VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

tryummyakira

Career matches1,043
Career win rate66.2%
Round win rate48.6%
Peak rank35
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun3457938319666.2%
Dural3546230715566.5%
Jeffry2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry137653.9%+16.1
Lion41325.0%-17.1
Akira330100.0%+63.3
Shun31233.3%-17.3
Brad2020.0%-61.5
Aoi1010.0%-68.1
Goh110100.0%+57.6
Jacky1010.0%-54.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open84450.0%+6.7
Breakable Half Fence62433.3%-16.1
Breakable Full Fence54180.0%+40.4
Single Wall3030.0%-53.5
Low Fence2020.0%-47.4
Rectangle21150.0%-4.9
Full Fence110100.0%+58.6
Half Fence110100.0%+57.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1560.0%47.1%+12.9
No walls1330.8%45.6%-14.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

saku2923 (Rank 31)2026/05/051010.0%
★闘将拉麵男★ (Rank 36)2026/05/0521150.0%
音の勢-リック (Rank 31)2026/05/05110100.0%
トーマス軍団残党K (Rank 36)2026/05/051010.0%
NEWTYPE (Rank 35)2026/05/052020.0%
banjar (Rank 38)2026/05/05330100.0%
waakuman (Rank 34)2026/05/05110100.0%
rikojjang (Rank 40)2026/04/222020.0%
muumuu (Rank 38)2026/04/2295455.6%
花形満 (Rank 29)2026/04/1031233.3%
PuzzG/ぱず爺 (Rank 36)2026/03/2631233.3%

Round openings

Every character

backdash into evade up1412.8%
guardG into Low Knuckle2P1110.1%
backdash into evade down54.6%
punchP54.6%
Haisenchu1P32.8%
Rising Elbow6P into evade down32.8%
crouch into Zensoutai2KK32.8%
forward movement into Gyou'in Haishu3P32.8%
forward movement into punchP32.8%
Gyou'in Haishu3P21.8%
Hammer Slide1P into Grizzly Hammer1PP21.8%
Honshin Rensenkyaku4K+G21.8%
Soukyu46P into evade down21.8%
backdash into High Spin Kick1PK21.8%
backdash into Low Knuckle2P21.8%

42 further openings account for the other 47 rounds.

Dural

backdash into evade up1217.9%
guardG into Low Knuckle2P1116.4%
punchP57.5%
backdash into evade down46.0%
Rising Elbow6P into evade down34.5%
crouch into Zensoutai2KK34.5%
forward movement into punchP34.5%
Soukyu46P into evade down23.0%
backdash into High Spin Kick1PK23.0%
backdash into Low Knuckle2P23.0%
backward movement into evade down23.0%
forward, down-forward punch+kick63P+K into evade down23.0%
Dash Hammer Kick66K into evade down11.5%
Low Knuckle2P11.5%
Low Knuckle2P into backdash11.5%

13 further openings account for the other 13 rounds.

Shun

Haisenchu1P39.4%
forward movement into Gyou'in Haishu3P39.4%
Gyou'in Haishu3P26.2%
Honshin Rensenkyaku4K+G26.2%
backdash into evade up26.2%
crouch into Gyousentai2K26.2%
guardG into Fukuchougeki2P26.2%
throwP+G into Koushu Rentai1KK26.2%
Fukuchougeki2P into Haisenchu1P13.1%
Haisenchu1P into guardG13.1%
Toukyaku6K+G13.1%
Toukyaku6K+G into evade down13.1%
backdash into Getsuga Gakushu46P13.1%
backdash into Kouhi Tentai7K+G13.1%
backdash into Rengeki Gakushu46PPP13.1%

7 further openings account for the other 7 rounds.

Jeffry

Hammer Slide1P into Grizzly Hammer1PP220.0%
Double KnucklePP into Double Knuckle~UpperPPP110.0%
Elbow Butt6P into forward movement110.0%
Knee Push4K into Knee Push Wild Hook4KP110.0%
Low Knuckle2P into evade down110.0%
Middle Hell Stab6P+K into crouch110.0%
Overblow Shoulder66P+K into throwP+G110.0%
backdash into Double Hammer Down43P110.0%
crouch into Double Upper3PP110.0%