • Jacky
  • Lei Fei
Career matches12,182
Career win rate52.7%
Round win rate50.4%
Peak rank33
Distinct opponents425
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1610 #1,282 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf323,2291,6501,57951.1%
El Blaze332,5481,3211,22751.8%
Jeffry311,88899089852.4%
Eileen301,28069358754.1%
Taka301,00154545654.5%
Vanessa3089949640355.2%
Lau2959733026755.3%
Pai2731917914056.1%
Lion26138795957.2%
Dural26131745756.5%
Akira25127557243.3%
Sarah26189950.0%
Lei Fei2662433.3%
Kage26110100.0%
Brad26000—
Jacky26000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,378 of 6,521 rounds counted

7.0 inputs a second (421 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.74591,781
Jeffry6.63961,639
Wolf6.74031,024
Taka7.0420734
Eileen7.0421401
Vanessa6.5388294
Lau7.2432271
Akira7.846591
Lion7.243534
Sarah6.438637
Pai6.538926
Dural7.343825
Kage7.64557
Brad8.55105
Jacky7.24345
Lei Fei6.43834

By opponent's character

Akira7.2432718
Jacky7.2432679
Wolf6.9412622
Pai7.0417488
Shun7.2430490
Aoi7.1423426
Goh6.9416430
Lau7.4445363
Jeffry7.0420313
Sarah6.6397278
Lion6.7404248
Kage6.8406220
Jean7.4442193
El Blaze6.6396173
Vanessa7.0422140
Brad7.5449134
Dural6.9415128
Lei Fei7.2429139
Eileen6.4386124
Taka6.941172

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1801017956.1%+3.8
Jacky170848649.4%-3.8
Wolf155758048.4%-4.5
Pai124725258.1%+5.2
Shun123606348.8%-1.5
Aoi106584854.7%-1.5
Goh104584655.8%+2.5
Lau89434648.3%+1.3
Jeffry84384645.2%-4.5
Sarah67382956.7%+1.8
Lion65333250.8%-3.2
Kage55253045.5%-5.0
Jean48282058.3%+8.3
El Blaze43271662.8%+10.3
Vanessa37181948.6%+1.2
Brad36191752.8%+5.9
Dural35152042.9%-1.5
Lei Fei33141942.4%-4.7
Eileen29181162.1%+5.4
Taka1961331.6%-19.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall193969749.7%-2.5
Half Fence171838848.5%-2.5
Open1701046661.2%+10.7
Octagon163847951.5%-1.5
Full Fence160907056.2%+4.2
Rectangle151708146.4%-4.8
Breakable Full Fence143697448.2%-4.3
Low Fence140736752.1%-0.2
Breakable Half Fence137686949.6%-1.4
Full Fence and Open74393552.7%+3.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls92550.2%51.7%-1.5
No walls50354.3%51.9%+2.4

Walls against open: -3.8 points (95% range -9.3 to +1.6), p 0.164 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/10/18168850.0%
SAMCHAY® (Rank 32)2026/10/171210283.3%
【降格】山盛り (Rank 30)2026/10/17114736.4%
OCHA&NORI (Rank 31)2026/10/1764343053.1%
え~る (Rank 29)2026/10/171610662.5%
chileung18 (Rank 29)2026/10/151551033.3%
juste (Rank 32)2026/10/152112957.1%
ER_higante (Rank 29)2026/10/122371630.4%
@nanbuno_fishing (Rank 33)2026/10/122581732.0%
TAPIOKA (Rank 31)2026/10/12146842.9%
temp002 (Rank 30)2026/10/111961331.6%
무파ZeroBlue (Rank 34)2026/10/04146842.9%
ほーげつ (Rank 28)2026/10/041512380.0%
orz (Rank 30)2026/10/04116554.5%
ふぇに (Rank 34)2026/10/04113827.3%
エルモchYT★プなれ★ (Rank 29)2026/09/22129375.0%
こて (Rank 27)2026/09/15118372.7%
NORESPECT (Rank 28)2026/09/131881044.4%
Koutei (Rank 33)2026/09/13134930.8%
ちょこっとさん (Rank 32)2026/09/13114736.4%
ありがとナス (Rank 27)2026/09/121813572.2%
クロサギ@はなちゃん (Rank 29)2026/09/06112918.2%
windowkhs (Rank 29)2026/09/05112918.2%
zxyzguy (Rank 25)2026/08/30136746.1%
allgonnaworkout (Rank 27)2026/08/23116554.5%

Round openings

Every character

guardG69512.4%
backdash into evade up5419.6%
guardG into evade up2053.6%
guardG into evade down1051.9%
backdash into Head Smash Kick46K971.7%
backdash into Toe Kick2K931.7%
evade up751.3%
backdash into guardG681.2%
crouch into Ducking Low2K+G591.1%
up-back kick7K into evade up581.0%
backward movement into evade up561.0%
backdash into Enkou Kenka46P530.9%
backdash into Kenka Kick530.9%
up, up-back kick87K into evade up530.9%
backdash into Volcano Upper4P+K520.9%

944 further openings account for the other 3,351 rounds.

Counted from 1,378 of the 1,586 matches played. The rest were not pulled for openings.

El Blaze

Career
1,321–1,227 · 51.8%
This season
447 matches · 51.2%
Peak rank
33

First hit in 46.6% of 1,602 rounds. Won 52.4% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 14.6% of rounds, against 9.8% in their other rounds.
  • Against Lau: moves in first in 14.1% of rounds, against 1.6% against everyone else.
  • After opening the round before by backing off: backs off first in 56.1% of rounds, against 43.3% after anything else.
  • After losing a round: waits first in 36.1% of rounds, against 19.0% after winning one.
  • When behind: waits first in 34.0% of rounds, against 22.5% when ahead or level.
  • After landing the first hit of the round before: backs off first in 55.2% of rounds, against 46.4% after being hit first.
  • In round 1: opens with “backdash into 46K Head Smash Kick” in 9.8% of rounds, against 4.8% in their other rounds.
  • Against Pai: opens with “G guard” in 21.2% of rounds, against 6.7% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 21.9% of rounds, against 6.4% after anything else.
  • After losing a round: opens with “G guard” in 12.6% of rounds, against 2.3% after winning one.
  • When behind: opens with “G guard” in 13.3% of rounds, against 4.4% when ahead or level.

How is this tested?

backdash into evade up24715.4%
guardG1227.6%
backdash into Head Smash Kick46K976.0%
backdash into Volcano Upper4P+K523.2%
guardG into evade up523.2%
backdash into Darkness Sword43K+G432.7%
backward movement into evade up352.2%
crouch dash back into Hammer Smash46P+K352.2%
backdash into High Spin KickK+G301.9%
up-back kick+guard7K+G into evade up301.9%
backdash into guardG291.8%
backdash into Rolling Low Knuckle1P261.6%
backdash into Demon's Tail9P+KK231.4%
guardG into evade down231.4%
up-back kick+guard7K+G231.4%

241 further openings account for the other 739 rounds.

Counted from 396 of the 447 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–10 · 57%11–4 · 73%too few to test
Jacky13–11 · 54%5–8 · 38%too few to test
Wolf11–12 · 48%8–6 · 57%too few to test
Shun10–9 · 53%3–7 · 30%too few to test
Aoi9–10 · 47%7–4 · 64%too few to test
Jeffry5–8 · 38%7–3 · 70%too few to test
Pai8–6 · 57%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

51 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
990–898 · 52.4%
This season
404 matches · 51.0%
Peak rank
31

First hit in 49.8% of 1,578 rounds. Won 52.2% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 19.6% of rounds, against 7.0% in their other rounds.
  • Against Akira: backs off first in 49.0% of rounds, against 29.6% against everyone else.
  • After opening the round before by backing off: backs off first in 47.7% of rounds, against 22.8% after anything else.
  • After losing a round: waits first in 58.2% of rounds, against 42.6% after winning one.
  • When behind: waits first in 61.4% of rounds, against 44.9% when ahead or level.
  • In round 2: opens with “backdash into 2K Toe Kick” in 8.1% of rounds, against 5.2% in their other rounds.
  • Against Shun: opens with “G guard into evade up” in 14.0% of rounds, against 4.3% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 29.0% of rounds, against 13.1% after anything else.
  • After losing a round: opens with “G guard” in 25.1% of rounds, against 6.4% after winning one.
  • When behind: opens with “G guard” in 28.0% of rounds, against 9.3% when ahead or level.

How is this tested?

guardG25516.1%
backdash into evade up1227.7%
backdash into Toe Kick2K935.9%
guardG into evade up805.1%
crouch into Ducking Low2K+G593.7%
guardG into evade down422.6%
backdash into Double Hammer Down43P412.6%
backdash into Tsunami Beat3K+G412.6%
up-back kick7K into evade up342.1%
guardG into Double Upper3PP322.0%
backdash into Rising Hammer43PP271.7%
crouch into down-back kick1K251.6%
guardG into Ducking Low2K+G231.4%
guardG into throw escape231.4%
up, up-back kick87K into evade up221.4%

215 further openings account for the other 663 rounds.

Counted from 383 of the 404 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–4 · 79%12–6 · 67%too few to test
Akira9–13 · 41%7–3 · 70%too few to test
Goh13–5 · 72%4–7 · 36%too few to test
Wolf7–8 · 47%10–4 · 71%too few to test
Shun6–13 · 32%7–3 · 70%too few to test
Lion9–8 · 53%3–6 · 33%too few to test
Sarah11–7 · 61%5–1 · 83%too few to test
Pai7–3 · 70%2–3 · 40%too few to test
Lau3–9 · 25%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
1,650–1,579 · 51.1%
This season
257 matches · 55.2%
Peak rank
32

First hit in 42.9% of 905 rounds. Won 53.6% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 28.9% of rounds, against 12.7% in their other rounds.
  • Against Wolf: attacks straight away in 39.0% of rounds, against 14.8% against everyone else.
  • After opening the round before by backing off: backs off first in 44.9% of rounds, against 27.8% after anything else.
  • After losing a round: waits first in 46.1% of rounds, against 26.0% after winning one.
  • When behind: waits first in 47.6% of rounds, against 29.5% when ahead or level.
  • In round 2: opens with “backdash into 1K+G Kenka Kick” in 8.1% of rounds, against 4.5% in their other rounds.
  • Against Goh: opens with “backdash into 3K+G Heavy Middle Kick” in 16.8% of rounds, against 4.2% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 21.3% of rounds, against 9.6% after anything else.
  • After losing a round: opens with “G guard” in 17.7% of rounds, against 4.4% after winning one.
  • When behind: opens with “G guard” in 19.5% of rounds, against 7.2% when ahead or level.
  • After landing the first hit of the round before: opens with “backdash into evade up” in 9.3% of rounds, against 4.2% after being hit first.

How is this tested?

guardG10711.8%
backdash into evade up647.1%
backdash into Heavy Middle Kick3K+G505.5%
backdash into Kenka Kick1K+G495.4%
backdash into Short Shoulder46P+K313.4%
up, up-back kick87K into evade up283.1%
evade up212.3%
Low Drop Kick62K into crouch202.2%
backdash into guardG182.0%
crouch into Low Hammer2P171.9%
guardG into evade up171.9%
up-back kick7K into evade up171.9%
backdash into Elbow Butt4P151.7%
guardG into evade down141.6%
guardG into Knee Lift6K131.4%

173 further openings account for the other 425 rounds.

Counted from 222 of the 257 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–10 · 44%9–5 · 64%too few to test
Pai11–3 · 79%4–4 · 50%too few to test
Goh5–9 · 36%4–2 · 67%too few to test
Jacky5–8 · 38%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

35 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
545–456 · 54.5%
This season
183 matches · 48.6%
Peak rank
30

First hit in 41.4% of 515 rounds. Won 47.4% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 40.3% of rounds, against 15.6% against everyone else.
  • After opening the round before by backing off: backs off first in 50.0% of rounds, against 10.8% after anything else.
  • After winning a round: attacks straight away in 27.4% of rounds, against 9.8% after losing one.
  • Against Akira: opens with “backdash into evade up” in 16.4% of rounds, against 2.9% against everyone else.
  • After losing a round: opens with “G guard” in 25.4% of rounds, against 5.1% after winning one.
  • When behind: opens with “G guard” in 24.4% of rounds, against 11.0% when ahead or level.

How is this tested?

guardG8316.1%
guardG into evade up316.0%
backdash into evade up244.6%
guardG into Aka'oni MidaremageP+K152.9%
guardG into throw escape112.1%
guardG into evade down101.9%
Dohyouwari43P into Sokubi Otoshi41236P91.7%
backdash into Kachi'age33P+K91.7%
crouch into Kirikabu Kudaki1P+K91.7%
crouch into Zangeki33P91.7%
Agyou4P+K+G81.6%
Aka'oni MidaremageP+K81.6%
backdash into Aka'oni MidaremageP+K81.6%
backdash into throwP+G81.6%
guardG into Kirikabu Kudaki1P+K81.6%

131 further openings account for the other 267 rounds.

Counted from 127 of the 183 matches played. The rest were not pulled for openings.

Eileen

Career
693–587 · 54.1%
This season
103 matches · 56.3%
Peak rank
30

First hit in 46.0% of 389 rounds. Won 54.8% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 58.5% of rounds, against 27.6% after anything else.
  • After losing a round: waits first in 49.0% of rounds, against 32.4% after winning one.
  • When behind: waits first in 56.6% of rounds, against 33.8% when ahead or level.
  • In round 1: opens with “backdash into 46P Enkou Kenka” in 21.2% of rounds, against 10.9% in their other rounds.
  • After opening the round before with “G guard”: opens with “G guard” in 39.1% of rounds, against 12.5% after anything else.
  • After losing a round: opens with “G guard” in 27.3% of rounds, against 5.4% after winning one.
  • When behind: opens with “G guard” in 33.3% of rounds, against 8.1% when ahead or level.

How is this tested?

guardG6115.5%
backdash into Enkou Kenka46P5313.5%
backdash into evade up235.8%
Enkou Nyudou214P+K into Enkou ShutsudouP164.1%
guardG into evade up123.0%
guardG into evade down102.5%
backdash into guardG92.3%
guardG into Dokuritsu SouganP+K92.3%
evade up82.0%
up-back kick7K into evade up61.5%
crouch into backdash51.3%
offensive move51.3%
Kousokuhon7K+G41.0%
crouch into Honshin Kousoutai3K+G41.0%
evade up into guardG41.0%

113 further openings account for the other 164 rounds.

Counted from 99 of the 103 matches played. The rest were not pulled for openings.

Lau

Career
330–267 · 55.3%
This season
72 matches · 52.8%
Peak rank
29

First hit in 41.1% of 243 rounds. Won 52.0% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG4116.6%
backdash into evade up3915.8%
backdash into Kosoushou46P218.5%
guardG into evade up124.9%
guardG into Kosoushou46P72.8%
backdash into throwP+G62.4%
crouch into Renshou Senputai3PPK52.0%
up-back kick+guard7K+G52.0%
Enjin Senpukyaku4K+G41.6%
evade up41.6%
backdash into guardG31.2%
backward movement into evade up31.2%
crouch into Chisoutai2K+G31.2%
crouch into evade up31.2%
evade down into backdash31.2%

67 further openings account for the other 88 rounds.

Counted from 62 of the 72 matches played. The rest were not pulled for openings.

Vanessa

Career
496–403 · 55.2%
This season
78 matches · 55.1%
Peak rank
30

First hit in 16.7% of 216 rounds. Won 58.3% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard2310.7%
Offensive Style: backdash into evade up188.3%
Defensive Style: backdash into evade up156.9%
Offensive Style: guard83.7%
Defensive Style: crouch into Stopping Low2K73.2%
Defensive Style: guard into evade down62.8%
Defensive Style: guard into Stinger Low Blow1P+K52.3%
Defensive Style: guard into Wind Elbow4P+K52.3%
Defensive Style: backdash into guardG41.9%
Defensive Style: guard into Heavy HookP+K41.9%
Offensive Style: evade up41.9%
Defensive Style: crouch into Low Spin Slicer2K+G31.4%
Defensive Style: guard into backdash31.4%
Offensive Style: Bunker Buster31.4%
Offensive Style: backdash into Sweet Leg Slash1P31.4%

83 further openings account for the other 105 rounds.

Counted from 53 of the 78 matches played. The rest were not pulled for openings.

Akira

Career
55–72 · 43.3%
This season
22 matches · 36.4%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1419.4%
backdash into evade up1115.3%
forward dash into Jouho Touken6P68.3%
guardG into Jouho Senshou46P45.6%
backdash into Chouzan Housui46P+K34.2%
no input34.2%
Rimon Chouchu66P into Jouho Touken6P22.8%
backward movement into evade up22.8%
evade down into guardG22.8%
forward dash22.8%
Chouzan Housui46P+K into Jouho Senshou46P11.4%
Jouho Senshou46P into forward movement11.4%
Koboku214P11.4%
Yakuho Chouchu666P into crouch11.4%
backdash into Youhou33P11.4%

18 further openings account for the other 18 rounds.

Counted from 17 of the 22 matches played. The rest were not pulled for openings.

Sarah

Career
9–9 · 50.0%
This season
9 matches · 44.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG821.6%
backdash into evade up718.9%
backdash into Serpent Smash Cannon2P+KK38.1%
crouch into Valkyrie Low1K+G38.1%
evade down into guardG25.4%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK12.7%
Somersault Kick7K12.7%
backdash into Double Joint Butt6PK12.7%
backdash into Full Spin Heel Kick9K12.7%
backdash into Serpent Toe Kick2P+K12.7%
crouch into Leg Slicer2K+G12.7%
evade down into Valkyrie Low1K+G12.7%
evade down into backdash12.7%
guardG into Leg Slicer2K+G12.7%
guardG into Serpent Smash Cannon2P+KK12.7%

4 further openings account for the other 4 rounds.

Pai

Career
179–140 · 56.1%
This season
7 matches · 28.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG313.6%
backdash into evade up29.1%
crouch into down-back kick1K29.1%
guardG into evade down29.1%
Rikensui1P14.5%
backdash into Renkan Tanheki66KP14.5%
backdash into Senchuken6P14.5%
backdash into throwP+G14.5%
crouch14.5%
crouch into Honshin Soukyaku1K+G14.5%
crouch into Renka Sentai2KK14.5%
crouch into Souanshou3P+K14.5%
evade down into backdash14.5%
evade down into throwP+G14.5%
evade up into guardG14.5%

2 further openings account for the other 2 rounds.

Counted from 6 of the 7 matches played. The rest were not pulled for openings.

Kage

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Fusenjin3P228.6%
backdash into Rasen Urageri4PK114.3%
backdash into evade up114.3%
crouch into Tsumujigeri2K+G114.3%
evade up into guardG114.3%
guardG into Jizuridan2P114.3%

Brad

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sharp Shoot1P120.0%
backdash into evade up120.0%
crouch into Double Strike2KK120.0%
crouch into Jaguar Tail2K+G120.0%
guardG120.0%

Lei Fei

Career
2–4 · 33.3%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash125.0%
backdash into Fukusoushou2P125.0%
backdash into backward movement125.0%
guardG into Fukusoushou2P125.0%

Not counted here: Dural, Jacky, Lion. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (76 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 11 of 16 tests hold up
  • Jeffry: 10 of 15 tests hold up
  • Wolf: 11 of 15 tests hold up
  • Taka: 6 of 15 tests hold up
  • Eileen: 7 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)