VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

だっちん

  • Jean
  • Taka
  • Shun
  • Wolf
  • Goh
  • El Blaze
  • Jacky
  • Kage
Career matches916
Career win rate78.1%
Round win rate64.1%
Peak rank28
Distinct opponents79
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1510 #1,940 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry281571223577.7%
Shun271481173179.0%
Goh261461083874.0%
Taka271431172681.8%
Jean24111842775.7%
Jacky2480631778.8%
El Blaze2366541281.8%
Wolf2153411277.4%
Kage17129375.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

753 of 750 rounds counted

6.1 inputs a second (364 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.0361152
Taka6.3379125
Shun6.3381121
Jeffry5.7340101
Wolf5.935271
Goh5.734272
El Blaze6.236954
Jacky6.538736
Kage6.136721

By opponent's character

Akira5.9357158
Jeffry6.237582
Aoi6.035882
Pai5.734465
Shun6.136549
Wolf6.337845
Jacky6.438343
Lion5.835038
Taka6.438533
Goh5.935534
Jean6.237335
Kage6.438624
Sarah5.533218
Lei Fei5.734114
Eileen6.237310
El Blaze6.53927
Brad6.23724
Dural6.23695
Lau5.83514
Vanessa6.84113

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira4234881.0%+8.7
Jeffry2116576.2%-8.1
Aoi2016480.0%-2.3
Pai1711664.7%-3.4
Shun1412285.7%+11.0
Wolf115645.5%-23.3
Jacky104640.0%-27.6
Lion108280.0%+15.8
Taka97277.8%-2.4
Goh84450.0%-21.3
Jean87187.5%+28.3
Kage64266.7%-0.3
Sarah550100.0%+17.9
Lei Fei43175.0%+10.9
Eileen330100.0%+23.7
El Blaze220100.0%+16.5
Brad1010.0%-67.0
Dural1010.0%-78.2
Lau110100.0%+18.7
Vanessa110100.0%+30.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence37231462.2%-12.9
Open2421387.5%+14.8
Half Fence2115671.4%-3.6
Full Fence1814477.8%+0.1
Breakable Full Fence1613381.2%+9.2
Octagon168850.0%-17.3
Rectangle1611568.8%-11.2
Breakable Half Fence1512380.0%+12.2
Single Wall118372.7%-0.7
Full Fence and Open87187.5%+9.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10271.6%73.3%-1.8
No walls7272.2%73.3%-1.1

Walls against open: -0.7 points (95% range -16.7 to +15.4), p 0.937 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

AiokometeZ (Rank 24)2026/10/18330100.0%
みらめたる (Rank 21)2026/10/1810100100.0%
jackgnhang (Rank 25)2026/10/1832166.7%
asteroid-belt777 (Rank 24)2026/10/1254180.0%
Fuji-Atsuka (Rank 21)2026/10/111311284.6%
anachan194 (Rank 24)2026/10/1032166.7%
xXsoul-childXx (Rank 29)2026/10/0342250.0%
Penoco (Rank 26)2026/10/0232166.7%
도룡밖에난몰라/RSA (Rank 16)2026/09/27440100.0%
あなたのかみさま (Rank 24)2026/09/2432166.7%
無名 (Rank 26)2026/09/2252340.0%
ILAYZA (Rank 23)2026/09/19440100.0%
Wednesday (Rank 16)2026/09/1931233.3%
Railly'25 (Rank 23)2026/09/1842250.0%
ppp_ppp_pppk (Rank 17)2026/09/1541325.0%
エリオ (Rank 13)2026/09/1531233.3%
スタンプジャンパー (Rank 21)2026/09/15330100.0%
ゅろぽ (Rank 25)2026/09/14330100.0%
dalmax72 (Rank 21)2026/09/13440100.0%
けつ毛バーガーking (Rank 22)2026/09/1242250.0%
yagi[JP] (Rank 23)2026/09/09330100.0%
mokoha_jean (Rank 22)2026/09/07440100.0%
Mevius1 (Rank 15)2026/09/05440100.0%
委員ちょ (Rank 21)2026/08/31330100.0%
suzuki_kemarikusonae (Rank 11)2026/08/31440100.0%

Round openings

Every character

forward movement into punchP7211.2%
Haisenchu1P253.9%
Shita Harite2P172.6%
Low Knuckle2P162.5%
punchP152.3%
Shitamaeken2P132.0%
backdash into Konohana Sakuya43P+K121.9%
evade down into Elbow Butt4P101.6%
Gyaku Seikenzuki66P81.2%
guardG into evade down81.2%
no input81.2%
Demon Dance9P+K into Demon's Tail9P+KK71.1%
backdash71.1%
backward movement into Kasen Zenbokushou6PP71.1%
guardG into crouch71.1%

245 further openings account for the other 409 rounds.

Counted from 165 of the 194 matches played. The rest were not pulled for openings.

Jean

Career
84–27 · 75.7%
This season
39 matches · 66.7%
Peak rank
24

First hit in 48.8% of 127 rounds. Won 56.5% of the rounds they struck first, 64.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitamaeken2P1310.2%
forward movement into punchP1310.2%
backdash into Konohana Sakuya43P+K129.4%
Gyaku Seikenzuki66P86.3%
no input64.7%
Harai'uke (Deflect)4P+K+G into punchP43.1%
throw escape43.1%
crouch dash back into Agezuki3P+K32.4%
crouch dash back into Koubougeri6K+G32.4%
evade down into Gyaku Seikenzuki66P32.4%
evade down into guardG32.4%
forward movement into KounirenPP32.4%
guardG into throw escape32.4%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP21.6%
Shitamaeken2P into backward movement21.6%

38 further openings account for the other 45 rounds.

Counted from 32 of the 39 matches played. The rest were not pulled for openings.

Shun

Career
117–31 · 79.0%
This season
32 matches · 78.1%
Peak rank
27

First hit in 59.2% of 103 rounds. Won 82.0% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P2522.7%
forward movement into punchP87.3%
backward movement into Kasen Zenbokushou6PP76.4%
backdash into Tenshin Benshu4P+K65.5%
Fukuchougeki2P into evade down54.5%
Kasen Chugeki6P into Kasen Zenbokushou6PP43.6%
Fukuchougeki2P into backdash32.7%
Getsuga Gakushu46P into Rensai Gakushu46PP32.7%
backdash into Kasen Gyou'in6P+K+G32.7%
backward movement into Kasen Chugeki6P32.7%
guardG32.7%
Fukuchougeki2P into Getsuga Gakushu46P21.8%
Getsuga Gakushu46P21.8%
Getsuga Gakushu46P into Honshin TankaP+K21.8%
backdash into Getsuga Gakushu46P21.8%

29 further openings account for the other 32 rounds.

Counted from 29 of the 32 matches played. The rest were not pulled for openings.

Taka

Career
117–26 · 81.8%
This season
33 matches · 84.8%
Peak rank
27

First hit in 53.3% of 107 rounds. Won 63.2% of the rounds they struck first, 78.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P1715.9%
forward movement into punchP1110.3%
punchP54.7%
backdash into Dohyouwari43P43.7%
backdash into Zangeki33P43.7%
forward movement into Tsuppari 3PPP43.7%
backdash32.8%
backdash into Honda Zutsuki4PP+K32.8%
backdash into Kumoyaburi4P+K32.8%
crouch dash back into Zangeki33P32.8%
punchP into Onigoroshi3P32.8%
Kumoyaburi4P+K21.9%
Shita Harite2P into crouch21.9%
backdash into Kaminaridaiko Hasami'uchiK+GP21.9%
backdash into Ten'yaburi4P+KP21.9%

34 further openings account for the other 39 rounds.

Counted from 28 of the 33 matches played. The rest were not pulled for openings.

Jeffry

Career
122–35 · 77.7%
This season
25 matches · 68.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P1621.6%
forward movement into punchP1520.3%
backdash into Double Hammer Down43P45.4%
backdash into Scoop Kick4K+G45.4%
Tsunami Beat3K+G34.0%
punchP34.0%
Low Knuckle2P into crouch22.7%
Low Knuckle2P into evade down22.7%
backdash into Toe Kick2K22.7%
backdash into Torpedo Head Butt4P+K22.7%
backdash into Tsunami Beat3K+G22.7%
guardG into Destruction WaveK+G22.7%
Low Knuckle2P into forward dash11.4%
backdash into Head Attack46P+K11.4%
backdash into Heavy Back Knuckle4P11.4%

14 further openings account for the other 14 rounds.

Counted from 19 of the 25 matches played. The rest were not pulled for openings.

Wolf

Career
41–12 · 77.4%
This season
19 matches · 57.9%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Elbow Butt4P1014.1%
forward movement into punchP79.9%
forward movement into Elbow Butt4P57.0%
backdash into Heavy Middle Kick3K+G45.6%
backdash into Heavy Toe Kick4K+G45.6%
Elbow Butt4P34.2%
Elbow Butt4P into punchP22.8%
Low Drop Kick62K22.8%
Low Hammer2P22.8%
Low Hammer2P into evade up22.8%
Screw Hook63214P22.8%
forward movement into Low Drop Kick62K22.8%
punchP22.8%
punchP into Jab StraightPP22.8%
punchP into forward dash22.8%

20 further openings account for the other 20 rounds.

Goh

Career
108–38 · 74.0%
This season
18 matches · 88.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP711.5%
crouch into Ni'oudaoshi3K+G58.2%
backdash into Karura4P+K46.6%
forward movement into Shouda~KasumigoroshiPK46.6%
guardG into crouch46.6%
guardG into evade down46.6%
Sune'uchi2P34.9%
Urahiji44P34.9%
throwP+G34.9%
guardG into BasaraP+K+G23.3%
Gohou Yuriori (Deflect)236P+K11.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G11.6%
Ropputsubushi6P+K11.6%
Soukyu46P into forward movement11.6%
Sune'uchi2P into backward movement11.6%

17 further openings account for the other 17 rounds.

Counted from 15 of the 18 matches played. The rest were not pulled for openings.

El Blaze

Career
54–12 · 81.8%
This season
13 matches · 76.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK716.7%
Sit Jab2P614.3%
forward movement into punchP614.3%
backdash into Demon's Tail9P+KK24.8%
crouch dash back into Volcano Upper4P+K24.8%
Demon Dance9P+K into forward dash12.4%
Demon's Tail9P+KK12.4%
Sit Jab2P into Volcano Upper4P+K12.4%
Sit Jab2P into backdash12.4%
Sit Jab2P into forward dash12.4%
backdash12.4%
backdash into Darkness Sword43K+G12.4%
evade down into Demon Dance9P+K12.4%
evade up into Volcano Upper4P+K12.4%
evade up into forward dash12.4%

9 further openings account for the other 9 rounds.

Counted from 10 of the 13 matches played. The rest were not pulled for openings.

Jacky

Career
63–17 · 78.8%
This season
9 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Punch High KickPK414.3%
backdash into Beat Spin KickP+KK310.7%
forward movement into punchP310.7%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward27.1%
backdash into Spin Heel Sword4K+G27.1%
guardG into Groin Kick6K+G27.1%
Beat KnuckleP+K into Beat Spin KickP+KK13.6%
Dash Hammer Kick66K into backward movement13.6%
Slide Shuffle (Deflect)4P+K+G13.6%
Spin Heel Sword4K+G into forward movement13.6%
Step-in Middle Kick66K+G into backward movement13.6%
backdash13.6%
crouch dash back into Groin Kick6K+G13.6%
crouch dash back into guardG13.6%
crouch into Rage Kick1PK13.6%

3 further openings account for the other 3 rounds.

Counted from 7 of the 9 matches played. The rest were not pulled for openings.

Kage

Career
9–3 · 75.0%
This season
6 matches · 66.7%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Ryubisen44K+G628.6%
Jizuridan2P29.5%
forward movement into punchP29.5%
Engetsugeri9K+G14.8%
Kouten63214P into backward movement14.8%
Rasen4P14.8%
Ryubisen44K+G14.8%
backdash into Yokoshutou4P+K14.8%
evade up into Ryubisen44K+G14.8%
forward movement into ResshouPP14.8%
punchP14.8%
punchP into Hiji'uchi6P14.8%
punchP into ResshouPP14.8%
punchP into crouch dash forward14.8%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)