VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

crazy_brat_girl

  • Kage
  • Pai
  • Lau
Career matches5,910
Career win rate52.6%
Round win rate50.9%
Peak rank39
Distinct opponents245
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1764 #495 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry395,0372,5802,45751.2%
Kage3757933724258.2%
Pai3528818610264.6%
Lau2665183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,514 of 3,786 rounds counted

7.6 inputs a second (458 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry7.64561,909
Kage7.6455390
Pai7.9476199
Lau8.349816

By opponent's character

Akira7.9475322
Jacky7.7462247
Lau7.8465221
Kage7.6455162
Brad7.4444158
Jean7.7463178
Jeffry7.846796
Sarah7.344077
Vanessa7.5451134
Lion7.444276
Pai7.3437151
Goh7.846599
Aoi7.4443139
Shun7.6456126
Wolf8.048077
Lei Fei7.645677
El Blaze7.545276
Taka7.746269
Eileen7.444529

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira95544156.8%+9.4
Jacky92425045.6%-11.4
Lau88474153.4%+2.1
Kage73353848.0%-1.2
Brad54302455.6%-0.0
Jean54312357.4%+6.0
Jeffry54292553.7%+0.5
Sarah53332062.3%+9.3
Vanessa48173135.4%-8.6
Lion45281762.2%+6.1
Pai45212446.7%-3.3
Goh42202247.6%-3.1
Aoi40211952.5%-1.1
Shun38162242.1%-5.3
Wolf37142337.8%-12.7
Lei Fei28111739.3%-7.5
El Blaze2216672.7%+21.3
Taka1981142.1%-1.6
Eileen74357.1%+16.9

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle116625453.5%+4.2
Octagon114625254.4%+4.5
Open105555052.4%-0.0
Breakable Full Fence97494850.5%-3.5
Full Fence88414746.6%-2.2
Breakable Half Fence76463060.5%+11.1
Low Fence76373948.7%-0.8
Single Wall73363749.3%+0.1
Full Fence and Open71323945.1%-7.4
Half Fence70383254.3%-0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls56153.1%51.1%+2.0
No walls25450.4%50.6%-0.2

Walls against open: +2.2 points (95% range -5.1 to +9.6), p 0.551 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

漂泊の民回線ジプシー (Rank 37)2026/10/1896366.7%
BONZE_ADVENTURE (Rank 35)2026/10/18106460.0%
hikabun (Rank 35)2026/10/18105550.0%
アドリブ使い (Rank 38)2026/10/181510566.7%
aona (Rank 35)2026/10/12117463.6%
LEO (Rank 36)2026/10/12109190.0%
躑躅 (Rank 37)2026/10/11178947.1%
イイクルーン (Rank 38)2026/10/111912763.2%
寿司眼鉄 (Rank 39)2026/10/11146842.9%
ゲッパー (Rank 40)2026/10/03157846.7%
ctraum (Rank 39)2026/09/2494544.4%
Kenちろ_やってます (Rank 38)2026/09/2284450.0%
nanami.madogiwa (Rank 36)2026/09/2296366.7%
のーむ (Rank 40)2026/09/13125741.7%
jinmenusagi (Rank 41)2026/09/13134930.8%
ジークリオン (Rank 36)2026/09/02145935.7%
SU (Rank 39)2026/08/2793633.3%
アナパイ1973 (Rank 39)2026/08/24104640.0%
P式截拳道こくとう (Rank 40)2026/08/17104640.0%
デネ (Rank 40)2026/08/031641225.0%
banjar (Rank 38)2026/08/03104640.0%
interceptor (Rank 40)2026/07/21149564.3%
みんみんさん (Rank 35)2026/06/2298188.9%
まっきーさん (Rank 38)2026/04/24112918.2%
こまがわ (Rank 38)2026/04/0484450.0%

Round openings

Every character

Overblow Shoulder66P+K2196.4%
backdash into evade down1785.2%
Knee Push4K1263.7%
backdash into evade up1083.2%
evade up into Full Swing Upper33P1073.1%
evade up into crouch dash forward932.7%
Low Knuckle2P862.5%
backdash into Kenka Hook46P752.2%
backdash into Double Hammer Down43P712.1%
backdash into Full Swing Upper33P682.0%
forward movement into Double KnucklePP661.9%
Knee Push4K into Knee Push Wild Hook4KP611.8%
evade up into crouch dash back561.6%
guardG into throw escape551.6%
forward movement into punchP541.6%

370 further openings account for the other 1,999 rounds.

Counted from 844 of the 934 matches played. The rest were not pulled for openings.

Jeffry

Career
2,580–2,457 · 51.2%
This season
784 matches · 49.6%
Peak rank
39

First hit in 47.9% of 2,915 rounds. Won 52.8% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 14.4% of rounds, against 9.6% in their other rounds.
  • Against Shun: evades first in 56.6% of rounds, against 25.5% against everyone else.
  • On Rectangle stages: moves in first in 27.5% of rounds, against 8.6% on the other stages.
  • After opening the round before by evading: evades first in 34.1% of rounds, against 24.5% after anything else.
  • After winning a round: attacks straight away in 30.2% of rounds, against 21.4% after losing one.
  • When the score is level: backs off first in 38.8% of rounds, against 29.9% when ahead or behind.
  • In round 2: opens with “4K Knee Push” in 6.8% of rounds, against 3.5% in their other rounds.
  • Against Sarah: opens with “backdash into evade up” in 7.7% of rounds, against 2.8% against everyone else.
  • After winning a round: opens with “66P+K Overblow Shoulder” in 9.7% of rounds, against 4.1% after losing one.
  • When ahead: opens with “66P+K Overblow Shoulder” in 10.0% of rounds, against 4.8% when level or behind.

How is this tested?

Overblow Shoulder66P+K2197.5%
backdash into evade down1505.1%
Knee Push4K1264.3%
evade up into Full Swing Upper33P1073.7%
backdash into evade up903.1%
Low Knuckle2P863.0%
evade up into crouch dash forward762.6%
backdash into Kenka Hook46P752.6%
backdash into Double Hammer Down43P712.4%
backdash into Full Swing Upper33P682.3%
forward movement into Double KnucklePP662.3%
Knee Push4K into Knee Push Wild Hook4KP612.1%
evade up into crouch dash back541.9%
guardG into throw escape531.8%
crouch dash forward into throwP+G431.5%

255 further openings account for the other 1,572 rounds.

Counted from 719 of the 784 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau23–16 · 59%8–7 · 53%too few to test
Jacky17–24 · 41%11–10 · 52%too few to test
Akira24–16 · 60%11–9 · 55%too few to test
Kage21–23 · 48%2–5 · 29%too few to test
Brad13–13 · 50%10–4 · 71%too few to test
Sarah18–10 · 64%3–3 · 50%too few to test
Vanessa8–19 · 30%8–9 · 47%too few to test
Jeffry9–10 · 47%7–5 · 58%too few to test
Lion20–8 · 71%5–3 · 62%too few to test
Pai11–12 · 48%3–7 · 30%too few to test
Aoi11–11 · 50%2–5 · 29%too few to test
Goh9–7 · 56%3–5 · 38%too few to test
Wolf7–12 · 37%2–6 · 25%too few to test
Jean9–6 · 60%7–5 · 58%too few to test
Shun6–5 · 55%3–7 · 30%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

65 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
337–242 · 58.2%
This season
98 matches · 56.1%
Peak rank
37

First hit in 43.9% of 383 rounds. Won 63.1% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 3: attacks straight away in 43.3% of rounds, against 24.4% in their other rounds.
  • On Low Fence stages: evades first in 36.2% of rounds, against 16.7% on the other stages.
  • In round 1: opens with “backdash into 3K Nakageri” in 13.3% of rounds, against 2.7% in their other rounds.

How is this tested?

Hagakure-ryu In Raijingeki46P+K369.2%
backdash into evade down256.4%
backdash into Nakageri3K215.4%
Engetsugeri9K+G184.6%
evade up into crouch dash forward153.8%
forward movement into punchP123.1%
Ryu'eikyaku66K112.8%
backdash into Nirenkyaku3KK112.8%
backdash into Hagakure-ryu In Raijingeki46P+K102.5%
backdash into Kodachinuki4K102.5%
backdash into Rasen Fujin3KP92.3%
backdash into evade up92.3%
evade down into forward dash92.3%
Ura Tsumujigeri44K71.8%
crouch dash back into Tsumujigeri2K+G71.8%

95 further openings account for the other 182 rounds.

Pai

Career
186–102 · 64.6%
This season
48 matches · 62.5%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enbu Renkyaku6K+G1616.5%
backdash into evade up88.2%
backdash into Tenshin Oushoushou46P+K66.2%
Ensei Haijinkyaku7K+G55.2%
evade up into Souanshou3P+K44.1%
punchP into RenkentaiPK44.1%
backdash into Senkyaku Chushou3KP33.1%
backdash into Souka Rensui3PP33.1%
crouch dash back into evade down33.1%
crouch dash forward into Souanshou3P+K33.1%
evade up into backdash33.1%
forward movement into punchP33.1%
Hansenpu44K22.1%
backdash into evade down22.1%
evade down into Shashinkou466P+K22.1%

29 further openings account for the other 30 rounds.

Counted from 23 of the 48 matches played. The rest were not pulled for openings.

Lau

Career
5–1 · 83.3%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Ko'en Souken2P+K212.5%
backdash into Kosoushou46P212.5%
Genchi Senpukyaku8K+G16.2%
Ko'en Senshi66K+G16.2%
backdash into Honshin Hekiken1P+K16.2%
backdash into Kasoutai2K16.2%
backdash into Senkyaku Chushou3KP16.2%
backdash into Souko Sensou66P+K16.2%
backdash into evade down16.2%
backdash into evade up16.2%
evade down into Souko Sensou66P+K16.2%
evade up into crouch dash forward16.2%
evade up into evade down16.2%
throw escape16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 10 of 16 tests hold up
  • Kage: 3 of 14 tests hold up
  • Pai: not tested (too few rounds)
  • Lau: not tested (too few rounds)