VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

suga__chan

  • El Blaze
  • Jean
  • Lion
  • Sarah
  • Lau
  • Aoi
  • Goh
  • Taka
  • Akira
  • Jacky
  • Kage
  • Jeffry
Career matches3,443
Career win rate58.1%
Round win rate52.8%
Peak rank31
Distinct opponents85
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1518 #1,886 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad3189150139056.2%
Jean2956931425555.2%
Lion3154031422658.1%
El Blaze3153331921459.9%
Goh3035621214459.5%
Taka261771126563.3%
Lau27160936758.1%
Sarah28135845162.2%
Aoi2633221166.7%
Jeffry222617965.4%
Akira26159660.0%
Kage2673442.9%
Jacky26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

829 of 900 rounds counted

7.6 inputs a second (458 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.9475187
El Blaze7.7464156
Jean7.5450137
Lion8.0480134
Sarah6.9416106
Lau7.645612
Aoi6.840833
Goh7.746224
Taka7.343611
Akira9.45678
Jacky7.847110
Kage7.14288
Jeffry7.14273

By opponent's character

Pai7.9473111
Akira7.5453106
Jean7.243479
Jacky7.846765
Lau7.746056
Wolf7.846867
Aoi7.746354
Jeffry7.947645
Brad7.042038
Goh7.947344
Vanessa7.243235
Sarah7.846929
Kage7.343730
Shun7.846526
Lei Fei7.847016
Lion7.847017
Eileen7.64565
El Blaze8.34983
Dural7.14273

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai27171063.0%+5.7
Akira2519676.0%+11.4
Jean21101147.6%-10.8
Jacky1814477.8%+22.9
Lau167943.8%-7.0
Wolf168850.0%+0.6
Aoi145935.7%-19.8
Jeffry1410471.4%+22.4
Brad114736.4%-9.3
Goh113827.3%-23.4
Vanessa116554.5%-6.0
Sarah93633.3%-18.6
Kage75271.4%+19.1
Shun74357.1%-0.5
Lei Fei42250.0%-15.6
Lion42250.0%-22.2
Eileen32166.7%+3.7
El Blaze330100.0%+41.9
Dural1010.0%-46.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle28181064.3%+5.5
Octagon27131448.1%-12.6
Full Fence2617965.4%+14.3
Open25121348.0%-1.6
Half Fence2218481.8%+17.4
Breakable Full Fence1810855.6%+3.0
Low Fence1751229.4%-24.6
Breakable Half Fence1610662.5%+10.8
Full Fence and Open148657.1%+0.7
Single Wall116554.5%-0.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13762.8%57.5%+5.3
No walls5343.4%51.5%-8.2

Walls against open: +13.4 points (95% range -2.0 to +28.8), p 0.089 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

48歳技覚えられないよ (Rank 26)2026/10/1863350.0%
방가방가 (Rank 32)2026/10/1832166.7%
ぬっき~@女キャラ嫌 (Rank 34)2026/10/1831233.3%
入れ込むかもしれない (Rank 30)2026/10/1831233.3%
yuzu (Rank 28)2026/10/1842250.0%
orz (Rank 30)2026/10/1873442.9%
マクシミリアン15世 (Rank 33)2026/10/1852340.0%
diev80 (Rank 31)2026/10/1832166.7%
鳩男 (Rank 31)2026/10/1652340.0%
omuretukun (Rank 25)2026/10/15440100.0%
タイヨウ (Rank 29)2026/10/1462433.3%
あかげら (Rank 23)2026/10/1332166.7%
AlicerLandeel (Rank 32)2026/10/1332166.7%
クレウル (Rank 34)2026/10/1241325.0%
肉彦さん☆彡 (Rank 31)2026/10/1151420.0%
Real_Okira (Rank 28)2026/10/09105550.0%
VirtuaLi-on (Rank 25)2026/10/0842250.0%
どろパイ (Rank 30)2026/09/2654180.0%
GWO (Rank 25)2026/09/1442250.0%
Jyuryoku_Eileen (Rank 27)2026/09/0954180.0%
AcidNine-JPN (Rank 28)2026/09/0842250.0%
a39611619 (Rank 21)2026/08/3143175.0%
manao_0609 (Rank 31)2026/08/3153260.0%
らうらう (Rank 31)2026/05/2582625.0%
太鼓の別人/TaikoStrike (Rank 32)2026/05/2032166.7%

Round openings

Every character

Gyaku Seikenzuki66P173.9%
backdash into evade up133.0%
Kosoushou46P into forward movement102.3%
evade up into crouch dash forward102.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK92.1%
backdash into Sway Back4P+K+G92.1%
guardG into throw escape92.1%
crouch dash forward into throw escape81.8%
guardG into evade up81.8%
Ducking6P+K+G into Crush Knee KickK+G71.6%
Sako Soushou4P+K into punchP71.6%
crouch dash forward into Sen'inshou3P71.6%
punchP71.6%
backdash into Kensou4P61.4%
forward dash into Sharp Shoot1P61.4%

196 further openings account for the other 301 rounds.

Counted from 105 of the 218 matches played. The rest were not pulled for openings.

Jean

Career
314–255 · 55.2%
This season
33 matches · 51.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P1716.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK98.8%
Shitamaeken2P43.9%
backdash into Hou'ou Kourui Otoshi4K+G43.9%
backdash into Tate'enpi33P32.9%
crouch dash forward into Gyaku Seikenzuki66P32.9%
crouch dash forward into throw escape32.9%
guardG into Ryoutezuki66P+K32.9%
guardG into throw escape32.9%
punchP into KounirenPP32.9%
backdash into evade up22.0%
crouch dash forward into Tate'enpi33P22.0%
evade down into crouch dash forward22.0%
evade up into Tate'enpi33P22.0%
evade up into crouch dash forward22.0%

35 further openings account for the other 40 rounds.

Counted from 24 of the 33 matches played. The rest were not pulled for openings.

Brad

Career
501–390 · 56.2%
This season
49 matches · 55.1%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G910.2%
Ducking6P+K+G into Crush Knee KickK+G78.0%
forward dash into Sharp Shoot1P66.8%
guardG into throw escape55.7%
punchP into Jab StraightPP55.7%
Spine Whip4P44.5%
guardG into Sharp Shoot1P33.4%
guardG into evade up33.4%
punchP33.4%
Sharp Shoot1P22.3%
backdash into Sit Jab2P22.3%
backdash into evade up22.3%
backward movement into evade up22.3%
evade up into Elbow Hook6P22.3%
evade up into crouch dash forward22.3%

28 further openings account for the other 31 rounds.

Counted from 23 of the 49 matches played. The rest were not pulled for openings.

Lau

Career
93–67 · 58.1%
This season
19 matches · 73.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P into forward movement1012.1%
Sako Soushou4P+K into punchP78.4%
backdash into Kensou4P67.2%
Chisoutai2K+G44.8%
backdash into Honten Rakutoutai46K+G44.8%
backdash into Sako Soushou4P+K44.8%
backdash into evade down33.6%
backdash into evade up33.6%
evade up into crouch dash forward33.6%
backdash into Junho Chushou33P22.4%
crouch into down-back kick1K22.4%
guardG into Sako Soushou4P+K22.4%
guardG into down-back kick1K22.4%
punchP22.4%
Kasoutai2K into Ko'en TenshinkyakuKK11.2%

28 further openings account for the other 28 rounds.

Lion

Career
314–226 · 58.1%
This season
32 matches · 46.9%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Sen'inshou3P714.3%
Ukoushin46P+K48.2%
backdash into Sentai4K48.2%
Honsui3P+K24.1%
Ukoushin46P+K into Ryusei Renkoushu46P+KP24.1%
evade down into crouch dash forward24.1%
Dantai3K12.0%
Honsui3P+K into backdash12.0%
Sentai4K into punchP12.0%
Souji SenpuP+K12.0%
Tenshin Ryou'inkyaku6K+G12.0%
Ukoushin46P+K into backdash12.0%
Ukoushin46P+K into forward dash12.0%
Zensou Tenshinkyaku44K+G12.0%
backdash into evade up12.0%

19 further openings account for the other 19 rounds.

Counted from 12 of the 32 matches played. The rest were not pulled for openings.

Aoi

Career
22–11 · 66.7%
This season
7 matches · 42.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hou'oushu3P412.1%
guardG into Hou'oushu3P412.1%
Koromoguruma66P26.1%
NirentotsuPP into Nirentotsu OuchuPPP26.1%
Ouda6P+K into Oushu Hiji'ate6P+KP26.1%
backdash into Sodeshinken33P+K26.1%
evade up into Sodeshinken33P+K26.1%
forward movement into NirentotsuPP26.1%
Sou'unha66K13.0%
back punch+kick+guard4P+K+G13.0%
backdash into Hou'oushu3P13.0%
backdash into Kusanagi2K+G13.0%
backdash into Shinchuzuki (Deflect)236P+K13.0%
backdash into Soushouda46P+K13.0%
crouch dash forward into guardG13.0%

6 further openings account for the other 6 rounds.

El Blaze

Career
319–214 · 59.9%
This season
38 matches · 52.6%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Volcano Upper4P+K310.3%
backdash into evade up26.9%
evade down into Quick Combo6P+KP26.9%
guardG into Volcano Upper4P+K26.9%
Low Drop Kick1K+G13.5%
backdash into Darkness Sword43K+G13.5%
backdash into High-Speed Jab46P13.5%
backdash into Volcano Upper4P+K13.5%
crouch dash forward into Short Upper3P13.5%
crouch dash forward into Volcano Upper4P+K13.5%
crouch dash forward into throw escape13.5%
crouch into Sit Jab2P13.5%
evade down into Shadow Spin Kick4PK13.5%
evade down into forward dash13.5%
evade up into Quick Combo6P+KP13.5%

9 further openings account for the other 9 rounds.

Counted from 7 of the 38 matches played. The rest were not pulled for openings.

Goh

Career
212–144 · 59.5%
This season
6 matches · 66.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P into forward movement416.7%
backdash into Karura4P+K312.5%
backdash into Kirin33P28.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G14.2%
Maegeri3K14.2%
Ni'oudaoshi3K+G14.2%
Sune'uchi2P14.2%
Tsukikage6K14.2%
Urahiji44P14.2%
backdash into evade up14.2%
crouch dash forward into Soukyu46P14.2%
crouch dash forward into throw escape14.2%
evade up into crouch dash forward14.2%
forward dash into Haraigeri2K+G14.2%
forward movement into evade up14.2%

3 further openings account for the other 3 rounds.

Taka

Career
112–65 · 63.3%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Dohyouwari43P327.3%
Morotezuki66P19.1%
Shita Harite2P19.1%
backdash into evade up19.1%
evade down into Yoko Harite4P19.1%
evade up into Zangeki33P19.1%
forward movement into Mageryu46P19.1%
guardG into evade up19.1%
punchP19.1%

Kage

Career
3–4 · 42.9%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kodachinuki4K337.5%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G225.0%
Nagiharai6P+K into Hagakure-ryu You Jumonji KamaeP+K+G112.5%
guardG into Ryubisen44K+G112.5%
guardG into Soumenwari1P+K112.5%

Sarah

Career
84–51 · 62.2%
This season
28 matches · 60.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G125.0%
backdash into evade up125.0%
forward dash into Leg Slicer2K+G125.0%
forward movement into punchP125.0%

Counted from 1 of the 28 matches played. The rest were not pulled for openings.

Jeffry

Career
17–9 · 65.4%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking Low2K+G133.3%
backdash into Kenka Hook46P133.3%
evade up into crouch dash forward133.3%

Not counted here: Akira, Jacky. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)