Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1984 #43 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 43 | 357 | 264 | 93 | 74.0% |
|---|---|---|---|---|---|
| Jeffry | 37 | 236 | 210 | 26 | 89.0% |
| Jacky | 35 | 73 | 49 | 24 | 67.1% |
| Jean | 26 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,186 of 1,516 rounds counted9.9 inputs a second (593 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 10.1 | 608 | 850 |
|---|---|---|---|
| Jeffry | 7.7 | 463 | 142 |
| Jacky | 10.4 | 625 | 194 |
By opponent's character
| Aoi | 9.3 | 561 | 79 |
|---|---|---|---|
| Akira | 10.7 | 640 | 119 |
| Brad | 8.9 | 533 | 151 |
| Jacky | 9.8 | 589 | 85 |
| Lion | 10.0 | 599 | 106 |
| Lei Fei | 9.5 | 571 | 41 |
| Sarah | 9.7 | 580 | 75 |
| Wolf | 9.6 | 575 | 65 |
| Jean | 11.6 | 693 | 56 |
| Jeffry | 11.1 | 665 | 58 |
| Goh | 9.8 | 590 | 61 |
| Eileen | 9.5 | 572 | 58 |
| Kage | 10.0 | 598 | 46 |
| Vanessa | 8.9 | 534 | 53 |
| Pai | 10.9 | 655 | 31 |
| El Blaze | 9.3 | 558 | 12 |
| Lau | 10.0 | 598 | 38 |
| Shun | 10.2 | 610 | 33 |
| Taka | 12.4 | 746 | 19 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 49 | 47 | 2 | 95.9% | +17.6 |
|---|---|---|---|---|---|
| Akira | 40 | 31 | 9 | 77.5% | +4.5 |
| Brad | 38 | 26 | 12 | 68.4% | -11.9 |
| Jacky | 26 | 19 | 7 | 73.1% | -11.0 |
| Lion | 26 | 19 | 7 | 73.1% | -7.7 |
| Lei Fei | 22 | 17 | 5 | 77.3% | -7.3 |
| Sarah | 21 | 17 | 4 | 81.0% | -1.1 |
| Wolf | 21 | 19 | 2 | 90.5% | +12.6 |
| Jean | 20 | 14 | 6 | 70.0% | -5.2 |
| Jeffry | 18 | 14 | 4 | 77.8% | -0.4 |
| Goh | 15 | 13 | 2 | 86.7% | +6.8 |
| Eileen | 14 | 11 | 3 | 78.6% | +9.2 |
| Kage | 14 | 8 | 6 | 57.1% | -19.8 |
| Vanessa | 14 | 10 | 4 | 71.4% | -5.0 |
| Pai | 12 | 9 | 3 | 75.0% | -5.8 |
| El Blaze | 11 | 11 | 0 | 100.0% | +22.1 |
| Lau | 11 | 10 | 1 | 90.9% | +12.8 |
| Shun | 11 | 9 | 2 | 81.8% | +5.0 |
| Taka | 7 | 3 | 4 | 42.9% | -39.9 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 53 | 44 | 9 | 83.0% | +2.4 |
|---|---|---|---|---|---|
| Rectangle | 45 | 31 | 14 | 68.9% | -8.9 |
| Single Wall | 43 | 26 | 17 | 60.5% | -17.1 |
| Breakable Half Fence | 39 | 35 | 4 | 89.7% | +13.5 |
| Full Fence | 39 | 34 | 5 | 87.2% | +9.1 |
| Open | 38 | 30 | 8 | 79.0% | -0.1 |
| Half Fence | 36 | 31 | 5 | 86.1% | +7.8 |
| Octagon | 32 | 24 | 8 | 75.0% | -4.0 |
| Low Fence | 29 | 21 | 8 | 72.4% | -9.2 |
| Full Fence and Open | 22 | 18 | 4 | 81.8% | +3.0 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 244 | 81.6% | 78.7% | +2.8 |
| No walls | 110 | 70.0% | 78.2% | -8.2 |
Walls against open: +11.0 points (95% range +0.8 to +21.3), p 0.035 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| おさげ (Rank 42) | 20 | 12 | 8 | 60.0% |
|---|---|---|---|---|
| lyrical-clarice (Rank 16) | 13 | 13 | 0 | 100.0% |
| ゲッパー (Rank 37) | 12 | 10 | 2 | 83.3% |
| kagesada (Rank 40) | 11 | 7 | 4 | 63.6% |
| ReoRao77 (Rank 45) | 10 | 7 | 3 | 70.0% |
| nanbara (Rank 36) | 9 | 8 | 1 | 88.9% |
| ぷこ (Rank 37) | 9 | 8 | 1 | 88.9% |
| みっくん (Rank 11) | 9 | 7 | 2 | 77.8% |
| misoazy (Rank 27) | 8 | 8 | 0 | 100.0% |
| まっきー氏 (Rank 39) | 8 | 7 | 1 | 87.5% |
| 亜希 (Rank 44) | 8 | 3 | 5 | 37.5% |
| えびもち (Rank 32) | 7 | 4 | 3 | 57.1% |
| めっちゃセコいラウ (Rank 40) | 7 | 5 | 2 | 71.4% |
| タピる。 (Rank 37) | 7 | 5 | 2 | 71.4% |
| 灘琉豪/HSA (Rank 44) | 7 | 4 | 3 | 57.1% |
| hikabun (Rank 36) | 6 | 3 | 3 | 50.0% |
| yorosikosan (Rank 40) | 6 | 6 | 0 | 100.0% |
| 【揺るがぬ般若】Savann (Rank 26) | 6 | 6 | 0 | 100.0% |
| あいう (Rank 30) | 6 | 6 | 0 | 100.0% |
| hatarakedo_tagayasedo... (Rank 43) | 5 | 4 | 1 | 80.0% |
| new_cult33 (Rank 37) | 5 | 3 | 2 | 60.0% |
| のりシオン (Rank 42) | 5 | 4 | 1 | 80.0% |
| カルティカ (Rank 41) | 5 | 3 | 2 | 60.0% |
| nidaimebannai (Rank 37) | 4 | 4 | 0 | 100.0% |
| ス~パ~オヤツマ~ン (Rank 41) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| ReoRao77 (Rank 45) | 2026/10/15 | 10 | 7 | 3 | 70.0% |
|---|---|---|---|---|---|
| 亜希 (Rank 44) | 2026/10/15 | 8 | 3 | 5 | 37.5% |
| カルティカ (Rank 41) | 2026/10/15 | 5 | 3 | 2 | 60.0% |
| めっちゃセコいラウ (Rank 40) | 2026/10/15 | 7 | 5 | 2 | 71.4% |
| のりシオン (Rank 42) | 2026/10/15 | 5 | 4 | 1 | 80.0% |
| hatarakedo_tagayasedo... (Rank 43) | 2026/10/15 | 5 | 4 | 1 | 80.0% |
| ス~パ~オヤツマ~ン (Rank 41) | 2026/10/15 | 4 | 3 | 1 | 75.0% |
| kagesada (Rank 40) | 2026/10/14 | 11 | 7 | 4 | 63.6% |
| 灘琉豪/HSA (Rank 44) | 2026/10/14 | 7 | 4 | 3 | 57.1% |
| えびもち (Rank 32) | 2026/10/14 | 7 | 4 | 3 | 57.1% |
| hikabun (Rank 36) | 2026/10/14 | 6 | 3 | 3 | 50.0% |
| おさげ (Rank 42) | 2026/10/14 | 20 | 12 | 8 | 60.0% |
| yorosikosan (Rank 40) | 2026/10/14 | 6 | 6 | 0 | 100.0% |
| まっきー氏 (Rank 39) | 2026/10/14 | 8 | 7 | 1 | 87.5% |
| ゲッパー (Rank 37) | 2026/08/02 | 12 | 10 | 2 | 83.3% |
| nanbara (Rank 36) | 2026/08/02 | 9 | 8 | 1 | 88.9% |
| タピる。 (Rank 37) | 2026/08/02 | 7 | 5 | 2 | 71.4% |
| ぷこ (Rank 37) | 2026/08/02 | 9 | 8 | 1 | 88.9% |
| nidaimebannai (Rank 37) | 2026/07/30 | 4 | 4 | 0 | 100.0% |
| new_cult33 (Rank 37) | 2026/07/30 | 5 | 3 | 2 | 60.0% |
| あいう (Rank 30) | 2026/03/28 | 6 | 6 | 0 | 100.0% |
| 【揺るがぬ般若】Savann (Rank 26) | 2026/03/28 | 6 | 6 | 0 | 100.0% |
| misoazy (Rank 27) | 2026/03/28 | 8 | 8 | 0 | 100.0% |
| lyrical-clarice (Rank 16) | 2026/03/26 | 13 | 13 | 0 | 100.0% |
| みっくん (Rank 11) | 2026/03/26 | 9 | 7 | 2 | 77.8% |
Round openings
Every character
| backdash into evade down | 58 | 7.1% |
|---|---|---|
| backdash into evade up | 54 | 6.6% |
| backdash into Toe Kick2K | 41 | 5.0% |
| Low Knuckle2P | 35 | 4.3% |
| Rimon Chouchu66P | 21 | 2.6% |
| throw escape | 18 | 2.2% |
| Jouho Senshou46P into forward dash | 17 | 2.1% |
| backdash into Jouho Senshou46P | 15 | 1.8% |
| Overblow Shoulder66P+K | 13 | 1.6% |
| backdash into Jouho Touken6P | 13 | 1.6% |
| backdash into throwP+G | 13 | 1.6% |
| backdash into throw escape | 13 | 1.6% |
| guardG | 13 | 1.6% |
| guardG into throw escape | 12 | 1.5% |
| Housui2P | 11 | 1.4% |
187 further openings account for the other 469 rounds.
Counted from 218 of the 341 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 210–26 · 89.0%
- This season
- 129 matches · 87.6%
- Peak rank
- 37
First hit in 56.2% of 461 rounds. Won 77.6% of the rounds they struck first, 74.8% of the rounds they were struck first.
Significant Tells
- Against Aoi: waits first in 20.6% of rounds, against 7.6% against everyone else.
- On Full Fence stages: backs off first in 61.7% of rounds, against 40.2% on the other stages.
- After opening the round before by backing off: backs off first in 53.4% of rounds, against 35.4% after anything else.
- Against Aoi: opens with “backdash into evade down” in 1.9% of rounds, against 9.8% against everyone else.
| backdash into Toe Kick2K | 41 | 8.8% |
|---|---|---|
| backdash into evade down | 37 | 8.0% |
| Low Knuckle2P | 35 | 7.5% |
| backdash into evade up | 27 | 5.8% |
| throw escape | 18 | 3.9% |
| Overblow Shoulder66P+K | 13 | 2.8% |
| guardG | 12 | 2.6% |
| guardG into throw escape | 12 | 2.6% |
| evade down into guardG | 11 | 2.4% |
| Toe Kick2K | 8 | 1.7% |
| backdash into throwP+G | 8 | 1.7% |
| evade down into Toe Kick2K | 8 | 1.7% |
| forward movement into punchP | 8 | 1.7% |
| forward dash into guardG | 7 | 1.5% |
| backdash into Dash Elbow66P | 6 | 1.3% |
113 further openings account for the other 213 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 20–0 · 100% | 10–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 264–93 · 74.0%
- This season
- 211 matches · 76.8%
- Peak rank
- 43
First hit in 60.2% of 342 rounds. Won 68.5% of the rounds they struck first, 64.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 27 | 7.8% |
|---|---|---|
| Rimon Chouchu66P | 21 | 6.0% |
| backdash into evade down | 21 | 6.0% |
| Jouho Senshou46P into forward dash | 17 | 4.9% |
| backdash into Jouho Senshou46P | 15 | 4.3% |
| backdash into Jouho Touken6P | 13 | 3.8% |
| Housui2P | 11 | 3.2% |
| Jouho Senshou46P into forward movement | 11 | 3.2% |
| forward dash into Housui2P | 11 | 3.2% |
| Rimon Chouchu66P into Jouho Touken6P | 9 | 2.6% |
| backdash into throw escape | 8 | 2.3% |
| forward dash into Rimon Chouchu66P | 8 | 2.3% |
| backdash into guardG | 7 | 2.0% |
| forward dash into throwP+G | 7 | 2.0% |
| backdash into Koboku214P | 6 | 1.7% |
78 further openings account for the other 155 rounds.
Counted from 88 of the 211 matches played. The rest were not pulled for openings.
Jean
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 1 | 20.0% |
|---|---|---|
| backdash into Doumawashi Kaitengeri46K+G | 1 | 20.0% |
| backdash into Yoko'enpi6P | 1 | 20.0% |
| forward dash into Tate'enpi33P | 1 | 20.0% |
| forward dash into evade up | 1 | 20.0% |
Not counted here: Jacky. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (25 here; about 1.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 4 of 14 tests hold up
- Akira: 0 of 11 tests hold up
- Jean: not tested (too few rounds)
