Virtua Fighter 5 REVO · v1.10 · Region: Asia
tryummyakira
Characters played — VF5's own record
| Shun | 34 | 579 | 383 | 196 | 66.2% |
|---|---|---|---|---|---|
| Dural | 35 | 462 | 307 | 155 | 66.5% |
| Jeffry | 26 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 13 | 7 | 6 | 53.9% | +16.1 |
|---|---|---|---|---|---|
| Lion | 4 | 1 | 3 | 25.0% | -17.1 |
| Akira | 3 | 3 | 0 | 100.0% | +63.3 |
| Shun | 3 | 1 | 2 | 33.3% | -17.3 |
| Brad | 2 | 0 | 2 | 0.0% | -61.5 |
| Aoi | 1 | 0 | 1 | 0.0% | -68.1 |
| Goh | 1 | 1 | 0 | 100.0% | +57.6 |
| Jacky | 1 | 0 | 1 | 0.0% | -54.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 8 | 4 | 4 | 50.0% | +6.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 6 | 2 | 4 | 33.3% | -16.1 |
| Breakable Full Fence | 5 | 4 | 1 | 80.0% | +40.4 |
| Single Wall | 3 | 0 | 3 | 0.0% | -53.5 |
| Low Fence | 2 | 0 | 2 | 0.0% | -47.4 |
| Rectangle | 2 | 1 | 1 | 50.0% | -4.9 |
| Full Fence | 1 | 1 | 0 | 100.0% | +58.6 |
| Half Fence | 1 | 1 | 0 | 100.0% | +57.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 15 | 60.0% | 47.1% | +12.9 |
| No walls | 13 | 30.8% | 45.6% | -14.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| muumuu (Rank 38) | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|
| PuzzG/ぱず爺 (Rank 36) | 3 | 1 | 2 | 33.3% |
| banjar (Rank 38) | 3 | 3 | 0 | 100.0% |
| 花形満 (Rank 29) | 3 | 1 | 2 | 33.3% |
| NEWTYPE (Rank 35) | 2 | 0 | 2 | 0.0% |
| rikojjang (Rank 40) | 2 | 0 | 2 | 0.0% |
| ★闘将拉麵男★ (Rank 36) | 2 | 1 | 1 | 50.0% |
| saku2923 (Rank 31) | 1 | 0 | 1 | 0.0% |
| waakuman (Rank 34) | 1 | 1 | 0 | 100.0% |
| トーマス軍団残党K (Rank 36) | 1 | 0 | 1 | 0.0% |
| 音の勢-リック (Rank 31) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| saku2923 (Rank 31) | 2026/05/05 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 36) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
| 音の勢-リック (Rank 31) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
| トーマス軍団残党K (Rank 36) | 2026/05/05 | 1 | 0 | 1 | 0.0% |
| NEWTYPE (Rank 35) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| banjar (Rank 38) | 2026/05/05 | 3 | 3 | 0 | 100.0% |
| waakuman (Rank 34) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
| rikojjang (Rank 40) | 2026/04/22 | 2 | 0 | 2 | 0.0% |
| muumuu (Rank 38) | 2026/04/22 | 9 | 5 | 4 | 55.6% |
| 花形満 (Rank 29) | 2026/04/10 | 3 | 1 | 2 | 33.3% |
| PuzzG/ぱず爺 (Rank 36) | 2026/03/26 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| backdash into evade up | 14 | 12.8% |
|---|---|---|
| guardG into Low Knuckle2P | 11 | 10.1% |
| backdash into evade down | 5 | 4.6% |
| punchP | 5 | 4.6% |
| Haisenchu1P | 3 | 2.8% |
| Rising Elbow6P into evade down | 3 | 2.8% |
| crouch into Zensoutai2KK | 3 | 2.8% |
| forward movement into Gyou'in Haishu3P | 3 | 2.8% |
| forward movement into punchP | 3 | 2.8% |
| Gyou'in Haishu3P | 2 | 1.8% |
| Hammer Slide1P into Grizzly Hammer1PP | 2 | 1.8% |
| Honshin Rensenkyaku4K+G | 2 | 1.8% |
| Soukyu46P into evade down | 2 | 1.8% |
| backdash into High Spin Kick1PK | 2 | 1.8% |
| backdash into Low Knuckle2P | 2 | 1.8% |
42 further openings account for the other 47 rounds.
Dural
| backdash into evade up | 12 | 17.9% |
|---|---|---|
| guardG into Low Knuckle2P | 11 | 16.4% |
| punchP | 5 | 7.5% |
| backdash into evade down | 4 | 6.0% |
| Rising Elbow6P into evade down | 3 | 4.5% |
| crouch into Zensoutai2KK | 3 | 4.5% |
| forward movement into punchP | 3 | 4.5% |
| Soukyu46P into evade down | 2 | 3.0% |
| backdash into High Spin Kick1PK | 2 | 3.0% |
| backdash into Low Knuckle2P | 2 | 3.0% |
| backward movement into evade down | 2 | 3.0% |
| forward, down-forward punch+kick63P+K into evade down | 2 | 3.0% |
| Dash Hammer Kick66K into evade down | 1 | 1.5% |
| Low Knuckle2P | 1 | 1.5% |
| Low Knuckle2P into backdash | 1 | 1.5% |
13 further openings account for the other 13 rounds.
Shun
| Haisenchu1P | 3 | 9.4% |
|---|---|---|
| forward movement into Gyou'in Haishu3P | 3 | 9.4% |
| Gyou'in Haishu3P | 2 | 6.2% |
| Honshin Rensenkyaku4K+G | 2 | 6.2% |
| backdash into evade up | 2 | 6.2% |
| crouch into Gyousentai2K | 2 | 6.2% |
| guardG into Fukuchougeki2P | 2 | 6.2% |
| throwP+G into Koushu Rentai1KK | 2 | 6.2% |
| Fukuchougeki2P into Haisenchu1P | 1 | 3.1% |
| Haisenchu1P into guardG | 1 | 3.1% |
| Toukyaku6K+G | 1 | 3.1% |
| Toukyaku6K+G into evade down | 1 | 3.1% |
| backdash into Getsuga Gakushu46P | 1 | 3.1% |
| backdash into Kouhi Tentai7K+G | 1 | 3.1% |
| backdash into Rengeki Gakushu46PPP | 1 | 3.1% |
7 further openings account for the other 7 rounds.
Jeffry
| Hammer Slide1P into Grizzly Hammer1PP | 2 | 20.0% |
|---|---|---|
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 10.0% |
| Elbow Butt6P into forward movement | 1 | 10.0% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 10.0% |
| Low Knuckle2P into evade down | 1 | 10.0% |
| Middle Hell Stab6P+K into crouch | 1 | 10.0% |
| Overblow Shoulder66P+K into throwP+G | 1 | 10.0% |
| backdash into Double Hammer Down43P | 1 | 10.0% |
| crouch into Double Upper3PP | 1 | 10.0% |
