VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

jottolee

Career matches6,258
Career win rate51.0%
Round win rate50.1%
Peak rank35
Distinct opponents61
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi355,0762,5802,49650.8%
Jeffry1,18260957351.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira178947.1%+0.7
Lei Fei1761135.3%-9.3
Wolf169756.2%+6.0
Goh147750.0%+1.8
Lau134930.8%-19.5
Taka1331023.1%-20.2
Pai118372.7%+25.1
Jacky86275.0%+14.6
Shun85362.5%+6.3
Jean75271.4%+22.9
Brad62433.3%-24.0
El Blaze43175.0%+11.8
Kage42250.0%-0.5
Lion43175.0%+17.9
Sarah32166.7%+3.6
Vanessa31233.3%-16.3
Aoi110100.0%+41.7
Jeffry1010.0%-55.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence24131154.2%+3.5
Rectangle23121152.2%+4.8
Open156940.0%-11.1
Breakable Full Fence146842.9%-3.6
Full Fence148657.1%+2.5
Half Fence137653.9%+6.8
Low Fence135838.5%-14.2
Octagon137653.9%+3.5
Single Wall105550.0%+2.6
Full Fence and Open84450.0%-1.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10152.5%49.8%+2.7
No walls3842.1%49.8%-7.7

Walls against open: +10.4 points (95% range -8.2 to +29.0), p 0.271 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

REDdog.狂犬 (Rank 33)2026/09/1462433.3%
もとろー (Rank 36)2026/09/1452340.0%
zaduhkj (Rank 35)2026/09/1486275.0%
타우끼/taukee (Rank 36)2026/09/0642250.0%
SUCK (Rank 33)2026/09/06220100.0%
calmknight[냠냠] (Rank 31)2026/09/062020.0%
PacNeemius (Rank 32)2026/08/21220100.0%
orz (Rank 28)2026/08/0632166.7%
fwnd1396 (Rank 30)2026/08/06330100.0%
マクシミリアン15世 (Rank 32)2026/08/0632166.7%
Eno (Rank 31)2026/08/0693633.3%
かえる (Rank 37)2026/08/062020.0%
フルメタル (Rank 27)2026/08/0632166.7%
bisupo_ (Rank 33)2026/08/0651420.0%
きてぃ☆ (Rank 31)2026/07/1931233.3%
구닥스트렌져 (Rank 35)2026/07/1992722.2%
鳩男 (Rank 30)2026/07/19330100.0%
ちゃんゆき/takayuki_vf (Rank 34)2026/05/0731233.3%
renge_1225 (Rank 29)2026/05/0453260.0%
mahiro_725 (Rank 35)2026/05/0462433.3%
D A I (Rank 35)2026/05/0451420.0%
marir1115 (Rank 32)2026/05/0465183.3%
BONZE (Rank 33)2026/05/0431233.3%
yuzu (Rank 29)2026/05/0432166.7%
オムレツハンター© (Rank 30)2026/04/1531233.3%

Round openings

Aoi

backdash into evade up13522.2%
backdash into evade down10717.6%
forward movement into punchP274.5%
kickK into punchP152.5%
backdash into Shinchuzuki (Deflect)236P+K132.1%
backdash into Sodeshinken33P+K122.0%
crouch dash back into evade down91.5%
Inshou43P+K81.3%
backdash into Maegeri3K81.3%
Ouda6P+K into Oushu Hiji'ate6P+KP71.1%
backward movement into evade up71.1%
backdash into Jousei Ryusenshou214P+K61.0%
backdash into throwP+G61.0%
crouch into Kusanagi2K+G61.0%
guardG into kickK61.0%

140 further openings account for the other 235 rounds.