Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1764 #495 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 39 | 5,037 | 2,580 | 2,457 | 51.2% |
|---|---|---|---|---|---|
| Kage | 37 | 579 | 337 | 242 | 58.2% |
| Pai | 35 | 288 | 186 | 102 | 64.6% |
| Lau | 26 | 6 | 5 | 1 | 83.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,514 of 3,786 rounds counted7.6 inputs a second (458 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 7.6 | 456 | 1,909 |
|---|---|---|---|
| Kage | 7.6 | 455 | 390 |
| Pai | 7.9 | 476 | 199 |
| Lau | 8.3 | 498 | 16 |
By opponent's character
| Akira | 7.9 | 475 | 322 |
|---|---|---|---|
| Jacky | 7.7 | 462 | 247 |
| Lau | 7.8 | 465 | 221 |
| Kage | 7.6 | 455 | 162 |
| Brad | 7.4 | 444 | 158 |
| Jean | 7.7 | 463 | 178 |
| Jeffry | 7.8 | 467 | 96 |
| Sarah | 7.3 | 440 | 77 |
| Vanessa | 7.5 | 451 | 134 |
| Lion | 7.4 | 442 | 76 |
| Pai | 7.3 | 437 | 151 |
| Goh | 7.8 | 465 | 99 |
| Aoi | 7.4 | 443 | 139 |
| Shun | 7.6 | 456 | 126 |
| Wolf | 8.0 | 480 | 77 |
| Lei Fei | 7.6 | 456 | 77 |
| El Blaze | 7.5 | 452 | 76 |
| Taka | 7.7 | 462 | 69 |
| Eileen | 7.4 | 445 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 95 | 54 | 41 | 56.8% | +9.4 |
|---|---|---|---|---|---|
| Jacky | 92 | 42 | 50 | 45.6% | -11.4 |
| Lau | 88 | 47 | 41 | 53.4% | +2.1 |
| Kage | 73 | 35 | 38 | 48.0% | -1.2 |
| Brad | 54 | 30 | 24 | 55.6% | -0.0 |
| Jean | 54 | 31 | 23 | 57.4% | +6.0 |
| Jeffry | 54 | 29 | 25 | 53.7% | +0.5 |
| Sarah | 53 | 33 | 20 | 62.3% | +9.3 |
| Vanessa | 48 | 17 | 31 | 35.4% | -8.6 |
| Lion | 45 | 28 | 17 | 62.2% | +6.1 |
| Pai | 45 | 21 | 24 | 46.7% | -3.3 |
| Goh | 42 | 20 | 22 | 47.6% | -3.1 |
| Aoi | 40 | 21 | 19 | 52.5% | -1.1 |
| Shun | 38 | 16 | 22 | 42.1% | -5.3 |
| Wolf | 37 | 14 | 23 | 37.8% | -12.7 |
| Lei Fei | 28 | 11 | 17 | 39.3% | -7.5 |
| El Blaze | 22 | 16 | 6 | 72.7% | +21.3 |
| Taka | 19 | 8 | 11 | 42.1% | -1.6 |
| Eileen | 7 | 4 | 3 | 57.1% | +16.9 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 116 | 62 | 54 | 53.5% | +4.2 |
|---|---|---|---|---|---|
| Octagon | 114 | 62 | 52 | 54.4% | +4.5 |
| Open | 105 | 55 | 50 | 52.4% | -0.0 |
| Breakable Full Fence | 97 | 49 | 48 | 50.5% | -3.5 |
| Full Fence | 88 | 41 | 47 | 46.6% | -2.2 |
| Breakable Half Fence | 76 | 46 | 30 | 60.5% | +11.1 |
| Low Fence | 76 | 37 | 39 | 48.7% | -0.8 |
| Single Wall | 73 | 36 | 37 | 49.3% | +0.1 |
| Full Fence and Open | 71 | 32 | 39 | 45.1% | -7.4 |
| Half Fence | 70 | 38 | 32 | 54.3% | -0.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 561 | 53.1% | 51.1% | +2.0 |
| No walls | 254 | 50.4% | 50.6% | -0.2 |
Walls against open: +2.2 points (95% range -5.1 to +9.6), p 0.551 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| イイクルーン (Rank 38) | 19 | 12 | 7 | 63.2% |
|---|---|---|---|---|
| 躑躅 (Rank 37) | 17 | 8 | 9 | 47.1% |
| デネ (Rank 40) | 16 | 4 | 12 | 25.0% |
| アドリブ使い (Rank 38) | 15 | 10 | 5 | 66.7% |
| ゲッパー (Rank 40) | 15 | 7 | 8 | 46.7% |
| interceptor (Rank 40) | 14 | 9 | 5 | 64.3% |
| ジークリオン (Rank 36) | 14 | 5 | 9 | 35.7% |
| 寿司眼鉄 (Rank 39) | 14 | 6 | 8 | 42.9% |
| jinmenusagi (Rank 41) | 13 | 4 | 9 | 30.8% |
| のーむ (Rank 40) | 12 | 5 | 7 | 41.7% |
| aona (Rank 35) | 11 | 7 | 4 | 63.6% |
| まっきーさん (Rank 38) | 11 | 2 | 9 | 18.2% |
| BONZE_ADVENTURE (Rank 35) | 10 | 6 | 4 | 60.0% |
| LEO (Rank 36) | 10 | 9 | 1 | 90.0% |
| P式截拳道こくとう (Rank 40) | 10 | 4 | 6 | 40.0% |
| banjar (Rank 38) | 10 | 4 | 6 | 40.0% |
| hikabun (Rank 35) | 10 | 5 | 5 | 50.0% |
| アナパイ1973 (Rank 39) | 10 | 4 | 6 | 40.0% |
| SU (Rank 39) | 9 | 3 | 6 | 33.3% |
| ctraum (Rank 39) | 9 | 4 | 5 | 44.4% |
| nanami.madogiwa (Rank 36) | 9 | 6 | 3 | 66.7% |
| みんみんさん (Rank 35) | 9 | 8 | 1 | 88.9% |
| 漂泊の民回線ジプシー (Rank 37) | 9 | 6 | 3 | 66.7% |
| Kenちろ_やってます (Rank 38) | 8 | 4 | 4 | 50.0% |
| こまがわ (Rank 38) | 8 | 4 | 4 | 50.0% |
Most played opponents, most recent first
| 漂泊の民回線ジプシー (Rank 37) | 2026/10/18 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| BONZE_ADVENTURE (Rank 35) | 2026/10/18 | 10 | 6 | 4 | 60.0% |
| hikabun (Rank 35) | 2026/10/18 | 10 | 5 | 5 | 50.0% |
| アドリブ使い (Rank 38) | 2026/10/18 | 15 | 10 | 5 | 66.7% |
| aona (Rank 35) | 2026/10/12 | 11 | 7 | 4 | 63.6% |
| LEO (Rank 36) | 2026/10/12 | 10 | 9 | 1 | 90.0% |
| 躑躅 (Rank 37) | 2026/10/11 | 17 | 8 | 9 | 47.1% |
| イイクルーン (Rank 38) | 2026/10/11 | 19 | 12 | 7 | 63.2% |
| 寿司眼鉄 (Rank 39) | 2026/10/11 | 14 | 6 | 8 | 42.9% |
| ゲッパー (Rank 40) | 2026/10/03 | 15 | 7 | 8 | 46.7% |
| ctraum (Rank 39) | 2026/09/24 | 9 | 4 | 5 | 44.4% |
| Kenちろ_やってます (Rank 38) | 2026/09/22 | 8 | 4 | 4 | 50.0% |
| nanami.madogiwa (Rank 36) | 2026/09/22 | 9 | 6 | 3 | 66.7% |
| のーむ (Rank 40) | 2026/09/13 | 12 | 5 | 7 | 41.7% |
| jinmenusagi (Rank 41) | 2026/09/13 | 13 | 4 | 9 | 30.8% |
| ジークリオン (Rank 36) | 2026/09/02 | 14 | 5 | 9 | 35.7% |
| SU (Rank 39) | 2026/08/27 | 9 | 3 | 6 | 33.3% |
| アナパイ1973 (Rank 39) | 2026/08/24 | 10 | 4 | 6 | 40.0% |
| P式截拳道こくとう (Rank 40) | 2026/08/17 | 10 | 4 | 6 | 40.0% |
| デネ (Rank 40) | 2026/08/03 | 16 | 4 | 12 | 25.0% |
| banjar (Rank 38) | 2026/08/03 | 10 | 4 | 6 | 40.0% |
| interceptor (Rank 40) | 2026/07/21 | 14 | 9 | 5 | 64.3% |
| みんみんさん (Rank 35) | 2026/06/22 | 9 | 8 | 1 | 88.9% |
| まっきーさん (Rank 38) | 2026/04/24 | 11 | 2 | 9 | 18.2% |
| こまがわ (Rank 38) | 2026/04/04 | 8 | 4 | 4 | 50.0% |
Round openings
Every character
| Overblow Shoulder66P+K | 219 | 6.4% |
|---|---|---|
| backdash into evade down | 178 | 5.2% |
| Knee Push4K | 126 | 3.7% |
| backdash into evade up | 108 | 3.2% |
| evade up into Full Swing Upper33P | 107 | 3.1% |
| evade up into crouch dash forward | 93 | 2.7% |
| Low Knuckle2P | 86 | 2.5% |
| backdash into Kenka Hook46P | 75 | 2.2% |
| backdash into Double Hammer Down43P | 71 | 2.1% |
| backdash into Full Swing Upper33P | 68 | 2.0% |
| forward movement into Double KnucklePP | 66 | 1.9% |
| Knee Push4K into Knee Push Wild Hook4KP | 61 | 1.8% |
| evade up into crouch dash back | 56 | 1.6% |
| guardG into throw escape | 55 | 1.6% |
| forward movement into punchP | 54 | 1.6% |
370 further openings account for the other 1,999 rounds.
Counted from 844 of the 934 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 2,580–2,457 · 51.2%
- This season
- 784 matches · 49.6%
- Peak rank
- 39
First hit in 47.9% of 2,915 rounds. Won 52.8% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 14.4% of rounds, against 9.6% in their other rounds.
- Against Shun: evades first in 56.6% of rounds, against 25.5% against everyone else.
- On Rectangle stages: moves in first in 27.5% of rounds, against 8.6% on the other stages.
- After opening the round before by evading: evades first in 34.1% of rounds, against 24.5% after anything else.
- After winning a round: attacks straight away in 30.2% of rounds, against 21.4% after losing one.
- When the score is level: backs off first in 38.8% of rounds, against 29.9% when ahead or behind.
- In round 2: opens with “4K Knee Push” in 6.8% of rounds, against 3.5% in their other rounds.
- Against Sarah: opens with “backdash into evade up” in 7.7% of rounds, against 2.8% against everyone else.
- After winning a round: opens with “66P+K Overblow Shoulder” in 9.7% of rounds, against 4.1% after losing one.
- When ahead: opens with “66P+K Overblow Shoulder” in 10.0% of rounds, against 4.8% when level or behind.
| Overblow Shoulder66P+K | 219 | 7.5% |
|---|---|---|
| backdash into evade down | 150 | 5.1% |
| Knee Push4K | 126 | 4.3% |
| evade up into Full Swing Upper33P | 107 | 3.7% |
| backdash into evade up | 90 | 3.1% |
| Low Knuckle2P | 86 | 3.0% |
| evade up into crouch dash forward | 76 | 2.6% |
| backdash into Kenka Hook46P | 75 | 2.6% |
| backdash into Double Hammer Down43P | 71 | 2.4% |
| backdash into Full Swing Upper33P | 68 | 2.3% |
| forward movement into Double KnucklePP | 66 | 2.3% |
| Knee Push4K into Knee Push Wild Hook4KP | 61 | 2.1% |
| evade up into crouch dash back | 54 | 1.9% |
| guardG into throw escape | 53 | 1.8% |
| crouch dash forward into throwP+G | 43 | 1.5% |
255 further openings account for the other 1,572 rounds.
Counted from 719 of the 784 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 23–16 · 59% | 8–7 · 53% | too few to test |
| Jacky | 17–24 · 41% | 11–10 · 52% | too few to test |
| Akira | 24–16 · 60% | 11–9 · 55% | too few to test |
| Kage | 21–23 · 48% | 2–5 · 29% | too few to test |
| Brad | 13–13 · 50% | 10–4 · 71% | too few to test |
| Sarah | 18–10 · 64% | 3–3 · 50% | too few to test |
| Vanessa | 8–19 · 30% | 8–9 · 47% | too few to test |
| Jeffry | 9–10 · 47% | 7–5 · 58% | too few to test |
| Lion | 20–8 · 71% | 5–3 · 62% | too few to test |
| Pai | 11–12 · 48% | 3–7 · 30% | too few to test |
| Aoi | 11–11 · 50% | 2–5 · 29% | too few to test |
| Goh | 9–7 · 56% | 3–5 · 38% | too few to test |
| Wolf | 7–12 · 37% | 2–6 · 25% | too few to test |
| Jean | 9–6 · 60% | 7–5 · 58% | too few to test |
| Shun | 6–5 · 55% | 3–7 · 30% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
65 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 337–242 · 58.2%
- This season
- 98 matches · 56.1%
- Peak rank
- 37
First hit in 43.9% of 383 rounds. Won 63.1% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- In round 3: attacks straight away in 43.3% of rounds, against 24.4% in their other rounds.
- On Low Fence stages: evades first in 36.2% of rounds, against 16.7% on the other stages.
- In round 1: opens with “backdash into 3K Nakageri” in 13.3% of rounds, against 2.7% in their other rounds.
| Hagakure-ryu In Raijingeki46P+K | 36 | 9.2% |
|---|---|---|
| backdash into evade down | 25 | 6.4% |
| backdash into Nakageri3K | 21 | 5.4% |
| Engetsugeri9K+G | 18 | 4.6% |
| evade up into crouch dash forward | 15 | 3.8% |
| forward movement into punchP | 12 | 3.1% |
| Ryu'eikyaku66K | 11 | 2.8% |
| backdash into Nirenkyaku3KK | 11 | 2.8% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 10 | 2.5% |
| backdash into Kodachinuki4K | 10 | 2.5% |
| backdash into Rasen Fujin3KP | 9 | 2.3% |
| backdash into evade up | 9 | 2.3% |
| evade down into forward dash | 9 | 2.3% |
| Ura Tsumujigeri44K | 7 | 1.8% |
| crouch dash back into Tsumujigeri2K+G | 7 | 1.8% |
95 further openings account for the other 182 rounds.
Pai
- Career
- 186–102 · 64.6%
- This season
- 48 matches · 62.5%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Enbu Renkyaku6K+G | 16 | 16.5% |
|---|---|---|
| backdash into evade up | 8 | 8.2% |
| backdash into Tenshin Oushoushou46P+K | 6 | 6.2% |
| Ensei Haijinkyaku7K+G | 5 | 5.2% |
| evade up into Souanshou3P+K | 4 | 4.1% |
| punchP into RenkentaiPK | 4 | 4.1% |
| backdash into Senkyaku Chushou3KP | 3 | 3.1% |
| backdash into Souka Rensui3PP | 3 | 3.1% |
| crouch dash back into evade down | 3 | 3.1% |
| crouch dash forward into Souanshou3P+K | 3 | 3.1% |
| evade up into backdash | 3 | 3.1% |
| forward movement into punchP | 3 | 3.1% |
| Hansenpu44K | 2 | 2.1% |
| backdash into evade down | 2 | 2.1% |
| evade down into Shashinkou466P+K | 2 | 2.1% |
29 further openings account for the other 30 rounds.
Counted from 23 of the 48 matches played. The rest were not pulled for openings.
Lau
- Career
- 5–1 · 83.3%
- This season
- 4 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Ko'en Souken2P+K | 2 | 12.5% |
|---|---|---|
| backdash into Kosoushou46P | 2 | 12.5% |
| Genchi Senpukyaku8K+G | 1 | 6.2% |
| Ko'en Senshi66K+G | 1 | 6.2% |
| backdash into Honshin Hekiken1P+K | 1 | 6.2% |
| backdash into Kasoutai2K | 1 | 6.2% |
| backdash into Senkyaku Chushou3KP | 1 | 6.2% |
| backdash into Souko Sensou66P+K | 1 | 6.2% |
| backdash into evade down | 1 | 6.2% |
| backdash into evade up | 1 | 6.2% |
| evade down into Souko Sensou66P+K | 1 | 6.2% |
| evade up into crouch dash forward | 1 | 6.2% |
| evade up into evade down | 1 | 6.2% |
| throw escape | 1 | 6.2% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 10 of 16 tests hold up
- Kage: 3 of 14 tests hold up
- Pai: not tested (too few rounds)
- Lau: not tested (too few rounds)
