VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

SJdream55

Career matches1,875
Career win rate59.4%
Round win rate49.1%
Peak rank38
Distinct opponents122
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira381,08464943559.9%
Jean3558332425955.6%
Brad31133844963.2%
Jeffry2853381571.7%
Wolf1614287.5%
Pai65183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira49242549.0%+4.4
Jacky36181850.0%+2.7
Goh24131154.2%+0.1
Lau23101343.5%-6.3
Vanessa23121152.2%+4.3
Wolf23111247.8%-1.3
Jeffry2014670.0%+16.4
Aoi1710758.8%+6.2
Lion1651131.2%-26.4
El Blaze145935.7%-13.4
Shun146842.9%+4.7
Jean119281.8%+19.7
Brad105550.0%+0.4
Sarah104640.0%-12.7
Eileen83537.5%-2.2
Pai82625.0%-29.4
Kage62433.3%-11.1
Lei Fei330100.0%+49.0
Taka31233.3%-4.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence49242549.0%+0.4
Rectangle38142436.8%-14.2
Full Fence36171947.2%-3.0
Open32141843.8%-5.7
Breakable Half Fence29151451.7%+4.7
Single Wall28181064.3%+14.6
Octagon26131350.0%+1.8
Breakable Full Fence22111150.0%+2.3
Half Fence22121054.5%+3.3
Full Fence and Open94544.4%-5.1

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17347.4%49.1%-1.7
No walls10951.4%49.3%+2.0

Walls against open: -3.7 points (95% range -15.9 to +8.4), p 0.547 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

かべごん (Rank 36)2026/06/0675271.4%
けいすけ新宿 (Rank 32)2026/06/0643175.0%
NORESPECT (Rank 34)2026/06/0654180.0%
ダンシングまるこ (Rank 39)2026/06/0264266.7%
『ρε』.α (Rank 41)2026/05/3151420.0%
モブ太郎 (Rank 41)2026/05/304040.0%
ncub5030 (Rank 36)2026/05/27105550.0%
究極無敵 (Rank 36)2026/05/2553260.0%
MikuMartineau (Rank 31)2026/05/2442250.0%
kkotgerang (Rank 28)2026/05/2242250.0%
PlasticBros塑膠兄 (Rank 28)2026/05/21440100.0%
ゲッパー (Rank 35)2026/05/2042250.0%
ヘニオ (Rank 32)2026/05/2084450.0%
硬め濃いめ少なめお米 (Rank 41)2026/05/1941325.0%
Aki (Rank 39)2026/05/1953260.0%
JANGGANG (Rank 39)2026/05/174040.0%
버파는지면그만이지만주식은... (Rank 38)2026/05/1742250.0%
Lidly (Rank 37)2026/05/1242250.0%
gear8570 (Rank 34)2026/05/12124833.3%
テクノモデル (Rank 35)2026/05/1195455.6%
ふぇに (Rank 33)2026/05/11107370.0%
megadeth0112 (Rank 38)2026/05/095050.0%
sound_track-A (Rank 41)2026/05/0561516.7%
STAGEW(ON)@스테이지원 (Rank 41)2026/05/0552340.0%
chiaroscuro (Rank 39)2026/04/2183537.5%

Round openings

Every character

backdash into evade up17113.4%
evade up into Rimon Chouchu66P806.3%
backdash into Jouho Senshou46P544.2%
evade down into Rimon Chouchu66P463.6%
Yoko'enpi6P383.0%
evade up into forward dash342.7%
evade down into backdash312.4%
evade down into forward dash312.4%
guardG into Rimon Chouchu66P302.4%
backdash into backward movement292.3%
Rimon Chouchu66P241.9%
guardG into evade up241.9%
backdash into Kake'uchi~Maekeri'age46PK211.6%
backdash into Sway Back4P+K+G191.5%
backdash into evade down191.5%

232 further openings account for the other 626 rounds.

Akira

backdash into evade up9313.3%
evade up into Rimon Chouchu66P8011.4%
backdash into Jouho Senshou46P547.7%
evade down into Rimon Chouchu66P466.6%
guardG into Rimon Chouchu66P304.3%
Rimon Chouchu66P243.4%
evade down into forward dash243.4%
evade up into forward dash223.1%
guardG into evade up162.3%
backdash into backward movement142.0%
forward movement into Hachimon KaidaPP131.9%
punchP into Hachimon KaidaPP131.9%
Yakuho Chouchu666P121.7%
evade down into Jouho Touken6P121.7%
Senzankou66P+K into throwP+G111.6%

96 further openings account for the other 236 rounds.

Jean

backdash into evade up5912.8%
Yoko'enpi6P388.2%
backdash into Kake'uchi~Maekeri'age46PK214.5%
evade down into Gyaku Seikenzuki66P194.1%
forward dash into Shitanagi Shutou1P194.1%
backdash into Kousenshu4KP163.5%
evade down into backdash163.5%
backdash into Kake'uchi46P122.6%
evade up into forward dash122.6%
backdash into backward movement102.2%
forward movement into Kyoshin KourikenPKP102.2%
Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP71.5%
backdash into Doumawashi Kaitengeri46K+G71.5%
backdash into evade down71.5%
evade down into forward dash71.5%

105 further openings account for the other 202 rounds.

Brad

backdash into Sway Back4P+K+G1919.6%
backdash into evade up1616.5%
forward dash into Sharp Shoot1P66.2%
backdash into backward movement44.1%
forward movement into punchP44.1%
backdash into Spine Whip4P33.1%
evade down into backdash33.1%
Middle Spin Kick66K22.1%
backdash into Ten Kao6K22.1%
backdash into guardG22.1%
backdash into throwP+G22.1%
guardG into punchP22.1%
punchP into Jab StraightPP22.1%
Elbow Hook6P11.0%
Jackal Straight46P+K11.0%

28 further openings account for the other 28 rounds.

Jeffry

backdash into evade up316.7%
backdash into Double Hammer Down43P211.1%
Dash Elbow66P into Dash Elbow Upper66PP15.6%
backdash into Heavy Back Knuckle4P15.6%
backdash into Knee Attack6K15.6%
backdash into Knee Push Wild Hook4KP15.6%
backdash into Overblow Shoulder66P+K15.6%
backdash into Scoop Kick4K+G15.6%
backdash into Stomach Destroyer4PK15.6%
backdash into Toe Kick2K15.6%
backdash into backward movement15.6%
backdash into guardG15.6%
evade down into Double Hammer Down43P15.6%
evade down into backdash15.6%
forward dash into Grizzly Hammer1PP15.6%