Virtua Fighter 5 REVO · v1.10 · Region: Asia
moshige1234
Characters played — VF5's own record
| Goh | 36 | 373 | 252 | 121 | 67.6% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 6 | 4 | 2 | 66.7% | -17.5 |
|---|---|---|---|---|---|
| Lion | 4 | 3 | 1 | 75.0% | -5.0 |
| Wolf | 4 | 4 | 0 | 100.0% | +28.5 |
| Jacky | 3 | 3 | 0 | 100.0% | +21.0 |
| Jean | 2 | 2 | 0 | 100.0% | +16.8 |
| Lau | 2 | 1 | 1 | 50.0% | -25.1 |
| Goh | 1 | 0 | 1 | 0.0% | -72.9 |
| Vanessa | 1 | 1 | 0 | 100.0% | +31.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 7 | 4 | 3 | 57.1% | -32.3 |
|---|---|---|---|---|---|
| Open | 6 | 5 | 1 | 83.3% | +8.3 |
| Rectangle | 3 | 3 | 0 | 100.0% | +21.0 |
| Octagon | 2 | 2 | 0 | 100.0% | +16.8 |
| Breakable Full Fence | 1 | 0 | 1 | 0.0% | -72.9 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +24.6 |
| Half Fence | 1 | 1 | 0 | 100.0% | +18.0 |
| Low Fence | 1 | 1 | 0 | 100.0% | +35.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 14 | 71.4% | 80.3% | -8.9 |
| No walls | 7 | 85.7% | 75.6% | +10.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マーウォ (Rank 33) | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|
| 連戦せんとダメなん? (Rank 33) | 3 | 3 | 0 | 100.0% |
| fwnd1396 (Rank 33) | 2 | 2 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 34) | 2 | 1 | 1 | 50.0% |
| みんみんさん (Rank 34) | 2 | 1 | 1 | 50.0% |
| 漂泊の民回線ジプシー (Rank 30) | 2 | 2 | 0 | 100.0% |
| becks_r3 (Rank 34) | 1 | 1 | 0 | 100.0% |
| おるが_のびしろF (Rank 32) | 1 | 1 | 0 | 100.0% |
| かべごん (Rank 38) | 1 | 1 | 0 | 100.0% |
| シエロJ (Rank 37) | 1 | 0 | 1 | 0.0% |
| ゼータ(MSZ-006) (Rank 35) | 1 | 1 | 0 | 100.0% |
| 空き缶。 (Rank 39) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| 空き缶。 (Rank 39) | 2026/06/23 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| かべごん (Rank 38) | 2026/06/23 | 1 | 1 | 0 | 100.0% |
| fwnd1396 (Rank 33) | 2026/06/23 | 2 | 2 | 0 | 100.0% |
| ゼータ(MSZ-006) (Rank 35) | 2026/06/23 | 1 | 1 | 0 | 100.0% |
| みんみんさん (Rank 34) | 2026/06/23 | 2 | 1 | 1 | 50.0% |
| シエロJ (Rank 37) | 2026/06/23 | 1 | 0 | 1 | 0.0% |
| おるが_のびしろF (Rank 32) | 2026/04/16 | 1 | 1 | 0 | 100.0% |
| becks_r3 (Rank 34) | 2026/04/16 | 1 | 1 | 0 | 100.0% |
| マーウォ (Rank 33) | 2026/04/16 | 6 | 4 | 2 | 66.7% |
| ★闘将拉麵男★ (Rank 34) | 2026/04/16 | 2 | 1 | 1 | 50.0% |
| 連戦せんとダメなん? (Rank 33) | 2026/04/16 | 3 | 3 | 0 | 100.0% |
| 漂泊の民回線ジプシー (Rank 30) | 2026/04/16 | 2 | 2 | 0 | 100.0% |
Round openings
Goh
| guardG into Karura4P+K | 17 | 17.5% |
|---|---|---|
| forward movement into punchP | 14 | 14.4% |
| guardG into evade up | 12 | 12.4% |
| backdash into Karura4P+K | 9 | 9.3% |
| Karura4P+K | 7 | 7.2% |
| guardG into Maegeri3K | 4 | 4.1% |
| crouch into Maegeri3K | 3 | 3.1% |
| guardG into Kurogane Kudaki66P | 3 | 3.1% |
| guardG into throwP+G | 3 | 3.1% |
| Raijinsatsu6K+G | 2 | 2.1% |
| crouch into Ni'oudaoshi3K+G | 2 | 2.1% |
| evade up into Maegeri3K | 2 | 2.1% |
| forward dash into throwP+G | 2 | 2.1% |
| AgitosogiP+K | 1 | 1.0% |
| Hiji'ate6P | 1 | 1.0% |
15 further openings account for the other 15 rounds.
