Virtua Fighter 5 REVO · v1.10 · Region: Asia
suga__chan
Characters played — VF5's own record
| Brad | 30 | 767 | 442 | 325 | 57.6% |
|---|---|---|---|---|---|
| Jean | 29 | 540 | 299 | 241 | 55.4% |
| El Blaze | 28 | 432 | 259 | 173 | 60.0% |
| Lion | 30 | 432 | 252 | 180 | 58.3% |
| Goh | 30 | 356 | 212 | 144 | 59.5% |
| Taka | 26 | 177 | 112 | 65 | 63.3% |
| Lau | 27 | 120 | 70 | 50 | 58.3% |
| Sarah | 24 | 74 | 45 | 29 | 60.8% |
| Aoi | 26 | 33 | 22 | 11 | 66.7% |
| Jeffry | 22 | 26 | 17 | 9 | 65.4% |
| Kage | 26 | 7 | 3 | 4 | 42.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 14 | 5 | 9 | 35.7% | -18.9 |
|---|---|---|---|---|---|
| Pai | 13 | 7 | 6 | 53.9% | -4.0 |
| Brad | 10 | 4 | 6 | 40.0% | -5.3 |
| Vanessa | 8 | 5 | 3 | 62.5% | +1.2 |
| Wolf | 8 | 6 | 2 | 75.0% | +30.4 |
| Aoi | 7 | 3 | 4 | 42.9% | -23.7 |
| Jean | 7 | 3 | 4 | 42.9% | -16.4 |
| Jacky | 5 | 5 | 0 | 100.0% | +43.1 |
| Kage | 5 | 3 | 2 | 60.0% | +13.2 |
| Shun | 5 | 2 | 3 | 40.0% | -18.6 |
| Akira | 4 | 4 | 0 | 100.0% | +23.7 |
| Sarah | 4 | 2 | 2 | 50.0% | -4.5 |
| El Blaze | 3 | 3 | 0 | 100.0% | +41.4 |
| Jeffry | 3 | 2 | 1 | 66.7% | +17.9 |
| Eileen | 2 | 1 | 1 | 50.0% | -13.7 |
| Goh | 2 | 1 | 1 | 50.0% | -0.7 |
| Dural | 1 | 0 | 1 | 0.0% | -48.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 16 | 9 | 7 | 56.2% | +3.4 |
|---|---|---|---|---|---|
| Full Fence | 15 | 10 | 5 | 66.7% | +16.8 |
| Rectangle | 14 | 7 | 7 | 50.0% | -12.9 |
| Octagon | 10 | 5 | 5 | 50.0% | -7.7 |
| Single Wall | 8 | 4 | 4 | 50.0% | -6.9 |
| Breakable Half Fence | 7 | 4 | 3 | 57.1% | +12.0 |
| Half Fence | 7 | 6 | 1 | 85.7% | +25.1 |
| Low Fence | 7 | 2 | 5 | 28.6% | -30.2 |
| Full Fence and Open | 6 | 4 | 2 | 66.7% | +8.4 |
| Breakable Full Fence | 5 | 3 | 2 | 60.0% | +8.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 58 | 60.3% | 55.7% | +4.6 |
| No walls | 31 | 48.4% | 54.9% | -6.5 |
Walls against open: +11.1 points (95% range -12.0 to +34.3), p 0.346 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| らうらう (Rank 31) | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|
| Jyuryoku_Eileen (Rank 27) | 5 | 4 | 1 | 80.0% |
| manao_0609 (Rank 31) | 5 | 3 | 2 | 60.0% |
| AcidNine-JPN (Rank 28) | 4 | 2 | 2 | 50.0% |
| GWO (Rank 25) | 4 | 2 | 2 | 50.0% |
| a39611619 (Rank 21) | 4 | 3 | 1 | 75.0% |
| orz (Rank 32) | 4 | 2 | 2 | 50.0% |
| CatOnPocket.Wired.NAT1 (Rank 27) | 3 | 2 | 1 | 66.7% |
| HIROCHILL (Rank 29) | 3 | 1 | 2 | 33.3% |
| mr.bag (Rank 25) | 3 | 1 | 2 | 33.3% |
| そんさく先生@SRGM (Rank 32) | 3 | 1 | 2 | 33.3% |
| どろパイ (Rank 28) | 3 | 2 | 1 | 66.7% |
| ななちゃん (Rank 32) | 3 | 2 | 1 | 66.7% |
| 太鼓の別人/TaikoStrike (Rank 32) | 3 | 2 | 1 | 66.7% |
| 김코난 (Rank 26) | 3 | 1 | 2 | 33.3% |
| AGジャッキー (Rank 26) | 2 | 2 | 0 | 100.0% |
| Light (Rank 31) | 2 | 0 | 2 | 0.0% |
| Momomia (Rank 26) | 2 | 2 | 0 | 100.0% |
| mikkunn3277 (Rank 25) | 2 | 2 | 0 | 100.0% |
| snake9821 (Rank 28) | 2 | 2 | 0 | 100.0% |
| イイクルーン (Rank 35) | 2 | 0 | 2 | 0.0% |
| ケツバッターA (Rank 27) | 2 | 0 | 2 | 0.0% |
| ボストロール (Rank 32) | 2 | 2 | 0 | 100.0% |
| 申 ディレイ2!!! (Rank 25) | 2 | 2 | 0 | 100.0% |
| 鳩男 (Rank 30) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| ボストロール (Rank 32) | 2026/09/14 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| mr.bag (Rank 25) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
| 김코난 (Rank 26) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
| HIROCHILL (Rank 29) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
| AGジャッキー (Rank 26) | 2026/09/14 | 2 | 2 | 0 | 100.0% |
| CatOnPocket.Wired.NAT1 (Rank 27) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| GWO (Rank 25) | 2026/09/14 | 4 | 2 | 2 | 50.0% |
| Light (Rank 31) | 2026/09/13 | 2 | 0 | 2 | 0.0% |
| ケツバッターA (Rank 27) | 2026/09/09 | 2 | 0 | 2 | 0.0% |
| Jyuryoku_Eileen (Rank 27) | 2026/09/09 | 5 | 4 | 1 | 80.0% |
| ななちゃん (Rank 32) | 2026/09/08 | 3 | 2 | 1 | 66.7% |
| AcidNine-JPN (Rank 28) | 2026/09/08 | 4 | 2 | 2 | 50.0% |
| どろパイ (Rank 28) | 2026/09/08 | 3 | 2 | 1 | 66.7% |
| a39611619 (Rank 21) | 2026/08/31 | 4 | 3 | 1 | 75.0% |
| manao_0609 (Rank 31) | 2026/08/31 | 5 | 3 | 2 | 60.0% |
| orz (Rank 32) | 2026/08/31 | 4 | 2 | 2 | 50.0% |
| 鳩男 (Rank 30) | 2026/08/02 | 2 | 1 | 1 | 50.0% |
| イイクルーン (Rank 35) | 2026/05/25 | 2 | 0 | 2 | 0.0% |
| らうらう (Rank 31) | 2026/05/25 | 8 | 2 | 6 | 25.0% |
| そんさく先生@SRGM (Rank 32) | 2026/05/25 | 3 | 1 | 2 | 33.3% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2026/05/20 | 3 | 2 | 1 | 66.7% |
| snake9821 (Rank 28) | 2026/05/20 | 2 | 2 | 0 | 100.0% |
| mikkunn3277 (Rank 25) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| Momomia (Rank 26) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| 申 ディレイ2!!! (Rank 25) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 19 | 4.5% |
|---|---|---|
| Gyaku Seikenzuki66P | 17 | 4.1% |
| evade up into crouch dash forward | 11 | 2.6% |
| Kosoushou46P into forward movement | 10 | 2.4% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 9 | 2.1% |
| guardG into throwP+G | 9 | 2.1% |
| backdash into Sway Back4P+K+G | 8 | 1.9% |
| crouch dash forward into throwP+G | 8 | 1.9% |
| Ducking6P+K+G into Crush Knee KickK+G | 7 | 1.7% |
| Sako Soushou4P+K into punchP | 7 | 1.7% |
| backdash into evade down | 7 | 1.7% |
| crouch dash forward into Sen'inshou3P | 7 | 1.7% |
| guardG into evade up | 7 | 1.7% |
| forward dash into Sharp Shoot1P | 6 | 1.4% |
| punchP | 6 | 1.4% |
186 further openings account for the other 281 rounds.
Jean
| Gyaku Seikenzuki66P | 17 | 16.7% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 9 | 8.8% |
| Shitamaeken2P | 4 | 3.9% |
| backdash into Hou'ou Kourui Otoshi4K+G | 4 | 3.9% |
| guardG into throwP+G | 4 | 3.9% |
| backdash into Tate'enpi33P | 3 | 2.9% |
| backdash into evade up | 3 | 2.9% |
| crouch dash forward into Gyaku Seikenzuki66P | 3 | 2.9% |
| evade up into crouch dash forward | 3 | 2.9% |
| guardG into Ryoutezuki66P+K | 3 | 2.9% |
| punchP into KounirenPP | 3 | 2.9% |
| backdash into evade down | 2 | 2.0% |
| crouch dash forward into Tate'enpi33P | 2 | 2.0% |
| crouch dash forward into throwP+G | 2 | 2.0% |
| evade down into crouch dash forward | 2 | 2.0% |
33 further openings account for the other 38 rounds.
Lau
| Kosoushou46P into forward movement | 10 | 12.7% |
|---|---|---|
| Sako Soushou4P+K into punchP | 7 | 8.9% |
| backdash into Kensou4P | 5 | 6.3% |
| backdash into evade up | 5 | 6.3% |
| Chisoutai2K+G | 3 | 3.8% |
| backdash into Honten Rakutoutai46K+G | 3 | 3.8% |
| backdash into Sako Soushou4P+K | 3 | 3.8% |
| backdash into evade down | 3 | 3.8% |
| evade up into crouch dash forward | 3 | 3.8% |
| crouch into down-back kick1K | 2 | 2.5% |
| guardG into Sako Soushou4P+K | 2 | 2.5% |
| guardG into down-back kick1K | 2 | 2.5% |
| punchP | 2 | 2.5% |
| Kasoutai2K into Ko'en TenshinkyakuKK | 1 | 1.3% |
| Koryu Tenshinkyaku6K+G into punchP | 1 | 1.3% |
27 further openings account for the other 27 rounds.
Brad
| backdash into Sway Back4P+K+G | 8 | 10.4% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 7 | 9.1% |
| forward dash into Sharp Shoot1P | 6 | 7.8% |
| backdash into evade up | 4 | 5.2% |
| guardG into throwP+G | 4 | 5.2% |
| punchP into Jab StraightPP | 4 | 5.2% |
| Spine Whip4P | 3 | 3.9% |
| guardG into evade up | 3 | 3.9% |
| Sharp Shoot1P | 2 | 2.6% |
| evade up into Elbow Hook6P | 2 | 2.6% |
| evade up into crouch dash forward | 2 | 2.6% |
| forward movement into Jab StraightPP | 2 | 2.6% |
| guardG into Elbow Hook6P | 2 | 2.6% |
| guardG into Sharp Shoot1P | 2 | 2.6% |
| punchP | 2 | 2.6% |
24 further openings account for the other 24 rounds.
Lion
| crouch dash forward into Sen'inshou3P | 7 | 14.3% |
|---|---|---|
| Ukoushin46P+K | 4 | 8.2% |
| backdash into Sentai4K | 3 | 6.1% |
| Honsui3P+K | 2 | 4.1% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 2 | 4.1% |
| backdash into evade up | 2 | 4.1% |
| crouch dash forward into throwP+G | 2 | 4.1% |
| evade down into crouch dash forward | 2 | 4.1% |
| Dantai3K | 1 | 2.0% |
| Honsui3P+K into backdash | 1 | 2.0% |
| Sentai4K into punchP | 1 | 2.0% |
| Souji SenpuP+K | 1 | 2.0% |
| Tenshin Ryou'inkyaku6K+G | 1 | 2.0% |
| Ukoushin46P+K into backdash | 1 | 2.0% |
| Ukoushin46P+K into forward dash | 1 | 2.0% |
18 further openings account for the other 18 rounds.
Aoi
| Hou'oushu3P | 4 | 12.1% |
|---|---|---|
| guardG into Hou'oushu3P | 4 | 12.1% |
| Koromoguruma66P | 2 | 6.1% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 6.1% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 2 | 6.1% |
| backdash into Sodeshinken33P+K | 2 | 6.1% |
| evade up into Sodeshinken33P+K | 2 | 6.1% |
| forward movement into NirentotsuPP | 2 | 6.1% |
| Sou'unha66K | 1 | 3.0% |
| back punch+kick+guard4P+K+G | 1 | 3.0% |
| backdash into Hou'oushu3P | 1 | 3.0% |
| backdash into Shinchuzuki (Deflect)236P+K | 1 | 3.0% |
| backdash into Soushouda46P+K | 1 | 3.0% |
| backdash into evade down | 1 | 3.0% |
| crouch dash forward into guardG | 1 | 3.0% |
6 further openings account for the other 6 rounds.
El Blaze
| Volcano Upper4P+K | 3 | 10.3% |
|---|---|---|
| backdash into evade up | 2 | 6.9% |
| evade down into Quick Combo6P+KP | 2 | 6.9% |
| guardG into Volcano Upper4P+K | 2 | 6.9% |
| Low Drop Kick1K+G | 1 | 3.5% |
| backdash into Darkness Sword43K+G | 1 | 3.5% |
| backdash into High-Speed Jab46P | 1 | 3.5% |
| backdash into Volcano Upper4P+K | 1 | 3.5% |
| crouch dash forward into Short Upper3P | 1 | 3.5% |
| crouch dash forward into Volcano Upper4P+K | 1 | 3.5% |
| crouch dash forward into throwP+G | 1 | 3.5% |
| crouch into Sit Jab2P | 1 | 3.5% |
| evade down into Shadow Spin Kick4PK | 1 | 3.5% |
| evade down into forward dash | 1 | 3.5% |
| evade up into Quick Combo6P+KP | 1 | 3.5% |
9 further openings account for the other 9 rounds.
Goh
| Soukyu46P into forward movement | 4 | 16.7% |
|---|---|---|
| backdash into Karura4P+K | 3 | 12.5% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 1 | 4.2% |
| Maegeri3K | 1 | 4.2% |
| Ni'oudaoshi3K+G | 1 | 4.2% |
| Sune'uchi2P | 1 | 4.2% |
| Tsukikage6K | 1 | 4.2% |
| Urahiji44P | 1 | 4.2% |
| backdash into Kirin33P | 1 | 4.2% |
| backdash into crouch dash forward | 1 | 4.2% |
| backdash into evade up | 1 | 4.2% |
| crouch dash forward into Soukyu46P | 1 | 4.2% |
| crouch dash forward into throwP+G | 1 | 4.2% |
| evade up into crouch dash forward | 1 | 4.2% |
| forward dash into Haraigeri2K+G | 1 | 4.2% |
4 further openings account for the other 4 rounds.
Taka
| backdash into Dohyouwari43P | 3 | 27.3% |
|---|---|---|
| Morotezuki66P | 1 | 9.1% |
| Shita Harite2P | 1 | 9.1% |
| backdash into evade up | 1 | 9.1% |
| evade down into Yoko Harite4P | 1 | 9.1% |
| evade up into Zangeki33P | 1 | 9.1% |
| forward movement into Mageryu46P | 1 | 9.1% |
| guardG into Kachi'age33P+K | 1 | 9.1% |
| punchP | 1 | 9.1% |
Kage
| backdash into Kodachinuki4K | 3 | 37.5% |
|---|---|---|
| Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 25.0% |
| Nagiharai6P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 12.5% |
| guardG into Ryubisen44K+G | 1 | 12.5% |
| guardG into Soumenwari1P+K | 1 | 12.5% |
Sarah
| backdash into Crescent Heel4K+G | 1 | 25.0% |
|---|---|---|
| backdash into evade up | 1 | 25.0% |
| forward dash into Leg Slicer2K+G | 1 | 25.0% |
| forward movement into punchP | 1 | 25.0% |
Jeffry
| Ducking Low2K+G | 1 | 33.3% |
|---|---|---|
| backdash into Kenka Hook46P | 1 | 33.3% |
| evade up into crouch dash forward | 1 | 33.3% |
