VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

マルーン

Career matches537
Career win rate62.9%
Round win rate52.8%
Peak rank34
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3453733819962.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira53260.0%+12.8
Brad54180.0%+42.7
Wolf41325.0%-39.3
Lei Fei32166.7%+21.1
Pai2020.0%-76.4
Sarah21150.0%-17.7
Dural110100.0%+32.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence62433.3%-28.8
Rectangle53260.0%+5.8
Single Wall53260.0%+5.0
Full Fence43175.0%+33.5
Full Fence and Open110100.0%+32.0
Low Fence1010.0%-59.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1553.3%52.9%+0.5
No walls650.0%56.2%-6.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

temp002 (Rank 31)2026/09/132020.0%
俺様バーンズ (Rank 37)2026/09/13220100.0%
SUSU_MU__ (Rank 36)2026/09/1332166.7%
ぬっき~@ (Rank 36)2026/09/13220100.0%
ちぃかわ様☆ハンター (Rank 34)2026/09/131010.0%
漂泊の民回線ジプシー (Rank 37)2026/09/132020.0%
小名浜DC (Rank 31)2026/07/0321150.0%
IdeaYuta (Rank 31)2026/07/03110100.0%
n (Rank 36)2026/07/0321150.0%
momonchamu (Rank 32)2026/07/0321150.0%
nepros (Rank 36)2026/07/0332166.7%

Round openings

Jacky

backdash into evade down1112.1%
Dash Hammer Kick66K99.9%
forward movement into punchP77.7%
crouch into Squat Straight2P55.5%
Bil Jee6P+K44.4%
crouch dash forward into Smash Straight3P44.4%
backdash33.3%
backdash into Dash Hammer Kick66K33.3%
evade down into Beat & Back KnuckleP+KP33.3%
Squat Straight2P22.2%
backdash into Middle Smash6P22.2%
backdash into Spinning KickK+G22.2%
backdash into Step-in Middle Kick66K+G22.2%
backward movement22.2%
forward movement into Jab Double StraightPPP22.2%

30 further openings account for the other 30 rounds.