VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

tamoleen_0627

  • Jean
  • Shun
  • Aoi
  • Wolf
  • Sarah
  • Jacky
  • Lau
Career matches852
Career win rate69.8%
Round win rate59.2%
Peak rank36
Distinct opponents47
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1729 #657 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen363692739674.0%
Jean332601629862.3%
Shun30102742872.5%
Jacky2863432068.2%
Wolf272115671.4%
Aoi271410471.4%
Sarah271411378.6%
Lau2697277.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

289 of 368 rounds counted

5.8 inputs a second (350 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.0361120
Jean5.432543
Shun6.036361
Aoi5.734328
Wolf5.331716
Sarah5.432511
Jacky5.03023
Lau5.73447

By opponent's character

El Blaze5.835037
Jean5.633738
Wolf6.237535
Pai6.237134
Akira5.734118
Kage6.23754
Lei Fei5.935419
Shun5.734422
Jacky5.331818
Lion5.63358
Goh5.734311
Taka5.432312
Vanessa5.432113
Brad5.63344
Eileen6.539010
Lau6.43856

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

El Blaze137653.9%-4.5
Jean107370.0%+7.5
Wolf97277.8%+16.4
Pai85362.5%-10.4
Akira63350.0%-17.2
Kage63350.0%-16.7
Lei Fei63350.0%-10.0
Shun64266.7%+0.2
Jeffry52340.0%-23.6
Jacky440100.0%+41.5
Lion42250.0%-6.0
Goh330100.0%+15.5
Taka32166.7%-10.0
Vanessa330100.0%+42.5
Brad220100.0%+44.7
Eileen2020.0%-64.3
Lau220100.0%+23.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence2014670.0%+11.1
Open137653.9%-13.3
Half Fence129375.0%+7.8
Breakable Half Fence105550.0%-18.6
Breakable Full Fence96366.7%+7.7
Full Fence96366.7%-4.2
Full Fence and Open64266.7%+3.2
Rectangle64266.7%+5.5
Octagon42250.0%-15.0
Single Wall110100.0%+47.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5064.0%65.6%-1.6
No walls3464.7%62.6%+2.1

Walls against open: -3.7 points (95% range -24.7 to +17.2), p 0.728 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

こて (Rank 27)2026/09/2721150.0%
48歳技覚えられないよ (Rank 25)2026/09/24220100.0%
RECOBA20 (Rank 21)2026/09/24220100.0%
ちょいそる (Rank 28)2026/09/1232166.7%
Wonda15426 (Rank 27)2026/09/12220100.0%
トローリロートル (Rank 25)2026/09/09440100.0%
AlicerLandeel (Rank 29)2026/09/0931233.3%
たっつぁん (Rank 37)2026/09/0842250.0%
ヘニオ (Rank 34)2026/09/0831233.3%
拳四郎 (Rank 37)2026/09/0886275.0%
Kwiitter_KR (Rank 32)2026/09/08220100.0%
ななちゃん (Rank 32)2026/09/0821150.0%
村長~災禍の中心~ (Rank 39)2026/09/0421150.0%
寿司眼鉄 (Rank 37)2026/09/0432166.7%
nourusu (Rank 30)2026/09/03220100.0%
タイヨウ (Rank 30)2026/09/0332166.7%
れもん@のびしろF (Rank 32)2026/08/21220100.0%
yabo (Rank 25)2026/05/3121150.0%
Hi:D (Rank 33)2026/05/19220100.0%
D A I (Rank 33)2026/04/0321150.0%
绝逼膝盖 (Rank 31)2026/04/032020.0%
ジークリオン (Rank 34)2026/04/022020.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 32)2026/04/02220100.0%
USUSU (Rank 34)2026/04/023030.0%
おりがみたーや (Rank 32)2026/04/0231233.3%

Round openings

Every character

crouch dash forward into throw escape3810.3%
guardG into throw escape349.2%
throw escape308.1%
crouch dash forward into throwP+G195.1%
Gyaku Seikenzuki66P133.5%
throwP+G92.4%
guardG into Shitamaeken2P71.9%
Gyou'in Haishu3P61.6%
Kasen Chugeki6P into Kasen Zenbokushou6PP61.6%
guardG61.6%
Enkou Kenka46P51.4%
backdash into Enkou Kenka46P51.4%
forward dash into throwP+G51.4%
no input51.4%
Getsuga Gakushu46P41.1%

127 further openings account for the other 178 rounds.

Eileen

Career
273–96 · 74.0%
This season
31 matches · 64.5%
Peak rank
36

First hit in 38.3% of 128 rounds. Won 63.3% of the rounds they struck first, 58.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape1511.7%
throw escape1410.9%
guardG into throw escape97.0%
crouch dash forward into throwP+G86.2%
Enkou Kenka46P53.9%
backdash into Enkou Kenka46P53.9%
throwP+G53.9%
forward dash into throwP+G43.1%
guardG into Fukushinshou2P43.1%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP32.3%
crouch dash back into guardG32.3%
crouch into Enkou Soutekitou1P+KP32.3%
guardG into Douchu6P32.3%
Douchu6P21.6%
backdash into evade down21.6%

38 further openings account for the other 43 rounds.

Jean

Career
162–98 · 62.3%
This season
28 matches · 53.6%
Peak rank
33

First hit in 32.4% of 108 rounds. Won 54.3% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape1412.6%
Gyaku Seikenzuki66P1311.7%
guardG into throw escape109.0%
crouch dash forward into throwP+G87.2%
guardG into Shitamaeken2P76.3%
throw escape54.5%
Yoko'enpi6P43.6%
Shitamaeken2P32.7%
guardG32.7%
guardG into Harai'uke (Deflect)4P+K+G32.7%
throwP+G32.7%
Renge Karitsumi2K+G21.8%
backdash21.8%
backdash into Kousenshu4KP21.8%
guardG into Shitanagi Shutou1P21.8%

29 further openings account for the other 30 rounds.

Shun

Career
74–28 · 72.5%
This season
15 matches · 73.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P69.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP69.8%
throw escape69.8%
Getsuga Gakushu46P46.6%
crouch dash forward into throw escape46.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK23.3%
Tenshin Kashitai1K+G23.3%
Toukyaku6K+G23.3%
backdash into Gyou'in Haishu3P23.3%
backdash into throw escape23.3%
guardG23.3%
guardG into throw escape23.3%
Getsuga Gakushu46P into Rensai Gakushu46PP11.6%
Getsuga Gakushu46P into throwP+G11.6%
Gyou'in Haishu3P into Kasen Chugeki6P11.6%

18 further openings account for the other 18 rounds.

Aoi

Career
10–4 · 71.4%
This season
7 matches · 71.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape517.9%
Chudan Hiji'ate6P27.1%
Shinchuzuki (Deflect)236P+K27.1%
crouch dash back into Hou'oushu3P27.1%
guardG into backdash27.1%
no input27.1%
Ouda6P+K into Oushu Hiji'ate6P+KP13.6%
Sodeshinken33P+K13.6%
Tenchi In'youP+K+G13.6%
backdash into Ryusen3P+K13.6%
backdash into throw escape13.6%
crouch dash forward into throw escape13.6%
evade down into throw escape13.6%
forward dash into Sodeshinken33P+K13.6%
guardG into down punch+kick2P+K13.6%

4 further openings account for the other 4 rounds.

Wolf

Career
15–6 · 71.4%
This season
4 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throwP+G212.5%
crouch dash forward into throw escape212.5%
guardG into throw escape212.5%
throw escape212.5%
Arrow Knuckle3P16.2%
Knee Lift6K16.2%
Low Hammer2P16.2%
Low Hammer2P into forward dash16.2%
crouch dash back into Elbow Butt4P16.2%
crouch dash back into guardG16.2%
forward dash into evade up16.2%
guardG into Low Drop Kick62K16.2%

Sarah

Career
11–3 · 78.6%
This season
3 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Long Snap Side Chop3P+K19.1%
Low Spin Kick3K+G19.1%
Rising Elbow6P19.1%
Rising Elbow6P into kickK19.1%
Squat Straight2P19.1%
backdash into Crescent Heel4K+G19.1%
crouch dash forward into throw escape19.1%
guardG into Rising Elbow6P19.1%
guardG into throw escape19.1%
throw escape19.1%
throw escape into backdash19.1%

Jacky

Career
43–20 · 68.2%
This season
2 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape337.5%
backdash into throw escape112.5%
crouch dash forward into throw escape112.5%
guardG into Low Spin Kick1K+G112.5%
punchP112.5%
throw escape112.5%

Lau

Career
7–2 · 77.8%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape228.6%
Souchuken2P114.3%
backdash into Sako Soushou4P+K114.3%
guardG114.3%
guardG into Souchuken2P114.3%
punchP into forward movement114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)