VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

COSMOX

Career matches6,526
Career win rate53.6%
Round win rate58.4%
Peak rank42
Distinct opponents155
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion426,5263,4983,02853.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau61283345.9%-8.7
Jacky60402066.7%+5.2
Akira51391276.5%+4.5
Shun40281270.0%+2.5
Kage2415962.5%+1.8
Wolf2416866.7%+2.0
Jean23131056.5%-11.6
Aoi20101050.0%-10.9
Lion1815383.3%+24.0
Lei Fei178947.1%-5.4
Sarah1716194.1%+19.8
Goh1611568.8%+3.5
Pai1612475.0%+6.7
Taka157846.7%-4.4
Eileen127558.3%-0.9
Brad105550.0%-16.6
El Blaze94544.4%-29.1
Dural74357.1%-12.2
Vanessa660100.0%+14.5
Jeffry43175.0%-11.7

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence60382263.3%+6.9
Full Fence53341964.2%-5.1
Single Wall48311764.6%-0.6
Rectangle4738980.8%+12.8
Breakable Full Fence42291369.0%+6.4
Low Fence41212051.2%-12.1
Open40281270.0%+5.5
Octagon39251464.1%+5.2
Breakable Half Fence32181456.2%-13.1
Full Fence and Open158753.3%-2.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27366.7%64.1%+2.6
No walls12962.0%64.1%-2.1

Walls against open: +4.7 points (95% range -4.9 to +14.2), p 0.336 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

fwnd1396 (Rank 32)2026/07/28440100.0%
ぁ     やごろ (Rank 36)2026/07/2854180.0%
sitch_501xx (Rank 12)2026/07/28660100.0%
ジェネリック (Rank 40)2026/07/28103730.0%
ctraum (Rank 39)2026/07/27117463.6%
lovejam5333 (Rank 34)2026/07/2754180.0%
METSURYU (Rank 43)2026/07/2663350.0%
monkeytrick (Rank 42)2026/07/2651420.0%
全身ボロボロポックリ (Rank 43)2026/07/2551420.0%
PuzzG/ぱず爺 (Rank 35)2026/07/2564266.7%
Handive (Rank 35)2026/07/2453260.0%
jinmenusagi (Rank 42)2026/07/231991047.4%
ゆ~やん3 (Rank 40)2026/07/2364266.7%
つがさん (Rank 36)2026/07/2362433.3%
ハマラウ (Rank 42)2026/07/2351420.0%
VF12360-PC (Rank 39)2026/07/2375271.4%
かっこいいらう (Rank 44)2026/07/2161516.7%
jokey_awe94 (Rank 38)2026/06/0485362.5%
超ボタン連打マ~ン (Rank 41)2026/06/0283537.5%
ダンシングまるこ (Rank 39)2026/06/0263350.0%
coco_papasan (Rank 40)2026/05/2853260.0%
nidaimebannai (Rank 38)2026/05/1954180.0%
亡霊 (Rank 39)2026/05/1773442.9%
elpopo_3378 (Rank 36)2026/05/1775271.4%
龍太 (Rank 42)2026/05/1754180.0%

Round openings

Lion

forward dash into Senkyutai1K21112.2%
forward dash into Dantai3K1619.3%
crouch into Katousui2P1508.7%
forward dash into guardG1297.5%
forward movement into Koushu RensuiPP955.5%
backdash into Taizan Acchou43P+K905.2%
forward movement into punchP905.2%
backdash into Dantai3K673.9%
backdash into Tanhikyaku46K613.5%
backdash into evade up482.8%
forward dash into throwP+G372.1%
crouch dash forward into guardG301.7%
evade up into crouch dash forward291.7%
backdash into Sentai4K251.4%
evade up into Dantai3K231.3%

153 further openings account for the other 478 rounds.