VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

gairoku88

Career matches4,559
Career win rate50.9%
Round win rate49.7%
Peak rank34
Distinct opponents419
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun344,3092,2022,10751.1%
Pai271961019551.5%
Lei Fei2626111542.3%
Jeffry251821611.1%
Sarah74357.1%
Eileen26220100.0%
Akira261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira106584854.7%+2.6
Jacky92425045.6%-5.0
Jeffry75472862.7%+10.6
Wolf73363749.3%-2.7
Pai66323448.5%-5.1
Goh48262254.2%+6.0
Sarah46222447.8%-4.8
Shun45261957.8%+6.2
Jean42182442.9%-7.6
Vanessa38221657.9%+6.3
Lei Fei37162143.2%-7.2
El Blaze34151944.1%-3.5
Brad32161650.0%+1.2
Lau32181456.2%+6.6
Aoi31161551.6%-1.8
Lion29121741.4%-6.0
Kage27121544.4%-6.5
Eileen1612475.0%+21.4
Taka123925.0%-25.6
Dural76185.7%+24.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence113625154.9%+3.5
Low Fence104545051.9%+1.1
Open97514652.6%+1.6
Rectangle92405243.5%-7.8
Single Wall86464053.5%+2.8
Full Fence84414348.8%-2.3
Octagon84453953.6%+1.4
Breakable Half Fence79354444.3%-6.0
Half Fence70383254.3%+2.6
Full Fence and Open41212051.2%-0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52250.0%51.2%-1.2
No walls28752.6%51.0%+1.6

Walls against open: -2.8 points (95% range -9.9 to +4.4), p 0.447 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

skyward_wildcat4 (Rank 33)2026/09/1353260.0%
poteto (Rank 33)2026/09/1381712.5%
肉彦さん☆彡 (Rank 32)2026/09/1372528.6%
BANANA (Rank 31)2026/09/13126650.0%
zephyr_dural (Rank 30)2026/09/1353260.0%
openpen (Rank 30)2026/09/12149564.3%
獣王(設定2) (Rank 30)2026/09/0675271.4%
EVOyan (Rank 30)2026/08/3194544.4%
Bird-Tat (Rank 33)2026/08/3154180.0%
delicioso (Rank 33)2026/08/2364266.7%
Koutei (Rank 31)2026/08/0365183.3%
助手D (Rank 31)2026/08/0385362.5%
private-ryan-yk (Rank 29)2026/07/2754180.0%
temp002 (Rank 30)2026/07/2484450.0%
VLW_PS (Rank 34)2026/07/2452340.0%
jinjin (Rank 31)2026/07/13105550.0%
striker0123 (Rank 29)2026/07/1385362.5%
jikacho-Gigas (Rank 39)2026/07/1352340.0%
南部の釣れないルアー (Rank 32)2026/07/1285362.5%
Phrazes_For_The_Young (Rank 33)2026/07/1271614.3%
JKSTW(SEGAWORLD大亞店) (Rank 32)2026/07/0861516.7%
ketubat (Rank 27)2026/06/2863350.0%
ジョイソル (Rank 32)2026/06/0951420.0%
白い妖精 (Rank 27)2026/06/0764266.7%
ウタコ (Rank 30)2026/06/0475271.4%

Round openings

Every character

Tenshin Souchushou6P+K3279.2%
backdash into Tenshin Benshu4P+K1383.9%
backdash into offensive move1203.4%
Haisenchu1P into guardG1193.4%
Honshin Rensenkyaku4K+G1133.2%
Tenshin Benshu4P+K into throwP+G1093.1%
Haisenchu1P832.3%
Gyoushin Suitai4K into Koushinhi4P+K+G772.2%
backdash into Zabantetsu2P+K+G722.0%
forward dash into throwP+G722.0%
crouch into Gyou'in Haishu3P681.9%
backdash into Rengeki Gakushu46PPP611.7%
backdash into evade up601.7%
punchP601.7%
Kasen Chugeki6P into Kasen Zenbokushou6PP571.6%

387 further openings account for the other 2,015 rounds.

Shun

Tenshin Souchushou6P+K32710.1%
backdash into Tenshin Benshu4P+K1384.2%
Haisenchu1P into guardG1193.7%
backdash into offensive move1193.7%
Honshin Rensenkyaku4K+G1133.5%
Tenshin Benshu4P+K into throwP+G1093.4%
Haisenchu1P832.5%
Gyoushin Suitai4K into Koushinhi4P+K+G772.4%
backdash into Zabantetsu2P+K+G722.2%
forward dash into throwP+G722.2%
crouch into Gyou'in Haishu3P682.1%
backdash into Rengeki Gakushu46PPP611.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP571.8%
Fukuchougeki2P551.7%
backward movement into Kasen Zenbokushou6PP531.6%

271 further openings account for the other 1,732 rounds.

Pai

Ensei Haijinkyaku7K+G into guardG147.1%
Hansenpu44K into Touku Kouhaikyaku44KK147.1%
Senchuken6P147.1%
Ensei Soushouheki4P136.6%
Ensei Haijinkyaku7K+G115.6%
Kochoukyaku4K+G115.6%
punchP84.1%
backdash into evade up73.5%
Ensei SenpukyakuK+G42.0%
Soukasui3P into Souka Rensui3PP42.0%
backdash into Ensei Soushouheki4P42.0%
backdash into Henshin Engeki44P42.0%
backdash into Honrakukyaku46K+G42.0%
Enbu Renkyaku6K+G31.5%
Ryoushou6P+K into Renkan Maho Chuken6P+KP31.5%

64 further openings account for the other 79 rounds.

Lei Fei

Toushou66P1115.1%
backdash into Kaisei Tento1P+K811.0%
Rigoutai6K45.5%
Zaban Hekishou66P+K45.5%
Toukyaku66K34.1%
crouch dash back into Kaisei Tento1P+K34.1%
offensive move34.1%
Kakushu Suigeki6P into Kakushu Suirengeki6PP22.7%
Shatenshou33P22.7%
Touku Tenshinkyaku8K+G22.7%
backdash into guardG22.7%
crouch into Bunkyaku3K22.7%
guardG into punchP22.7%
Nehan Shiki1P+K+G into Zensoutai2K+G11.4%
Rigoutai6K into forward movement11.4%

23 further openings account for the other 23 rounds.

Jeffry

Knee Push4K into Knee Push Wild Hook4KP216.7%
backdash216.7%
Middle Hell Stab6P+K18.3%
backdash into Scoop Kick4K+G18.3%
backdash into Toe Kick2K18.3%
backdash into Tsunami Beat3K+G18.3%
backdash into back, forward punch+kick+guard46P+K+G18.3%
backdash into evade up18.3%
crouch dash back into Rising Hammer43PP18.3%
punchP18.3%

Eileen

backdash into Enkou Kenka46P222.2%
backdash into evade up222.2%
Douchu6P111.1%
Kesshi Hanbi46K+G into kickK111.1%
Sayu Gekishou6P+KP into Jinrai Santen6P+KPP111.1%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G111.1%
backdash into Jouho Chu'un6PP111.1%

Akira

Senzankou66P+K into throwP+G240.0%
Koboku214P120.0%
Souka Housui3P+K into guardG120.0%
crouch dash back into Jouho Touken6P120.0%