VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ニー太郎

Career matches6,258
Career win rate60.5%
Round win rate58.9%
Peak rank44
Distinct opponents58
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky421,8701,05082056.1%
Kage421,18270547759.6%
Lion4491258432864.0%
Akira4379349230162.0%
Taka4375748227563.7%
Jeffry4354532621959.8%
Shun361991455472.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2116576.2%+6.3
Jeffry117463.6%-9.6
Lei Fei115645.5%-24.6
Vanessa109190.0%+26.8
Brad87187.5%+18.1
El Blaze84450.0%-15.7
Shun85362.5%-3.7
Jean76185.7%+17.7
Eileen660100.0%+34.4
Jacky63350.0%-12.4
Kage64266.7%+7.9
Lau62433.3%-43.3
Sarah54180.0%+17.5
Goh41325.0%-21.2
Lion330100.0%+31.8
Taka31233.3%-43.5
Aoi21150.0%+2.4
Dural21150.0%-7.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1991047.4%-20.4
Breakable Half Fence1812666.7%+1.2
Half Fence1513286.7%+18.2
Octagon1512380.0%+11.3
Open126650.0%-10.4
Single Wall129375.0%+12.0
Breakable Full Fence118372.7%+4.0
Low Fence114736.4%-35.6
Rectangle76185.7%+19.0
Full Fence and Open220100.0%+27.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8570.6%67.7%+2.9
No walls3554.3%64.0%-9.7

Walls against open: +12.6 points (95% range -8.0 to +33.3), p 0.231 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

くりたろう (Rank 38)2026/07/16660100.0%
ゴーストが囁くのよ (Rank 41)2026/07/16440100.0%
hikabun (Rank 40)2026/06/2131233.3%
堂島様 (Rank 44)2026/06/2151420.0%
nidaimebannai (Rank 39)2026/05/07220100.0%
jikacho-Gigas (Rank 40)2026/05/07220100.0%
★闘将拉麵男★ (Rank 41)2026/05/07220100.0%
いくお (Rank 43)2026/04/2062433.3%
shenron0321 (Rank 43)2026/04/183030.0%
SGS (Rank 37)2026/04/18440100.0%
muumuu (Rank 37)2026/04/1854180.0%
金平糖 (Rank 36)2026/04/18220100.0%
fukuchan_tenjin (Rank 38)2026/04/0342250.0%
ロドリゴサンチェス (Rank 42)2026/04/0331233.3%
キャサ夫 (Rank 42)2026/04/0332166.7%
spacex_falcon_heavy (Rank 41)2026/04/0332166.7%
tatya1019 (Rank 41)2026/04/0331233.3%
ping...세가는좀....하..씨 (Rank 38)2026/04/0332166.7%
pi-suke0505 (Rank 38)2026/04/0331233.3%
you_vf (Rank 43)2026/04/0321150.0%
giggs_0919 (Rank 40)2026/04/0321150.0%
画面を見ることをやめ (Rank 39)2026/04/0243175.0%
ミニマム (Rank 41)2026/03/3032166.7%
ジャギ浜岡 (Rank 41)2026/03/3021150.0%
ken-inu-12 (Rank 38)2026/03/30440100.0%

Round openings

Every character

backdash into evade up489.4%
backdash into evade down458.8%
backward movement into guardG122.4%
forward dash into Ducking Low2K+G122.4%
punchP112.1%
crouch dash forward into guardG102.0%
forward dash into Low Spin Kick1K+G102.0%
guardG into evade up102.0%
Middle Smash6P91.8%
backdash into throwP+G91.8%
guardG into evade down81.6%
Low Knuckle2P71.4%
Squat Straight2P71.4%
Middle Smash6P into kickK61.2%
backdash into Toe Kick2K61.2%

181 further openings account for the other 301 rounds.

Jacky

backdash into evade up2311.2%
forward dash into Low Spin Kick1K+G104.8%
guardG into evade up104.8%
Middle Smash6P94.4%
backdash into evade down94.4%
backward movement into guardG94.4%
Squat Straight2P73.4%
Middle Smash6P into kickK62.9%
punchP62.9%
Middle Smash6P into Middle Smash Sword6PK52.4%
crouch dash forward into Smash Straight3P52.4%
punchP into Middle Smash6P52.4%
backward movement into backdash41.9%
punchP into Jab StraightPP41.9%
punchP into Punch High KickPK41.9%

68 further openings account for the other 90 rounds.

Jeffry

backdash into evade down2313.3%
backdash into evade up1810.4%
forward dash into Ducking Low2K+G126.9%
Low Knuckle2P74.0%
backdash into Toe Kick2K63.5%
Tsunami Beat3K+G52.9%
backdash into punchP52.9%
crouch dash forward into guardG52.9%
forward dash into Toe Kick2K52.9%
backdash into Overblow Shoulder66P+K42.3%
backdash into throwP+G42.3%
guardG into evade down42.3%
punchP42.3%
Elbow Butt6P31.7%
Low Knuckle2P into backdash31.7%

50 further openings account for the other 65 rounds.

Akira

backdash into evade down78.9%
forward dash into Jouho Touken6P56.3%
backdash into evade up45.1%
Rimon Chouchu66P into forward dash33.8%
Senzankou66P+K into throwP+G33.8%
backdash into throwP+G33.8%
crouch dash back into Jouho Touken6P33.8%
crouch dash back into guardG33.8%
forward dash into forward punch+kick6P+K33.8%
Chouzan Housui46P+K22.5%
Souka Housui3P+K22.5%
backdash into crouch dash forward22.5%
crouch dash back into punchP22.5%
crouch dash forward into Rimon Chouchu66P22.5%
crouch dash forward into Youhou33P22.5%

31 further openings account for the other 33 rounds.

Lion

In'you4P517.2%
backdash into evade down413.8%
Banchu6P310.3%
backdash into evade up26.9%
backdash into throwP+G26.9%
Attai2K13.5%
Dantai3K13.5%
Katousui2P into backdash13.5%
Kouho Hachihonsui44P+K13.5%
Koushu RensuiPP into Renkan SenshouPPP13.5%
Shicchi Soutai3K+G13.5%
backdash into Fujinkyaku66K13.5%
backdash into Senshippo66P13.5%
backward movement into Senshippo66P13.5%
backward movement into evade up13.5%

3 further openings account for the other 3 rounds.

Taka

kickK426.7%
Hiji'ate6P213.3%
Zangeki33P16.7%
backdash into evade down16.7%
crouch dash forward into Hiji'ate6P16.7%
crouch dash forward into guardG16.7%
evade down into throwP+G16.7%
forward dash into Kirikabu Kudaki1P+K16.7%
forward movement into Tsuppari 2PP16.7%
punchP16.7%
punchP into Hiji'ate6P16.7%

Kage

Fusenjin3P112.5%
Hiji'uchi6P112.5%
Jizuridan2P into backdash112.5%
Rasen4P112.5%
backdash into Gen'you4K+G112.5%
backdash into evade down112.5%
backdash into evade up112.5%
crouch dash forward into guardG112.5%

Shun

backdash into Tenshin Benshu4P+K1100.0%