Virtua Fighter 5 REVO · v1.10 · Region: Asia
mossa_n_assom
Characters played — VF5's own record
| Vanessa | 35 | 3,893 | 1,988 | 1,905 | 51.1% |
|---|---|---|---|---|---|
| Aoi | 26 | 10 | 0 | 10 | 0.0% |
| Jacky | 26 | 3 | 2 | 1 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 47 | 22 | 25 | 46.8% | +0.8 |
|---|---|---|---|---|---|
| Sarah | 40 | 9 | 31 | 22.5% | -25.4 |
| Akira | 38 | 19 | 19 | 50.0% | +3.5 |
| Jean | 36 | 16 | 20 | 44.4% | -4.0 |
| Pai | 34 | 19 | 15 | 55.9% | +13.9 |
| El Blaze | 31 | 14 | 17 | 45.2% | +0.9 |
| Lion | 28 | 12 | 16 | 42.9% | +5.4 |
| Wolf | 27 | 12 | 15 | 44.4% | -0.1 |
| Brad | 23 | 9 | 14 | 39.1% | -9.2 |
| Jeffry | 23 | 14 | 9 | 60.9% | +15.8 |
| Lau | 23 | 9 | 14 | 39.1% | -5.0 |
| Vanessa | 23 | 13 | 10 | 56.5% | +11.4 |
| Aoi | 22 | 11 | 11 | 50.0% | +7.4 |
| Kage | 22 | 9 | 13 | 40.9% | -3.4 |
| Goh | 21 | 9 | 12 | 42.9% | +2.0 |
| Lei Fei | 14 | 6 | 8 | 42.9% | +1.5 |
| Shun | 7 | 2 | 5 | 28.6% | -20.1 |
| Taka | 3 | 2 | 1 | 66.7% | +27.6 |
| Eileen | 2 | 0 | 2 | 0.0% | -32.9 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 65 | 27 | 38 | 41.5% | -2.0 |
|---|---|---|---|---|---|
| Rectangle | 56 | 25 | 31 | 44.6% | -1.4 |
| Single Wall | 52 | 30 | 22 | 57.7% | +13.6 |
| Low Fence | 51 | 26 | 25 | 51.0% | +5.7 |
| Half Fence | 44 | 17 | 27 | 38.6% | -5.8 |
| Breakable Full Fence | 43 | 21 | 22 | 48.8% | +7.2 |
| Open | 40 | 16 | 24 | 40.0% | -4.1 |
| Octagon | 38 | 14 | 24 | 36.8% | -6.4 |
| Breakable Half Fence | 34 | 12 | 22 | 35.3% | -14.0 |
| Full Fence and Open | 14 | 8 | 6 | 57.1% | +11.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 280 | 41.4% | 44.3% | -2.9 |
| No walls | 143 | 50.3% | 45.2% | +5.2 |
Walls against open: -8.0 points (95% range -18.5 to +2.5), p 0.133 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 寿司眼鉄 (Rank 37) | 10 | 3 | 7 | 30.0% |
|---|---|---|---|---|
| アドリブ使い (Rank 33) | 9 | 4 | 5 | 44.4% |
| きよ丸 (Rank 35) | 8 | 4 | 4 | 50.0% |
| ぬっき~@ (Rank 35) | 8 | 4 | 4 | 50.0% |
| ジャキる。 (Rank 32) | 8 | 3 | 5 | 37.5% |
| BANANA (Rank 31) | 7 | 2 | 5 | 28.6% |
| B軍団 (Rank 35) | 7 | 2 | 5 | 28.6% |
| え~る (Rank 32) | 7 | 5 | 2 | 71.4% |
| ぷこ (Rank 30) | 7 | 6 | 1 | 85.7% |
| みんみんさん (Rank 36) | 7 | 1 | 6 | 14.3% |
| ゲッパー (Rank 32) | 7 | 3 | 4 | 42.9% |
| 白い妖精 (Rank 28) | 7 | 4 | 3 | 57.1% |
| 都筑まもる君 (Rank 36) | 7 | 3 | 4 | 42.9% |
| ふぇに (Rank 33) | 6 | 3 | 3 | 50.0% |
| ジークリオン (Rank 36) | 6 | 4 | 2 | 66.7% |
| タマ@鳴潮民 (Rank 35) | 6 | 1 | 5 | 16.7% |
| 五寸釘くん (Rank 35) | 6 | 3 | 3 | 50.0% |
| AlicerLandeel (Rank 32) | 5 | 3 | 2 | 60.0% |
| pizaman (Rank 33) | 5 | 1 | 4 | 20.0% |
| あぽろん (Rank 30) | 5 | 1 | 4 | 20.0% |
| えなお (Rank 36) | 5 | 0 | 5 | 0.0% |
| お~ちゃん (Rank 35) | 5 | 1 | 4 | 20.0% |
| ガリバー (Rank 32) | 5 | 3 | 2 | 60.0% |
| 漂泊の民回線ジプシー (Rank 37) | 5 | 1 | 4 | 20.0% |
| ツッチー (Rank 36) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| 漂泊の民回線ジプシー (Rank 37) | 2026/09/13 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| BANANA (Rank 31) | 2026/09/13 | 7 | 2 | 5 | 28.6% |
| え~る (Rank 32) | 2026/09/12 | 7 | 5 | 2 | 71.4% |
| ゲッパー (Rank 32) | 2026/09/09 | 7 | 3 | 4 | 42.9% |
| ぬっき~@ (Rank 35) | 2026/09/06 | 8 | 4 | 4 | 50.0% |
| ぷこ (Rank 30) | 2026/09/05 | 7 | 6 | 1 | 85.7% |
| みんみんさん (Rank 36) | 2026/09/05 | 7 | 1 | 6 | 14.3% |
| きよ丸 (Rank 35) | 2026/09/05 | 8 | 4 | 4 | 50.0% |
| ジャキる。 (Rank 32) | 2026/08/23 | 8 | 3 | 5 | 37.5% |
| お~ちゃん (Rank 35) | 2026/08/19 | 5 | 1 | 4 | 20.0% |
| タマ@鳴潮民 (Rank 35) | 2026/08/19 | 6 | 1 | 5 | 16.7% |
| 寿司眼鉄 (Rank 37) | 2026/08/19 | 10 | 3 | 7 | 30.0% |
| アドリブ使い (Rank 33) | 2026/08/19 | 9 | 4 | 5 | 44.4% |
| ガリバー (Rank 32) | 2026/08/18 | 5 | 3 | 2 | 60.0% |
| ツッチー (Rank 36) | 2026/08/17 | 4 | 2 | 2 | 50.0% |
| B軍団 (Rank 35) | 2026/07/28 | 7 | 2 | 5 | 28.6% |
| 五寸釘くん (Rank 35) | 2026/07/26 | 6 | 3 | 3 | 50.0% |
| AlicerLandeel (Rank 32) | 2026/07/24 | 5 | 3 | 2 | 60.0% |
| ジークリオン (Rank 36) | 2026/07/24 | 6 | 4 | 2 | 66.7% |
| 都筑まもる君 (Rank 36) | 2026/07/14 | 7 | 3 | 4 | 42.9% |
| えなお (Rank 36) | 2026/07/14 | 5 | 0 | 5 | 0.0% |
| pizaman (Rank 33) | 2026/06/11 | 5 | 1 | 4 | 20.0% |
| あぽろん (Rank 30) | 2026/06/07 | 5 | 1 | 4 | 20.0% |
| 白い妖精 (Rank 28) | 2026/05/10 | 7 | 4 | 3 | 57.1% |
| ふぇに (Rank 33) | 2026/05/08 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| Offensive Style: Long Barrel Blow | 97 | 5.2% |
|---|---|---|
| Offensive Style: punch into Body Blow~Bullet Hook6PP | 77 | 4.1% |
| Defensive Style: Bone Crush Middle into guardG | 74 | 4.0% |
| Defensive Style: Stinger Low Blow | 72 | 3.9% |
| Defensive Style: backdash into Heel Kick6K+G | 63 | 3.4% |
| Defensive Style: Bone Crush Middle | 59 | 3.2% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 48 | 2.6% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 47 | 2.5% |
| Defensive Style: forward dash into evade up | 46 | 2.5% |
| Defensive Style: Shadow Slicer | 40 | 2.1% |
| Defensive Style: backdash into evade up | 31 | 1.7% |
| Defensive Style: kick | 30 | 1.6% |
| Defensive Style: Cut-in Knee Kick into throwP+G | 25 | 1.3% |
| Offensive Style: backdash into Clobbering Straight4P+K | 24 | 1.3% |
| Offensive Style: crouch dash back into Clobbering Straight4P+K | 23 | 1.2% |
417 further openings account for the other 1,109 rounds.
Counted from 455 of the 464 matches played. The rest were not pulled for openings.
Vanessa
| Offensive Style: Long Barrel Blow | 97 | 5.3% |
|---|---|---|
| Offensive Style: punch into Body Blow~Bullet Hook6PP | 77 | 4.2% |
| Defensive Style: Bone Crush Middle into guardG | 74 | 4.1% |
| Defensive Style: Stinger Low Blow | 72 | 4.0% |
| Defensive Style: backdash into Heel Kick6K+G | 63 | 3.5% |
| Defensive Style: Bone Crush Middle | 59 | 3.2% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 48 | 2.6% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 47 | 2.6% |
| Defensive Style: forward dash into evade up | 46 | 2.5% |
| Defensive Style: Shadow Slicer | 40 | 2.2% |
| Defensive Style: backdash into evade up | 31 | 1.7% |
| Defensive Style: kick | 30 | 1.6% |
| Defensive Style: Cut-in Knee Kick into throwP+G | 25 | 1.4% |
| Offensive Style: backdash into Clobbering Straight4P+K | 24 | 1.3% |
| Offensive Style: crouch dash back into Clobbering Straight4P+K | 23 | 1.3% |
372 further openings account for the other 1,057 rounds.
Counted from 443 of the 452 matches played. The rest were not pulled for openings.
Aoi
| Koromoguruma66P | 2 | 7.1% |
|---|---|---|
| backdash into Shizuriyuki6K+G | 2 | 7.1% |
| crouch dash back | 2 | 7.1% |
| forward dash into Koromoguruma66P | 2 | 7.1% |
| forward dash into evade up | 2 | 7.1% |
| Raijinha6K into Tenchi In'youP+K+G | 1 | 3.6% |
| Sodeshinken33P+K | 1 | 3.6% |
| Tsukiashibarai1P | 1 | 3.6% |
| Tsukiashibarai1P into guardG | 1 | 3.6% |
| back punch+kick4P+K | 1 | 3.6% |
| backdash into Shinchuzuki (Deflect)236P+K | 1 | 3.6% |
| backdash into Soushouda46P+K | 1 | 3.6% |
| backdash into back punch+kick+guard4P+K+G | 1 | 3.6% |
| backdash into evade up | 1 | 3.6% |
| backward movement into evade up | 1 | 3.6% |
8 further openings account for the other 8 rounds.
Jacky
| Body Blow3P+K into Smash Low Kick2K | 1 | 4.2% |
|---|---|---|
| Dash Hammer Kick66K | 1 | 4.2% |
| Middle Kick3K | 1 | 4.2% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 1 | 4.2% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 1 | 4.2% |
| Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK | 1 | 4.2% |
| Standing Knee Kick4K into forward movement | 1 | 4.2% |
| backdash into Middle Spin Kick46K+G | 1 | 4.2% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 1 | 4.2% |
| backdash into Spin Heel Sword4K+G | 1 | 4.2% |
| backdash into evade up | 1 | 4.2% |
| crouch dash back into Long Stride Back Knuckle4P+K | 1 | 4.2% |
| crouch dash back into Smash Straight3P | 1 | 4.2% |
| crouch dash back into Somersault Kick7K | 1 | 4.2% |
| crouch dash back into Spin Heel Sword4K+G | 1 | 4.2% |
9 further openings account for the other 9 rounds.
