Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1195 #3,444 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 22 | 268 | 99 | 169 | 36.9% |
|---|---|---|---|---|---|
| Vanessa | 22 | 161 | 66 | 95 | 41.0% |
| Jeffry | 22 | 156 | 91 | 65 | 58.3% |
| Kage | 21 | 62 | 27 | 35 | 43.5% |
| Aoi | 18 | 58 | 24 | 34 | 41.4% |
| Jacky | 16 | 39 | 13 | 26 | 33.3% |
| Goh | 16 | 25 | 8 | 17 | 32.0% |
| Sarah | 16 | 10 | 5 | 5 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
352 of 520 rounds counted6.0 inputs a second (358 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 5.4 | 326 | 135 |
|---|---|---|---|
| Vanessa | 6.6 | 394 | 77 |
| Aoi | 6.3 | 376 | 50 |
| Kage | 6.2 | 371 | 58 |
| Goh | 5.9 | 356 | 22 |
| Jacky | 5.6 | 338 | 10 |
By opponent's character
| Akira | 6.0 | 362 | 110 |
|---|---|---|---|
| Aoi | 5.8 | 349 | 54 |
| Lei Fei | 6.1 | 367 | 28 |
| Jacky | 6.3 | 379 | 25 |
| Pai | 5.8 | 351 | 16 |
| Kage | 5.3 | 320 | 16 |
| Wolf | 5.6 | 336 | 25 |
| Vanessa | 5.5 | 331 | 17 |
| El Blaze | 6.5 | 391 | 18 |
| Goh | 6.4 | 383 | 7 |
| Jean | 6.1 | 366 | 7 |
| Sarah | 5.5 | 328 | 6 |
| Taka | 6.3 | 380 | 10 |
| Shun | 6.2 | 369 | 8 |
| Lion | 6.0 | 362 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 34 | 10 | 24 | 29.4% | -10.3 |
|---|---|---|---|---|---|
| Aoi | 28 | 18 | 10 | 64.3% | +29.8 |
| Lei Fei | 11 | 3 | 8 | 27.3% | -17.8 |
| Jacky | 10 | 3 | 7 | 30.0% | -11.7 |
| Pai | 9 | 5 | 4 | 55.6% | +18.7 |
| Kage | 7 | 0 | 7 | 0.0% | -39.9 |
| Wolf | 7 | 2 | 5 | 28.6% | -6.0 |
| Vanessa | 5 | 4 | 1 | 80.0% | +33.9 |
| El Blaze | 4 | 2 | 2 | 50.0% | +8.9 |
| Goh | 3 | 0 | 3 | 0.0% | -21.7 |
| Jean | 3 | 0 | 3 | 0.0% | -60.8 |
| Sarah | 3 | 2 | 1 | 66.7% | +28.4 |
| Taka | 3 | 1 | 2 | 33.3% | +13.8 |
| Jeffry | 2 | 0 | 2 | 0.0% | -3.8 |
| Lau | 2 | 1 | 1 | 50.0% | +2.8 |
| Shun | 2 | 1 | 1 | 50.0% | +0.7 |
| Brad | 1 | 0 | 1 | 0.0% | -21.7 |
| Lion | 1 | 0 | 1 | 0.0% | -21.7 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 24 | 12 | 12 | 50.0% | +5.8 |
|---|---|---|---|---|---|
| Breakable Full Fence | 17 | 6 | 11 | 35.3% | +4.4 |
| Breakable Half Fence | 15 | 6 | 9 | 40.0% | +10.4 |
| Half Fence | 15 | 2 | 13 | 13.3% | -30.6 |
| Rectangle | 15 | 8 | 7 | 53.3% | +13.3 |
| Low Fence | 14 | 5 | 9 | 35.7% | -0.8 |
| Open | 13 | 3 | 10 | 23.1% | -12.8 |
| Single Wall | 8 | 5 | 3 | 62.5% | +20.9 |
| Full Fence | 7 | 2 | 5 | 28.6% | -13.3 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -43.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 93 | 38.7% | 38.7% | -0.0 |
| No walls | 35 | 37.1% | 37.3% | -0.1 |
Walls against open: +0.1 points (95% range -21.0 to +21.2), p 0.992 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| omuretukun (Rank 23) | 8 | 1 | 7 | 12.5% |
|---|---|---|---|---|
| 你好~我有甲級屠龍检证 (Rank 21) | 8 | 4 | 4 | 50.0% |
| 委員ちょ (Rank 21) | 8 | 7 | 1 | 87.5% |
| hapi (Rank 19) | 7 | 1 | 6 | 14.3% |
| はげまん (Rank 24) | 6 | 0 | 6 | 0.0% |
| dalmax72 (Rank 21) | 5 | 4 | 1 | 80.0% |
| ぽん (Rank 23) | 5 | 1 | 4 | 20.0% |
| CHASER (Rank 22) | 4 | 1 | 3 | 25.0% |
| Pharita (Rank 21) | 4 | 4 | 0 | 100.0% |
| Shako_P (Rank 22) | 4 | 0 | 4 | 0.0% |
| potimaru1059 (Rank 22) | 4 | 0 | 4 | 0.0% |
| ー男ー (Rank 16) | 4 | 4 | 0 | 100.0% |
| GaaMANジール (Rank 25) | 3 | 1 | 2 | 33.3% |
| TigerMask (Rank 21) | 3 | 2 | 1 | 66.7% |
| bpenn23 (Rank 17) | 3 | 2 | 1 | 66.7% |
| t4a (Rank 19) | 3 | 1 | 2 | 33.3% |
| ttfour@サラしかできないw (Rank 22) | 3 | 2 | 1 | 66.7% |
| 聖☆奈♡♡ (Rank 25) | 3 | 1 | 2 | 33.3% |
| 6132da (Rank 21) | 2 | 1 | 1 | 50.0% |
| Rayscott (Rank 21) | 2 | 0 | 2 | 0.0% |
| kuni_sato (Rank 24) | 2 | 0 | 2 | 0.0% |
| threedaysgrace (Rank 21) | 2 | 2 | 0 | 100.0% |
| え~る (Rank 23) | 2 | 0 | 2 | 0.0% |
| ヘビ吉 (Rank 14) | 2 | 1 | 1 | 50.0% |
| 방가방가 (Rank 13) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| はげまん (Rank 24) | 2026/07/29 | 6 | 0 | 6 | 0.0% |
|---|---|---|---|---|---|
| Pharita (Rank 21) | 2026/07/21 | 4 | 4 | 0 | 100.0% |
| CHASER (Rank 22) | 2026/07/21 | 4 | 1 | 3 | 25.0% |
| dalmax72 (Rank 21) | 2026/07/21 | 5 | 4 | 1 | 80.0% |
| omuretukun (Rank 23) | 2026/07/04 | 8 | 1 | 7 | 12.5% |
| Shako_P (Rank 22) | 2026/07/04 | 4 | 0 | 4 | 0.0% |
| 委員ちょ (Rank 21) | 2026/07/04 | 8 | 7 | 1 | 87.5% |
| hapi (Rank 19) | 2026/07/04 | 7 | 1 | 6 | 14.3% |
| ttfour@サラしかできないw (Rank 22) | 2026/06/27 | 3 | 2 | 1 | 66.7% |
| TigerMask (Rank 21) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| 방가방가 (Rank 13) | 2026/06/04 | 2 | 0 | 2 | 0.0% |
| 6132da (Rank 21) | 2026/06/04 | 2 | 1 | 1 | 50.0% |
| ぽん (Rank 23) | 2026/06/04 | 5 | 1 | 4 | 20.0% |
| t4a (Rank 19) | 2026/06/03 | 3 | 1 | 2 | 33.3% |
| Rayscott (Rank 21) | 2026/06/03 | 2 | 0 | 2 | 0.0% |
| threedaysgrace (Rank 21) | 2026/05/26 | 2 | 2 | 0 | 100.0% |
| ヘビ吉 (Rank 14) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| GaaMANジール (Rank 25) | 2026/05/18 | 3 | 1 | 2 | 33.3% |
| potimaru1059 (Rank 22) | 2026/05/18 | 4 | 0 | 4 | 0.0% |
| 你好~我有甲級屠龍检证 (Rank 21) | 2026/05/18 | 8 | 4 | 4 | 50.0% |
| 聖☆奈♡♡ (Rank 25) | 2026/05/09 | 3 | 1 | 2 | 33.3% |
| kuni_sato (Rank 24) | 2026/05/09 | 2 | 0 | 2 | 0.0% |
| ー男ー (Rank 16) | 2026/04/21 | 4 | 4 | 0 | 100.0% |
| え~る (Rank 23) | 2026/04/19 | 2 | 0 | 2 | 0.0% |
| bpenn23 (Rank 17) | 2026/04/11 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| punchP into kickK | 36 | 6.9% |
|---|---|---|
| Body Blow6P into Rolling Back Elbow6PP+K | 23 | 4.4% |
| punchP into NirentotsuPP | 17 | 3.3% |
| evade up into forward dash | 14 | 2.7% |
| Offensive Style: punch into One TwoPP | 12 | 2.3% |
| punchP into Jab Straight | 12 | 2.3% |
| Defensive Style: kick into Switch Left SlicerKK | 11 | 2.1% |
| evade up into Sou'unha66K | 9 | 1.7% |
| forward movement into punchP | 9 | 1.7% |
| evade up into backdash | 8 | 1.5% |
| guardG | 8 | 1.5% |
| punchP into ResshouPP | 8 | 1.5% |
| Jab StraightPP into One Two UpperPPP | 7 | 1.3% |
| evade up into throwP+G | 7 | 1.3% |
| Offensive Style: Combo Upper into Combo StraightPPPP | 6 | 1.1% |
198 further openings account for the other 334 rounds.
Wolf
- Career
- 99–169 · 36.9%
- This season
- 45 matches · 51.1%
- Peak rank
- 22
First hit in 53.0% of 168 rounds. Won 53.9% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into kickK | 29 | 17.2% |
|---|---|---|
| Body Blow6P into Rolling Back Elbow6PP+K | 23 | 13.6% |
| punchP into Jab StraightPP | 10 | 5.9% |
| Jab StraightPP into One Two UpperPPP | 7 | 4.1% |
| evade up into Knee Lift6K | 6 | 3.5% |
| evade up into forward dash | 5 | 3.0% |
| forward movement into Hammer KickPK | 5 | 3.0% |
| forward movement into punchP | 5 | 3.0% |
| Low Drop Kick62K | 4 | 2.4% |
| evade down into forward dash | 4 | 2.4% |
| evade up into Quick Shoulder66P+K | 4 | 2.4% |
| guardG | 4 | 2.4% |
| kickK into Double High KickKK | 4 | 2.4% |
| punchP into Level Back CrushP+K | 4 | 2.4% |
| Heavy Middle Kick3K+G | 3 | 1.8% |
35 further openings account for the other 52 rounds.
Vanessa
- Career
- 66–95 · 41.0%
- This season
- 37 matches · 35.1%
- Peak rank
- 22
First hit in 31.5% of 146 rounds. Won 50.0% of the rounds they struck first, 35.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: punch into One TwoPP | 12 | 8.2% |
|---|---|---|
| Defensive Style: kick into Switch Left SlicerKK | 11 | 7.5% |
| Offensive Style: Combo Upper into Combo StraightPPPP | 6 | 4.1% |
| Offensive Style: evade up into Long Barrel Blow66P | 6 | 4.1% |
| Defensive Style: evade up into forward dash | 5 | 3.4% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 4 | 2.7% |
| Defensive Style: punch into Jab~BodyPP | 4 | 2.7% |
| Defensive Style: evade up into backdash | 3 | 2.0% |
| Defensive Style: kick into Heavy HookP+K | 3 | 2.0% |
| Defensive Style: punch into kickK | 3 | 2.0% |
| Offensive Style: evade down into Long Barrel Blow66P | 3 | 2.0% |
| Offensive Style: evade up into forward dash | 3 | 2.0% |
| Offensive Style: forward movement into One TwoPP | 3 | 2.0% |
| Offensive Style: punch | 3 | 2.0% |
| Offensive Style: punch into kickK | 3 | 2.0% |
58 further openings account for the other 74 rounds.
Aoi
- Career
- 24–34 · 41.4%
- This season
- 19 matches · 52.6%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| punchP into NirentotsuPP | 17 | 23.9% |
|---|---|---|
| evade up into Sou'unha66K | 9 | 12.7% |
| evade up into backdash | 5 | 7.0% |
| Tenchi In'youP+K+G | 3 | 4.2% |
| punchP | 3 | 4.2% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 2.8% |
| Ouda6P+K | 2 | 2.8% |
| evade down into Sou'unha66K | 2 | 2.8% |
| evade up into forward dash | 2 | 2.8% |
| guardG | 2 | 2.8% |
| kickK | 2 | 2.8% |
| kickK into Sayo'arashiP+K | 2 | 2.8% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 1.4% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 1 | 1.4% |
| Ouda6P+K into Raijinha6K | 1 | 1.4% |
17 further openings account for the other 17 rounds.
Kage
- Career
- 27–35 · 43.5%
- This season
- 15 matches · 20.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| punchP into ResshouPP | 8 | 13.8% |
|---|---|---|
| Engetsugeri9K+G | 3 | 5.2% |
| Rasen4P into Rasen Urageri4PK | 3 | 5.2% |
| crouch into Nirenkyaku3KK | 3 | 5.2% |
| crouch into Tsumujigeri2K+G | 3 | 5.2% |
| punchP into kickK | 3 | 5.2% |
| Hiji'uchi6P | 2 | 3.5% |
| Rasen4P into Yokoshutou4P+K | 2 | 3.5% |
| evade up into forward dash | 2 | 3.5% |
| evade up into guardG | 2 | 3.5% |
| forward dash into throwP+G | 2 | 3.5% |
| forward movement into HagasanePK | 2 | 3.5% |
| kickK | 2 | 3.5% |
| punchP into HagasanePK | 2 | 3.5% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 1.7% |
18 further openings account for the other 18 rounds.
Jeffry
- Career
- 91–65 · 58.3%
- This season
- 7 matches · 28.6%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Middle Hell Stab6P+K | 4 | 13.3% |
|---|---|---|
| forward movement into Knuckle KickPK | 4 | 13.3% |
| evade up into forward dash | 3 | 10.0% |
| evade up into Middle Hell Stab6P+K | 2 | 6.7% |
| forward movement into punchP | 2 | 6.7% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 3.3% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 3.3% |
| backdash | 1 | 3.3% |
| evade down | 1 | 3.3% |
| evade up into Ducking Low2K+G | 1 | 3.3% |
| evade up into Knee Attack6K | 1 | 3.3% |
| evade up into Toe Kick2K | 1 | 3.3% |
| evade up into backdash | 1 | 3.3% |
| evade up into guardG | 1 | 3.3% |
| evade up into throwP+G | 1 | 3.3% |
5 further openings account for the other 5 rounds.
Goh
- Career
- 8–17 · 32.0%
- This season
- 6 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| punchP into kickK | 3 | 13.6% |
|---|---|---|
| evade up into Kurogane Kudaki66P | 2 | 9.1% |
| Gohou Yuriori (Deflect)236P+K | 1 | 4.5% |
| Hiji'ate6P into kickK | 1 | 4.5% |
| Raikou3P into Denkou3PP | 1 | 4.5% |
| Ropputsubushi6P+K | 1 | 4.5% |
| crouch into Batousatsu3KP | 1 | 4.5% |
| evade down into Soukyu46P | 1 | 4.5% |
| evade up into Hiji'ate6P | 1 | 4.5% |
| evade up into Jibishou3P+K | 1 | 4.5% |
| evade up into Sune'uchi2P | 1 | 4.5% |
| evade up into forward dash | 1 | 4.5% |
| evade up into guardG | 1 | 4.5% |
| evade up into kickK | 1 | 4.5% |
| forward movement into Shouda~KasumigoroshiPK | 1 | 4.5% |
4 further openings account for the other 4 rounds.
Jacky
- Career
- 13–26 · 33.3%
- This season
- 4 matches · 25.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P into Bil Jee6P+K | 3 | 16.7% |
|---|---|---|
| Jab StraightPP into Jab Double StraightPPP | 2 | 11.1% |
| Middle Smash6P | 2 | 11.1% |
| forward dash into throwP+G | 2 | 11.1% |
| Dash Hammer Kick66K | 1 | 5.6% |
| Spinning KickK+G | 1 | 5.6% |
| evade down into Dash Hammer Kick66K | 1 | 5.6% |
| evade down into Middle Smash Back Knuckle6PP | 1 | 5.6% |
| evade down into throwP+G | 1 | 5.6% |
| evade up into Middle Smash6P | 1 | 5.6% |
| evade up into throwP+G | 1 | 5.6% |
| punchP into Jab StraightPP | 1 | 5.6% |
| punchP into evade up | 1 | 5.6% |
Sarah
- Career
- 5–5 · 50.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| evade up into throwP+G | 2 | 28.6% |
|---|---|---|
| evade up into Feather Scarecrow8K | 1 | 14.3% |
| evade up into forward dash | 1 | 14.3% |
| kickK | 1 | 14.3% |
| punchP into Jab StraightPP | 1 | 14.3% |
| punchP into kickK | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Wolf: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
