Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1510 #1,940 of 3,686 on the Elo list →
Jean150035 matches
Shun153232 matches
Taka153131 matches
Jeffry151025 matches
Goh152818 matches
Wolf151615 matches
El Blaze151913 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 28 | 157 | 122 | 35 | 77.7% |
|---|---|---|---|---|---|
| Shun | 27 | 148 | 117 | 31 | 79.0% |
| Goh | 26 | 146 | 108 | 38 | 74.0% |
| Taka | 27 | 143 | 117 | 26 | 81.8% |
| Jean | 24 | 111 | 84 | 27 | 75.7% |
| Jacky | 24 | 80 | 63 | 17 | 78.8% |
| El Blaze | 23 | 66 | 54 | 12 | 81.8% |
| Wolf | 21 | 53 | 41 | 12 | 77.4% |
| Kage | 17 | 12 | 9 | 3 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
753 of 750 rounds counted6.1 inputs a second (364 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 6.0 | 361 | 152 |
|---|---|---|---|
| Taka | 6.3 | 379 | 125 |
| Shun | 6.3 | 381 | 121 |
| Jeffry | 5.7 | 340 | 101 |
| Wolf | 5.9 | 352 | 71 |
| Goh | 5.7 | 342 | 72 |
| El Blaze | 6.2 | 369 | 54 |
| Jacky | 6.5 | 387 | 36 |
| Kage | 6.1 | 367 | 21 |
By opponent's character
| Akira | 5.9 | 357 | 158 |
|---|---|---|---|
| Jeffry | 6.2 | 375 | 82 |
| Aoi | 6.0 | 358 | 82 |
| Pai | 5.7 | 344 | 65 |
| Shun | 6.1 | 365 | 49 |
| Wolf | 6.3 | 378 | 45 |
| Jacky | 6.4 | 383 | 43 |
| Lion | 5.8 | 350 | 38 |
| Taka | 6.4 | 385 | 33 |
| Goh | 5.9 | 355 | 34 |
| Jean | 6.2 | 373 | 35 |
| Kage | 6.4 | 386 | 24 |
| Sarah | 5.5 | 332 | 18 |
| Lei Fei | 5.7 | 341 | 14 |
| Eileen | 6.2 | 373 | 10 |
| El Blaze | 6.5 | 392 | 7 |
| Brad | 6.2 | 372 | 4 |
| Dural | 6.2 | 369 | 5 |
| Lau | 5.8 | 351 | 4 |
| Vanessa | 6.8 | 411 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 42 | 34 | 8 | 81.0% | +8.7 |
|---|---|---|---|---|---|
| Jeffry | 21 | 16 | 5 | 76.2% | -8.1 |
| Aoi | 20 | 16 | 4 | 80.0% | -2.3 |
| Pai | 17 | 11 | 6 | 64.7% | -3.4 |
| Shun | 14 | 12 | 2 | 85.7% | +11.0 |
| Wolf | 11 | 5 | 6 | 45.5% | -23.3 |
| Jacky | 10 | 4 | 6 | 40.0% | -27.6 |
| Lion | 10 | 8 | 2 | 80.0% | +15.8 |
| Taka | 9 | 7 | 2 | 77.8% | -2.4 |
| Goh | 8 | 4 | 4 | 50.0% | -21.3 |
| Jean | 8 | 7 | 1 | 87.5% | +28.3 |
| Kage | 6 | 4 | 2 | 66.7% | -0.3 |
| Sarah | 5 | 5 | 0 | 100.0% | +17.9 |
| Lei Fei | 4 | 3 | 1 | 75.0% | +10.9 |
| Eileen | 3 | 3 | 0 | 100.0% | +23.7 |
| El Blaze | 2 | 2 | 0 | 100.0% | +16.5 |
| Brad | 1 | 0 | 1 | 0.0% | -67.0 |
| Dural | 1 | 0 | 1 | 0.0% | -78.2 |
| Lau | 1 | 1 | 0 | 100.0% | +18.7 |
| Vanessa | 1 | 1 | 0 | 100.0% | +30.2 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 37 | 23 | 14 | 62.2% | -12.9 |
|---|---|---|---|---|---|
| Open | 24 | 21 | 3 | 87.5% | +14.8 |
| Half Fence | 21 | 15 | 6 | 71.4% | -3.6 |
| Full Fence | 18 | 14 | 4 | 77.8% | +0.1 |
| Breakable Full Fence | 16 | 13 | 3 | 81.2% | +9.2 |
| Octagon | 16 | 8 | 8 | 50.0% | -17.3 |
| Rectangle | 16 | 11 | 5 | 68.8% | -11.2 |
| Breakable Half Fence | 15 | 12 | 3 | 80.0% | +12.2 |
| Single Wall | 11 | 8 | 3 | 72.7% | -0.7 |
| Full Fence and Open | 8 | 7 | 1 | 87.5% | +9.2 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 102 | 71.6% | 73.3% | -1.8 |
| No walls | 72 | 72.2% | 73.3% | -1.1 |
Walls against open: -0.7 points (95% range -16.7 to +15.4), p 0.937 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Fuji-Atsuka (Rank 21) | 13 | 11 | 2 | 84.6% |
|---|---|---|---|---|
| みらめたる (Rank 21) | 10 | 10 | 0 | 100.0% |
| asteroid-belt777 (Rank 24) | 5 | 4 | 1 | 80.0% |
| 無名 (Rank 26) | 5 | 2 | 3 | 40.0% |
| ILAYZA (Rank 23) | 4 | 4 | 0 | 100.0% |
| Mevius1 (Rank 15) | 4 | 4 | 0 | 100.0% |
| Railly'25 (Rank 23) | 4 | 2 | 2 | 50.0% |
| dalmax72 (Rank 21) | 4 | 4 | 0 | 100.0% |
| mokoha_jean (Rank 22) | 4 | 4 | 0 | 100.0% |
| ppp_ppp_pppk (Rank 17) | 4 | 1 | 3 | 25.0% |
| suzuki_kemarikusonae (Rank 11) | 4 | 4 | 0 | 100.0% |
| xXsoul-childXx (Rank 29) | 4 | 2 | 2 | 50.0% |
| けつ毛バーガーking (Rank 22) | 4 | 2 | 2 | 50.0% |
| 도룡밖에난몰라/RSA (Rank 16) | 4 | 4 | 0 | 100.0% |
| AiokometeZ (Rank 24) | 3 | 3 | 0 | 100.0% |
| Penoco (Rank 26) | 3 | 2 | 1 | 66.7% |
| Wednesday (Rank 16) | 3 | 1 | 2 | 33.3% |
| anachan194 (Rank 24) | 3 | 2 | 1 | 66.7% |
| jackgnhang (Rank 25) | 3 | 2 | 1 | 66.7% |
| yagi[JP] (Rank 23) | 3 | 3 | 0 | 100.0% |
| あなたのかみさま (Rank 24) | 3 | 2 | 1 | 66.7% |
| ゅろぽ (Rank 25) | 3 | 3 | 0 | 100.0% |
| エリオ (Rank 13) | 3 | 1 | 2 | 33.3% |
| スタンプジャンパー (Rank 21) | 3 | 3 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| AiokometeZ (Rank 24) | 2026/10/18 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| みらめたる (Rank 21) | 2026/10/18 | 10 | 10 | 0 | 100.0% |
| jackgnhang (Rank 25) | 2026/10/18 | 3 | 2 | 1 | 66.7% |
| asteroid-belt777 (Rank 24) | 2026/10/12 | 5 | 4 | 1 | 80.0% |
| Fuji-Atsuka (Rank 21) | 2026/10/11 | 13 | 11 | 2 | 84.6% |
| anachan194 (Rank 24) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
| xXsoul-childXx (Rank 29) | 2026/10/03 | 4 | 2 | 2 | 50.0% |
| Penoco (Rank 26) | 2026/10/02 | 3 | 2 | 1 | 66.7% |
| 도룡밖에난몰라/RSA (Rank 16) | 2026/09/27 | 4 | 4 | 0 | 100.0% |
| あなたのかみさま (Rank 24) | 2026/09/24 | 3 | 2 | 1 | 66.7% |
| 無名 (Rank 26) | 2026/09/22 | 5 | 2 | 3 | 40.0% |
| ILAYZA (Rank 23) | 2026/09/19 | 4 | 4 | 0 | 100.0% |
| Wednesday (Rank 16) | 2026/09/19 | 3 | 1 | 2 | 33.3% |
| Railly'25 (Rank 23) | 2026/09/18 | 4 | 2 | 2 | 50.0% |
| ppp_ppp_pppk (Rank 17) | 2026/09/15 | 4 | 1 | 3 | 25.0% |
| エリオ (Rank 13) | 2026/09/15 | 3 | 1 | 2 | 33.3% |
| スタンプジャンパー (Rank 21) | 2026/09/15 | 3 | 3 | 0 | 100.0% |
| ゅろぽ (Rank 25) | 2026/09/14 | 3 | 3 | 0 | 100.0% |
| dalmax72 (Rank 21) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| けつ毛バーガーking (Rank 22) | 2026/09/12 | 4 | 2 | 2 | 50.0% |
| yagi[JP] (Rank 23) | 2026/09/09 | 3 | 3 | 0 | 100.0% |
| mokoha_jean (Rank 22) | 2026/09/07 | 4 | 4 | 0 | 100.0% |
| Mevius1 (Rank 15) | 2026/09/05 | 4 | 4 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 2026/08/31 | 3 | 3 | 0 | 100.0% |
| suzuki_kemarikusonae (Rank 11) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 72 | 11.2% |
|---|---|---|
| Haisenchu1P | 25 | 3.9% |
| Shita Harite2P | 17 | 2.6% |
| Low Knuckle2P | 16 | 2.5% |
| punchP | 15 | 2.3% |
| Shitamaeken2P | 13 | 2.0% |
| backdash into Konohana Sakuya43P+K | 12 | 1.9% |
| evade down into Elbow Butt4P | 10 | 1.6% |
| Gyaku Seikenzuki66P | 8 | 1.2% |
| guardG into evade down | 8 | 1.2% |
| no input | 8 | 1.2% |
| Demon Dance9P+K into Demon's Tail9P+KK | 7 | 1.1% |
| backdash | 7 | 1.1% |
| backward movement into Kasen Zenbokushou6PP | 7 | 1.1% |
| guardG into crouch | 7 | 1.1% |
245 further openings account for the other 409 rounds.
Counted from 165 of the 194 matches played. The rest were not pulled for openings.
Jean
- Career
- 84–27 · 75.7%
- This season
- 39 matches · 66.7%
- Peak rank
- 24
First hit in 48.8% of 127 rounds. Won 56.5% of the rounds they struck first, 64.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shitamaeken2P | 13 | 10.2% |
|---|---|---|
| forward movement into punchP | 13 | 10.2% |
| backdash into Konohana Sakuya43P+K | 12 | 9.4% |
| Gyaku Seikenzuki66P | 8 | 6.3% |
| no input | 6 | 4.7% |
| Harai'uke (Deflect)4P+K+G into punchP | 4 | 3.1% |
| throw escape | 4 | 3.1% |
| crouch dash back into Agezuki3P+K | 3 | 2.4% |
| crouch dash back into Koubougeri6K+G | 3 | 2.4% |
| evade down into Gyaku Seikenzuki66P | 3 | 2.4% |
| evade down into guardG | 3 | 2.4% |
| forward movement into KounirenPP | 3 | 2.4% |
| guardG into throw escape | 3 | 2.4% |
| Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP | 2 | 1.6% |
| Shitamaeken2P into backward movement | 2 | 1.6% |
38 further openings account for the other 45 rounds.
Counted from 32 of the 39 matches played. The rest were not pulled for openings.
Shun
- Career
- 117–31 · 79.0%
- This season
- 32 matches · 78.1%
- Peak rank
- 27
First hit in 59.2% of 103 rounds. Won 82.0% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P | 25 | 22.7% |
|---|---|---|
| forward movement into punchP | 8 | 7.3% |
| backward movement into Kasen Zenbokushou6PP | 7 | 6.4% |
| backdash into Tenshin Benshu4P+K | 6 | 5.5% |
| Fukuchougeki2P into evade down | 5 | 4.5% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 4 | 3.6% |
| Fukuchougeki2P into backdash | 3 | 2.7% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 3 | 2.7% |
| backdash into Kasen Gyou'in6P+K+G | 3 | 2.7% |
| backward movement into Kasen Chugeki6P | 3 | 2.7% |
| guardG | 3 | 2.7% |
| Fukuchougeki2P into Getsuga Gakushu46P | 2 | 1.8% |
| Getsuga Gakushu46P | 2 | 1.8% |
| Getsuga Gakushu46P into Honshin TankaP+K | 2 | 1.8% |
| backdash into Getsuga Gakushu46P | 2 | 1.8% |
29 further openings account for the other 32 rounds.
Counted from 29 of the 32 matches played. The rest were not pulled for openings.
Taka
- Career
- 117–26 · 81.8%
- This season
- 33 matches · 84.8%
- Peak rank
- 27
First hit in 53.3% of 107 rounds. Won 63.2% of the rounds they struck first, 78.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 17 | 15.9% |
|---|---|---|
| forward movement into punchP | 11 | 10.3% |
| punchP | 5 | 4.7% |
| backdash into Dohyouwari43P | 4 | 3.7% |
| backdash into Zangeki33P | 4 | 3.7% |
| forward movement into Tsuppari 3PPP | 4 | 3.7% |
| backdash | 3 | 2.8% |
| backdash into Honda Zutsuki4PP+K | 3 | 2.8% |
| backdash into Kumoyaburi4P+K | 3 | 2.8% |
| crouch dash back into Zangeki33P | 3 | 2.8% |
| punchP into Onigoroshi3P | 3 | 2.8% |
| Kumoyaburi4P+K | 2 | 1.9% |
| Shita Harite2P into crouch | 2 | 1.9% |
| backdash into Kaminaridaiko Hasami'uchiK+GP | 2 | 1.9% |
| backdash into Ten'yaburi4P+KP | 2 | 1.9% |
34 further openings account for the other 39 rounds.
Counted from 28 of the 33 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 122–35 · 77.7%
- This season
- 25 matches · 68.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Low Knuckle2P | 16 | 21.6% |
|---|---|---|
| forward movement into punchP | 15 | 20.3% |
| backdash into Double Hammer Down43P | 4 | 5.4% |
| backdash into Scoop Kick4K+G | 4 | 5.4% |
| Tsunami Beat3K+G | 3 | 4.0% |
| punchP | 3 | 4.0% |
| Low Knuckle2P into crouch | 2 | 2.7% |
| Low Knuckle2P into evade down | 2 | 2.7% |
| backdash into Toe Kick2K | 2 | 2.7% |
| backdash into Torpedo Head Butt4P+K | 2 | 2.7% |
| backdash into Tsunami Beat3K+G | 2 | 2.7% |
| guardG into Destruction WaveK+G | 2 | 2.7% |
| Low Knuckle2P into forward dash | 1 | 1.4% |
| backdash into Head Attack46P+K | 1 | 1.4% |
| backdash into Heavy Back Knuckle4P | 1 | 1.4% |
14 further openings account for the other 14 rounds.
Counted from 19 of the 25 matches played. The rest were not pulled for openings.
Wolf
- Career
- 41–12 · 77.4%
- This season
- 19 matches · 57.9%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade down into Elbow Butt4P | 10 | 14.1% |
|---|---|---|
| forward movement into punchP | 7 | 9.9% |
| forward movement into Elbow Butt4P | 5 | 7.0% |
| backdash into Heavy Middle Kick3K+G | 4 | 5.6% |
| backdash into Heavy Toe Kick4K+G | 4 | 5.6% |
| Elbow Butt4P | 3 | 4.2% |
| Elbow Butt4P into punchP | 2 | 2.8% |
| Low Drop Kick62K | 2 | 2.8% |
| Low Hammer2P | 2 | 2.8% |
| Low Hammer2P into evade up | 2 | 2.8% |
| Screw Hook63214P | 2 | 2.8% |
| forward movement into Low Drop Kick62K | 2 | 2.8% |
| punchP | 2 | 2.8% |
| punchP into Jab StraightPP | 2 | 2.8% |
| punchP into forward dash | 2 | 2.8% |
20 further openings account for the other 20 rounds.
Goh
- Career
- 108–38 · 74.0%
- This season
- 18 matches · 88.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 7 | 11.5% |
|---|---|---|
| crouch into Ni'oudaoshi3K+G | 5 | 8.2% |
| backdash into Karura4P+K | 4 | 6.6% |
| forward movement into Shouda~KasumigoroshiPK | 4 | 6.6% |
| guardG into crouch | 4 | 6.6% |
| guardG into evade down | 4 | 6.6% |
| Sune'uchi2P | 3 | 4.9% |
| Urahiji44P | 3 | 4.9% |
| throwP+G | 3 | 4.9% |
| guardG into BasaraP+K+G | 2 | 3.3% |
| Gohou Yuriori (Deflect)236P+K | 1 | 1.6% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 1 | 1.6% |
| Ropputsubushi6P+K | 1 | 1.6% |
| Soukyu46P into forward movement | 1 | 1.6% |
| Sune'uchi2P into backward movement | 1 | 1.6% |
17 further openings account for the other 17 rounds.
Counted from 15 of the 18 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 54–12 · 81.8%
- This season
- 13 matches · 76.9%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Demon Dance9P+K into Demon's Tail9P+KK | 7 | 16.7% |
|---|---|---|
| Sit Jab2P | 6 | 14.3% |
| forward movement into punchP | 6 | 14.3% |
| backdash into Demon's Tail9P+KK | 2 | 4.8% |
| crouch dash back into Volcano Upper4P+K | 2 | 4.8% |
| Demon Dance9P+K into forward dash | 1 | 2.4% |
| Demon's Tail9P+KK | 1 | 2.4% |
| Sit Jab2P into Volcano Upper4P+K | 1 | 2.4% |
| Sit Jab2P into backdash | 1 | 2.4% |
| Sit Jab2P into forward dash | 1 | 2.4% |
| backdash | 1 | 2.4% |
| backdash into Darkness Sword43K+G | 1 | 2.4% |
| evade down into Demon Dance9P+K | 1 | 2.4% |
| evade up into Volcano Upper4P+K | 1 | 2.4% |
| evade up into forward dash | 1 | 2.4% |
9 further openings account for the other 9 rounds.
Counted from 10 of the 13 matches played. The rest were not pulled for openings.
Jacky
- Career
- 63–17 · 78.8%
- This season
- 9 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Punch High KickPK | 4 | 14.3% |
|---|---|---|
| backdash into Beat Spin KickP+KK | 3 | 10.7% |
| forward movement into punchP | 3 | 10.7% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 2 | 7.1% |
| backdash into Spin Heel Sword4K+G | 2 | 7.1% |
| guardG into Groin Kick6K+G | 2 | 7.1% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 1 | 3.6% |
| Dash Hammer Kick66K into backward movement | 1 | 3.6% |
| Slide Shuffle (Deflect)4P+K+G | 1 | 3.6% |
| Spin Heel Sword4K+G into forward movement | 1 | 3.6% |
| Step-in Middle Kick66K+G into backward movement | 1 | 3.6% |
| backdash | 1 | 3.6% |
| crouch dash back into Groin Kick6K+G | 1 | 3.6% |
| crouch dash back into guardG | 1 | 3.6% |
| crouch into Rage Kick1PK | 1 | 3.6% |
3 further openings account for the other 3 rounds.
Counted from 7 of the 9 matches played. The rest were not pulled for openings.
Kage
- Career
- 9–3 · 75.0%
- This season
- 6 matches · 66.7%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| guardG into Ryubisen44K+G | 6 | 28.6% |
|---|---|---|
| Jizuridan2P | 2 | 9.5% |
| forward movement into punchP | 2 | 9.5% |
| Engetsugeri9K+G | 1 | 4.8% |
| Kouten63214P into backward movement | 1 | 4.8% |
| Rasen4P | 1 | 4.8% |
| Ryubisen44K+G | 1 | 4.8% |
| backdash into Yokoshutou4P+K | 1 | 4.8% |
| evade up into Ryubisen44K+G | 1 | 4.8% |
| forward movement into ResshouPP | 1 | 4.8% |
| punchP | 1 | 4.8% |
| punchP into Hiji'uchi6P | 1 | 4.8% |
| punchP into ResshouPP | 1 | 4.8% |
| punchP into crouch dash forward | 1 | 4.8% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
