VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Wolf

MisterVFCR[EU-ITA]

  • Brad
  • Taka
Career matches2,268
Career win rate69.2%
Round win rate63.7%
Peak rank42
Distinct opponents71
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1919 #103 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf421,9861,37860869.4%
Taka33146994767.8%
Brad33136924467.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

438 of 1,161 rounds counted

5.9 inputs a second (352 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf5.9356221
Brad5.8350181
Taka5.633736

By opponent's character

Sarah6.136611
Jean5.8346141
Shun5.834663
Lau5.935331
Akira6.035838
Kage5.935517
Lion6.136847
Jeffry5.93548
Jacky6.13666
Lei Fei5.633529
Brad6.438514
Taka5.633619
Eileen5.53326
Goh5.83513
Wolf6.03595

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah46281860.9%-9.7
Jean42271564.3%+9.5
Shun29151451.7%+3.5
Lau27151255.6%-14.2
Akira2622484.6%+4.9
Kage2013765.0%-5.8
Lion2013765.0%-2.4
Jeffry1812666.7%-2.2
Jacky13130100.0%+6.3
Aoi1210283.3%+12.9
Lei Fei128466.7%-4.5
Vanessa990100.0%+7.3
Brad85362.5%-4.6
Taka87187.5%+3.2
Eileen770100.0%+6.1
El Blaze65183.3%+2.8
Goh440100.0%+8.1
Wolf330100.0%+14.2
Dural220100.0%+2.7
Pai110100.0%+1.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence48321666.7%+1.2
Breakable Half Fence44281663.6%+0.2
Full Fence39261366.7%-8.6
Open34211361.8%-2.4
Single Wall3126583.9%+9.4
Half Fence3025583.3%+3.0
Octagon2718966.7%-4.1
Low Fence23121152.2%-16.6
Rectangle2219386.4%+11.2
Full Fence and Open86275.0%+3.3

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21070.5%70.6%-0.1
No walls8867.0%68.9%-1.9

Walls against open: +1.8 points (95% range -9.6 to +13.1), p 0.762 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Lightwing (Rank 41)2026/07/2031233.3%
Rodryu (Rank 30)2026/07/1987187.5%
Dadino67italy (Rank 36)2026/07/1798188.9%
Rayne (Rank 42)2026/07/05147750.0%
kila_kam (Rank 41)2026/06/2339211853.9%
RickoSama (Rank 23)2026/06/21880100.0%
erictheworldisblack (Rank 26)2026/06/2143175.0%
Merchant (Rank 33)2026/06/20550100.0%
EXAチーフ・グーティ (Rank 38)2026/06/1943175.0%
Kingheim (Rank 40)2026/06/152391439.1%
Kamille★心意把晶 (Rank 45)2026/06/1352340.0%
CoolerTails (Rank 36)2026/06/1164266.7%
ROAR (Rank 32)2026/05/28440100.0%
CRYSTAL_CITY_JAY (Rank 31)2026/05/2032166.7%
EBRAD (Rank 32)2026/05/2031233.3%
emarcue (Rank 34)2026/05/202191242.9%
Fluospace (Rank 8)2026/05/11330100.0%
brogasaurusrex (Rank 33)2026/05/0576185.7%
NantoSeiken (Rank 27)2026/04/3043175.0%
virtuagamer (Rank 21)2026/04/23880100.0%
Affenspass (Rank 4)2026/04/21440100.0%
KryeandtheFamilyStone (Rank 41)2026/04/09134930.8%
outlawbeast (Rank 38)2026/04/0628161257.1%
Trepa-Muros70 (Rank 21)2026/04/02330100.0%
ArtsOfAssassin (Rank 36)2026/03/2676185.7%

Round openings

Every character

backdash into evade down968.2%
forward dash into evade down897.6%
forward dash into Low Drop Kick62K867.3%
backdash into throw escape827.0%
Quick Shoulder66P+K463.9%
punchP393.3%
backdash into evade up302.6%
punchP into Jab Straight292.5%
throw escape282.4%
forward dash into Savate4K262.2%
forward dash into throw escape262.2%
Screw Hook63214P191.6%
Jackal Straight46P+K181.5%
forward dash into Low Smash2K181.5%
Middle Spin Kick66K171.4%

180 further openings account for the other 522 rounds.

Wolf

Career
1,378–608 · 69.4%
This season
241 matches · 74.7%
Peak rank
42

First hit in 48.6% of 869 rounds. Won 69.7% of the rounds they struck first, 65.8% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 45.2% of rounds, against 31.9% after anything else.
  • In round 4 or later: opens with “66P+K Quick Shoulder” in 9.6% of rounds, against 4.0% in their other rounds.

How is this tested?

forward dash into Low Drop Kick62K869.6%
forward dash into evade down869.6%
backdash into evade down839.3%
backdash into throw escape707.8%
Quick Shoulder66P+K465.1%
backdash into evade up303.4%
throw escape283.1%
punchP into Jab StraightPP273.0%
forward dash into Savate4K262.9%
forward dash into throw escape252.8%
punchP232.6%
Screw Hook63214P192.1%
forward dash into Low Smash2K182.0%
Arrow Knuckle3P161.8%
backdash into Kenka Kick1K+G161.8%

99 further openings account for the other 296 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah21–14 · 60%6–4 · 60%too few to test
Lau2–6 · 25%12–6 · 67%too few to test
Akira18–2 · 90%4–2 · 67%too few to test
Kage9–6 · 60%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
92–44 · 67.7%
This season
50 matches · 46.0%
Peak rank
33

First hit in 40.8% of 191 rounds. Won 52.6% of the rounds they struck first, 39.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jackal Straight46P+K189.1%
Middle Spin Kick66K178.5%
backdash into Sharp Shoot1P178.5%
punchP126.0%
Sawk Klab6P+K94.5%
backward movement into Sawk Klab6P+K73.5%
Ducking6P+K+G into Sting BlowP+K63.0%
backdash into throw escape63.0%
backdash into evade down52.5%
Elbow Hook6P into forward movement42.0%
Turn Savate44K42.0%
backdash into Stop Kick4K42.0%
crouch dash forward into Jolt Upper3P42.0%
kickK into punchP42.0%
punchP into Elbow Hook6P42.0%

57 further openings account for the other 78 rounds.

Taka

Career
99–47 · 67.8%
This season
22 matches · 72.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Tsuppari 2PP911.7%
backdash into evade down810.4%
backdash into throw escape67.8%
backdash into Hiji'ate6P56.5%
backdash into Zangeki33P56.5%
Kachi'age33P+K45.2%
Morotezuki66P into Morote Tsuppari66PP45.2%
backdash into Kachi'age33P+K45.2%
punchP45.2%
punchP into Hiji'ate6P45.2%
backdash into Ao'oni Midaremage214P+K33.9%
Kirikabu Kudaki1P+K22.6%
Sokubi Otoshi41236P22.6%
backdash into Kirikabu Kudaki1P+K22.6%
Hiji'ate6P11.3%

14 further openings account for the other 14 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 2 of 15 tests hold up
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)