VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

ruicchi-1119

Career matches5,073
Career win rate54.5%
Round win rate51.2%
Peak rank40
Distinct opponents147
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion402,3031,2511,05254.3%
Jacky371,80496084453.2%
Pai3659533625956.5%
Kage3337121515658.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira89523758.4%+5.6
Jacky51222943.1%-13.1
Lau43251858.1%+8.9
Pai37231462.2%+10.6
Kage35161945.7%-3.3
Lion35171848.6%+2.1
Aoi29171258.6%+4.3
Brad28151353.6%-0.5
Jeffry27111640.7%-13.2
Sarah24121250.0%-7.6
Wolf2114766.7%+10.5
Vanessa1910952.6%-4.5
Jean167943.8%-12.6
Goh146842.9%-11.2
Lei Fei136746.1%+2.9
Shun117463.6%+17.4
El Blaze86275.0%+18.5
Taka84450.0%-12.9
Eileen51420.0%-26.0

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence67382956.7%+4.6
Rectangle67353252.2%+0.2
Full Fence60332755.0%+2.4
Open50262452.0%-0.3
Half Fence49272255.1%-0.6
Octagon46222447.8%-7.9
Breakable Full Fence42212150.0%-2.4
Full Fence and Open39211853.9%+3.3
Low Fence39251464.1%+11.9
Single Wall31121938.7%-10.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33153.2%53.3%-0.1
No walls12052.5%51.5%+1.0

Walls against open: -1.1 points (95% range -11.9 to +9.7), p 0.841 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぴゅあくん (Rank 36)2026/09/1851420.0%
★闘将拉麵男★ (Rank 41)2026/09/1538201852.6%
Pyro (Rank 37)2026/09/1576185.7%
うるヲ参拾 (Rank 39)2026/09/1486275.0%
manatsu_7 (Rank 37)2026/09/13104640.0%
VF12360-PC (Rank 38)2026/09/1276185.7%
ctraum (Rank 38)2026/09/12118372.7%
モブ太郎 (Rank 42)2026/09/1152340.0%
究極無敵 (Rank 37)2026/09/1151420.0%
interceptor (Rank 40)2026/08/061210283.3%
マクシミリアン15世 (Rank 33)2026/08/05139469.2%
ちょいそる (Rank 34)2026/08/05128466.7%
ハマラウ (Rank 43)2026/08/056060.0%
ふかふか (Rank 38)2026/08/05115645.5%
BigBoin (Rank 33)2026/08/0565183.3%
RunneR (Rank 39)2026/08/0461516.7%
ちぃつが (Rank 41)2026/08/0474357.1%
kzkm92678 (Rank 36)2026/08/0462433.3%
ふぇに (Rank 33)2026/06/2974357.1%
画面見てないリオン (Rank 35)2026/06/2753260.0%
orz (Rank 29)2026/06/2486275.0%
tamaneen (Rank 33)2026/06/2154180.0%
もっこり (Rank 35)2026/06/2153260.0%
アナパイ1973 (Rank 38)2026/06/2162433.3%
やまだ.com (Rank 34)2026/06/1362433.3%

Round openings

Every character

backdash into evade up60929.5%
forward movement into punchP562.7%
backdash into Souji SenpuP+K532.6%
Middle Spin Kick46K+G442.1%
backdash into Senshippo66P371.8%
backdash into Middle Kick3K361.7%
Spinning Kick Turn44K341.6%
forward movement into Katousui2P341.6%
forward movement into Squat Straight2P301.4%
Juchou Senshou8P+K291.4%
Ensei Haijinkyaku7K+G241.2%
backdash into throwP+G241.2%
Dash Hammer Kick66K231.1%
backdash into Dantai3K221.1%
backward movement into evade up221.1%

333 further openings account for the other 989 rounds.

Counted from 509 of the 513 matches played. The rest were not pulled for openings.

Lion

backdash into evade up27029.2%
backdash into Souji SenpuP+K535.7%
backdash into Senshippo66P374.0%
forward movement into Katousui2P343.7%
Juchou Senshou8P+K293.1%
backdash into Dantai3K222.4%
forward movement into punchP202.2%
Katousui2P192.1%
Taizan Soukoushu4P+K171.8%
Sentai4K161.7%
backdash into back kick+guard4K+G161.7%
backdash into Fujinkyaku66K131.4%
In'you Ousoutsui41236P+K121.3%
forward dash into guardG111.2%
Senputai8K91.0%

140 further openings account for the other 346 rounds.

Jacky

backdash into evade up22931.2%
Middle Spin Kick46K+G446.0%
backdash into Middle Kick3K364.9%
Spinning Kick Turn44K344.6%
forward movement into Squat Straight2P304.1%
Dash Hammer Kick66K233.1%
forward movement into punchP202.7%
backward movement into Groin Kick6K+G182.5%
backdash into Dash Hammer Kick66K172.3%
backdash into Low Spin Kick1K+G172.3%
backdash into Middle Spin Kick46K+G141.9%
backdash into Slant Back Knuckle1P111.5%
backdash into throwP+G101.4%
backward movement into evade up91.2%
backdash into punchP81.1%

103 further openings account for the other 214 rounds.

Counted from 179 of the 183 matches played. The rest were not pulled for openings.

Pai

backdash into evade up5425.7%
Ensei Haijinkyaku7K+G2411.4%
Kochoukyaku4K+G209.5%
backdash into Honrakukyaku46K+G115.2%
backdash into Senchutai3K94.3%
forward movement into punchP83.8%
Hansenpu44K52.4%
Hi'en Tankyaku9K52.4%
backdash into Ensei Toukyaku46K52.4%
backdash into Honshin Soukyaku1K+G52.4%
forward movement into Souchuken2P41.9%
backward movement into evade up31.4%
forward movement into throwP+G31.4%
Senchutai3K20.9%
Souanshou3P+K into forward dash20.9%

43 further openings account for the other 50 rounds.

Kage

backdash into evade up5628.3%
backdash into Furikakato OtoshiK+G126.1%
forward movement into Jizuridan2P115.6%
backdash into Hagakure-ryu In Raijingeki46P+K94.5%
forward movement into punchP84.0%
backdash into Gen'you4K+G52.5%
backdash into Hagakure-ryu In Fujingeki46P+KP52.5%
Ura Tsumujigeri44K42.0%
backdash into Doukudaki46K42.0%
Jizuridan2P31.5%
Rakujin Gaeri44P31.5%
Rasen4P31.5%
Tsumujigeri2K+G31.5%
backdash into Nakageri3K31.5%
backdash into Yokoshutou4P+K31.5%

52 further openings account for the other 66 rounds.