VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Grimaster

Career matches8,519
Career win rate49.1%
Round win rate48.8%
Peak rank31
Distinct opponents260
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira316,3683,0953,27348.6%
Pai312,1511,0851,06650.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira104535151.0%+1.4
Wolf88493955.7%+1.9
Jeffry76314540.8%-6.1
Pai72432959.7%+7.8
Aoi59312852.5%+5.9
Jacky57282949.1%+2.1
Goh52223042.3%-4.8
El Blaze43202346.5%-2.3
Sarah42212150.0%-0.6
Shun37162143.2%-9.4
Lion36221461.1%+12.8
Jean34132138.2%-8.8
Vanessa30131743.3%-2.1
Kage1910952.6%+9.4
Brad1861233.3%-15.4
Lau178947.1%+1.9
Lei Fei156940.0%-1.7
Dural135838.5%-9.3
Eileen74357.1%+12.5
Taka51420.0%-18.7

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall105505547.6%-2.9
Open98475148.0%+0.2
Breakable Full Fence95484750.5%+1.8
Low Fence95455047.4%-2.5
Full Fence80394148.8%-0.5
Half Fence70333747.1%-2.2
Breakable Half Fence68353351.5%+3.0
Octagon64273742.2%-7.5
Rectangle64362856.2%+7.5
Full Fence and Open45192642.2%-5.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44149.4%49.0%+0.4
No walls29847.7%49.2%-1.5

Walls against open: +1.9 points (95% range -5.8 to +9.7), p 0.624 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

獣王(設定2) (Rank 31)2026/09/2383537.5%
カプリッチョ (Rank 26)2026/09/221310376.9%
冷やし蟹ラーメンマン (Rank 31)2026/09/1662433.3%
striker0123 (Rank 32)2026/09/161710758.8%
ペケ壱 (Rank 29)2026/09/15137653.9%
鳩男 (Rank 31)2026/09/15103730.0%
Koutei (Rank 33)2026/09/15124833.3%
tawava (Rank 30)2026/09/0982625.0%
ありがとナス (Rank 27)2026/09/091612475.0%
白い妖精 (Rank 32)2026/09/08105550.0%
さざび (Rank 30)2026/09/0774357.1%
肉彦さん☆彡 (Rank 32)2026/08/28123925.0%
三輪ですが@SRGM (Rank 26)2026/08/27660100.0%
こうちゃん(`ー´)SRGM (Rank 28)2026/08/1964266.7%
会長さん (Rank 31)2026/08/181751229.4%
え~る (Rank 32)2026/08/1764266.7%
きてぃ☆ (Rank 31)2026/08/1784450.0%
イチゲン (Rank 29)2026/08/051510566.7%
あをゐ (Rank 33)2026/08/0493633.3%
キネマ (Rank 30)2026/07/2364266.7%
なつ (Rank 31)2026/07/1661516.7%
ER_higante (Rank 27)2026/07/1520101050.0%
黒シャツ (Rank 30)2026/07/0381712.5%
XXX (Rank 30)2026/06/21105550.0%
おむすび山▲かずkaz_kcj (Rank 31)2026/05/1763350.0%

Round openings

Every character

crouch dash forward into guardG2898.9%
backdash into evade down2517.7%
crouch dash back into guardG1845.7%
backdash into evade up1464.5%
crouch dash forward into evade down1344.1%
guardG into evade down1173.6%
crouch dash back into evade down963.0%
crouch dash forward into Rimon Chouchu66P952.9%
evade down into crouch dash forward952.9%
guardG into throwP+G822.5%
guardG782.4%
punchP742.3%
punchP into forward dash682.1%
Rimon Chouchu66P611.9%
guardG into forward dash611.9%

193 further openings account for the other 1,428 rounds.

Counted from 811 of the 824 matches played. The rest were not pulled for openings.

Akira

crouch dash forward into guardG2888.9%
backdash into evade down2507.7%
crouch dash back into guardG1825.6%
backdash into evade up1444.5%
crouch dash forward into evade down1344.1%
guardG into evade down1173.6%
crouch dash back into evade down952.9%
crouch dash forward into Rimon Chouchu66P952.9%
evade down into crouch dash forward942.9%
guardG into throwP+G822.5%
guardG782.4%
punchP742.3%
punchP into forward dash682.1%
Rimon Chouchu66P611.9%
guardG into forward dash611.9%

188 further openings account for the other 1,414 rounds.

Counted from 806 of the 819 matches played. The rest were not pulled for openings.

Pai

backdash into evade up29.1%
crouch dash back into guardG29.1%
evade up into crouch dash forward29.1%
forward movement into punchP29.1%
Honshin Soukyaku1K+G into guardG14.5%
backdash into Honshin Soukyaku1K+G14.5%
backdash into evade down14.5%
crouch dash back into evade down14.5%
crouch dash back into evade up14.5%
crouch dash forward into Shi'en Settai2K+G14.5%
crouch dash forward into crouch14.5%
crouch dash forward into guardG14.5%
evade down into crouch dash forward14.5%
evade up14.5%
forward dash into evade down14.5%

3 further openings account for the other 3 rounds.