VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

Aki1220

Career matches455
Career win rate62.0%
Round win rate57.7%
Peak rank31
Distinct opponents28
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3145528217362.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean119281.8%+27.2
Akira75271.4%+12.8
Goh72528.6%-43.8
El Blaze63350.0%-17.1
Kage54180.0%+17.4
Aoi31233.3%-39.3
Jeffry3030.0%-60.0
Pai330100.0%+30.5
Wolf330100.0%+40.5
Jacky220100.0%+52.4
Lion1010.0%-58.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon97277.8%+18.9
Breakable Half Fence85362.5%-2.1
Rectangle65183.3%+14.8
Breakable Full Fence53260.0%-5.0
Half Fence42250.0%+1.8
Open42250.0%-15.1
Single Wall42250.0%-13.8
Full Fence32166.7%+6.0
Full Fence and Open2020.0%-72.2
Low Fence220100.0%+36.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3568.6%62.7%+5.9
No walls1060.0%63.7%-3.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MikuMartineau (Rank 31)2026/05/22660100.0%
銀 (Rank 28)2026/05/18220100.0%
BigBoin (Rank 29)2026/05/172020.0%
bebegakumax (Rank 33)2026/05/17110100.0%
れうくろった (Rank 34)2026/05/171010.0%
maripon (Rank 28)2026/05/1721150.0%
SuperGolden (Rank 29)2026/05/1732166.7%
躑躅 (Rank 33)2026/05/162020.0%
ふぇに (Rank 34)2026/05/16110100.0%
ジョイソル (Rank 30)2026/05/1554180.0%
のみ (Rank 32)2026/05/151010.0%
icepiccck (Rank 31)2026/05/1431233.3%
tatsuya_doragon8741 (Rank 31)2026/05/14110100.0%
肉彦さん☆彡 (Rank 29)2026/05/0631233.3%
ぬっき~@ (Rank 34)2026/05/06110100.0%
ロデム (Rank 28)2026/05/0532166.7%
うぬ (Rank 33)2026/05/04110100.0%
ぷこ (Rank 33)2026/05/0421150.0%
yas_md (Rank 33)2026/04/26110100.0%
SHUSHUSHU (Rank 28)2026/04/26220100.0%
マーウォ (Rank 32)2026/04/191010.0%
ウタコ (Rank 26)2026/04/181010.0%
kobaman (Rank 26)2026/04/18110100.0%
HoAssYoAss (Rank 26)2026/04/18110100.0%
hyde.6010 (Rank 21)2026/04/12110100.0%

Round openings

Aoi

crouch into Gedan Shouda2P2210.8%
backdash into Sou'unha66K157.4%
backdash into evade down146.9%
forward movement into punchP136.4%
backdash into evade up104.9%
throwP+G104.9%
guardG into throwP+G94.4%
evade up into crouch dash forward73.5%
guardG into Ryusen Soushou39P+KP63.0%
backdash into Sodeshinken33P+K52.5%
guardG into crouch52.5%
punchP into crouch42.0%
backdash into Sanseigan66P+K31.5%
backdash into guardG31.5%
evade down into throwP+G31.5%

57 further openings account for the other 74 rounds.