Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1240 #3,326 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 24 | 247 | 132 | 115 | 53.4% |
|---|---|---|---|---|---|
| Goh | 16 | 67 | 32 | 35 | 47.8% |
| Taka | 19 | 51 | 28 | 23 | 54.9% |
| Jeffry | 18 | 30 | 20 | 10 | 66.7% |
| Jean | 16 | 24 | 12 | 12 | 50.0% |
| Jacky | 17 | 22 | 10 | 12 | 45.5% |
| Kage | 16 | 13 | 4 | 9 | 30.8% |
| Shun | 17 | 12 | 11 | 1 | 91.7% |
| Pai | 16 | 8 | 2 | 6 | 25.0% |
| Wolf | 17 | 8 | 7 | 1 | 87.5% |
| Akira | 16 | 5 | 2 | 3 | 40.0% |
| Vanessa | 16 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
987 of 988 rounds counted8.3 inputs a second (497 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 8.7 | 519 | 605 |
|---|---|---|---|
| Jeffry | 6.8 | 411 | 68 |
| Jean | 8.0 | 478 | 60 |
| Jacky | 7.8 | 470 | 56 |
| Taka | 7.3 | 437 | 53 |
| Kage | 7.5 | 452 | 33 |
| Shun | 9.2 | 553 | 33 |
| Pai | 8.1 | 488 | 23 |
| Wolf | 7.8 | 466 | 21 |
| Akira | 8.5 | 510 | 14 |
| Goh | 7.5 | 451 | 11 |
| Vanessa | 7.8 | 469 | 10 |
By opponent's character
| Akira | 8.1 | 487 | 197 |
|---|---|---|---|
| Kage | 8.4 | 505 | 86 |
| Lau | 8.4 | 502 | 84 |
| Jeffry | 8.2 | 490 | 65 |
| Shun | 8.1 | 484 | 62 |
| Brad | 7.8 | 468 | 61 |
| Pai | 8.5 | 511 | 59 |
| Jacky | 8.8 | 528 | 54 |
| Aoi | 9.0 | 539 | 53 |
| Sarah | 7.9 | 474 | 52 |
| Wolf | 9.0 | 540 | 39 |
| Goh | 8.6 | 516 | 35 |
| El Blaze | 8.2 | 494 | 30 |
| Jean | 7.9 | 475 | 25 |
| Lei Fei | 8.6 | 515 | 25 |
| Lion | 7.4 | 446 | 28 |
| Eileen | 8.6 | 515 | 20 |
| Vanessa | 8.1 | 483 | 7 |
| Taka | 7.7 | 464 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 50 | 25 | 25 | 50.0% | +0.9 |
|---|---|---|---|---|---|
| Kage | 22 | 11 | 11 | 50.0% | +3.8 |
| Lau | 20 | 9 | 11 | 45.0% | -7.7 |
| Jeffry | 16 | 5 | 11 | 31.2% | -28.3 |
| Shun | 16 | 10 | 6 | 62.5% | +3.2 |
| Brad | 15 | 10 | 5 | 66.7% | +13.7 |
| Pai | 15 | 6 | 9 | 40.0% | -10.1 |
| Jacky | 14 | 10 | 4 | 71.4% | +16.9 |
| Aoi | 13 | 8 | 5 | 61.5% | +5.6 |
| Sarah | 12 | 8 | 4 | 66.7% | +9.6 |
| Wolf | 10 | 6 | 4 | 60.0% | -2.1 |
| Goh | 9 | 5 | 4 | 55.6% | -6.2 |
| El Blaze | 7 | 2 | 5 | 28.6% | -25.7 |
| Jean | 7 | 3 | 4 | 42.9% | -8.9 |
| Lei Fei | 7 | 6 | 1 | 85.7% | +29.6 |
| Lion | 7 | 4 | 3 | 57.1% | -0.8 |
| Eileen | 5 | 4 | 1 | 80.0% | +15.3 |
| Vanessa | 2 | 1 | 1 | 50.0% | +24.3 |
| Taka | 1 | 0 | 1 | 0.0% | -61.0 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 36 | 21 | 15 | 58.3% | +13.2 |
|---|---|---|---|---|---|
| Half Fence | 32 | 17 | 15 | 53.1% | -3.7 |
| Full Fence | 27 | 15 | 12 | 55.6% | +6.9 |
| Octagon | 25 | 15 | 10 | 60.0% | +5.8 |
| Low Fence | 20 | 9 | 11 | 45.0% | -7.1 |
| Breakable Half Fence | 19 | 9 | 10 | 47.4% | -4.2 |
| Rectangle | 18 | 11 | 7 | 61.1% | +1.7 |
| Breakable Full Fence | 16 | 6 | 10 | 37.5% | -14.8 |
| Open | 16 | 9 | 7 | 56.2% | +2.7 |
| Full Fence and Open | 15 | 8 | 7 | 53.3% | -7.5 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 137 | 53.3% | 53.8% | -0.5 |
| No walls | 72 | 54.2% | 49.8% | +4.4 |
Walls against open: -4.9 points (95% range -22.2 to +12.4), p 0.579 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Fuji-Atsuka (Rank 16) | 12 | 8 | 4 | 66.7% |
|---|---|---|---|---|
| bladez (Rank 12) | 10 | 8 | 2 | 80.0% |
| kyaru (Rank 16) | 9 | 1 | 8 | 11.1% |
| kuroki_sawako (Rank 12) | 6 | 0 | 6 | 0.0% |
| *******ing (Rank 23) | 5 | 1 | 4 | 20.0% |
| Mr_dealer21 (Rank 16) | 5 | 5 | 0 | 100.0% |
| YAS2000tt (Rank 21) | 5 | 4 | 1 | 80.0% |
| jg30665 (Rank 16) | 5 | 5 | 0 | 100.0% |
| noise4loiz (Rank 14) | 5 | 2 | 3 | 40.0% |
| thatamaru (Rank 16) | 5 | 3 | 2 | 60.0% |
| HanshinHyouronka (Rank 23) | 4 | 2 | 2 | 50.0% |
| dalmax72 (Rank 21) | 4 | 2 | 2 | 50.0% |
| hige_EMO (Rank 25) | 4 | 4 | 0 | 100.0% |
| juha-papa (Rank 21) | 4 | 0 | 4 | 0.0% |
| neco (Rank 21) | 4 | 2 | 2 | 50.0% |
| o_U-san_o (Rank 21) | 4 | 3 | 1 | 75.0% |
| あかげら (Rank 23) | 4 | 2 | 2 | 50.0% |
| みみぞう (Rank 21) | 4 | 4 | 0 | 100.0% |
| cjnholife (Rank 24) | 3 | 2 | 1 | 66.7% |
| dusty_dawn39 (Rank 16) | 3 | 0 | 3 | 0.0% |
| mokoha_jean (Rank 22) | 3 | 2 | 1 | 66.7% |
| super-yellow-monkey (Rank 22) | 3 | 2 | 1 | 66.7% |
| tentuyu.j (Rank 17) | 3 | 0 | 3 | 0.0% |
| wgamama_jodi3 (Rank 24) | 3 | 1 | 2 | 33.3% |
| とおる (Rank 14) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| jg30665 (Rank 16) | 2026/09/10 | 5 | 5 | 0 | 100.0% |
|---|---|---|---|---|---|
| dalmax72 (Rank 21) | 2026/09/06 | 4 | 2 | 2 | 50.0% |
| *******ing (Rank 23) | 2026/09/06 | 5 | 1 | 4 | 20.0% |
| thatamaru (Rank 16) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| neco (Rank 21) | 2026/08/31 | 4 | 2 | 2 | 50.0% |
| o_U-san_o (Rank 21) | 2026/08/31 | 4 | 3 | 1 | 75.0% |
| cjnholife (Rank 24) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| mokoha_jean (Rank 22) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| YAS2000tt (Rank 21) | 2026/08/31 | 5 | 4 | 1 | 80.0% |
| wgamama_jodi3 (Rank 24) | 2026/08/31 | 3 | 1 | 2 | 33.3% |
| hige_EMO (Rank 25) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| みみぞう (Rank 21) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| あかげら (Rank 23) | 2026/08/31 | 4 | 2 | 2 | 50.0% |
| HanshinHyouronka (Rank 23) | 2026/08/31 | 4 | 2 | 2 | 50.0% |
| Mr_dealer21 (Rank 16) | 2026/08/28 | 5 | 5 | 0 | 100.0% |
| tentuyu.j (Rank 17) | 2026/08/28 | 3 | 0 | 3 | 0.0% |
| dusty_dawn39 (Rank 16) | 2026/08/28 | 3 | 0 | 3 | 0.0% |
| kyaru (Rank 16) | 2026/08/28 | 9 | 1 | 8 | 11.1% |
| super-yellow-monkey (Rank 22) | 2026/08/28 | 3 | 2 | 1 | 66.7% |
| juha-papa (Rank 21) | 2026/08/28 | 4 | 0 | 4 | 0.0% |
| とおる (Rank 14) | 2026/08/24 | 3 | 3 | 0 | 100.0% |
| Fuji-Atsuka (Rank 16) | 2026/08/20 | 12 | 8 | 4 | 66.7% |
| kuroki_sawako (Rank 12) | 2026/08/19 | 6 | 0 | 6 | 0.0% |
| noise4loiz (Rank 14) | 2026/08/18 | 5 | 2 | 3 | 40.0% |
| bladez (Rank 12) | 2026/08/05 | 10 | 8 | 2 | 80.0% |
Round openings
Every character
| punchP | 47 | 4.8% |
|---|---|---|
| In'you4P into Ni In'you4PP | 33 | 3.3% |
| Banchu6P into Banchu Renkanshu6PP | 22 | 2.2% |
| crouch dash back | 19 | 1.9% |
| punchP into crouch | 18 | 1.8% |
| evade up | 17 | 1.7% |
| Juchou Senshou8P+K | 16 | 1.6% |
| crouch into Tougeki Rensui1PP | 15 | 1.5% |
| backdash | 14 | 1.4% |
| evade down | 14 | 1.4% |
| Attai2K into Tousentai2KK+G | 13 | 1.3% |
| guardG | 12 | 1.2% |
| punchP into kickK | 11 | 1.1% |
| Banchu6P | 10 | 1.0% |
| Senkyutai1K | 10 | 1.0% |
372 further openings account for the other 717 rounds.
Lion
- Career
- 132–115 · 53.4%
- This season
- 151 matches · 53.0%
- Peak rank
- 24
First hit in 54.5% of 604 rounds. Won 55.9% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 35.1% of rounds, against 24.2% in their other rounds.
- After opening the round before by evading: evades first in 28.2% of rounds, against 11.2% after anything else.
| In'you4P into Ni In'you4PP | 33 | 5.5% |
|---|---|---|
| punchP | 24 | 4.0% |
| Banchu6P into Banchu Renkanshu6PP | 22 | 3.6% |
| Juchou Senshou8P+K | 16 | 2.6% |
| punchP into crouch | 16 | 2.6% |
| crouch into Tougeki Rensui1PP | 15 | 2.5% |
| Attai2K into Tousentai2KK+G | 13 | 2.1% |
| evade up | 12 | 2.0% |
| Banchu6P | 10 | 1.6% |
| Senkyutai1K | 10 | 1.6% |
| crouch dash back | 10 | 1.6% |
| crouch dash back into Kishitsu Kasensou43P | 10 | 1.6% |
| Katousui2P | 9 | 1.5% |
| Koushutai44K | 9 | 1.5% |
| Kousoutai2K+G | 9 | 1.5% |
176 further openings account for the other 387 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–10 · 52% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 20–10 · 66.7%
- This season
- 16 matches · 56.2%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| punchP into Elbow Butt6P | 7 | 10.3% |
|---|---|---|
| punchP into Elbow Hammer6PP | 7 | 10.3% |
| Low Knuckle2P | 5 | 7.3% |
| evade down into backdash | 4 | 5.9% |
| punchP | 4 | 5.9% |
| Body CrushP+K into Threat StanceP+K+G | 3 | 4.4% |
| Ducking Low2K+G | 2 | 2.9% |
| Elbow Butt6P into forward dash | 2 | 2.9% |
| backdash into Tsunami Beat3K+G | 2 | 2.9% |
| Elbow Butt6P | 1 | 1.5% |
| Elbow Butt6P into forward movement | 1 | 1.5% |
| Heavy Back Knuckle4P into Stomach Destroyer4PK | 1 | 1.5% |
| Middle Hell Stab6P+K | 1 | 1.5% |
| backdash | 1 | 1.5% |
| backdash into Overblow Shoulder66P+K | 1 | 1.5% |
26 further openings account for the other 26 rounds.
Jean
- Career
- 12–12 · 50.0%
- This season
- 15 matches · 66.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash | 9 | 15.0% |
|---|---|---|
| guardG | 7 | 11.7% |
| backdash into Gyaku Seikenzuki66P | 6 | 10.0% |
| crouch into Shitamaeken2P | 5 | 8.3% |
| Shitamaeken2P | 3 | 5.0% |
| backdash into Konohana Sakuya43P+K | 2 | 3.3% |
| backdash into Renge Karitsumi2K+G | 2 | 3.3% |
| backdash into guardG | 2 | 3.3% |
| crouch into Oishitazuki3PP | 2 | 3.3% |
| punchP | 2 | 3.3% |
| KounirenPP into KagizukiPPP | 1 | 1.7% |
| Shitanagi Shutou1P | 1 | 1.7% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 1.7% |
| Yoko'enpi6P into punchP | 1 | 1.7% |
| Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK | 1 | 1.7% |
15 further openings account for the other 15 rounds.
Jacky
- Career
- 10–12 · 45.5%
- This season
- 14 matches · 35.7%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back | 7 | 12.5% |
|---|---|---|
| Middle Smash6P into Middle Smash Back Knuckle6PP | 3 | 5.4% |
| crouch dash back into guardG | 3 | 5.4% |
| Low Spin Kick1K+G | 2 | 3.6% |
| crouch dash back into Beat & Back KnuckleP+KP | 2 | 3.6% |
| evade down into guardG | 2 | 3.6% |
| forward movement into punchP | 2 | 3.6% |
| punchP | 2 | 3.6% |
| Double Dragon9K | 1 | 1.8% |
| Middle Smash6P | 1 | 1.8% |
| Middle Smash6P into Middle Smash Sword6PK | 1 | 1.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 1.8% |
| Somersault Kick7K | 1 | 1.8% |
| Squat Straight2P | 1 | 1.8% |
| backdash into Spin Heel Sword4K+G | 1 | 1.8% |
26 further openings account for the other 26 rounds.
Taka
- Career
- 28–23 · 54.9%
- This season
- 13 matches · 38.5%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| Aka'oni MidaremageP+K | 8 | 15.1% |
|---|---|---|
| punchP | 7 | 13.2% |
| Shita Harite2P | 6 | 11.3% |
| Takatsumehashi3P+K | 2 | 3.8% |
| backward movement into guardG | 2 | 3.8% |
| evade down | 2 | 3.8% |
| evade up | 2 | 3.8% |
| punchP into crouch | 2 | 3.8% |
| Chu Tsuppari6P+K | 1 | 1.9% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 1 | 1.9% |
| Sokubi Otoshi41236P into forward dash | 1 | 1.9% |
| Tsuppari 5PPPPP into Tsuppari TarukudakiPPPPPP | 1 | 1.9% |
| backward movement into Aka'oni MidaremageP+K | 1 | 1.9% |
| backward movement into Kaminaridaiko Hasami'uchiK+GP | 1 | 1.9% |
| backward movement into backdash | 1 | 1.9% |
15 further openings account for the other 15 rounds.
Kage
- Career
- 4–9 · 30.8%
- This season
- 9 matches · 44.4%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Engetsugeri9K+G | 3 | 8.8% |
|---|---|---|
| Hiji'uchi6P | 2 | 5.9% |
| Ura Tsumujigeri44K | 2 | 5.9% |
| crouch into Shippuzan3PP | 2 | 5.9% |
| evade down into backdash | 2 | 5.9% |
| evade up into Hagakure-ryu In Raijingeki46P+K | 2 | 5.9% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 1 | 2.9% |
| Rasen4P into Kodachinuki4K | 1 | 2.9% |
| Ryubigeri4KK into Tenshin Agokudaki4KKK | 1 | 2.9% |
| backward movement into Engetsugeri9K+G | 1 | 2.9% |
| backward movement into Jizuridan2P | 1 | 2.9% |
| crouch | 1 | 2.9% |
| crouch dash back into Furikakato OtoshiK+G | 1 | 2.9% |
| crouch dash back into Fusen Renkyaku6K+G | 1 | 2.9% |
| crouch dash back into Fusenjin3P | 1 | 2.9% |
12 further openings account for the other 12 rounds.
Shun
- Career
- 11–1 · 91.7%
- This season
- 9 matches · 100.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| RengekiPP into Saishu RenkangekiPPP | 5 | 15.2% |
|---|---|---|
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 3 | 9.1% |
| Ryubikyaku8K+G | 3 | 9.1% |
| Shoushi Outeki1P+K | 2 | 6.1% |
| offensive move | 2 | 6.1% |
| Fukuchougeki2P | 1 | 3.0% |
| Fukuchougeki2P into crouch dash back | 1 | 3.0% |
| Gyou'in Haishu3P | 1 | 3.0% |
| Gyou'in Haishu3P into offensive move | 1 | 3.0% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 1 | 3.0% |
| Kasen Chugeki6P into punchP | 1 | 3.0% |
| Kasen Gyou'in6P+K+G | 1 | 3.0% |
| Senpu Soutai3K+G | 1 | 3.0% |
| crouch dash back | 1 | 3.0% |
| crouch dash back into guardG | 1 | 3.0% |
8 further openings account for the other 8 rounds.
Pai
- Career
- 2–6 · 25.0%
- This season
- 6 matches · 16.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| punchP | 4 | 17.4% |
|---|---|---|
| Honshin Soukyaku1K+G | 1 | 4.3% |
| Honshin Soukyaku1K+G into backdash | 1 | 4.3% |
| RenshouPP into Renken ToukyakuPPK | 1 | 4.3% |
| Senchuken6P | 1 | 4.3% |
| Sensaitai2K into Shi'en Settai2K+G | 1 | 4.3% |
| Shi'en Settai2K+G | 1 | 4.3% |
| Souanshou3P+K | 1 | 4.3% |
| Souanshou3P+K into forward dash | 1 | 4.3% |
| Souchuken2P | 1 | 4.3% |
| back, back punch+kick44P+K | 1 | 4.3% |
| backdash into Koutankyaku66K | 1 | 4.3% |
| crouch into Senchuken6P | 1 | 4.3% |
| evade up | 1 | 4.3% |
| evade up into Ensei SenpukyakuK+G | 1 | 4.3% |
5 further openings account for the other 5 rounds.
Wolf
- Career
- 7–1 · 87.5%
- This season
- 6 matches · 83.3%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| punchP | 3 | 14.3% |
|---|---|---|
| Low Hammer2P | 2 | 9.5% |
| evade up | 2 | 9.5% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 4.8% |
| Comet Hook1P | 1 | 4.8% |
| Gasp Kneel Palm Bomb6P+K | 1 | 4.8% |
| Knee Lift6K | 1 | 4.8% |
| Level Back CrushP+K | 1 | 4.8% |
| backdash into Screw Lariat63214PP | 1 | 4.8% |
| backward movement into guardG | 1 | 4.8% |
| crouch into Low Hammer2P | 1 | 4.8% |
| guardG into Knee Lift6K | 1 | 4.8% |
| guardG into punchP | 1 | 4.8% |
| punchP into Body Blow6P | 1 | 4.8% |
| punchP into Knee Lift6K | 1 | 4.8% |
2 further openings account for the other 2 rounds.
Akira
- Career
- 2–3 · 40.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Chouzan Housui46P+K | 1 | 7.1% |
|---|---|---|
| Jouho Senshou46P | 1 | 7.1% |
| backdash into Souka Housui3P+K | 1 | 7.1% |
| backward movement into backdash | 1 | 7.1% |
| crouch dash back into Ekishou3P | 1 | 7.1% |
| evade down into Hachimon KaidaPP | 1 | 7.1% |
| evade down into Jouho Senshou46P | 1 | 7.1% |
| evade down into Souka Housui3P+K | 1 | 7.1% |
| evade down into ZanshuK+G | 1 | 7.1% |
| evade down into backdash | 1 | 7.1% |
| evade up into Souka Housui3P+K | 1 | 7.1% |
| punchP into Hachimon KaidaPP | 1 | 7.1% |
| punchP into Jouho Touken6P | 1 | 7.1% |
| punchP into kickK | 1 | 7.1% |
Goh
- Career
- 32–35 · 47.8%
- This season
- 3 matches · 66.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 2 | 18.2% |
|---|---|---|
| Hiji'ate6P | 1 | 9.1% |
| Kusabigeri2K | 1 | 9.1% |
| crouch dash back into Minamo Barai2P+K | 1 | 9.1% |
| crouch dash forward into Jibishou3P+K | 1 | 9.1% |
| crouch into Jibishou3P+K | 1 | 9.1% |
| crouch into Sune'uchi2P | 1 | 9.1% |
| evade down into Soukyu46P | 1 | 9.1% |
| evade up into Batousatsu3KP | 1 | 9.1% |
| punchP into backward movement | 1 | 9.1% |
Vanessa
- Career
- 1–1 · 50.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: punch | 2 | 20.0% |
|---|---|---|
| Defensive Style: Stopping Low into Hind Back Spin KickK+G | 1 | 10.0% |
| Defensive Style: evade down into Defensive Elbow (Deflect)1P | 1 | 10.0% |
| Defensive Style: evade down into backdash | 1 | 10.0% |
| Defensive Style: punch into Cut Upper3P | 1 | 10.0% |
| Offensive Style: HAWK Strike | 1 | 10.0% |
| Offensive Style: Stopping Low into Guard Crush TornadoK+G | 1 | 10.0% |
| Offensive Style: evade down into HAWK Strike9K | 1 | 10.0% |
| Offensive Style: evade down into Short Upper3P | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 2 of 14 tests hold up
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
