VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

ぷりけつウルフ

  • Sarah
  • Wolf
  • Jeffry
Career matches5,913
Career win rate55.0%
Round win rate53.0%
Peak rank42
Distinct opponents428
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1817 #329 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze423,8822,1321,75054.9%
Sarah381,25868956954.8%
Wolf3676242433855.6%
Jeffry26119281.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,562 of 5,393 rounds counted

9.3 inputs a second (559 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze9.65761,434
Sarah8.8530790
Wolf9.35591,294
Jeffry8.651744

By opponent's character

Akira9.5571306
Kage9.2553287
Jacky9.4564250
Pai9.2553194
Jean9.4565237
Sarah9.3556252
Brad9.1546187
Lion9.0542210
Goh9.5571241
Wolf9.6574206
Jeffry9.4563159
Lau9.1546184
Vanessa9.4562134
Lei Fei9.4567163
Aoi9.2550146
Shun9.2553135
Eileen9.1547107
El Blaze9.255394
Taka9.758048
Dural9.456522

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira126685854.0%-0.9
Kage105555052.4%-5.5
Jacky104535151.0%-3.6
Pai87384943.7%-10.1
Jean85533262.4%+0.9
Sarah83552866.3%+11.3
Brad77453258.4%+2.1
Lion76463060.5%+2.9
Goh73433058.9%+4.3
Wolf72462663.9%+9.3
Jeffry70442662.9%+7.6
Lau67274040.3%-13.7
Vanessa54342063.0%+6.3
Lei Fei53252847.2%-8.1
Aoi51282354.9%-3.0
Shun47281959.6%+5.7
Eileen44232152.3%-0.9
El Blaze34151944.1%-7.7
Taka1811761.1%+5.0
Dural96366.7%+12.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence164867852.4%-3.2
Rectangle158887055.7%-0.5
Breakable Half Fence154965862.3%+7.1
Single Wall147777052.4%-3.7
Octagon136696750.7%-3.1
Low Fence127735457.5%+1.9
Open118635553.4%-1.9
Half Fence109634657.8%+2.0
Breakable Full Fence94573760.6%+5.5
Full Fence and Open68343450.0%-6.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls81556.3%55.4%+0.9
No walls39254.3%55.6%-1.2

Walls against open: +2.1 points (95% range -3.9 to +8.2), p 0.492 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

せろり☆ (Rank 44)2026/10/101751229.4%
ねこむーと (Rank 38)2026/10/091512380.0%
Re:Biz (Rank 38)2026/10/09116554.5%
『ρε』.α (Rank 41)2026/10/0493633.3%
Saibo_season2 (Rank 39)2026/10/0498188.9%
kenzan1955 (Rank 38)2026/09/30106460.0%
巨峰好き☆銀狼 (Rank 38)2026/09/29158753.3%
JAYABOX (Rank 33)2026/09/18104640.0%
CrossGorgonzola (Rank 43)2026/09/1692722.2%
あむざん (Rank 38)2026/09/16125741.7%
cyomiko (Rank 41)2026/09/1398188.9%
ぱりぱり (Rank 40)2026/09/13134930.8%
manatsu_7 (Rank 43)2026/09/13123925.0%
okinawa_39 (Rank 41)2026/09/13128466.7%
デネ (Rank 41)2026/09/13124833.3%
ikkyusaaan (Rank 40)2026/09/13147750.0%
ひらがなであおき (Rank 40)2026/08/28148657.1%
タピる。 (Rank 36)2026/08/05109190.0%
ken3000wo (Rank 35)2026/07/03108280.0%
ヘニオ (Rank 33)2026/06/2594544.4%
KA-GO (Rank 39)2026/06/07126650.0%
stepan_BVFA (Rank 37)2026/06/06129375.0%
lapislazuli (Rank 35)2026/05/2124111345.8%
苦道訓|kudoukun_goh (Rank 39)2026/05/21119281.8%
chima0818turi (Rank 39)2026/04/15106460.0%

Round openings

Every character

forward movement into punchP2454.7%
forward dash into throwP+G1573.0%
Rising Elbow6P1422.7%
crouch into Sit Jab2P1192.3%
Hide Side Kick (Deflect)P+K1102.1%
Shadow Strike6P1062.0%
Straight6P+K1001.9%
forward dash into Low Drop Kick921.8%
forward movement into Elbow Butt4P921.8%
High-Speed Jab46P into Shouda46PP861.6%
forward dash into Volcano Upper4P+K841.6%
forward dash into Serpent Toe Kick2P+K811.5%
Rising Elbow6P into kickK801.5%
backdash into evade down791.5%
crouch into Low Hammer2P761.4%

601 further openings account for the other 3,598 rounds.

Counted from 1,297 of the 1,335 matches played. The rest were not pulled for openings.

El Blaze

Career
2,132–1,750 · 54.9%
This season
583 matches · 56.3%
Peak rank
42

First hit in 50.0% of 2,209 rounds. Won 54.6% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • Against Shun: waits first in 23.9% of rounds, against 10.7% against everyone else.
  • On Full Fence stages: moves in first in 42.7% of rounds, against 31.8% on the other stages.
  • When ahead: attacks straight away in 42.0% of rounds, against 32.6% when level or behind.
  • In round 1: opens with “6P+K Straight” in 7.1% of rounds, against 3.7% in their other rounds.
  • Against Shun: opens with “crouch into 2P Sit Jab” in 22.0% of rounds, against 4.5% against everyone else.
  • After winning a round: opens with “6P Shadow Strike” in 5.9% of rounds, against 2.7% after losing one.

How is this tested?

crouch into Sit Jab2P1195.4%
forward movement into punchP1135.1%
Shadow Strike6P1064.8%
Straight6P+K1004.5%
High-Speed Jab46P into Shouda46PP863.9%
forward dash into Volcano Upper4P+K843.8%
forward dash into throwP+G622.8%
High-Speed Jab46P552.5%
backdash into Head Smash Kick46K532.4%
forward dash into throw escape442.0%
forward dash into Sit Jab2P381.7%
forward dash into forward movement371.7%
Shadow Strike6P into kickK361.6%
Demon Dance9P+K into Demon's Tail9P+KK351.6%
Volcano Upper4P+K341.5%

278 further openings account for the other 1,211 rounds.

Counted from 548 of the 583 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage17–15 · 53%11–7 · 61%too few to test
Akira14–9 · 61%13–12 · 52%too few to test
Pai8–7 · 53%5–9 · 36%too few to test
Jacky11–11 · 50%5–6 · 45%too few to test
Brad12–5 · 71%8–7 · 53%too few to test
Lau8–16 · 33%3–1 · 75%too few to test
Lei Fei6–15 · 29%1–3 · 25%too few to test
Shun10–6 · 62%3–4 · 43%too few to test
Jean13–5 · 72%7–1 · 88%too few to test
Sarah9–6 · 60%6–1 · 86%too few to test
Aoi9–6 · 60%5–2 · 71%too few to test
Eileen9–10 · 47%3–2 · 60%too few to test
El Blaze9–11 · 45%3–2 · 60%too few to test
Wolf5–4 · 56%6–9 · 40%too few to test
Lion16–2 · 89%4–0 · 100%too few to test
Vanessa11–7 · 61%3–3 · 50%too few to test
Jeffry5–4 · 56%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

35 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
689–569 · 54.8%
This season
418 matches · 55.3%
Peak rank
38

First hit in 57.4% of 1,688 rounds. Won 55.3% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • Against Lion: waits first in 20.1% of rounds, against 7.6% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 31.4% of rounds, against 21.7% after anything else.
  • In round 1: opens with “6P Rising Elbow” in 13.9% of rounds, against 6.5% in their other rounds.
  • Against Lion: opens with “crouch into 2P Squat Straight” in 13.2% of rounds, against 3.3% against everyone else.

How is this tested?

Rising Elbow6P1428.3%
Hide Side Kick (Deflect)P+K1106.5%
forward dash into Serpent Toe Kick2P+K814.8%
Rising Elbow6P into kickK804.7%
crouch into Squat Straight2P724.2%
forward movement into punchP613.6%
forward dash into throwP+G502.9%
backdash into Full Spin Heel Kick9K472.8%
backdash into Serpent Toe Kick2P+K472.8%
Snap Side Chop3P462.7%
Wind Knuckle6P+KP into Storm Combination6P+KPK422.5%
backdash into evade down412.4%
forward dash into Leg Slicer2K+G382.2%
backdash into evade up372.2%
kickK301.8%

176 further openings account for the other 779 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean10–11 · 48%8–6 · 57%too few to test
Goh17–8 · 68%4–3 · 57%too few to test
Jacky11–10 · 52%5–7 · 42%too few to test
Lion13–14 · 48%6–2 · 75%too few to test
Akira16–10 · 62%4–4 · 50%too few to test
Kage9–9 · 50%4–6 · 40%too few to test
Brad9–6 · 60%6–3 · 67%too few to test
Sarah12–8 · 60%1–2 · 33%too few to test
Pai4–8 · 33%4–2 · 67%too few to test
Vanessa5–4 · 56%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
424–338 · 55.6%
This season
324 matches · 54.3%
Peak rank
36

First hit in 51.8% of 1,275 rounds. Won 57.4% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

  • Against Shun: waits first in 38.5% of rounds, against 16.0% against everyone else.
  • On Breakable Full Fence stages: backs off first in 23.9% of rounds, against 12.6% on the other stages.
  • Against Shun: opens with “crouch into 2P Low Hammer” in 32.7% of rounds, against 4.8% against everyone else.
  • On Rectangle stages: opens with “crouch into 2P Low Hammer” in 11.3% of rounds, against 4.3% on the other stages.
  • After opening the round before with “crouch into 2P Low Hammer”: opens with “crouch into 2P Low Hammer” in 21.3% of rounds, against 6.3% after anything else.

How is this tested?

forward movement into Elbow Butt4P927.2%
crouch into Low Hammer2P765.9%
Quick Shoulder66P+K into forward movement745.8%
forward movement into punchP695.4%
forward dash into Low Drop Kick62K624.8%
Screw Hook63214P584.5%
Screw Hook63214P into Screw Lariat63214PP564.3%
forward dash into throwP+G453.5%
forward movement into Jab StraightPP403.1%
crouch into Low Drop Kick62K393.0%
crouch into Face Lift Kick3K362.8%
backdash into Short Shoulder46P+K251.9%
backdash into Heavy Middle Kick3K+G231.8%
punchP231.8%
Heavy Middle Kick3K+G221.7%

168 further openings account for the other 547 rounds.

Counted from 321 of the 324 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–14 · 30%6–3 · 67%too few to test
Jacky14–9 · 61%4–2 · 67%too few to test
Goh9–6 · 60%1–6 · 14%too few to test
Wolf13–3 · 81%5–4 · 56%too few to test
Jeffry12–7 · 63%4–3 · 57%too few to test
Pai6–5 · 55%5–9 · 36%too few to test
Sarah14–7 · 67%6–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
9–2 · 81.8%
This season
10 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P715.9%
forward movement into Double KnucklePP511.4%
Ducking Low2K+G36.8%
Dash Elbow66P24.5%
Knee Push4K24.5%
crouch into Side Kick3K24.5%
forward movement into punchP24.5%
punchP24.5%
punchP into Double KnucklePP24.5%
Body CrushP+K into punchP12.3%
Dash Elbow66P into punchP12.3%
Elbow Butt6P12.3%
Full Swing Double Hammer41236P+K into forward movement12.3%
Toe Kick2K into backdash12.3%
Torpedo Head Butt4P+K12.3%

11 further openings account for the other 11 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 6 of 16 tests hold up
  • Sarah: 4 of 15 tests hold up
  • Wolf: 5 of 15 tests hold up
  • Jeffry: not tested (too few rounds)