VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

yamadon

Career matches4,736
Career win rate49.4%
Round win rate41.9%
Peak rank33
Distinct opponents20
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah334,7362,3412,39549.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage82625.0%-10.9
Lion63350.0%+19.7
Lei Fei53260.0%+31.5
Jacky31233.3%+3.3
Lau32166.7%+20.2
Sarah2020.0%-38.1
Wolf2020.0%-49.3
Akira110100.0%+58.7
Aoi1010.0%-38.9
Brad110100.0%+54.9
El Blaze1010.0%-34.5
Goh1010.0%-38.9
Jeffry1010.0%-38.9
Vanessa1010.0%-29.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence52340.0%+5.6
Half Fence52340.0%+4.8
Breakable Full Fence41325.0%-11.9
Octagon41325.0%-14.5
Single Wall4040.0%-43.8
Full Fence31233.3%-0.3
Rectangle32166.7%+26.6
Full Fence and Open2020.0%-31.3
Low Fence220100.0%+71.1
Open1010.0%-47.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2437.5%36.5%+1.0
No walls728.6%38.3%-9.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マサヲ (Rank 34)2026/04/151010.0%
CRY-xxBABYxx (Rank 35)2026/04/151010.0%
ガンオンやりたひ (Rank 31)2026/04/151010.0%
天 (Rank 32)2026/04/15110100.0%
SAMCHAY® (Rank 31)2026/04/15110100.0%
黒シャツ (Rank 30)2026/04/15220100.0%
フルレバ (Rank 33)2026/04/15110100.0%
ekd (Rank 32)2026/04/151010.0%
乱世の奸雄 (Rank 34)2026/03/301010.0%
BigBoin (Rank 32)2026/03/3031233.3%
モルゲッスムニダ (Rank 34)2026/03/30220100.0%
よーこー (Rank 34)2026/03/301010.0%
Umemon2026 (Rank 34)2026/03/292020.0%
Koromo (Rank 32)2026/03/292020.0%
expensive-sand (Rank 32)2026/03/291010.0%
きよ丸 (Rank 33)2026/03/2953260.0%
fex_807 (Rank 34)2026/03/2962433.3%
こまち (Rank 33)2026/03/281010.0%
リーウ (Rank 32)2026/03/271010.0%
さんとうへい (Rank 31)2026/03/272020.0%

Round openings

Sarah

Leg Slicer2K+G1510.1%
backdash into Full Spin Heel Kick9K149.5%
Long Snap Side Chop3P+K106.8%
crouch dash forward into Stiletto66K106.8%
Hide Side Kick (Deflect)P+K96.1%
Long Snap Side Chop3P+K into guardG85.4%
backdash into Serpent Toe Kick2P+K74.7%
backdash into evade down53.4%
backdash into Storm Combination6P+KPK42.7%
crouch dash forward into throwP+G42.7%
backdash into Switch Kick4K32.0%
crouch dash forward into Quick Knee6K32.0%
crouch into Snap Side Chop Double3PP32.0%
forward movement into Jab StraightPP32.0%
throwP+G32.0%

40 further openings account for the other 47 rounds.