VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

ミスタークレげマン

Career matches1,331
Career win rate62.1%
Round win rate52.1%
Peak rank35
Distinct opponents53
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka73345927462.6%
Dural3538922816158.6%
Jeffry342071386966.7%
Shun220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky2112957.1%+9.0
Sarah126650.0%-7.6
Akira105550.0%+0.8
Brad95455.6%+1.5
El Blaze95455.6%+4.9
Wolf95455.6%-6.6
Vanessa76185.7%+35.5
Lion63350.0%+2.7
Goh51420.0%-34.8
Kage53260.0%+11.4
Aoi42250.0%+3.4
Lau4040.0%-63.3
Eileen31233.3%-28.4
Shun330100.0%+53.4
Jeffry21150.0%-2.8
Lei Fei21150.0%-13.7
Taka21150.0%-15.9
Dural110100.0%+51.3
Jean1010.0%-44.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence146842.9%-14.7
Octagon137653.9%+4.8
Breakable Full Fence128466.7%+13.9
Breakable Half Fence124833.3%-17.4
Half Fence124833.3%-19.9
Rectangle129375.0%+20.9
Full Fence116554.5%+6.7
Open116554.5%-2.6
Single Wall84450.0%-7.4
Full Fence and Open76185.7%+36.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7252.8%51.5%+1.3
No walls3348.5%56.4%-7.9

Walls against open: +9.2 points (95% range -13.6 to +32.0), p 0.429 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

寿司眼鉄 (Rank 35)2026/06/1552340.0%
ayunii216 (Rank 38)2026/05/2531233.3%
躑躅 (Rank 32)2026/05/2584450.0%
FoooooL (Rank 33)2026/05/2531233.3%
ぼっさん (Rank 33)2026/05/252020.0%
フルレバ (Rank 35)2026/05/2565183.3%
ぱお (Rank 35)2026/05/2541325.0%
REDdog.狂犬 (Rank 32)2026/05/1165183.3%
LEO (Rank 34)2026/05/1154180.0%
schwein777 (Rank 36)2026/05/114040.0%
五寸釘くん (Rank 35)2026/05/112020.0%
テクノモデル (Rank 35)2026/05/1163350.0%
raduakira (Rank 35)2026/04/2032166.7%
サンドイッチ (Rank 35)2026/04/2031233.3%
まさの (Rank 33)2026/04/2032166.7%
はなこ (Rank 36)2026/04/202020.0%
tacchi_ZO-3 (Rank 33)2026/04/2032166.7%
rikubon-ps (Rank 34)2026/04/20220100.0%
B.S.R-JP (Rank 30)2026/04/20220100.0%
onigiryy_14 (Rank 34)2026/04/2031233.3%
METALBUTTER (Rank 32)2026/04/20220100.0%
zephyr_dural (Rank 30)2026/04/202020.0%
もとろー (Rank 35)2026/04/20220100.0%
ねこまじん (Rank 33)2026/04/2031233.3%
mossa_n_assom (Rank 33)2026/03/2921150.0%

Round openings

Every character

evade up into crouch dash forward296.2%
forward movement into punchP286.0%
Dash Hammer Kick66K255.4%
Hi'en Tankyaku9K255.4%
Toe Kick2K204.3%
backdash into Tsunami Beat3K+G194.1%
evade up into Dash Hammer Kick66K163.4%
evade down into Dash Hammer Kick66K132.8%
evade up into throwP+G122.6%
backdash into evade up112.4%
Dash Hammer Kick66K into Knee Kick6K102.1%
Hi'en Tankyaku9K into guardG91.9%
crouch into Ducking Low2K+G91.9%
evade up into Ducking Low2K+G91.9%
Sunlit Body Upper3P+K81.7%

122 further openings account for the other 223 rounds.

Jeffry

Toe Kick2K208.3%
backdash into Tsunami Beat3K+G197.9%
forward movement into punchP187.5%
evade up into crouch dash forward145.8%
crouch into Ducking Low2K+G93.8%
evade up into Ducking Low2K+G93.8%
Sunlit Body Upper3P+K83.3%
evade up into throwP+G83.3%
backdash into evade up62.5%
evade up into Full Swing Upper33P62.5%
evade up into forward dash62.5%
crouch dash back into Middle Hell Stab6P+K52.1%
Toe Kick2K into backdash41.7%
Ducking Low2K+G into crouch31.2%
Full Swing Upper33P into forward movement31.2%

66 further openings account for the other 102 rounds.

Dural

Dash Hammer Kick66K2511.1%
Hi'en Tankyaku9K2511.1%
evade up into Dash Hammer Kick66K167.1%
evade up into crouch dash forward156.6%
evade down into Dash Hammer Kick66K135.8%
Dash Hammer Kick66K into Knee Kick6K104.4%
forward movement into punchP104.4%
Hi'en Tankyaku9K into guardG94.0%
Hi'en Tankyaku9K into evade up52.2%
backdash into evade up52.2%
crouch dash forward into throwP+G52.2%
Knee Kick6K into Knee Kick~Kick6KK41.8%
Rising Elbow6P41.8%
evade down into throwP+G41.8%
evade up into throwP+G41.8%

54 further openings account for the other 72 rounds.