Virtua Fighter 5 REVO · v1.10 · Region: Asia
伊藤カイジ系【智也】
Characters played — VF5's own record
| Shun | 42 | 3,745 | 1,975 | 1,770 | 52.7% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 78 | 37 | 41 | 47.4% | +3.1 |
|---|---|---|---|---|---|
| Vanessa | 51 | 20 | 31 | 39.2% | -7.8 |
| Goh | 41 | 18 | 23 | 43.9% | -6.8 |
| Kage | 37 | 18 | 19 | 48.6% | -2.3 |
| Akira | 35 | 18 | 17 | 51.4% | +7.1 |
| Lau | 34 | 18 | 16 | 52.9% | +4.2 |
| Shun | 33 | 10 | 23 | 30.3% | -11.7 |
| Brad | 30 | 20 | 10 | 66.7% | +12.4 |
| Lion | 28 | 15 | 13 | 53.6% | +11.7 |
| Jeffry | 25 | 14 | 11 | 56.0% | +5.8 |
| Pai | 23 | 13 | 10 | 56.5% | +1.6 |
| Aoi | 22 | 11 | 11 | 50.0% | -4.9 |
| El Blaze | 18 | 9 | 9 | 50.0% | +4.5 |
| Lei Fei | 18 | 7 | 11 | 38.9% | -10.9 |
| Sarah | 17 | 11 | 6 | 64.7% | +13.2 |
| Wolf | 10 | 5 | 5 | 50.0% | -1.3 |
| Jean | 6 | 2 | 4 | 33.3% | -23.7 |
| Taka | 6 | 2 | 4 | 33.3% | -10.8 |
| Eileen | 5 | 1 | 4 | 20.0% | -27.2 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 69 | 40 | 29 | 58.0% | +8.8 |
|---|---|---|---|---|---|
| Half Fence | 59 | 28 | 31 | 47.5% | +0.9 |
| Low Fence | 56 | 21 | 35 | 37.5% | -11.3 |
| Octagon | 56 | 24 | 32 | 42.9% | -3.7 |
| Rectangle | 56 | 22 | 34 | 39.3% | -10.9 |
| Full Fence | 50 | 25 | 25 | 50.0% | +1.7 |
| Open | 46 | 24 | 22 | 52.2% | +2.0 |
| Single Wall | 41 | 21 | 20 | 51.2% | +3.2 |
| Breakable Full Fence | 39 | 18 | 21 | 46.1% | -7.2 |
| Full Fence and Open | 19 | 11 | 8 | 57.9% | +16.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 329 | 47.7% | 48.7% | -1.0 |
| No walls | 143 | 46.2% | 48.7% | -2.5 |
Walls against open: +1.5 points (95% range -8.3 to +11.3), p 0.764 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ankocat2 (Rank 39) | 29 | 17 | 12 | 58.6% |
|---|---|---|---|---|
| ひじひじくん (Rank 42) | 21 | 7 | 14 | 33.3% |
| 藪からBOY (Rank 42) | 20 | 5 | 15 | 25.0% |
| くりたろう (Rank 39) | 17 | 11 | 6 | 64.7% |
| ★闘将拉麵男★ (Rank 38) | 15 | 12 | 3 | 80.0% |
| サムシングまさお (Rank 40) | 15 | 9 | 6 | 60.0% |
| Tokkovanessa_VF (Rank 42) | 13 | 6 | 7 | 46.1% |
| banjar (Rank 39) | 11 | 7 | 4 | 63.6% |
| あむざん (Rank 43) | 11 | 4 | 7 | 36.4% |
| おさげ (Rank 43) | 11 | 5 | 6 | 45.5% |
| manatsu_7 (Rank 42) | 10 | 0 | 10 | 0.0% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 9 | 2 | 7 | 22.2% |
| テクノモデル (Rank 35) | 9 | 8 | 1 | 88.9% |
| 指無しライダー (Rank 42) | 9 | 3 | 6 | 33.3% |
| 究極無敵 (Rank 38) | 9 | 6 | 3 | 66.7% |
| P式截拳道こくとう (Rank 41) | 8 | 4 | 4 | 50.0% |
| おろち ぽっぽ (Rank 44) | 8 | 3 | 5 | 37.5% |
| ドナドナ7 (Rank 40) | 8 | 4 | 4 | 50.0% |
| Drum'S子 (Rank 37) | 7 | 3 | 4 | 42.9% |
| こば次狼/covajiro (Rank 42) | 7 | 3 | 4 | 42.9% |
| ゆ~やん3 (Rank 38) | 7 | 4 | 3 | 57.1% |
| エンたん (Rank 43) | 7 | 3 | 4 | 42.9% |
| ハマラウ (Rank 43) | 7 | 2 | 5 | 28.6% |
| ビルちゃん (Rank 38) | 7 | 3 | 4 | 42.9% |
| 荒駒松太郎 (Rank 38) | 6 | 4 | 2 | 66.7% |
Most played opponents, most recent first
| 究極無敵 (Rank 38) | 2026/09/17 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| ankocat2 (Rank 39) | 2026/09/17 | 29 | 17 | 12 | 58.6% |
| ハマラウ (Rank 43) | 2026/09/17 | 7 | 2 | 5 | 28.6% |
| manatsu_7 (Rank 42) | 2026/09/17 | 10 | 0 | 10 | 0.0% |
| ドナドナ7 (Rank 40) | 2026/09/17 | 8 | 4 | 4 | 50.0% |
| ビルちゃん (Rank 38) | 2026/09/17 | 7 | 3 | 4 | 42.9% |
| こば次狼/covajiro (Rank 42) | 2026/09/17 | 7 | 3 | 4 | 42.9% |
| サムシングまさお (Rank 40) | 2026/09/17 | 15 | 9 | 6 | 60.0% |
| Tokkovanessa_VF (Rank 42) | 2026/09/10 | 13 | 6 | 7 | 46.1% |
| エンたん (Rank 43) | 2026/09/10 | 7 | 3 | 4 | 42.9% |
| 荒駒松太郎 (Rank 38) | 2026/09/10 | 6 | 4 | 2 | 66.7% |
| P式截拳道こくとう (Rank 41) | 2026/09/10 | 8 | 4 | 4 | 50.0% |
| 指無しライダー (Rank 42) | 2026/09/10 | 9 | 3 | 6 | 33.3% |
| あむざん (Rank 43) | 2026/09/09 | 11 | 4 | 7 | 36.4% |
| おろち ぽっぽ (Rank 44) | 2026/09/09 | 8 | 3 | 5 | 37.5% |
| ★闘将拉麵男★ (Rank 38) | 2026/09/09 | 15 | 12 | 3 | 80.0% |
| くりたろう (Rank 39) | 2026/09/09 | 17 | 11 | 6 | 64.7% |
| 藪からBOY (Rank 42) | 2026/09/04 | 20 | 5 | 15 | 25.0% |
| ひじひじくん (Rank 42) | 2026/09/03 | 21 | 7 | 14 | 33.3% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 2026/09/03 | 9 | 2 | 7 | 22.2% |
| おさげ (Rank 43) | 2026/09/03 | 11 | 5 | 6 | 45.5% |
| ゆ~やん3 (Rank 38) | 2026/08/28 | 7 | 4 | 3 | 57.1% |
| テクノモデル (Rank 35) | 2026/05/29 | 9 | 8 | 1 | 88.9% |
| banjar (Rank 39) | 2026/05/29 | 11 | 7 | 4 | 63.6% |
| Drum'S子 (Rank 37) | 2026/05/28 | 7 | 3 | 4 | 42.9% |
Round openings
Shun
| backdash into evade up | 144 | 7.0% |
|---|---|---|
| backdash into offensive move | 138 | 6.7% |
| backdash into evade down | 133 | 6.5% |
| backdash into Kasen Gyou'in6P+K+G | 101 | 4.9% |
| Fukuchougeki2P | 97 | 4.7% |
| Gyou'in Haishu3P into forward dash | 79 | 3.9% |
| Haisenchu1P | 65 | 3.2% |
| backdash into throwP+G | 63 | 3.1% |
| Gyou'in Haishu3P into guardG | 57 | 2.8% |
| Haisenchu1P into guardG | 54 | 2.6% |
| backdash into Getsuga Gakushu46P | 52 | 2.5% |
| crouch into Fukuchougeki2P | 40 | 1.9% |
| guardG into Gyou'in Haishu3P | 36 | 1.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 35 | 1.7% |
| punchP | 33 | 1.6% |
195 further openings account for the other 922 rounds.
