VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

とかげ

  • Jeffry
  • Jean
  • Jacky
  • Taka
  • Kage
  • Shun
  • Pai
  • Wolf
  • Akira
  • Goh
  • Vanessa
Career matches489
Career win rate53.4%
Round win rate52.7%
Peak rank24
Distinct opponents104
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1240 #3,326 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion2424713211553.4%
Goh1667323547.8%
Taka1951282354.9%
Jeffry1830201066.7%
Jean1624121250.0%
Jacky1722101245.5%
Kage16134930.8%
Shun171211191.7%
Pai1682625.0%
Wolf1787187.5%
Akira1652340.0%
Vanessa1621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

987 of 988 rounds counted

8.3 inputs a second (497 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.7519605
Jeffry6.841168
Jean8.047860
Jacky7.847056
Taka7.343753
Kage7.545233
Shun9.255333
Pai8.148823
Wolf7.846621
Akira8.551014
Goh7.545111
Vanessa7.846910

By opponent's character

Akira8.1487197
Kage8.450586
Lau8.450284
Jeffry8.249065
Shun8.148462
Brad7.846861
Pai8.551159
Jacky8.852854
Aoi9.053953
Sarah7.947452
Wolf9.054039
Goh8.651635
El Blaze8.249430
Jean7.947525
Lei Fei8.651525
Lion7.444628
Eileen8.651520
Vanessa8.14837
Taka7.74645

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira50252550.0%+0.9
Kage22111150.0%+3.8
Lau2091145.0%-7.7
Jeffry1651131.2%-28.3
Shun1610662.5%+3.2
Brad1510566.7%+13.7
Pai156940.0%-10.1
Jacky1410471.4%+16.9
Aoi138561.5%+5.6
Sarah128466.7%+9.6
Wolf106460.0%-2.1
Goh95455.6%-6.2
El Blaze72528.6%-25.7
Jean73442.9%-8.9
Lei Fei76185.7%+29.6
Lion74357.1%-0.8
Eileen54180.0%+15.3
Vanessa21150.0%+24.3
Taka1010.0%-61.0

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall36211558.3%+13.2
Half Fence32171553.1%-3.7
Full Fence27151255.6%+6.9
Octagon25151060.0%+5.8
Low Fence2091145.0%-7.1
Breakable Half Fence1991047.4%-4.2
Rectangle1811761.1%+1.7
Breakable Full Fence1661037.5%-14.8
Open169756.2%+2.7
Full Fence and Open158753.3%-7.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13753.3%53.8%-0.5
No walls7254.2%49.8%+4.4

Walls against open: -4.9 points (95% range -22.2 to +12.4), p 0.579 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jg30665 (Rank 16)2026/09/10550100.0%
dalmax72 (Rank 21)2026/09/0642250.0%
*******ing (Rank 23)2026/09/0651420.0%
thatamaru (Rank 16)2026/09/0653260.0%
neco (Rank 21)2026/08/3142250.0%
o_U-san_o (Rank 21)2026/08/3143175.0%
cjnholife (Rank 24)2026/08/3132166.7%
mokoha_jean (Rank 22)2026/08/3132166.7%
YAS2000tt (Rank 21)2026/08/3154180.0%
wgamama_jodi3 (Rank 24)2026/08/3131233.3%
hige_EMO (Rank 25)2026/08/31440100.0%
みみぞう (Rank 21)2026/08/31440100.0%
あかげら (Rank 23)2026/08/3142250.0%
HanshinHyouronka (Rank 23)2026/08/3142250.0%
Mr_dealer21 (Rank 16)2026/08/28550100.0%
tentuyu.j (Rank 17)2026/08/283030.0%
dusty_dawn39 (Rank 16)2026/08/283030.0%
kyaru (Rank 16)2026/08/2891811.1%
super-yellow-monkey (Rank 22)2026/08/2832166.7%
juha-papa (Rank 21)2026/08/284040.0%
とおる (Rank 14)2026/08/24330100.0%
Fuji-Atsuka (Rank 16)2026/08/20128466.7%
kuroki_sawako (Rank 12)2026/08/196060.0%
noise4loiz (Rank 14)2026/08/1852340.0%
bladez (Rank 12)2026/08/05108280.0%

Round openings

Every character

punchP474.8%
In'you4P into Ni In'you4PP333.3%
Banchu6P into Banchu Renkanshu6PP222.2%
crouch dash back191.9%
punchP into crouch181.8%
evade up171.7%
Juchou Senshou8P+K161.6%
crouch into Tougeki Rensui1PP151.5%
backdash141.4%
evade down141.4%
Attai2K into Tousentai2KK+G131.3%
guardG121.2%
punchP into kickK111.1%
Banchu6P101.0%
Senkyutai1K101.0%

372 further openings account for the other 717 rounds.

Lion

Career
132–115 · 53.4%
This season
151 matches · 53.0%
Peak rank
24

First hit in 54.5% of 604 rounds. Won 55.9% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 35.1% of rounds, against 24.2% in their other rounds.
  • After opening the round before by evading: evades first in 28.2% of rounds, against 11.2% after anything else.

How is this tested?

In'you4P into Ni In'you4PP335.5%
punchP244.0%
Banchu6P into Banchu Renkanshu6PP223.6%
Juchou Senshou8P+K162.6%
punchP into crouch162.6%
crouch into Tougeki Rensui1PP152.5%
Attai2K into Tousentai2KK+G132.1%
evade up122.0%
Banchu6P101.6%
Senkyutai1K101.6%
crouch dash back101.6%
crouch dash back into Kishitsu Kasensou43P101.6%
Katousui2P91.5%
Koushutai44K91.5%
Kousoutai2K+G91.5%

176 further openings account for the other 387 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–10 · 52%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
20–10 · 66.7%
This season
16 matches · 56.2%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Elbow Butt6P710.3%
punchP into Elbow Hammer6PP710.3%
Low Knuckle2P57.3%
evade down into backdash45.9%
punchP45.9%
Body CrushP+K into Threat StanceP+K+G34.4%
Ducking Low2K+G22.9%
Elbow Butt6P into forward dash22.9%
backdash into Tsunami Beat3K+G22.9%
Elbow Butt6P11.5%
Elbow Butt6P into forward movement11.5%
Heavy Back Knuckle4P into Stomach Destroyer4PK11.5%
Middle Hell Stab6P+K11.5%
backdash11.5%
backdash into Overblow Shoulder66P+K11.5%

26 further openings account for the other 26 rounds.

Jean

Career
12–12 · 50.0%
This season
15 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash915.0%
guardG711.7%
backdash into Gyaku Seikenzuki66P610.0%
crouch into Shitamaeken2P58.3%
Shitamaeken2P35.0%
backdash into Konohana Sakuya43P+K23.3%
backdash into Renge Karitsumi2K+G23.3%
backdash into guardG23.3%
crouch into Oishitazuki3PP23.3%
punchP23.3%
KounirenPP into KagizukiPPP11.7%
Shitanagi Shutou1P11.7%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP11.7%
Yoko'enpi6P into punchP11.7%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK11.7%

15 further openings account for the other 15 rounds.

Jacky

Career
10–12 · 45.5%
This season
14 matches · 35.7%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back712.5%
Middle Smash6P into Middle Smash Back Knuckle6PP35.4%
crouch dash back into guardG35.4%
Low Spin Kick1K+G23.6%
crouch dash back into Beat & Back KnuckleP+KP23.6%
evade down into guardG23.6%
forward movement into punchP23.6%
punchP23.6%
Double Dragon9K11.8%
Middle Smash6P11.8%
Middle Smash6P into Middle Smash Sword6PK11.8%
Slant Back Knuckle1P into Rage Kick1PK11.8%
Somersault Kick7K11.8%
Squat Straight2P11.8%
backdash into Spin Heel Sword4K+G11.8%

26 further openings account for the other 26 rounds.

Taka

Career
28–23 · 54.9%
This season
13 matches · 38.5%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Aka'oni MidaremageP+K815.1%
punchP713.2%
Shita Harite2P611.3%
Takatsumehashi3P+K23.8%
backward movement into guardG23.8%
evade down23.8%
evade up23.8%
punchP into crouch23.8%
Chu Tsuppari6P+K11.9%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP11.9%
Sokubi Otoshi41236P into forward dash11.9%
Tsuppari 5PPPPP into Tsuppari TarukudakiPPPPPP11.9%
backward movement into Aka'oni MidaremageP+K11.9%
backward movement into Kaminaridaiko Hasami'uchiK+GP11.9%
backward movement into backdash11.9%

15 further openings account for the other 15 rounds.

Kage

Career
4–9 · 30.8%
This season
9 matches · 44.4%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Engetsugeri9K+G38.8%
Hiji'uchi6P25.9%
Ura Tsumujigeri44K25.9%
crouch into Shippuzan3PP25.9%
evade down into backdash25.9%
evade up into Hagakure-ryu In Raijingeki46P+K25.9%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G12.9%
Rasen4P into Kodachinuki4K12.9%
Ryubigeri4KK into Tenshin Agokudaki4KKK12.9%
backward movement into Engetsugeri9K+G12.9%
backward movement into Jizuridan2P12.9%
crouch12.9%
crouch dash back into Furikakato OtoshiK+G12.9%
crouch dash back into Fusen Renkyaku6K+G12.9%
crouch dash back into Fusenjin3P12.9%

12 further openings account for the other 12 rounds.

Shun

Career
11–1 · 91.7%
This season
9 matches · 100.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

RengekiPP into Saishu RenkangekiPPP515.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP39.1%
Ryubikyaku8K+G39.1%
Shoushi Outeki1P+K26.1%
offensive move26.1%
Fukuchougeki2P13.0%
Fukuchougeki2P into crouch dash back13.0%
Gyou'in Haishu3P13.0%
Gyou'in Haishu3P into offensive move13.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK13.0%
Kasen Chugeki6P into punchP13.0%
Kasen Gyou'in6P+K+G13.0%
Senpu Soutai3K+G13.0%
crouch dash back13.0%
crouch dash back into guardG13.0%

8 further openings account for the other 8 rounds.

Pai

Career
2–6 · 25.0%
This season
6 matches · 16.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP417.4%
Honshin Soukyaku1K+G14.3%
Honshin Soukyaku1K+G into backdash14.3%
RenshouPP into Renken ToukyakuPPK14.3%
Senchuken6P14.3%
Sensaitai2K into Shi'en Settai2K+G14.3%
Shi'en Settai2K+G14.3%
Souanshou3P+K14.3%
Souanshou3P+K into forward dash14.3%
Souchuken2P14.3%
back, back punch+kick44P+K14.3%
backdash into Koutankyaku66K14.3%
crouch into Senchuken6P14.3%
evade up14.3%
evade up into Ensei SenpukyakuK+G14.3%

5 further openings account for the other 5 rounds.

Wolf

Career
7–1 · 87.5%
This season
6 matches · 83.3%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP314.3%
Low Hammer2P29.5%
evade up29.5%
Body Blow6P into Dragonfish Blow6PP14.8%
Comet Hook1P14.8%
Gasp Kneel Palm Bomb6P+K14.8%
Knee Lift6K14.8%
Level Back CrushP+K14.8%
backdash into Screw Lariat63214PP14.8%
backward movement into guardG14.8%
crouch into Low Hammer2P14.8%
guardG into Knee Lift6K14.8%
guardG into punchP14.8%
punchP into Body Blow6P14.8%
punchP into Knee Lift6K14.8%

2 further openings account for the other 2 rounds.

Akira

Career
2–3 · 40.0%
This season
3 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chouzan Housui46P+K17.1%
Jouho Senshou46P17.1%
backdash into Souka Housui3P+K17.1%
backward movement into backdash17.1%
crouch dash back into Ekishou3P17.1%
evade down into Hachimon KaidaPP17.1%
evade down into Jouho Senshou46P17.1%
evade down into Souka Housui3P+K17.1%
evade down into ZanshuK+G17.1%
evade down into backdash17.1%
evade up into Souka Housui3P+K17.1%
punchP into Hachimon KaidaPP17.1%
punchP into Jouho Touken6P17.1%
punchP into kickK17.1%

Goh

Career
32–35 · 47.8%
This season
3 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P218.2%
Hiji'ate6P19.1%
Kusabigeri2K19.1%
crouch dash back into Minamo Barai2P+K19.1%
crouch dash forward into Jibishou3P+K19.1%
crouch into Jibishou3P+K19.1%
crouch into Sune'uchi2P19.1%
evade down into Soukyu46P19.1%
evade up into Batousatsu3KP19.1%
punchP into backward movement19.1%

Vanessa

Career
1–1 · 50.0%
This season
3 matches · 33.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: punch220.0%
Defensive Style: Stopping Low into Hind Back Spin KickK+G110.0%
Defensive Style: evade down into Defensive Elbow (Deflect)1P110.0%
Defensive Style: evade down into backdash110.0%
Defensive Style: punch into Cut Upper3P110.0%
Offensive Style: HAWK Strike110.0%
Offensive Style: Stopping Low into Guard Crush TornadoK+G110.0%
Offensive Style: evade down into HAWK Strike9K110.0%
Offensive Style: evade down into Short Upper3P110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 2 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)