Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1729 #657 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 36 | 369 | 273 | 96 | 74.0% |
|---|---|---|---|---|---|
| Jean | 33 | 260 | 162 | 98 | 62.3% |
| Shun | 30 | 102 | 74 | 28 | 72.5% |
| Jacky | 28 | 63 | 43 | 20 | 68.2% |
| Wolf | 27 | 21 | 15 | 6 | 71.4% |
| Aoi | 27 | 14 | 10 | 4 | 71.4% |
| Sarah | 27 | 14 | 11 | 3 | 78.6% |
| Lau | 26 | 9 | 7 | 2 | 77.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
289 of 368 rounds counted5.8 inputs a second (350 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 6.0 | 361 | 120 |
|---|---|---|---|
| Jean | 5.4 | 325 | 43 |
| Shun | 6.0 | 363 | 61 |
| Aoi | 5.7 | 343 | 28 |
| Wolf | 5.3 | 317 | 16 |
| Sarah | 5.4 | 325 | 11 |
| Jacky | 5.0 | 302 | 3 |
| Lau | 5.7 | 344 | 7 |
By opponent's character
| El Blaze | 5.8 | 350 | 37 |
|---|---|---|---|
| Jean | 5.6 | 337 | 38 |
| Wolf | 6.2 | 375 | 35 |
| Pai | 6.2 | 371 | 34 |
| Akira | 5.7 | 341 | 18 |
| Kage | 6.2 | 375 | 4 |
| Lei Fei | 5.9 | 354 | 19 |
| Shun | 5.7 | 344 | 22 |
| Jacky | 5.3 | 318 | 18 |
| Lion | 5.6 | 335 | 8 |
| Goh | 5.7 | 343 | 11 |
| Taka | 5.4 | 323 | 12 |
| Vanessa | 5.4 | 321 | 13 |
| Brad | 5.6 | 334 | 4 |
| Eileen | 6.5 | 390 | 10 |
| Lau | 6.4 | 385 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| El Blaze | 13 | 7 | 6 | 53.9% | -4.5 |
|---|---|---|---|---|---|
| Jean | 10 | 7 | 3 | 70.0% | +7.5 |
| Wolf | 9 | 7 | 2 | 77.8% | +16.4 |
| Pai | 8 | 5 | 3 | 62.5% | -10.4 |
| Akira | 6 | 3 | 3 | 50.0% | -17.2 |
| Kage | 6 | 3 | 3 | 50.0% | -16.7 |
| Lei Fei | 6 | 3 | 3 | 50.0% | -10.0 |
| Shun | 6 | 4 | 2 | 66.7% | +0.2 |
| Jeffry | 5 | 2 | 3 | 40.0% | -23.6 |
| Jacky | 4 | 4 | 0 | 100.0% | +41.5 |
| Lion | 4 | 2 | 2 | 50.0% | -6.0 |
| Goh | 3 | 3 | 0 | 100.0% | +15.5 |
| Taka | 3 | 2 | 1 | 66.7% | -10.0 |
| Vanessa | 3 | 3 | 0 | 100.0% | +42.5 |
| Brad | 2 | 2 | 0 | 100.0% | +44.7 |
| Eileen | 2 | 0 | 2 | 0.0% | -64.3 |
| Lau | 2 | 2 | 0 | 100.0% | +23.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 20 | 14 | 6 | 70.0% | +11.1 |
|---|---|---|---|---|---|
| Open | 13 | 7 | 6 | 53.9% | -13.3 |
| Half Fence | 12 | 9 | 3 | 75.0% | +7.8 |
| Breakable Half Fence | 10 | 5 | 5 | 50.0% | -18.6 |
| Breakable Full Fence | 9 | 6 | 3 | 66.7% | +7.7 |
| Full Fence | 9 | 6 | 3 | 66.7% | -4.2 |
| Full Fence and Open | 6 | 4 | 2 | 66.7% | +3.2 |
| Rectangle | 6 | 4 | 2 | 66.7% | +5.5 |
| Octagon | 4 | 2 | 2 | 50.0% | -15.0 |
| Single Wall | 1 | 1 | 0 | 100.0% | +47.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 50 | 64.0% | 65.6% | -1.6 |
| No walls | 34 | 64.7% | 62.6% | +2.1 |
Walls against open: -3.7 points (95% range -24.7 to +17.2), p 0.728 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 拳四郎 (Rank 37) | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|
| たっつぁん (Rank 37) | 4 | 2 | 2 | 50.0% |
| トローリロートル (Rank 25) | 4 | 4 | 0 | 100.0% |
| AlicerLandeel (Rank 29) | 3 | 1 | 2 | 33.3% |
| USUSU (Rank 34) | 3 | 0 | 3 | 0.0% |
| おりがみたーや (Rank 32) | 3 | 1 | 2 | 33.3% |
| ちょいそる (Rank 28) | 3 | 2 | 1 | 66.7% |
| タイヨウ (Rank 30) | 3 | 2 | 1 | 66.7% |
| ヘニオ (Rank 34) | 3 | 1 | 2 | 33.3% |
| 寿司眼鉄 (Rank 37) | 3 | 2 | 1 | 66.7% |
| 48歳技覚えられないよ (Rank 25) | 2 | 2 | 0 | 100.0% |
| D A I (Rank 33) | 2 | 1 | 1 | 50.0% |
| Hi:D (Rank 33) | 2 | 2 | 0 | 100.0% |
| Kwiitter_KR (Rank 32) | 2 | 2 | 0 | 100.0% |
| RECOBA20 (Rank 21) | 2 | 2 | 0 | 100.0% |
| Wonda15426 (Rank 27) | 2 | 2 | 0 | 100.0% |
| nourusu (Rank 30) | 2 | 2 | 0 | 100.0% |
| yabo (Rank 25) | 2 | 1 | 1 | 50.0% |
| こて (Rank 27) | 2 | 1 | 1 | 50.0% |
| ななちゃん (Rank 32) | 2 | 1 | 1 | 50.0% |
| れもん@のびしろF (Rank 32) | 2 | 2 | 0 | 100.0% |
| ジークリオン (Rank 34) | 2 | 0 | 2 | 0.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 32) | 2 | 2 | 0 | 100.0% |
| 村長~災禍の中心~ (Rank 39) | 2 | 1 | 1 | 50.0% |
| 绝逼膝盖 (Rank 31) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| こて (Rank 27) | 2026/09/27 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| 48歳技覚えられないよ (Rank 25) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
| RECOBA20 (Rank 21) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
| ちょいそる (Rank 28) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
| Wonda15426 (Rank 27) | 2026/09/12 | 2 | 2 | 0 | 100.0% |
| トローリロートル (Rank 25) | 2026/09/09 | 4 | 4 | 0 | 100.0% |
| AlicerLandeel (Rank 29) | 2026/09/09 | 3 | 1 | 2 | 33.3% |
| たっつぁん (Rank 37) | 2026/09/08 | 4 | 2 | 2 | 50.0% |
| ヘニオ (Rank 34) | 2026/09/08 | 3 | 1 | 2 | 33.3% |
| 拳四郎 (Rank 37) | 2026/09/08 | 8 | 6 | 2 | 75.0% |
| Kwiitter_KR (Rank 32) | 2026/09/08 | 2 | 2 | 0 | 100.0% |
| ななちゃん (Rank 32) | 2026/09/08 | 2 | 1 | 1 | 50.0% |
| 村長~災禍の中心~ (Rank 39) | 2026/09/04 | 2 | 1 | 1 | 50.0% |
| 寿司眼鉄 (Rank 37) | 2026/09/04 | 3 | 2 | 1 | 66.7% |
| nourusu (Rank 30) | 2026/09/03 | 2 | 2 | 0 | 100.0% |
| タイヨウ (Rank 30) | 2026/09/03 | 3 | 2 | 1 | 66.7% |
| れもん@のびしろF (Rank 32) | 2026/08/21 | 2 | 2 | 0 | 100.0% |
| yabo (Rank 25) | 2026/05/31 | 2 | 1 | 1 | 50.0% |
| Hi:D (Rank 33) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| D A I (Rank 33) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| 绝逼膝盖 (Rank 31) | 2026/04/03 | 2 | 0 | 2 | 0.0% |
| ジークリオン (Rank 34) | 2026/04/02 | 2 | 0 | 2 | 0.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 32) | 2026/04/02 | 2 | 2 | 0 | 100.0% |
| USUSU (Rank 34) | 2026/04/02 | 3 | 0 | 3 | 0.0% |
| おりがみたーや (Rank 32) | 2026/04/02 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| crouch dash forward into throw escape | 38 | 10.3% |
|---|---|---|
| guardG into throw escape | 34 | 9.2% |
| throw escape | 30 | 8.1% |
| crouch dash forward into throwP+G | 19 | 5.1% |
| Gyaku Seikenzuki66P | 13 | 3.5% |
| throwP+G | 9 | 2.4% |
| guardG into Shitamaeken2P | 7 | 1.9% |
| Gyou'in Haishu3P | 6 | 1.6% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 6 | 1.6% |
| guardG | 6 | 1.6% |
| Enkou Kenka46P | 5 | 1.4% |
| backdash into Enkou Kenka46P | 5 | 1.4% |
| forward dash into throwP+G | 5 | 1.4% |
| no input | 5 | 1.4% |
| Getsuga Gakushu46P | 4 | 1.1% |
127 further openings account for the other 178 rounds.
Eileen
- Career
- 273–96 · 74.0%
- This season
- 31 matches · 64.5%
- Peak rank
- 36
First hit in 38.3% of 128 rounds. Won 63.3% of the rounds they struck first, 58.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 15 | 11.7% |
|---|---|---|
| throw escape | 14 | 10.9% |
| guardG into throw escape | 9 | 7.0% |
| crouch dash forward into throwP+G | 8 | 6.2% |
| Enkou Kenka46P | 5 | 3.9% |
| backdash into Enkou Kenka46P | 5 | 3.9% |
| throwP+G | 5 | 3.9% |
| forward dash into throwP+G | 4 | 3.1% |
| guardG into Fukushinshou2P | 4 | 3.1% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 3 | 2.3% |
| crouch dash back into guardG | 3 | 2.3% |
| crouch into Enkou Soutekitou1P+KP | 3 | 2.3% |
| guardG into Douchu6P | 3 | 2.3% |
| Douchu6P | 2 | 1.6% |
| backdash into evade down | 2 | 1.6% |
38 further openings account for the other 43 rounds.
Jean
- Career
- 162–98 · 62.3%
- This season
- 28 matches · 53.6%
- Peak rank
- 33
First hit in 32.4% of 108 rounds. Won 54.3% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 14 | 12.6% |
|---|---|---|
| Gyaku Seikenzuki66P | 13 | 11.7% |
| guardG into throw escape | 10 | 9.0% |
| crouch dash forward into throwP+G | 8 | 7.2% |
| guardG into Shitamaeken2P | 7 | 6.3% |
| throw escape | 5 | 4.5% |
| Yoko'enpi6P | 4 | 3.6% |
| Shitamaeken2P | 3 | 2.7% |
| guardG | 3 | 2.7% |
| guardG into Harai'uke (Deflect)4P+K+G | 3 | 2.7% |
| throwP+G | 3 | 2.7% |
| Renge Karitsumi2K+G | 2 | 1.8% |
| backdash | 2 | 1.8% |
| backdash into Kousenshu4KP | 2 | 1.8% |
| guardG into Shitanagi Shutou1P | 2 | 1.8% |
29 further openings account for the other 30 rounds.
Shun
- Career
- 74–28 · 72.5%
- This season
- 15 matches · 73.3%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 6 | 9.8% |
|---|---|---|
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 6 | 9.8% |
| throw escape | 6 | 9.8% |
| Getsuga Gakushu46P | 4 | 6.6% |
| crouch dash forward into throw escape | 4 | 6.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 3.3% |
| Tenshin Kashitai1K+G | 2 | 3.3% |
| Toukyaku6K+G | 2 | 3.3% |
| backdash into Gyou'in Haishu3P | 2 | 3.3% |
| backdash into throw escape | 2 | 3.3% |
| guardG | 2 | 3.3% |
| guardG into throw escape | 2 | 3.3% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 1.6% |
| Getsuga Gakushu46P into throwP+G | 1 | 1.6% |
| Gyou'in Haishu3P into Kasen Chugeki6P | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Aoi
- Career
- 10–4 · 71.4%
- This season
- 7 matches · 71.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 5 | 17.9% |
|---|---|---|
| Chudan Hiji'ate6P | 2 | 7.1% |
| Shinchuzuki (Deflect)236P+K | 2 | 7.1% |
| crouch dash back into Hou'oushu3P | 2 | 7.1% |
| guardG into backdash | 2 | 7.1% |
| no input | 2 | 7.1% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 1 | 3.6% |
| Sodeshinken33P+K | 1 | 3.6% |
| Tenchi In'youP+K+G | 1 | 3.6% |
| backdash into Ryusen3P+K | 1 | 3.6% |
| backdash into throw escape | 1 | 3.6% |
| crouch dash forward into throw escape | 1 | 3.6% |
| evade down into throw escape | 1 | 3.6% |
| forward dash into Sodeshinken33P+K | 1 | 3.6% |
| guardG into down punch+kick2P+K | 1 | 3.6% |
4 further openings account for the other 4 rounds.
Wolf
- Career
- 15–6 · 71.4%
- This season
- 4 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throwP+G | 2 | 12.5% |
|---|---|---|
| crouch dash forward into throw escape | 2 | 12.5% |
| guardG into throw escape | 2 | 12.5% |
| throw escape | 2 | 12.5% |
| Arrow Knuckle3P | 1 | 6.2% |
| Knee Lift6K | 1 | 6.2% |
| Low Hammer2P | 1 | 6.2% |
| Low Hammer2P into forward dash | 1 | 6.2% |
| crouch dash back into Elbow Butt4P | 1 | 6.2% |
| crouch dash back into guardG | 1 | 6.2% |
| forward dash into evade up | 1 | 6.2% |
| guardG into Low Drop Kick62K | 1 | 6.2% |
Sarah
- Career
- 11–3 · 78.6%
- This season
- 3 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Long Snap Side Chop3P+K | 1 | 9.1% |
|---|---|---|
| Low Spin Kick3K+G | 1 | 9.1% |
| Rising Elbow6P | 1 | 9.1% |
| Rising Elbow6P into kickK | 1 | 9.1% |
| Squat Straight2P | 1 | 9.1% |
| backdash into Crescent Heel4K+G | 1 | 9.1% |
| crouch dash forward into throw escape | 1 | 9.1% |
| guardG into Rising Elbow6P | 1 | 9.1% |
| guardG into throw escape | 1 | 9.1% |
| throw escape | 1 | 9.1% |
| throw escape into backdash | 1 | 9.1% |
Jacky
- Career
- 43–20 · 68.2%
- This season
- 2 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 3 | 37.5% |
|---|---|---|
| backdash into throw escape | 1 | 12.5% |
| crouch dash forward into throw escape | 1 | 12.5% |
| guardG into Low Spin Kick1K+G | 1 | 12.5% |
| punchP | 1 | 12.5% |
| throw escape | 1 | 12.5% |
Lau
- Career
- 7–2 · 77.8%
- This season
- 2 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 2 | 28.6% |
|---|---|---|
| Souchuken2P | 1 | 14.3% |
| backdash into Sako Soushou4P+K | 1 | 14.3% |
| guardG | 1 | 14.3% |
| guardG into Souchuken2P | 1 | 14.3% |
| punchP into forward movement | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Eileen: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
