VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

Conchoko

Career matches2,167
Career win rate54.4%
Round win rate52.2%
Peak rank35
Distinct opponents108
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka351,82796786052.9%
Jacky3534021112962.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira43261760.5%+7.9
Jeffry32151746.9%-1.8
Wolf23131056.5%+0.7
Jacky1981142.1%-10.7
Kage148657.1%+7.8
Goh115645.5%-6.2
Jean107370.0%+13.1
Sarah104640.0%-19.7
Shun106460.0%+14.4
Lau94544.4%-8.3
Lei Fei95455.6%-1.8
Vanessa97277.8%+28.6
Brad72528.6%-34.2
Dural73442.9%-11.3
El Blaze76185.7%+27.9
Pai76185.7%+27.1
Aoi52340.0%-13.8
Lion52340.0%-17.6
Eileen42250.0%+0.7
Taka4040.0%-61.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence31211067.7%+12.5
Half Fence30102033.3%-23.7
Single Wall30131743.3%-9.3
Breakable Full Fence28171160.7%+12.1
Rectangle27151255.6%+2.0
Breakable Half Fence26111542.3%-12.5
Open24131154.2%+2.1
Octagon2014670.0%+17.1
Low Fence125741.7%-15.7
Full Fence and Open97277.8%+25.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16254.3%53.8%+0.5
No walls6647.0%52.7%-5.7

Walls against open: +6.3 points (95% range -7.8 to +20.3), p 0.381 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

滝太郎(Takitarou) (Rank 32)2026/09/233030.0%
ぁ     やごろ (Rank 36)2026/09/2362433.3%
MaBoy (Rank 35)2026/09/1841325.0%
satoru5110 (Rank 33)2026/09/1831233.3%
Shura1025 (Rank 34)2026/09/1473442.9%
漂泊の民回線ジプシー (Rank 38)2026/09/1031233.3%
n-nova06 (Rank 33)2026/09/1031233.3%
무파ZeroBlue (Rank 33)2026/09/0285362.5%
elf4sale (Rank 33)2026/09/0285362.5%
ヘニオ (Rank 34)2026/08/3031233.3%
LEEGOSEGA (Rank 38)2026/08/2941325.0%
NORESPECT (Rank 36)2026/08/2624131154.2%
poteto (Rank 33)2026/08/20105550.0%
JeanKujo (Rank 32)2026/08/2096366.7%
BigBoin (Rank 35)2026/08/1865183.3%
zaduhkj (Rank 34)2026/08/1832166.7%
金子です (Rank 32)2026/08/1831233.3%
danimura (Rank 35)2026/08/1754180.0%
てーらい (Rank 32)2026/07/0263350.0%
TKS_5150 (Rank 31)2026/06/2531233.3%
hitokage-harumo (Rank 29)2026/06/25220100.0%
ズサ齋藤 (Rank 26)2026/06/24330100.0%
音の勢-リック (Rank 32)2026/05/1032166.7%
Ray'ne (Rank 32)2026/05/1032166.7%
りてりん (Rank 32)2026/05/102020.0%

Round openings

Every character

forward movement into punchP929.6%
forward dash into Low Spin Kick1K+G606.3%
kickK505.2%
backdash into evade up333.5%
forward dash into throwP+G333.5%
Dash Hammer Kick66K323.3%
forward dash into Middle Smash6P323.3%
forward dash into evade down252.6%
forward dash into Slant Back Knuckle1P222.3%
forward dash into High Angle Upper Kick6K192.0%
forward dash into guardG181.9%
punchP into Hiji'ate6P161.7%
backdash into Kachi'age33P+K141.5%
forward dash into evade up141.5%
backdash into Spin Heel Sword4K+G121.2%

197 further openings account for the other 485 rounds.

Counted from 234 of the 245 matches played. The rest were not pulled for openings.

Jacky

forward movement into punchP9212.0%
forward dash into Low Spin Kick1K+G607.8%
backdash into evade up334.3%
forward dash into throwP+G334.3%
Dash Hammer Kick66K324.2%
forward dash into Middle Smash6P324.2%
forward dash into evade down253.3%
forward dash into Slant Back Knuckle1P222.9%
forward dash into High Angle Upper Kick6K192.5%
forward dash into guardG182.3%
forward dash into evade up141.8%
backdash into Spin Heel Sword4K+G121.6%
forward dash into Groin Kick6K+G121.6%
forward dash into Spin Heel Sword4K+G121.6%
forward dash into punchP121.6%

148 further openings account for the other 340 rounds.

Taka

kickK5026.5%
punchP into Hiji'ate6P168.5%
backdash into Kachi'age33P+K147.4%
crouch into Shita Harite2P115.8%
crouch into Kachi'age33P+K63.2%
evade down into Takatsumehashi3P+K52.6%
evade down into kickK52.6%
punchP52.6%
Hiji'ate6P42.1%
evade up into Takatsumehashi3P+K42.1%
guardG into kickK42.1%
Aka'oni MidaremageP+K31.6%
crouch dash forward into Kachi'age33P+K31.6%
evade up into Kachi'age33P+K31.6%
punchP into Tsuppari 2PP31.6%

41 further openings account for the other 53 rounds.

Counted from 45 of the 56 matches played. The rest were not pulled for openings.