VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

Kenji_Niinuma

Career matches1,612
Career win rate53.7%
Round win rate51.9%
Peak rank33
Distinct opponents129
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry331,40375365053.7%
Pai282091129753.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira63342954.0%+3.6
Jacky40291172.5%+16.6
Jeffry36152141.7%-9.1
Goh25111444.0%-12.6
Wolf25131252.0%-5.9
Jean2151623.8%-26.9
Lau1641225.0%-22.3
El Blaze147750.0%-3.2
Lei Fei1412285.7%+42.7
Sarah149564.3%+2.6
Aoi135838.5%-15.8
Shun139469.2%+13.5
Brad129375.0%+17.3
Kage115645.5%-1.4
Vanessa93633.3%-12.9
Lion86275.0%+19.4
Eileen41325.0%-20.9
Taka43175.0%+18.5
Dural330100.0%+54.0
Pai2020.0%-44.9

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle47192840.4%-12.9
Full Fence46271958.7%+8.0
Half Fence42212150.0%-4.5
Low Fence37191851.4%-1.7
Single Wall34171750.0%+1.4
Breakable Full Fence33171651.5%-4.1
Octagon31151648.4%-3.6
Breakable Half Fence29191065.5%+10.2
Open27151255.6%+3.7
Full Fence and Open75271.4%+18.1

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22851.8%53.2%-1.4
No walls9852.0%51.2%+0.8

Walls against open: -2.2 points (95% range -16.0 to +11.5), p 0.751 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ふぇに (Rank 32)2026/09/2243175.0%
タイヨウ (Rank 34)2026/09/226060.0%
nanami.madogiwa (Rank 31)2026/09/1564266.7%
zaduhkj (Rank 34)2026/09/1596366.7%
ワクワク (Rank 34)2026/09/1542250.0%
ルドルフ (Rank 33)2026/09/1342250.0%
クロサギ@はなちゃん (Rank 31)2026/09/1273442.9%
ロストマン (Rank 29)2026/09/1042250.0%
ダイナマイト門前仲町 (Rank 29)2026/09/1054180.0%
CELIS (Rank 28)2026/09/1042250.0%
鳩男 (Rank 29)2026/09/0864266.7%
ぬっき~@ (Rank 35)2026/09/0654180.0%
太鼓の別人@夏Bonus無し (Rank 32)2026/09/0641325.0%
HIROCHILL (Rank 30)2026/09/0643175.0%
キネマ (Rank 31)2026/09/03104640.0%
獣王(設定2) (Rank 30)2026/08/29550100.0%
gimoring (Rank 29)2026/08/28660100.0%
弱者 (Rank 30)2026/08/2742250.0%
aona (Rank 35)2026/08/2662433.3%
ヘニオ (Rank 34)2026/08/26113827.3%
Bird-Tat (Rank 32)2026/08/2441325.0%
え~る (Rank 33)2026/08/2074357.1%
会長さん (Rank 31)2026/08/1952340.0%
ミスターDOPPO 山田勝巳 (Rank 34)2026/06/284040.0%
me3393 (Rank 11)2026/06/14550100.0%

Round openings

Every character

forward movement into punchP44533.1%
crouch dash back into Middle Hell Stab6P+K896.6%
guardG745.5%
crouch into Middle Hell Stab6P+K735.4%
crouch dash forward into Full Swing Upper33P634.7%
crouch into Ducking Low2K+G453.4%
evade up into crouch dash forward352.6%
Megaton Knuckle43P+K292.2%
guardG into Low Knuckle2P282.1%
crouch into Full Swing Upper33P272.0%
crouch into Hell Dunk Hammer214P+K261.9%
guardG into evade up261.9%
guardG into throwP+G251.9%
guardG into evade down231.7%
crouch dash forward into guardG161.2%

111 further openings account for the other 320 rounds.

Counted from 339 of the 347 matches played. The rest were not pulled for openings.

Jeffry

forward movement into punchP43733.0%
crouch dash back into Middle Hell Stab6P+K896.7%
crouch into Middle Hell Stab6P+K735.5%
guardG725.4%
crouch dash forward into Full Swing Upper33P634.8%
crouch into Ducking Low2K+G453.4%
evade up into crouch dash forward352.6%
Megaton Knuckle43P+K292.2%
guardG into Low Knuckle2P282.1%
crouch into Full Swing Upper33P272.0%
crouch into Hell Dunk Hammer214P+K262.0%
guardG into evade up251.9%
guardG into throwP+G241.8%
guardG into evade down231.7%
crouch dash forward into guardG161.2%

105 further openings account for the other 313 rounds.

Counted from 334 of the 342 matches played. The rest were not pulled for openings.

Pai

forward movement into punchP842.1%
guardG210.5%
Senchuken6P15.3%
Senchuken6P into backdash15.3%
Senchuken6P into throwP+G15.3%
crouch into Souanshou3P+K15.3%
forward movement into RenshouPP15.3%
guardG into Souchuken2P15.3%
guardG into evade up15.3%
guardG into punchP15.3%
guardG into throwP+G15.3%