VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

sarurou-youtube

Career matches4,115
Career win rate54.2%
Round win rate50.4%
Peak rank40
Distinct opponents138
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun402,7861,4781,30853.0%
Lau3592349442953.5%
Jeffry3326916610361.7%
Jacky29104723269.2%
Jean31181358.1%
Lion2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah47272057.5%+3.5
Kage41172441.5%-6.1
Jacky38201852.6%-0.8
Lion35142140.0%-16.3
Akira33151845.5%-1.4
Jean26131350.0%-3.1
Lau2415962.5%+16.7
Wolf2091145.0%-0.1
Aoi1914573.7%+23.1
Pai1910952.6%+0.1
Shun1861233.3%-16.8
Eileen147750.0%-9.0
Brad137653.9%+4.4
Vanessa136746.1%-7.7
Jeffry129375.0%+22.2
Lei Fei105550.0%-4.5
Taka109190.0%+43.9
El Blaze95455.6%+4.7
Goh62433.3%-28.8
Dural2020.0%-55.5

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence50282256.0%+2.4
Breakable Half Fence44182640.9%-9.4
Low Fence44182640.9%-11.6
Breakable Full Fence42291369.0%+17.3
Open41192246.3%-9.5
Rectangle41271465.8%+19.1
Single Wall40142635.0%-15.3
Full Fence38211755.3%+5.2
Octagon31181358.1%+4.5
Full Fence and Open2371630.4%-16.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24657.3%51.6%+5.7
No walls12540.8%51.6%-10.8

Walls against open: +16.5 points (95% range +5.2 to +27.8), p 0.004 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

P式截拳道こくとう (Rank 41)2026/09/1861516.7%
きっちょむ (Rank 41)2026/09/1895455.6%
デネ (Rank 42)2026/09/181651131.2%
硬め濃いめ少なめお米 (Rank 42)2026/09/18111109.1%
ミスプロ狼@tenrishoko (Rank 41)2026/09/1474357.1%
ひかる (Rank 39)2026/09/1476185.7%
乱世の奸雄 (Rank 39)2026/09/1461516.7%
ジャキる。 (Rank 32)2026/09/1495455.6%
なめ (Rank 37)2026/09/1453260.0%
cyomiko (Rank 41)2026/09/1062433.3%
しょくにんマン (Rank 36)2026/09/0785362.5%
中四国ウルフ (Rank 42)2026/08/3083537.5%
お~ちゃん (Rank 34)2026/08/3054180.0%
montanmo (Rank 38)2026/08/2762433.3%
カルティカ (Rank 41)2026/08/2751420.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 40)2026/08/2592722.2%
stepan_BVFA (Rank 38)2026/08/2585362.5%
あいりく (Rank 36)2026/08/25105550.0%
Aki (Rank 41)2026/08/2484450.0%
AS (Rank 38)2026/08/0553260.0%
くろね@のびしろF (Rank 36)2026/08/0386275.0%
どろパイ (Rank 35)2026/07/2565183.3%
肉便さん (Rank 36)2026/07/2564266.7%
lapislazuli (Rank 37)2026/06/2261516.7%
ヒ・ジハー (Rank 36)2026/06/2283537.5%

Round openings

Every character

crouch dash back into evade down1499.1%
backdash into evade up935.7%
backdash into evade down815.0%
crouch into Haisenchu1P523.2%
crouch dash back into Gyou'in Haishu3P442.7%
crouch into Senchutai3K372.3%
guardG into evade down362.2%
crouch dash back into crouch322.0%
backdash into punchP311.9%
Getsuga Gakushu46P301.8%
crouch dash back into guardG291.8%
crouch into Fukuchougeki2P291.8%
Fukuchougeki2P281.7%
evade up into crouch dash forward281.7%
backdash into Kosoushou46P271.7%

305 further openings account for the other 904 rounds.

Shun

crouch dash back into evade down11210.0%
backdash into evade up655.8%
backdash into evade down534.8%
crouch into Haisenchu1P524.7%
crouch dash back into Gyou'in Haishu3P444.0%
Getsuga Gakushu46P302.7%
guardG into evade down302.7%
crouch into Fukuchougeki2P292.6%
Fukuchougeki2P282.5%
Getsuga Gakushu46P into punchP262.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP262.3%
crouch dash back into crouch252.2%
guardG222.0%
evade up into crouch dash forward211.9%
backdash into punchP201.8%

179 further openings account for the other 532 rounds.

Lau

crouch into Senchutai3K3712.2%
backdash into Kosoushou46P278.9%
backdash into evade down186.0%
crouch dash back into evade down175.6%
backdash into evade up155.0%
Fukko Kensou1P103.3%
backdash into Sako Soushou4P+K103.3%
Souchuken2P82.6%
crouch into Shakashou3P82.6%
backdash into punchP62.0%
evade up into crouch dash forward62.0%
backdash into Fukko Kensou1P51.7%
crouch dash back into Ko'en TenshinkyakuKK51.7%
crouch dash back into guardG51.7%
crouch dash back into kickK51.7%

75 further openings account for the other 120 rounds.

Jeffry

crouch dash back into evade down158.9%
backdash into evade up105.9%
punchP95.3%
backdash into Kenka Hook46P84.7%
crouch into Low Knuckle2P84.7%
backdash into Tsunami Beat3K+G74.1%
backdash into Double Hammer Down43P53.0%
backdash into evade down53.0%
backdash into punchP53.0%
crouch dash back into guardG53.0%
evade up into forward dash53.0%
backdash into backward movement42.4%
crouch dash back into crouch42.4%
Hammer Slide1P31.8%
Tsunami Beat3K+G31.8%

57 further openings account for the other 73 rounds.

Jacky

crouch dash back into evade down515.6%
Spin Heel Sword4K+G into forward movement39.4%
backdash into evade up39.4%
crouch dash back into Low Spin Kick1K+G26.2%
evade down into forward dash26.2%
forward dash into Low Spin Kick1K+G26.2%
Low Spin Kick1K+G13.1%
Slant Back Knuckle1P13.1%
Spin Heel Sword4K+G into forward dash13.1%
Spinning KickK+G into Low Spin Kick1K+G13.1%
Switch StepP+K+G13.1%
backdash into High Angle Upper Kick6K13.1%
backdash into Low Spin Kick1K+G13.1%
backdash into evade down13.1%
backward movement into Rage Kick1PK13.1%

6 further openings account for the other 6 rounds.

Lion

backdash into evade down433.3%
backdash into Kousoutai2K+G216.7%
backdash18.3%
backdash into RensuitaiPK18.3%
backdash into Sentai Shumen4KP18.3%
backward movement into punchP18.3%
evade up into RensuitaiPK18.3%
evade up into punchP18.3%