Virtua Fighter 5 REVO · v1.10 · Region: Asia
COSMOX
Characters played — VF5's own record
| Lion | 42 | 6,526 | 3,498 | 3,028 | 53.6% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 61 | 28 | 33 | 45.9% | -8.7 |
|---|---|---|---|---|---|
| Jacky | 60 | 40 | 20 | 66.7% | +5.2 |
| Akira | 51 | 39 | 12 | 76.5% | +4.5 |
| Shun | 40 | 28 | 12 | 70.0% | +2.5 |
| Kage | 24 | 15 | 9 | 62.5% | +1.8 |
| Wolf | 24 | 16 | 8 | 66.7% | +2.0 |
| Jean | 23 | 13 | 10 | 56.5% | -11.6 |
| Aoi | 20 | 10 | 10 | 50.0% | -10.9 |
| Lion | 18 | 15 | 3 | 83.3% | +24.0 |
| Lei Fei | 17 | 8 | 9 | 47.1% | -5.4 |
| Sarah | 17 | 16 | 1 | 94.1% | +19.8 |
| Goh | 16 | 11 | 5 | 68.8% | +3.5 |
| Pai | 16 | 12 | 4 | 75.0% | +6.7 |
| Taka | 15 | 7 | 8 | 46.7% | -4.4 |
| Eileen | 12 | 7 | 5 | 58.3% | -0.9 |
| Brad | 10 | 5 | 5 | 50.0% | -16.6 |
| El Blaze | 9 | 4 | 5 | 44.4% | -29.1 |
| Dural | 7 | 4 | 3 | 57.1% | -12.2 |
| Vanessa | 6 | 6 | 0 | 100.0% | +14.5 |
| Jeffry | 4 | 3 | 1 | 75.0% | -11.7 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 60 | 38 | 22 | 63.3% | +6.9 |
|---|---|---|---|---|---|
| Full Fence | 53 | 34 | 19 | 64.2% | -5.1 |
| Single Wall | 48 | 31 | 17 | 64.6% | -0.6 |
| Rectangle | 47 | 38 | 9 | 80.8% | +12.8 |
| Breakable Full Fence | 42 | 29 | 13 | 69.0% | +6.4 |
| Low Fence | 41 | 21 | 20 | 51.2% | -12.1 |
| Open | 40 | 28 | 12 | 70.0% | +5.5 |
| Octagon | 39 | 25 | 14 | 64.1% | +5.2 |
| Breakable Half Fence | 32 | 18 | 14 | 56.2% | -13.1 |
| Full Fence and Open | 15 | 8 | 7 | 53.3% | -2.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 273 | 66.7% | 64.1% | +2.6 |
| No walls | 129 | 62.0% | 64.1% | -2.1 |
Walls against open: +4.7 points (95% range -4.9 to +14.2), p 0.336 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 19 | 9 | 10 | 47.4% |
|---|---|---|---|---|
| ctraum (Rank 39) | 11 | 7 | 4 | 63.6% |
| ジェネリック (Rank 40) | 10 | 3 | 7 | 30.0% |
| jokey_awe94 (Rank 38) | 8 | 5 | 3 | 62.5% |
| 超ボタン連打マ~ン (Rank 41) | 8 | 3 | 5 | 37.5% |
| VF12360-PC (Rank 39) | 7 | 5 | 2 | 71.4% |
| elpopo_3378 (Rank 36) | 7 | 5 | 2 | 71.4% |
| 亡霊 (Rank 39) | 7 | 3 | 4 | 42.9% |
| METSURYU (Rank 43) | 6 | 3 | 3 | 50.0% |
| PuzzG/ぱず爺 (Rank 35) | 6 | 4 | 2 | 66.7% |
| sitch_501xx (Rank 12) | 6 | 6 | 0 | 100.0% |
| かっこいいらう (Rank 44) | 6 | 1 | 5 | 16.7% |
| つがさん (Rank 36) | 6 | 2 | 4 | 33.3% |
| ゆ~やん3 (Rank 40) | 6 | 4 | 2 | 66.7% |
| ダンシングまるこ (Rank 39) | 6 | 3 | 3 | 50.0% |
| Handive (Rank 35) | 5 | 3 | 2 | 60.0% |
| coco_papasan (Rank 40) | 5 | 3 | 2 | 60.0% |
| lovejam5333 (Rank 34) | 5 | 4 | 1 | 80.0% |
| monkeytrick (Rank 42) | 5 | 1 | 4 | 20.0% |
| nidaimebannai (Rank 38) | 5 | 4 | 1 | 80.0% |
| ぁ やごろ (Rank 36) | 5 | 4 | 1 | 80.0% |
| ハマラウ (Rank 42) | 5 | 1 | 4 | 20.0% |
| 全身ボロボロポックリ (Rank 43) | 5 | 1 | 4 | 20.0% |
| 龍太 (Rank 42) | 5 | 4 | 1 | 80.0% |
| fwnd1396 (Rank 32) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| fwnd1396 (Rank 32) | 2026/07/28 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| ぁ やごろ (Rank 36) | 2026/07/28 | 5 | 4 | 1 | 80.0% |
| sitch_501xx (Rank 12) | 2026/07/28 | 6 | 6 | 0 | 100.0% |
| ジェネリック (Rank 40) | 2026/07/28 | 10 | 3 | 7 | 30.0% |
| ctraum (Rank 39) | 2026/07/27 | 11 | 7 | 4 | 63.6% |
| lovejam5333 (Rank 34) | 2026/07/27 | 5 | 4 | 1 | 80.0% |
| METSURYU (Rank 43) | 2026/07/26 | 6 | 3 | 3 | 50.0% |
| monkeytrick (Rank 42) | 2026/07/26 | 5 | 1 | 4 | 20.0% |
| 全身ボロボロポックリ (Rank 43) | 2026/07/25 | 5 | 1 | 4 | 20.0% |
| PuzzG/ぱず爺 (Rank 35) | 2026/07/25 | 6 | 4 | 2 | 66.7% |
| Handive (Rank 35) | 2026/07/24 | 5 | 3 | 2 | 60.0% |
| jinmenusagi (Rank 42) | 2026/07/23 | 19 | 9 | 10 | 47.4% |
| ゆ~やん3 (Rank 40) | 2026/07/23 | 6 | 4 | 2 | 66.7% |
| つがさん (Rank 36) | 2026/07/23 | 6 | 2 | 4 | 33.3% |
| ハマラウ (Rank 42) | 2026/07/23 | 5 | 1 | 4 | 20.0% |
| VF12360-PC (Rank 39) | 2026/07/23 | 7 | 5 | 2 | 71.4% |
| かっこいいらう (Rank 44) | 2026/07/21 | 6 | 1 | 5 | 16.7% |
| jokey_awe94 (Rank 38) | 2026/06/04 | 8 | 5 | 3 | 62.5% |
| 超ボタン連打マ~ン (Rank 41) | 2026/06/02 | 8 | 3 | 5 | 37.5% |
| ダンシングまるこ (Rank 39) | 2026/06/02 | 6 | 3 | 3 | 50.0% |
| coco_papasan (Rank 40) | 2026/05/28 | 5 | 3 | 2 | 60.0% |
| nidaimebannai (Rank 38) | 2026/05/19 | 5 | 4 | 1 | 80.0% |
| 亡霊 (Rank 39) | 2026/05/17 | 7 | 3 | 4 | 42.9% |
| elpopo_3378 (Rank 36) | 2026/05/17 | 7 | 5 | 2 | 71.4% |
| 龍太 (Rank 42) | 2026/05/17 | 5 | 4 | 1 | 80.0% |
Round openings
Lion
| forward dash into Senkyutai1K | 211 | 12.2% |
|---|---|---|
| forward dash into Dantai3K | 161 | 9.3% |
| crouch into Katousui2P | 150 | 8.7% |
| forward dash into guardG | 129 | 7.5% |
| forward movement into Koushu RensuiPP | 95 | 5.5% |
| backdash into Taizan Acchou43P+K | 90 | 5.2% |
| forward movement into punchP | 90 | 5.2% |
| backdash into Dantai3K | 67 | 3.9% |
| backdash into Tanhikyaku46K | 61 | 3.5% |
| backdash into evade up | 48 | 2.8% |
| forward dash into throwP+G | 37 | 2.1% |
| crouch dash forward into guardG | 30 | 1.7% |
| evade up into crouch dash forward | 29 | 1.7% |
| backdash into Sentai4K | 25 | 1.4% |
| evade up into Dantai3K | 23 | 1.3% |
153 further openings account for the other 478 rounds.
