VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

ttfour@サラしかできないw

  • Brad
  • Jacky
Career matches10,782
Career win rate40.3%
Round win rate47.9%
Peak rank25
Distinct opponents601
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1254 #3,282 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2510,7374,3306,40740.3%
Jacky1639132633.3%
Brad1662433.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,476 of 7,242 rounds counted

5.7 inputs a second (341 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.73416,438
Brad7.041820
Jacky6.438418

By opponent's character

Akira5.9351734
Jacky5.7340653
Sarah5.8349539
Wolf5.7345379
Shun5.6333387
Aoi5.5333379
Lion5.8347416
Kage5.6336373
Goh5.7344343
Pai5.6334344
Lau5.8345315
Jeffry5.4322262
Brad5.7342277
Lei Fei5.7342221
Vanessa5.9353196
El Blaze5.4324123
Taka5.9352167
Eileen5.7339153
Jean5.7343138
Dural5.332177

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2001019950.5%+2.6
Jacky1928510744.3%+1.0
Sarah141528936.9%-9.7
Wolf113427137.2%-7.8
Shun112615154.5%+9.2
Aoi111535847.8%+3.0
Lion106644260.4%+12.8
Kage101396238.6%-7.8
Goh100465446.0%-4.0
Pai97366137.1%-8.7
Lau85424349.4%+5.8
Jeffry79314839.2%-7.3
Brad71323945.1%+0.9
Lei Fei61332854.1%+5.7
Vanessa57282949.1%+5.9
El Blaze48123625.0%-17.0
Taka47301763.8%+12.7
Eileen46222447.8%-5.3
Jean46222447.8%+5.3
Dural2011955.0%+19.4

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2129911346.7%+1.6
Breakable Half Fence2031129155.2%+9.8
Full Fence2019111045.3%-0.4
Single Wall1957911640.5%-6.4
Half Fence1918710445.5%+0.8
Open178799944.4%-2.0
Low Fence177918651.4%+4.5
Octagon157679042.7%-2.0
Rectangle152648842.1%-3.4
Full Fence and Open77314640.3%-5.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,11646.6%45.4%+1.2
No walls55045.3%46.6%-1.3

Walls against open: +2.5 points (95% range -3.3 to +8.3), p 0.393 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

富美 (Rank 21)2026/10/18128466.7%
smogh (Rank 23)2026/10/18125741.7%
O.J.A (Rank 21)2026/10/182416866.7%
はおいー先生 (Rank 25)2026/10/121410471.4%
つのさん (Rank 23)2026/10/121714382.3%
neco (Rank 22)2026/10/12105550.0%
sk901 (Rank 21)2026/10/1210100100.0%
toothy-limb74 (Rank 25)2026/10/11135838.5%
Sevengar01 (Rank 23)2026/10/102191242.9%
トローリロートル (Rank 21)2026/10/051881044.4%
dalmax72 (Rank 21)2026/10/0427171063.0%
サーちゃん (Rank 24)2026/10/0430151550.0%
たかティン (Rank 21)2026/07/301412285.7%
さとし (Rank 21)2026/07/241514193.3%
失礼!スマッシュ☆彡 (Rank 26)2026/07/23124833.3%
zxyzguy (Rank 25)2026/07/22123925.0%
ASSERT(m_pThink); (Rank 21)2026/07/17138561.5%
tepodon_inaba (Rank 21)2026/07/052019195.0%
SUTEKI-_-san (Rank 26)2026/06/30113827.3%
你知道我為什麼叫雷飛嗎? (Rank 21)2026/06/30107370.0%
a39611619 (Rank 21)2026/06/121611568.8%
じゅくちょう (Rank 19)2026/06/052618869.2%
HanshinHyouronka (Rank 22)2026/05/28136746.1%
hs72kim (Rank 23)2026/05/282181338.1%
ぽん (Rank 24)2026/05/272972224.1%

Round openings

Every character

Long Snap Side Chop3P+K90013.9%
Valkyrie Low1K+G into Valkyrie Sword1K+GK5498.5%
Sharpsword44K4767.4%
Hide Side Kick (Deflect)P+K4396.8%
Stiletto66K3525.5%
Back Spin KickK+G into Reverse High KickK+GK2453.8%
Round Kick8K+G2303.6%
Leg Slicer2K+G2213.4%
Quick Knee6K into Quick Knee and Toe Kick6KK2063.2%
kickK2003.1%
Low Spin Kick3K+G1612.5%
Jackknife Kick3K into Jackknife Middle Kick3KK1502.3%
Rising Elbow6P into Elbow Side Chop6PP1472.3%
Switch Kick4K1422.2%
Back Spin KickK+G1201.9%

274 further openings account for the other 1,921 rounds.

Counted from 1,637 of the 1,833 matches played. The rest were not pulled for openings.

Sarah

Career
4,330–6,407 · 40.3%
This season
1,823 matches · 45.9%
Peak rank
25

First hit in 52.8% of 6,386 rounds. Won 52.9% of the rounds they struck first, 42.3% of the rounds they were struck first.

Significant Tells

  • Against Aoi: moves in first in 10.4% of rounds, against 3.8% against everyone else.
  • After opening the round before by moving in: moves in first in 12.4% of rounds, against 3.4% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 5.7% of rounds, against 3.1% after anything else.
  • In round 1: opens with “1K+G Valkyrie Low into 1K+GK Valkyrie Sword” in 12.8% of rounds, against 7.1% in their other rounds.
  • Against Jacky: opens with “P+K Hide Side Kick (Deflect)” in 12.2% of rounds, against 6.2% against everyone else.
  • After winning a round: opens with “44K Sharpsword” in 12.3% of rounds, against 4.3% after losing one.
  • When ahead: opens with “44K Sharpsword” in 11.4% of rounds, against 5.6% when level or behind.

How is this tested?

Long Snap Side Chop3P+K90014.0%
Valkyrie Low1K+G into Valkyrie Sword1K+GK5498.6%
Sharpsword44K4767.4%
Hide Side Kick (Deflect)P+K4396.8%
Stiletto66K3525.5%
Back Spin KickK+G into Reverse High KickK+GK2453.8%
Round Kick8K+G2303.6%
Leg Slicer2K+G2213.4%
Quick Knee6K into Quick Knee and Toe Kick6KK2063.2%
kickK1993.1%
Low Spin Kick3K+G1612.5%
Jackknife Kick3K into Jackknife Middle Kick3KK1502.3%
Rising Elbow6P into Elbow Side Chop6PP1472.3%
Switch Kick4K1422.2%
Back Spin KickK+G1201.9%

251 further openings account for the other 1,884 rounds.

Counted from 1,627 of the 1,823 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky48–47 · 51%25–36 · 41%+9.4
Akira47–54 · 47%28–22 · 56%-5.8
Sarah23–33 · 41%15–32 · 32%+8.9
Shun33–27 · 55%22–15 · 59%-6.8
Wolf23–37 · 38%10–21 · 32%+5.9
Aoi26–28 · 48%16–18 · 47%+7.5
Kage19–39 · 33%15–14 · 52%too few to test
Goh29–32 · 48%9–12 · 43%too few to test
Pai26–32 · 45%6–14 · 30%too few to test
Lion27–22 · 55%19–15 · 56%-1.5
Lau24–24 · 50%12–13 · 48%too few to test
Brad20–28 · 42%6–6 · 50%too few to test
Jeffry13–25 · 34%7–11 · 39%too few to test
Lei Fei23–15 · 61%6–7 · 46%too few to test
Vanessa15–16 · 48%5–7 · 42%too few to test
Taka18–9 · 67%8–6 · 57%too few to test
Eileen15–18 · 45%6–4 · 60%too few to test
Jean14–15 · 48%5–5 · 50%too few to test
El Blaze4–20 · 17%5–8 · 38%too few to test
Dural9–7 · 56%2–1 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

196 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
2–4 · 33.3%
This season
5 matches · 40.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ten Kao6K315.0%
forward movement210.0%
punchP into Elbow Hook6P210.0%
Further Low1K+G into Jaguar Tail2K+G15.0%
Kao Loy6K+G into High Spin KickK+G15.0%
Middle Kick3K15.0%
Rapid Double JabP+K15.0%
Sawk Klab6P+K15.0%
Sawk Klab6P+K into Ten Kao~Sawk Kun6KP15.0%
Stop Kick4K15.0%
Stop Kick4K into kickK15.0%
down-back kick1K into Stop Kick4K15.0%
kickK15.0%
punchP into Combination UpperPPP15.0%
punchP into Jab StraightPP15.0%

1 further openings account for the other 1 rounds.

Jacky

Career
13–26 · 33.3%
This season
5 matches · 80.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double Dragon9K422.2%
Dash Hammer Kick66K211.1%
High Angle Upper Kick6K211.1%
punchP into Rib CrushPP6PPP211.1%
High Angle Upper Kick6K into kickK15.6%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP15.6%
Slide Shuffle (Deflect)4P+K+G into High Angle Upper Kick6K15.6%
Smash Low Kick2K into kickK15.6%
Smash Straight3P into Bil Jee6P+K15.6%
Spinning Back Knuckle4P into Double Back Knuckle4PP15.6%
Spinning Kick Turn44K15.6%
punchP15.6%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 7 of 18 tests hold up
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)