Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1790 #406 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 38 | 1,221 | 723 | 498 | 59.2% |
|---|---|---|---|---|---|
| Jean | 35 | 592 | 328 | 264 | 55.4% |
| Brad | 31 | 133 | 84 | 49 | 63.2% |
| Jeffry | 28 | 53 | 38 | 15 | 71.7% |
| Wolf | — | 16 | 14 | 2 | 87.5% |
| Pai | — | 6 | 5 | 1 | 83.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
476 of 1,272 rounds counted8.5 inputs a second (513 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.0 | 541 | 240 |
|---|---|---|---|
| Jean | 8.2 | 491 | 139 |
| Brad | 7.9 | 476 | 97 |
By opponent's character
| Akira | 8.7 | 523 | 40 |
|---|---|---|---|
| Jacky | 9.0 | 542 | 21 |
| Goh | 8.3 | 498 | 37 |
| Lau | 9.1 | 548 | 55 |
| Vanessa | 8.4 | 503 | 52 |
| Wolf | 8.8 | 529 | 29 |
| Jeffry | 8.5 | 508 | 33 |
| Aoi | 8.4 | 503 | 41 |
| Lion | 8.5 | 511 | 37 |
| El Blaze | 7.9 | 472 | 15 |
| Shun | 9.3 | 559 | 4 |
| Jean | 8.4 | 507 | 24 |
| Brad | 8.0 | 479 | 25 |
| Sarah | 9.6 | 573 | 5 |
| Eileen | 8.8 | 530 | 15 |
| Pai | 7.8 | 466 | 26 |
| Kage | 9.0 | 541 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 49 | 24 | 25 | 49.0% | +4.5 |
|---|---|---|---|---|---|
| Jacky | 36 | 18 | 18 | 50.0% | +2.5 |
| Goh | 24 | 13 | 11 | 54.2% | -0.0 |
| Lau | 23 | 10 | 13 | 43.5% | -6.4 |
| Vanessa | 23 | 12 | 11 | 52.2% | +4.3 |
| Wolf | 23 | 11 | 12 | 47.8% | -1.4 |
| Jeffry | 20 | 14 | 6 | 70.0% | +16.7 |
| Aoi | 17 | 10 | 7 | 58.8% | +6.1 |
| Lion | 16 | 5 | 11 | 31.2% | -26.4 |
| El Blaze | 14 | 5 | 9 | 35.7% | -13.5 |
| Shun | 14 | 6 | 8 | 42.9% | +4.8 |
| Jean | 11 | 9 | 2 | 81.8% | +19.6 |
| Brad | 10 | 5 | 5 | 50.0% | +0.3 |
| Sarah | 10 | 4 | 6 | 40.0% | -12.8 |
| Eileen | 8 | 3 | 5 | 37.5% | -1.1 |
| Pai | 8 | 2 | 6 | 25.0% | -29.2 |
| Kage | 6 | 2 | 4 | 33.3% | -11.2 |
| Lei Fei | 3 | 3 | 0 | 100.0% | +48.8 |
| Taka | 3 | 1 | 2 | 33.3% | -4.7 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 49 | 24 | 25 | 49.0% | +0.3 |
|---|---|---|---|---|---|
| Rectangle | 38 | 14 | 24 | 36.8% | -14.3 |
| Full Fence | 36 | 17 | 19 | 47.2% | -2.9 |
| Open | 32 | 14 | 18 | 43.8% | -5.6 |
| Breakable Half Fence | 29 | 15 | 14 | 51.7% | +4.6 |
| Single Wall | 28 | 18 | 10 | 64.3% | +14.4 |
| Octagon | 26 | 13 | 13 | 50.0% | +1.8 |
| Breakable Full Fence | 22 | 11 | 11 | 50.0% | +2.6 |
| Half Fence | 22 | 12 | 10 | 54.5% | +3.3 |
| Full Fence and Open | 9 | 4 | 5 | 44.4% | -5.3 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 173 | 47.4% | 49.1% | -1.7 |
| No walls | 109 | 51.4% | 49.4% | +2.0 |
Walls against open: -3.7 points (95% range -15.8 to +8.5), p 0.553 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| gear8570 (Rank 34) | 12 | 4 | 8 | 33.3% |
|---|---|---|---|---|
| ncub5030 (Rank 36) | 10 | 5 | 5 | 50.0% |
| ふぇに (Rank 33) | 10 | 7 | 3 | 70.0% |
| テクノモデル (Rank 35) | 9 | 5 | 4 | 55.6% |
| chiaroscuro (Rank 39) | 8 | 3 | 5 | 37.5% |
| ヘニオ (Rank 32) | 8 | 4 | 4 | 50.0% |
| かべごん (Rank 36) | 7 | 5 | 2 | 71.4% |
| sound_track-A (Rank 41) | 6 | 1 | 5 | 16.7% |
| ダンシングまるこ (Rank 39) | 6 | 4 | 2 | 66.7% |
| Aki (Rank 39) | 5 | 3 | 2 | 60.0% |
| NORESPECT (Rank 34) | 5 | 4 | 1 | 80.0% |
| STAGEW(ON)@스테이지원 (Rank 41) | 5 | 2 | 3 | 40.0% |
| megadeth0112 (Rank 38) | 5 | 0 | 5 | 0.0% |
| 『ρε』.α (Rank 41) | 5 | 1 | 4 | 20.0% |
| 究極無敵 (Rank 36) | 5 | 3 | 2 | 60.0% |
| JANGGANG (Rank 39) | 4 | 0 | 4 | 0.0% |
| Lidly (Rank 37) | 4 | 2 | 2 | 50.0% |
| MikuMartineau (Rank 31) | 4 | 2 | 2 | 50.0% |
| PlasticBros塑膠兄 (Rank 28) | 4 | 4 | 0 | 100.0% |
| kkotgerang (Rank 28) | 4 | 2 | 2 | 50.0% |
| けいすけ新宿 (Rank 32) | 4 | 3 | 1 | 75.0% |
| ゲッパー (Rank 35) | 4 | 2 | 2 | 50.0% |
| モブ太郎 (Rank 41) | 4 | 0 | 4 | 0.0% |
| 硬め濃いめ少なめお米 (Rank 41) | 4 | 1 | 3 | 25.0% |
| 버파는지면그만이지만주식은... (Rank 38) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| かべごん (Rank 36) | 2026/06/06 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| けいすけ新宿 (Rank 32) | 2026/06/06 | 4 | 3 | 1 | 75.0% |
| NORESPECT (Rank 34) | 2026/06/06 | 5 | 4 | 1 | 80.0% |
| ダンシングまるこ (Rank 39) | 2026/06/02 | 6 | 4 | 2 | 66.7% |
| 『ρε』.α (Rank 41) | 2026/05/31 | 5 | 1 | 4 | 20.0% |
| モブ太郎 (Rank 41) | 2026/05/30 | 4 | 0 | 4 | 0.0% |
| ncub5030 (Rank 36) | 2026/05/27 | 10 | 5 | 5 | 50.0% |
| 究極無敵 (Rank 36) | 2026/05/25 | 5 | 3 | 2 | 60.0% |
| MikuMartineau (Rank 31) | 2026/05/24 | 4 | 2 | 2 | 50.0% |
| kkotgerang (Rank 28) | 2026/05/22 | 4 | 2 | 2 | 50.0% |
| PlasticBros塑膠兄 (Rank 28) | 2026/05/21 | 4 | 4 | 0 | 100.0% |
| ゲッパー (Rank 35) | 2026/05/20 | 4 | 2 | 2 | 50.0% |
| ヘニオ (Rank 32) | 2026/05/20 | 8 | 4 | 4 | 50.0% |
| 硬め濃いめ少なめお米 (Rank 41) | 2026/05/19 | 4 | 1 | 3 | 25.0% |
| Aki (Rank 39) | 2026/05/19 | 5 | 3 | 2 | 60.0% |
| JANGGANG (Rank 39) | 2026/05/17 | 4 | 0 | 4 | 0.0% |
| 버파는지면그만이지만주식은... (Rank 38) | 2026/05/17 | 4 | 2 | 2 | 50.0% |
| Lidly (Rank 37) | 2026/05/12 | 4 | 2 | 2 | 50.0% |
| gear8570 (Rank 34) | 2026/05/12 | 12 | 4 | 8 | 33.3% |
| テクノモデル (Rank 35) | 2026/05/11 | 9 | 5 | 4 | 55.6% |
| ふぇに (Rank 33) | 2026/05/11 | 10 | 7 | 3 | 70.0% |
| megadeth0112 (Rank 38) | 2026/05/09 | 5 | 0 | 5 | 0.0% |
| sound_track-A (Rank 41) | 2026/05/05 | 6 | 1 | 5 | 16.7% |
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/05/05 | 5 | 2 | 3 | 40.0% |
| chiaroscuro (Rank 39) | 2026/04/21 | 8 | 3 | 5 | 37.5% |
Round openings
Every character
| backdash into evade up | 118 | 9.2% |
|---|---|---|
| evade up into Rimon Chouchu66P | 80 | 6.3% |
| backdash into Jouho Senshou46P | 69 | 5.4% |
| evade down into Rimon Chouchu66P | 46 | 3.6% |
| Yoko'enpi6P | 38 | 3.0% |
| evade up into forward dash | 34 | 2.7% |
| evade down into forward dash | 30 | 2.4% |
| guardG into Rimon Chouchu66P | 30 | 2.4% |
| backdash into backward movement | 26 | 2.0% |
| Rimon Chouchu66P | 24 | 1.9% |
| backdash into Kake'uchi~Maekeri'age46PK | 24 | 1.9% |
| guardG into evade up | 24 | 1.9% |
| evade down into backdash | 23 | 1.8% |
| backdash into Kousenshu4KP | 21 | 1.6% |
| backdash into Sway Back4P+K+G | 21 | 1.6% |
246 further openings account for the other 669 rounds.
Akira
- Career
- 723–498 · 59.2%
- This season
- 174 matches · 42.5%
- Peak rank
- 38
First hit in 52.0% of 690 rounds. Won 49.9% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 47.1% of rounds, against 27.0% in their other rounds.
- Against Akira: attacks straight away in 28.2% of rounds, against 11.6% against everyone else.
- After winning a round: backs off first in 39.3% of rounds, against 16.7% after losing one.
- When the score is level: backs off first in 44.6% of rounds, against 24.2% when ahead or behind.
- In round 1: opens with “backdash into 46P Jouho Senshou” in 21.3% of rounds, against 6.1% in their other rounds.
- Against Lau: opens with “G guard into 66P Rimon Chouchu” in 10.1% of rounds, against 3.6% against everyone else.
- After losing a round: opens with “evade down into 66P Rimon Chouchu” in 12.0% of rounds, against 3.3% after winning one.
- When behind: opens with “evade down into 66P Rimon Chouchu” in 12.7% of rounds, against 3.6% when ahead or level.
| evade up into Rimon Chouchu66P | 80 | 11.4% |
|---|---|---|
| backdash into Jouho Senshou46P | 69 | 9.9% |
| backdash into evade up | 69 | 9.9% |
| evade down into Rimon Chouchu66P | 46 | 6.6% |
| guardG into Rimon Chouchu66P | 30 | 4.3% |
| Rimon Chouchu66P | 24 | 3.4% |
| evade down into forward dash | 23 | 3.3% |
| evade up into forward dash | 22 | 3.1% |
| guardG into evade up | 16 | 2.3% |
| backdash into backward movement | 13 | 1.9% |
| forward movement into Hachimon KaidaPP | 13 | 1.9% |
| punchP into Hachimon KaidaPP | 13 | 1.9% |
| Yakuho Chouchu666P | 12 | 1.7% |
| evade down into Jouho Touken6P | 12 | 1.7% |
| Senzankou66P+K into throwP+G | 11 | 1.6% |
101 further openings account for the other 247 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–9 · 47% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 328–264 · 55.4%
- This season
- 113 matches · 51.3%
- Peak rank
- 35
First hit in 56.4% of 456 rounds. Won 53.3% of the rounds they struck first, 43.7% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 55.8% of rounds, against 39.8% in their other rounds.
- After winning a round: backs off first in 56.0% of rounds, against 24.9% after losing one.
- When ahead: backs off first in 52.4% of rounds, against 32.4% when level or behind.
- In round 1: opens with “backdash into 46PK Kake'uchi~Maekeri'age” in 12.4% of rounds, against 2.9% in their other rounds.
| Yoko'enpi6P | 38 | 8.2% |
|---|---|---|
| backdash into evade up | 36 | 7.8% |
| backdash into Kake'uchi~Maekeri'age46PK | 24 | 5.2% |
| backdash into Kousenshu4KP | 21 | 4.5% |
| evade down into Gyaku Seikenzuki66P | 19 | 4.1% |
| forward dash into Shitanagi Shutou1P | 19 | 4.1% |
| backdash into Kake'uchi46P | 15 | 3.2% |
| evade down into backdash | 12 | 2.6% |
| evade up into forward dash | 12 | 2.6% |
| backdash into Gyaku Seikenzuki66P | 10 | 2.2% |
| forward movement into Kyoshin KourikenPKP | 10 | 2.2% |
| backdash into backward movement | 9 | 1.9% |
| backdash into Yoko'enpi6P | 8 | 1.7% |
| Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP | 7 | 1.5% |
| backdash into Doumawashi Kaitengeri46K+G | 7 | 1.5% |
108 further openings account for the other 215 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–5 · 50% | 9–5 · 64% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 84–49 · 63.2%
- This season
- 26 matches · 80.8%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sway Back4P+K+G | 21 | 21.6% |
|---|---|---|
| backdash into evade up | 12 | 12.4% |
| forward dash into Sharp Shoot1P | 6 | 6.2% |
| backdash into backward movement | 4 | 4.1% |
| forward movement into punchP | 4 | 4.1% |
| backdash into Spine Whip4P | 3 | 3.1% |
| Middle Spin Kick66K | 2 | 2.1% |
| backdash into Ten Kao6K | 2 | 2.1% |
| backdash into guardG | 2 | 2.1% |
| backdash into throwP+G | 2 | 2.1% |
| evade down into Sway Back4P+K+G | 2 | 2.1% |
| evade down into backdash | 2 | 2.1% |
| guardG into punchP | 2 | 2.1% |
| punchP into Jab StraightPP | 2 | 2.1% |
| Elbow Hook6P | 1 | 1.0% |
30 further openings account for the other 30 rounds.
Jeffry
- Career
- 38–15 · 71.7%
- This season
- 5 matches · 80.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Double Hammer Down43P | 2 | 11.1% |
|---|---|---|
| backdash into Knee Push Wild Hook4KP | 2 | 11.1% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 5.6% |
| backdash into Full Swing Upper33P | 1 | 5.6% |
| backdash into Heavy Back Knuckle4P | 1 | 5.6% |
| backdash into Heel Drop6K+G | 1 | 5.6% |
| backdash into Knee Attack6K | 1 | 5.6% |
| backdash into Overblow Shoulder66P+K | 1 | 5.6% |
| backdash into Scoop Kick4K+G | 1 | 5.6% |
| backdash into Stomach Destroyer4PK | 1 | 5.6% |
| backdash into Toe Kick2K | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| backdash into guardG | 1 | 5.6% |
| evade down into Double Hammer Down43P | 1 | 5.6% |
| evade down into Heavy Back Knuckle4P | 1 | 5.6% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 8 of 15 tests hold up
- Jean: 4 of 14 tests hold up
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
