Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1291 #3,148 of 3,686 on the Elo list →
Brad1275334 matches
Jeffry127828 matches
El Blaze126527 matches
Lion128027 matches
Aoi130022 matches
Jean128318 matches
Shun129818 matches
Vanessa129211 matches
Eileen129110 matches
Kage129110 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 27 | 3,182 | 1,518 | 1,664 | 47.7% |
|---|---|---|---|---|---|
| Aoi | 25 | 802 | 406 | 396 | 50.6% |
| Kage | 24 | 715 | 329 | 386 | 46.0% |
| Vanessa | 26 | 689 | 355 | 334 | 51.5% |
| Jeffry | 25 | 285 | 149 | 136 | 52.3% |
| Lion | 25 | 268 | 148 | 120 | 55.2% |
| Eileen | 27 | 232 | 142 | 90 | 61.2% |
| Wolf | — | 195 | 93 | 102 | 47.7% |
| El Blaze | 24 | 182 | 104 | 78 | 57.1% |
| Pai | 25 | 178 | 101 | 77 | 56.7% |
| Jean | 24 | 138 | 78 | 60 | 56.5% |
| Shun | 24 | 124 | 64 | 60 | 51.6% |
| Jacky | 22 | 99 | 49 | 50 | 49.5% |
| Lau | 22 | 56 | 32 | 24 | 57.1% |
| Sarah | 21 | 27 | 14 | 13 | 51.9% |
| Goh | 22 | 24 | 13 | 11 | 54.2% |
| Lei Fei | 21 | 7 | 2 | 5 | 28.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,110 of 1,872 rounds counted6.8 inputs a second (410 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 6.8 | 408 | 678 |
|---|---|---|---|
| Jeffry | 6.6 | 399 | 23 |
| El Blaze | 5.6 | 333 | 69 |
| Lion | 6.8 | 410 | 82 |
| Aoi | 6.7 | 403 | 45 |
| Jean | 6.8 | 406 | 54 |
| Shun | 7.1 | 428 | 61 |
| Vanessa | 7.2 | 430 | 17 |
| Kage | 7.7 | 464 | 26 |
| Jacky | 8.0 | 482 | 14 |
| Pai | 7.6 | 455 | 11 |
| Lau | 8.3 | 500 | 18 |
| Goh | 8.0 | 478 | 8 |
| Sarah | 8.0 | 477 | 4 |
By opponent's character
| Akira | 0.3 | 15 | 52 |
|---|---|---|---|
| Aoi | 6.4 | 387 | 178 |
| Wolf | 0.4 | 24 | 64 |
| Jacky | 7.5 | 451 | 66 |
| Jeffry | 7.5 | 451 | 72 |
| Lion | 7.8 | 466 | 113 |
| Pai | 7.7 | 463 | 89 |
| Shun | 7.9 | 473 | 82 |
| Sarah | 6.7 | 403 | 75 |
| Goh | 8.4 | 502 | 75 |
| Jean | 7.9 | 474 | 72 |
| Lau | 7.6 | 456 | 41 |
| Kage | 7.1 | 428 | 37 |
| Brad | 6.8 | 411 | 34 |
| El Blaze | 6.8 | 405 | 24 |
| Taka | 7.7 | 460 | 18 |
| Vanessa | 7.3 | 438 | 4 |
| Lei Fei | 6.9 | 413 | 9 |
| Eileen | 0.7 | 44 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 79 | 2 | 77 | 2.5% | -51.0 |
|---|---|---|---|---|---|
| Aoi | 65 | 35 | 30 | 53.9% | +0.3 |
| Wolf | 57 | 3 | 54 | 5.3% | -40.9 |
| Jacky | 37 | 23 | 14 | 62.2% | +18.9 |
| Jeffry | 35 | 22 | 13 | 62.9% | +18.9 |
| Lion | 35 | 23 | 12 | 65.7% | +19.4 |
| Pai | 34 | 23 | 11 | 67.7% | +23.8 |
| Shun | 32 | 26 | 6 | 81.2% | +36.3 |
| Sarah | 28 | 15 | 13 | 53.6% | +6.6 |
| Goh | 26 | 16 | 10 | 61.5% | +15.6 |
| Jean | 20 | 15 | 5 | 75.0% | +29.8 |
| Lau | 20 | 11 | 9 | 55.0% | +7.5 |
| Kage | 17 | 12 | 5 | 70.6% | +15.7 |
| Brad | 14 | 8 | 6 | 57.1% | +6.5 |
| El Blaze | 12 | 7 | 5 | 58.3% | +18.9 |
| Taka | 7 | 4 | 3 | 57.1% | +9.1 |
| Vanessa | 5 | 1 | 4 | 20.0% | -18.8 |
| Lei Fei | 4 | 3 | 1 | 75.0% | +15.8 |
| Eileen | 2 | 0 | 2 | 0.0% | -72.4 |
3 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 69 | 32 | 37 | 46.4% | -0.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 64 | 29 | 35 | 45.3% | -0.1 |
| Full Fence | 63 | 26 | 37 | 41.3% | -8.7 |
| Open | 56 | 21 | 35 | 37.5% | -12.9 |
| Breakable Full Fence | 48 | 23 | 25 | 47.9% | +0.1 |
| Rectangle | 48 | 19 | 29 | 39.6% | -4.6 |
| Half Fence | 46 | 26 | 20 | 56.5% | +10.8 |
| Single Wall | 46 | 29 | 17 | 63.0% | +17.0 |
| Low Fence | 42 | 24 | 18 | 57.1% | +7.5 |
| Full Fence and Open | 19 | 7 | 12 | 36.8% | -2.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 338 | 45.9% | 46.6% | -0.7 |
| No walls | 144 | 51.4% | 48.9% | +2.5 |
Walls against open: -3.2 points (95% range -14.3 to +7.9), p 0.569 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 下P撃ち過ぎですか!? (Rank 26) | 17 | 9 | 8 | 52.9% |
|---|---|---|---|---|
| 委員ちょ (Rank 21) | 17 | 8 | 9 | 47.1% |
| ら族 (Rank 23) | 16 | 13 | 3 | 81.2% |
| CELIS (Rank 28) | 11 | 0 | 11 | 0.0% |
| tanechin (Rank 26) | 10 | 0 | 10 | 0.0% |
| Martin1833 (Rank 23) | 9 | 4 | 5 | 44.4% |
| ゅろぽ (Rank 24) | 9 | 7 | 2 | 77.8% |
| asteroid-belt777 (Rank 23) | 8 | 6 | 2 | 75.0% |
| みらめたる (Rank 22) | 8 | 8 | 0 | 100.0% |
| ぽん (Rank 27) | 7 | 5 | 2 | 71.4% |
| UMAGON (Rank 24) | 6 | 2 | 4 | 33.3% |
| kobaman (Rank 25) | 6 | 4 | 2 | 66.7% |
| yasai (Rank 21) | 6 | 0 | 6 | 0.0% |
| おばサラ (Rank 23) | 6 | 0 | 6 | 0.0% |
| しろ☆おび。@のびしろF (Rank 25) | 6 | 6 | 0 | 100.0% |
| カプリッチョ (Rank 26) | 6 | 1 | 5 | 16.7% |
| 金田一の少年 (Rank 27) | 6 | 2 | 4 | 33.3% |
| Q (Rank 23) | 5 | 4 | 1 | 80.0% |
| shinkita (Rank 24) | 5 | 5 | 0 | 100.0% |
| syounai (Rank 26) | 5 | 0 | 5 | 0.0% |
| 김멋있다 (Rank 21) | 5 | 1 | 4 | 20.0% |
| Wonda15426 (Rank 27) | 4 | 0 | 4 | 0.0% |
| taj_god333 (Rank 26) | 4 | 4 | 0 | 100.0% |
| たわばTAWABA (Rank 28) | 4 | 2 | 2 | 50.0% |
| カミナリおやじ (Rank 27) | 4 | 0 | 4 | 0.0% |
Most played opponents, most recent first
| 下P撃ち過ぎですか!? (Rank 26) | 2026/10/15 | 17 | 9 | 8 | 52.9% |
|---|---|---|---|---|---|
| 金田一の少年 (Rank 27) | 2026/10/05 | 6 | 2 | 4 | 33.3% |
| Q (Rank 23) | 2026/10/05 | 5 | 4 | 1 | 80.0% |
| カプリッチョ (Rank 26) | 2026/10/05 | 6 | 1 | 5 | 16.7% |
| 委員ちょ (Rank 21) | 2026/10/05 | 17 | 8 | 9 | 47.1% |
| asteroid-belt777 (Rank 23) | 2026/10/05 | 8 | 6 | 2 | 75.0% |
| みらめたる (Rank 22) | 2026/10/02 | 8 | 8 | 0 | 100.0% |
| たわばTAWABA (Rank 28) | 2026/10/02 | 4 | 2 | 2 | 50.0% |
| ら族 (Rank 23) | 2026/09/29 | 16 | 13 | 3 | 81.2% |
| ゅろぽ (Rank 24) | 2026/09/29 | 9 | 7 | 2 | 77.8% |
| 김멋있다 (Rank 21) | 2026/09/29 | 5 | 1 | 4 | 20.0% |
| カミナリおやじ (Rank 27) | 2026/09/14 | 4 | 0 | 4 | 0.0% |
| yasai (Rank 21) | 2026/09/13 | 6 | 0 | 6 | 0.0% |
| shinkita (Rank 24) | 2026/09/13 | 5 | 5 | 0 | 100.0% |
| Martin1833 (Rank 23) | 2026/09/13 | 9 | 4 | 5 | 44.4% |
| しろ☆おび。@のびしろF (Rank 25) | 2026/09/13 | 6 | 6 | 0 | 100.0% |
| taj_god333 (Rank 26) | 2026/09/08 | 4 | 4 | 0 | 100.0% |
| tanechin (Rank 26) | 2026/09/06 | 10 | 0 | 10 | 0.0% |
| CELIS (Rank 28) | 2026/09/03 | 11 | 0 | 11 | 0.0% |
| Wonda15426 (Rank 27) | 2026/08/23 | 4 | 0 | 4 | 0.0% |
| ぽん (Rank 27) | 2026/08/03 | 7 | 5 | 2 | 71.4% |
| おばサラ (Rank 23) | 2026/08/02 | 6 | 0 | 6 | 0.0% |
| UMAGON (Rank 24) | 2026/06/20 | 6 | 2 | 4 | 33.3% |
| syounai (Rank 26) | 2026/05/26 | 5 | 0 | 5 | 0.0% |
| kobaman (Rank 25) | 2026/05/21 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| no input | 509 | 28.1% |
|---|---|---|
| crouch dash forward into throw escape | 273 | 15.1% |
| guardG into throw escape | 130 | 7.2% |
| evade down into crouch dash forward | 87 | 4.8% |
| crouch dash forward into evade down | 68 | 3.8% |
| throw escape | 56 | 3.1% |
| evade up into crouch dash back | 39 | 2.1% |
| backdash into Stop Kick4K | 38 | 2.1% |
| evade down into throw escape | 34 | 1.9% |
| guardG into evade up | 28 | 1.6% |
| guardG | 27 | 1.5% |
| crouch into guardG | 26 | 1.4% |
| backdash into evade up | 21 | 1.2% |
| crouch into throw escape | 21 | 1.2% |
| Ducking6P+K+G into Crush Knee KickK+G | 16 | 0.9% |
225 further openings account for the other 437 rounds.
Counted from 503 of the 529 matches played. The rest were not pulled for openings.
Brad
- Career
- 1,518–1,664 · 47.7%
- This season
- 334 matches · 46.1%
- Peak rank
- 27
First hit in 27.5% of 1,030 rounds. Won 62.5% of the rounds they struck first, 38.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 13.6% of rounds, against 6.9% in their other rounds.
- Against Akira: waits first in 98.8% of rounds, against 38.2% against everyone else.
- After opening the round before by waiting: waits first in 75.2% of rounds, against 18.9% after anything else.
- After losing a round: waits first in 60.0% of rounds, against 21.6% after winning one.
- When behind: waits first in 68.5% of rounds, against 22.8% when ahead or level.
- After being hit first in the round before: waits first in 52.0% of rounds, against 21.1% after landing the first hit.
- In round 4 or later: opens with “crouch dash forward into evade down” in 7.6% of rounds, against 3.0% in their other rounds.
- Against Akira: opens with “no input” in 98.8% of rounds, against 21.5% against everyone else.
- After opening the round before with “no input”: opens with “no input” in 99.6% of rounds, against 2.4% after anything else.
- After losing a round: opens with “no input” in 49.8% of rounds, against 3.6% after winning one.
- When behind: opens with “no input” in 60.7% of rounds, against 4.1% when ahead or level.
- After being hit first in the round before: opens with “no input” in 40.8% of rounds, against 1.4% after landing the first hit.
| no input | 358 | 32.8% |
|---|---|---|
| crouch dash forward into throw escape | 186 | 17.1% |
| guardG into throw escape | 70 | 6.4% |
| evade down into crouch dash forward | 46 | 4.2% |
| crouch dash forward into evade down | 41 | 3.8% |
| backdash into Stop Kick4K | 38 | 3.5% |
| throw escape | 33 | 3.0% |
| evade down into throw escape | 24 | 2.2% |
| evade up into crouch dash back | 22 | 2.0% |
| crouch into guardG | 18 | 1.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 16 | 1.5% |
| backdash into Sway Back4P+K+G | 15 | 1.4% |
| crouch into throw escape | 15 | 1.4% |
| guardG | 14 | 1.3% |
| guardG into evade up | 14 | 1.3% |
83 further openings account for the other 180 rounds.
Counted from 308 of the 334 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 0–35 · 0% | 1–14 · 7% | too few to test |
| Wolf | 1–24 · 4% | 2–8 · 20% | too few to test |
| Aoi | 12–5 · 71% | 4–8 · 33% | too few to test |
| Lion | 9–4 · 69% | 6–3 · 67% | too few to test |
| Jacky | 7–4 · 64% | 7–2 · 78% | too few to test |
| Goh | 12–4 · 75% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
26 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 149–136 · 52.3%
- This season
- 28 matches · 32.1%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| no input | 34 | 33.0% |
|---|---|---|
| crouch dash forward into throw escape | 15 | 14.6% |
| guardG into throw escape | 6 | 5.8% |
| crouch dash forward into evade down | 5 | 4.8% |
| evade down into crouch dash forward | 4 | 3.9% |
| evade up into crouch dash back | 4 | 3.9% |
| guardG | 3 | 2.9% |
| guardG into evade up | 3 | 2.9% |
| Double Hammer Down43P | 2 | 1.9% |
| backdash into Double Hammer Down43P | 2 | 1.9% |
| backdash into Megaton Knuckle43P+K | 2 | 1.9% |
| backdash into evade up | 2 | 1.9% |
| forward movement into Double KnucklePP | 2 | 1.9% |
| throw escape | 2 | 1.9% |
| Hammer Slide1P into guardG | 1 | 1.0% |
16 further openings account for the other 16 rounds.
Lion
- Career
- 148–120 · 55.2%
- This season
- 27 matches · 44.4%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| no input | 16 | 16.5% |
|---|---|---|
| guardG into throw escape | 15 | 15.5% |
| crouch dash forward into throw escape | 8 | 8.2% |
| evade down into crouch dash forward | 8 | 8.2% |
| crouch dash back into evade down | 5 | 5.2% |
| Taizan Soukoushu4P+K | 4 | 4.1% |
| crouch dash forward into evade down | 4 | 4.1% |
| crouch dash back into Taizan Soukoushu4P+K | 3 | 3.1% |
| crouch into Tougeki Rensui1PP | 3 | 3.1% |
| crouch into guardG | 3 | 3.1% |
| throw escape | 3 | 3.1% |
| crouch dash back into Shaho Shasousui1P+K | 2 | 2.1% |
| crouch dash back into Touho Soushu2P+K | 2 | 2.1% |
| guardG into Katousui2P | 2 | 2.1% |
| Senkyutai1K into guardG | 1 | 1.0% |
18 further openings account for the other 18 rounds.
El Blaze
- Career
- 104–78 · 57.1%
- This season
- 27 matches · 33.3%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| no input | 43 | 47.2% |
|---|---|---|
| crouch dash forward into throw escape | 8 | 8.8% |
| crouch dash forward into evade down | 6 | 6.6% |
| throw escape | 4 | 4.4% |
| evade down into crouch dash forward | 3 | 3.3% |
| guardG into throw escape | 3 | 3.3% |
| backdash into evade up | 2 | 2.2% |
| evade up into crouch dash back | 2 | 2.2% |
| guardG into backward movement | 2 | 2.2% |
| guardG into evade up | 2 | 2.2% |
| Rolling Low Knuckle1P into guardG | 1 | 1.1% |
| backdash into backward movement | 1 | 1.1% |
| backward movement | 1 | 1.1% |
| backward movement into backdash | 1 | 1.1% |
| crouch dash back into Straight6P+K | 1 | 1.1% |
11 further openings account for the other 11 rounds.
Aoi
- Career
- 406–396 · 50.6%
- This season
- 22 matches · 59.1%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 12 | 13.9% |
|---|---|---|
| no input | 11 | 12.8% |
| backdash into Soushouda46P+K | 10 | 11.6% |
| guardG into throw escape | 9 | 10.5% |
| crouch dash forward into evade down | 4 | 4.7% |
| forward movement into punchP | 4 | 4.7% |
| throw escape | 4 | 4.7% |
| evade down into crouch dash forward | 3 | 3.5% |
| evade down into throw escape | 3 | 3.5% |
| crouch dash back into evade down | 2 | 2.3% |
| evade down into crouch | 2 | 2.3% |
| evade down into guardG | 2 | 2.3% |
| evade up into crouch dash back | 2 | 2.3% |
| forward movement into NirentotsuPP | 2 | 2.3% |
| Tsukiashibarai1P | 1 | 1.2% |
15 further openings account for the other 15 rounds.
Shun
- Career
- 64–60 · 51.6%
- This season
- 18 matches · 61.1%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| no input | 10 | 15.2% |
|---|---|---|
| evade down into crouch dash forward | 8 | 12.1% |
| guardG into evade up | 6 | 9.1% |
| crouch dash back into Tenshin Souchushou6P+K | 4 | 6.1% |
| evade up into crouch dash back | 3 | 4.5% |
| crouch dash forward into evade down | 2 | 3.0% |
| crouch into guardG | 2 | 3.0% |
| guardG | 2 | 3.0% |
| guardG into Tenshin Souchushou6P+K | 2 | 3.0% |
| guardG into throw escape | 2 | 3.0% |
| Haisenchu1P | 1 | 1.5% |
| Haisenchu1P into evade down | 1 | 1.5% |
| backdash into Gyou'in Haishu3P | 1 | 1.5% |
| backdash into Rensai Gakushu46PP | 1 | 1.5% |
| backdash into evade down | 1 | 1.5% |
20 further openings account for the other 20 rounds.
Jean
- Career
- 78–60 · 56.5%
- This season
- 18 matches · 44.4%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| no input | 15 | 23.1% |
|---|---|---|
| crouch dash forward into throw escape | 10 | 15.4% |
| guardG into throw escape | 8 | 12.3% |
| evade down into crouch dash forward | 3 | 4.6% |
| throw escape | 3 | 4.6% |
| backdash into Gyaku Seikenzuki66P | 2 | 3.1% |
| backdash into evade up | 2 | 3.1% |
| evade down into guardG | 2 | 3.1% |
| evade up into crouch dash back | 2 | 3.1% |
| guardG | 2 | 3.1% |
| Gyaku Seikenzuki66P | 1 | 1.5% |
| Nozuchi1P+K into guardG | 1 | 1.5% |
| Shitanagi Shutou1P | 1 | 1.5% |
| Shitanagi Shutou1P into guardG | 1 | 1.5% |
| Tate'enpi33P | 1 | 1.5% |
11 further openings account for the other 11 rounds.
Vanessa
- Career
- 355–334 · 51.5%
- This season
- 11 matches · 54.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: crouch dash forward into throw escape | 8 | 19.1% |
|---|---|---|
| Offensive Style: crouch into throw escape | 4 | 9.5% |
| Defensive Style: no input | 3 | 7.1% |
| Offensive Style: guard into throw escape | 3 | 7.1% |
| Defensive Style: crouch dash forward into Sit Jab2P | 2 | 4.8% |
| Defensive Style: crouch dash forward into throw escape | 2 | 4.8% |
| Defensive Style: evade up | 2 | 4.8% |
| Defensive Style: throw escape | 2 | 4.8% |
| Offensive Style: guard | 2 | 4.8% |
| Offensive Style: throw escape | 2 | 4.8% |
| Defensive Style: crouch into guardG | 1 | 2.4% |
| Defensive Style: evade down into guardG | 1 | 2.4% |
| Defensive Style: evade down into throw escape | 1 | 2.4% |
| Defensive Style: forward dash into Wheel Kick9K+G | 1 | 2.4% |
| Defensive Style: guard into Sit Jab2P | 1 | 2.4% |
7 further openings account for the other 7 rounds.
Eileen
- Career
- 142–90 · 61.2%
- This season
- 10 matches · 40.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 8 | 20.0% |
|---|---|---|
| no input | 7 | 17.5% |
| evade down into crouch dash forward | 3 | 7.5% |
| crouch dash forward into evade down | 2 | 5.0% |
| guardG into throw escape | 2 | 5.0% |
| throw escape into evade down | 2 | 5.0% |
| Hikou Bokushoku9P into Douchu6P | 1 | 2.5% |
| Rigou TenshintaiK+G into crouch dash forward | 1 | 2.5% |
| backdash into Kesshi Hanbi46K+G | 1 | 2.5% |
| backdash into evade up | 1 | 2.5% |
| crouch dash back into Rigou TenshintaiK+G | 1 | 2.5% |
| crouch dash back into Zensoutai2K+G | 1 | 2.5% |
| crouch dash back into evade down | 1 | 2.5% |
| crouch dash forward into Fukushinshou2P | 1 | 2.5% |
| crouch dash forward into punchP | 1 | 2.5% |
7 further openings account for the other 7 rounds.
Kage
- Career
- 329–386 · 46.0%
- This season
- 10 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 7 | 17.5% |
|---|---|---|
| no input | 6 | 15.0% |
| evade down into crouch dash forward | 4 | 10.0% |
| crouch dash forward into throw escape | 3 | 7.5% |
| guardG into evade down | 3 | 7.5% |
| Engetsugeri9K+G | 2 | 5.0% |
| guardG | 2 | 5.0% |
| guardG into Jizuridan2P | 2 | 5.0% |
| Senpujin2P+K | 1 | 2.5% |
| backdash into guardG | 1 | 2.5% |
| crouch dash forward into Ryubisen44K+G | 1 | 2.5% |
| crouch dash forward into throwP+G | 1 | 2.5% |
| crouch into Surigeri2K | 1 | 2.5% |
| crouch into guardG | 1 | 2.5% |
| crouch into throw escape | 1 | 2.5% |
4 further openings account for the other 4 rounds.
Jacky
- Career
- 49–50 · 49.5%
- This season
- 8 matches · 75.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 10 | 35.7% |
|---|---|---|
| no input | 3 | 10.7% |
| throw escape | 3 | 10.7% |
| backdash into evade up | 2 | 7.1% |
| crouch dash forward into evade down | 2 | 7.1% |
| guardG into throw escape | 2 | 7.1% |
| Spin Heel Sword4K+G | 1 | 3.6% |
| backward movement into Spinning Back Knuckle4P | 1 | 3.6% |
| backward movement into guardG | 1 | 3.6% |
| crouch dash back into Spin Heel Sword4K+G | 1 | 3.6% |
| crouch into throw escape | 1 | 3.6% |
| evade up into crouch dash back | 1 | 3.6% |
Pai
- Career
- 101–77 · 56.7%
- This season
- 6 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 7 | 31.8% |
|---|---|---|
| evade down into throw escape | 3 | 13.6% |
| guardG into throw escape | 3 | 13.6% |
| evade down into crouch dash forward | 2 | 9.1% |
| throw escape | 2 | 9.1% |
| crouch dash forward into evade down | 1 | 4.5% |
| crouch dash forward into kickK | 1 | 4.5% |
| crouch into throw escape | 1 | 4.5% |
| evade down into Renkan Maho Chuken6P+KP | 1 | 4.5% |
| evade up into crouch dash forward | 1 | 4.5% |
Lau
- Career
- 32–24 · 57.1%
- This season
- 4 matches · 75.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 4 | 22.2% |
|---|---|---|
| Shakashou3P | 1 | 5.6% |
| backdash into Junho Chushou33P | 1 | 5.6% |
| backdash into kickK | 1 | 5.6% |
| crouch dash back into Honshin Hekiken1P+K | 1 | 5.6% |
| crouch dash back into RenshouPP | 1 | 5.6% |
| crouch dash forward into Senchutai3K | 1 | 5.6% |
| crouch dash forward into Souchuken2P | 1 | 5.6% |
| crouch dash forward into Souko Reppa3P+K | 1 | 5.6% |
| crouch dash forward into evade down | 1 | 5.6% |
| crouch into throw escape | 1 | 5.6% |
| evade down into throw escape | 1 | 5.6% |
| evade up into crouch dash forward | 1 | 5.6% |
| guardG | 1 | 5.6% |
| guardG into evade down | 1 | 5.6% |
Goh
- Career
- 13–11 · 54.2%
- This season
- 3 matches · 66.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
Lei Fei
- Career
- 2–5 · 28.6%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| no input | 3 | 42.9% |
|---|---|---|
| guardG into throw escape | 2 | 28.6% |
| backdash into guardG | 1 | 14.3% |
| throw escape | 1 | 14.3% |
Sarah
- Career
- 14–13 · 51.9%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into throw escape | 1 | 25.0% |
|---|---|---|
| guardG into evade up | 1 | 25.0% |
| guardG into throw escape | 1 | 25.0% |
| throw escape into evade down | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 12 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Sarah: not tested (too few rounds)
