VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

FreddieKing

  • Akira
  • Jacky
  • Lau
  • Lion
  • Brad
  • Jeffry
  • Dural
  • Sarah
  • Goh
  • Jean
  • El Blaze
  • Aoi
  • Taka
  • Vanessa
  • Lei Fei
  • Pai
  • Eileen
  • Shun
  • Wolf
Career matches5,899
Career win rate50.7%
Round win rate51.6%
Peak rank40
Distinct opponents436
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1542 #1,728 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage403,4941,7361,75849.7%
Akira2791644647048.7%
Jacky2942923219754.1%
Lau3027315511856.8%
Jeffry271881018753.7%
Dural29155916458.7%
Sarah2691424946.1%
Brad2864362856.2%
Goh2663352855.6%
Jean2662283445.2%
Lion2862342854.8%
Taka2622101245.5%
Lei Fei261410471.4%
El Blaze26139469.2%
Vanessa26123925.0%
Wolf261210283.3%
Pai25103730.0%
Aoi2684450.0%
Eileen2686275.0%
Shun2632166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,839 of 4,992 rounds counted

11.7 inputs a second (700 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage12.37362,453
Akira12.4744537
Jacky8.7525475
Lau11.8706428
Lion11.8709204
Brad10.1605197
Jeffry11.2669135
Dural10.9655104
Sarah12.172481
Goh12.374064
Jean12.072149
El Blaze11.065828
Aoi9.657821
Taka10.965415
Vanessa9.959514
Lei Fei11.468513
Pai12.57517
Eileen9.85884
Shun10.56325
Wolf12.77625

By opponent's character

Jacky11.8710569
Akira11.9714565
Wolf11.3677497
Lau12.3736322
Jeffry11.6696307
Aoi11.5690313
Goh11.0659298
Brad11.5690229
Sarah12.0718195
Kage12.1726186
Pai11.3676192
Shun10.3620173
Lion12.1724166
Jean12.0720160
Vanessa11.4684140
El Blaze12.3737155
Eileen11.2673121
Dural11.770491
Taka12.575280
Lei Fei12.373680

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky149797053.0%+0.9
Akira142697348.6%-2.5
Wolf122715158.2%+3.3
Lau88414746.6%-3.1
Jeffry80433753.8%-2.9
Aoi76354146.0%-9.1
Goh76433356.6%+2.1
Brad58322655.2%+10.8
Sarah53302356.6%+0.2
Kage48232547.9%-3.2
Pai45202544.4%-6.8
Shun44291565.9%+8.8
Lion43261760.5%+10.9
Jean40132732.5%-16.7
Vanessa40172342.5%-8.9
El Blaze39241561.5%+7.5
Eileen2922775.9%+21.0
Dural2215768.2%+17.9
Taka2051525.0%-24.2
Lei Fei1911857.9%+2.0

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open150797152.7%-0.6
Low Fence144875760.4%+10.8
Octagon132656749.2%-4.5
Rectangle125725357.6%+3.8
Half Fence124705456.5%+5.0
Full Fence120576347.5%-7.5
Breakable Half Fence109624756.9%+5.8
Single Wall107466143.0%-8.5
Breakable Full Fence101475446.5%-5.5
Full Fence and Open86434350.0%-2.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls71152.5%52.9%-0.4
No walls40152.9%51.7%+1.1

Walls against open: -1.6 points (95% range -8.0 to +4.9), p 0.635 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 27)2026/10/1887187.5%
9779797 (Rank 25)2026/10/1887187.5%
Go!飯饌GiI (Rank 30)2026/10/1884450.0%
Junche9422 (Rank 28)2026/10/16106460.0%
nidaimebannai (Rank 39)2026/10/111541126.7%
calmknight[냠냠] (Rank 29)2026/10/0385362.5%
level_1173 (Rank 27)2026/09/26103730.0%
jikacho-Gigas (Rank 42)2026/09/1475271.4%
타우끼/taukee (Rank 36)2026/09/131211191.7%
NORESPECT (Rank 35)2026/09/11158753.3%
VF12360-PC (Rank 37)2026/09/091210283.3%
Sasuquatchfabrix (Rank 29)2026/08/3082625.0%
무파ZeroBlue (Rank 34)2026/08/2895455.6%
gear8570 (Rank 37)2026/08/2783537.5%
ゲッパー (Rank 36)2026/08/27127558.3%
elf4sale (Rank 32)2026/08/2593633.3%
banpal/バンパル (Rank 37)2026/08/251551033.3%
sankegod (Rank 25)2026/08/17106460.0%
interceptor (Rank 40)2026/08/05114736.4%
もっこり (Rank 36)2026/08/0584450.0%
黒豆 (Rank 32)2026/08/0476185.7%
hahaha (Rank 27)2026/07/28118372.7%
뛰어라메시. (Rank 40)2026/07/06146842.9%
CoCoSyrup (Rank 35)2026/07/0684450.0%
ANIMAERGASTULUM (Rank 38)2026/06/20124833.3%

Round openings

Every character

backdash into evade up1613.9%
Rasen4P1122.7%
crouch into Nirenkyaku3KK1032.5%
backdash into Kasumi Yaiba66P+K952.3%
forward dash into throwP+G882.1%
punchP842.0%
backdash into Furikakato OtoshiK+G822.0%
crouch dash forward into guardG822.0%
Ura Tsumujigeri44K into Kodachinuki4K731.8%
punchP into HagasanePK721.8%
forward dash into evade up711.7%
punchP into kickK611.5%
Hiji'uchi6P into forward dash601.5%
Nakageri3K into Nirenkyaku3KK591.4%
backdash into evade down541.3%

853 further openings account for the other 2,854 rounds.

Counted from 1,012 of the 1,229 matches played. The rest were not pulled for openings.

Kage

Career
1,736–1,758 · 49.7%
This season
607 matches · 51.2%
Peak rank
40

First hit in 54.9% of 2,317 rounds. Won 53.7% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • Against Wolf: attacks straight away in 65.2% of rounds, against 47.2% against everyone else.
  • After losing a round: moves in first in 27.3% of rounds, against 10.7% after winning one.
  • When behind: moves in first in 27.7% of rounds, against 12.6% when ahead or level.
  • After opening the round before with “forward dash into P+G throw”: opens with “forward dash into P+G throw” in 17.0% of rounds, against 3.0% after anything else.
  • After the opponent opened the round before with “backdash into evade up”: opens with “4P Rasen” in 17.3% of rounds, against 4.4% after anything else.
  • After winning a round: opens with “backdash into 66P+K Kasumi Yaiba” in 5.9% of rounds, against 2.3% after losing one.
  • When ahead: opens with “forward dash into P+G throw” in 4.6% of rounds, against 1.7% when level or behind.

How is this tested?

Rasen4P1124.8%
crouch into Nirenkyaku3KK1034.4%
backdash into Kasumi Yaiba66P+K954.1%
backdash into Furikakato OtoshiK+G823.5%
forward dash into throwP+G783.3%
Ura Tsumujigeri44K into Kodachinuki4K733.1%
punchP into HagasanePK723.1%
Hiji'uchi6P into forward dash602.6%
Nakageri3K into Nirenkyaku3KK592.5%
punchP into kickK542.3%
backdash into evade up502.1%
Hagakure-ryu In Raijingeki46P+K472.0%
crouch dash back into Fusen Renkyaku6K+G451.9%
forward dash into evade up441.9%
crouch dash forward into guardG431.8%

283 further openings account for the other 1,320 rounds.

Counted from 575 of the 607 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–23 · 32%10–12 · 45%too few to test
Jacky13–16 · 45%5–8 · 38%too few to test
Lau15–22 · 41%10–3 · 77%too few to test
Jeffry12–9 · 57%6–7 · 46%too few to test
Goh13–14 · 48%8–2 · 80%too few to test
Aoi11–10 · 52%4–3 · 57%too few to test
Wolf13–5 · 72%6–9 · 40%too few to test
Kage4–5 · 44%9–12 · 43%too few to test
Brad14–8 · 64%4–3 · 57%too few to test
Sarah6–10 · 38%7–4 · 64%too few to test
El Blaze9–5 · 64%6–6 · 50%too few to test
Lion3–5 · 38%12–2 · 86%too few to test
Pai5–7 · 42%0–5 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
446–470 · 48.7%
This season
170 matches · 50.0%
Peak rank
27

First hit in 57.3% of 518 rounds. Won 47.5% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 29.2% of rounds, against 18.8% in their other rounds.

How is this tested?

Senzankou66P+K into throwP+G489.3%
Rimon Chouchu66P into Jouho Touken6P285.4%
backdash into Chouzan Housui46P+K234.4%
backdash into evade up203.9%
backdash into Jouho Senshou46P193.7%
Rimon Chouchu66P183.5%
Jouho Touken6P173.3%
crouch dash forward into Souka Housui3P+K163.1%
Kaikyusei4P into Sayu Kaikyu4PP152.9%
forward dash into Jouho Touken6P101.9%
crouch dash back into ZanshuK+G91.7%
crouch dash forward into guardG81.5%
Jouho Senshou46P71.4%
Rimon Chouchu66P into forward dash71.4%
crouch dash forward into evade up71.4%

143 further openings account for the other 266 rounds.

Counted from 130 of the 170 matches played. The rest were not pulled for openings.

Jacky

Career
232–197 · 54.1%
This season
122 matches · 50.8%
Peak rank
29

First hit in 48.0% of 444 rounds. Won 54.0% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 77.6% of rounds, against 50.4% against everyone else.
  • After opening the round before by backing off: backs off first in 55.2% of rounds, against 44.6% after anything else.
  • In round 1: opens with “backdash into evade up” in 22.3% of rounds, against 8.2% in their other rounds.
  • Against Akira: opens with “backdash into P+KP Beat & Back Knuckle” in 13.5% of rounds, against 3.7% against everyone else.

How is this tested?

backdash into evade up5311.7%
backdash into guardG357.7%
Middle Smash6P306.6%
backdash into Beat & Back KnuckleP+KP224.8%
Slant Back Knuckle1P into Rage Kick1PK194.2%
backdash into evade down184.0%
backdash into Beat KnuckleP+K143.1%
backdash132.9%
punchP into Punch High KickPK122.6%
backdash into Middle Smash6P112.4%
Bil Jee6P+K into forward movement81.8%
Bil Jee6P+K71.5%
Low Spin Kick1K+G into guardG61.3%
backdash into Low Spin Kick1K+G61.3%
backdash into Spin Heel Sword4K+G61.3%

107 further openings account for the other 194 rounds.

Counted from 112 of the 122 matches played. The rest were not pulled for openings.

Brad

Career
36–28 · 56.2%
This season
48 matches · 60.4%
Peak rank
28

First hit in 49.5% of 194 rounds. Won 58.3% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G2211.2%
backdash into evade down136.6%
backdash into evade up136.6%
Dtee Sawk Dtrohng4P+K105.1%
Ducking6P+K+G into Crush Knee KickK+G52.5%
Sharp Shoot1P into guardG52.5%
Sway Back4P+K+G into Combination LowPPK42.0%
crouch dash forward into backdash42.0%
crouch dash forward into guardG42.0%
forward dash into evade up42.0%
Destruction Body3P+K into punchP31.5%
Elbow Hook6P into forward dash31.5%
Jab StraightPP into Combination LowPPK31.5%
crouch dash forward into Kao Loy6K+G31.5%
forward dash into offensive move31.5%

78 further openings account for the other 98 rounds.

Lau

Career
155–118 · 56.8%
This season
104 matches · 59.6%
Peak rank
30

First hit in 43.5% of 131 rounds. Won 61.4% of the rounds they struck first, 60.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Touku Kosenkyaku9K96.9%
crouch dash back into Sako Soushou4P+K64.6%
crouch dash back into guardG64.6%
crouch dash forward into guardG64.6%
crouch dash forward into punchP64.6%
punchP64.6%
crouch dash forward into Sako Soushou4P+K43.0%
crouch dash forward into Souchuken2P43.0%
crouch dash forward into forward dash43.0%
kickK into crouch dash forward43.0%
backdash into Kosoushou46P32.3%
crouch dash forward into Junho Chushou33P32.3%
Chisoutai2K+G into crouch21.5%
Chugeki6P into Hou'ou Soushou6PP21.5%
Fukko Kensou1P21.5%

57 further openings account for the other 64 rounds.

Counted from 32 of the 104 matches played. The rest were not pulled for openings.

Jeffry

Career
101–87 · 53.7%
This season
31 matches · 58.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Double KnucklePP55.9%
punchP into Knuckle KickPK55.9%
backdash into Overblow Shoulder66P+K44.7%
crouch dash forward into guardG44.7%
crouch dash forward into punchP44.7%
punchP44.7%
Middle Hell Stab6P+K33.5%
backdash into evade up33.5%
Body CrushP+K into Double CrushP+KP22.4%
Dash Elbow66P into Dash Elbow Upper66PP22.4%
Ducking Low2K+G into evade down22.4%
Overblow Shoulder66P+K into throwP+G22.4%
backdash into Toe Kick2K22.4%
crouch dash back into Middle Hell Stab6P+K22.4%
crouch dash back into Overblow Shoulder66P+K22.4%

37 further openings account for the other 39 rounds.

Counted from 19 of the 31 matches played. The rest were not pulled for openings.

Sarah

Career
42–49 · 46.1%
This season
20 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up89.9%
kickK into backdash56.2%
backdash into Serpent Smash Cannon2P+KK44.9%
backdash into evade up33.7%
crouch dash back into Crescent Heel4K+G33.7%
punchP into Punch High KickPK33.7%
Sharpsword44K22.5%
Sharpsword44K into Sharpsword Combo44KK22.5%
backdash into Crescent Heel4K+G22.5%
backdash into Serpent Toe Kick2P+K22.5%
backdash into Sharpsword44K22.5%
crouch dash back into Dragon Smash Cannon1K22.5%
crouch dash back into Serpent Toe Kick2P+K22.5%
crouch dash forward into Dragon Smash Cannon1K22.5%
punchP22.5%

37 further openings account for the other 37 rounds.

Dural

Career
91–64 · 58.7%
This season
25 matches · 64.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP812.1%
punchP into Punch High KickPK710.6%
backdash into evade up34.5%
crouch dash back into down, down-back, down, down-back, back kick+guard21214K+G34.5%
crouch dash forward into guardG34.5%
forward dash into evade up34.5%
crouch dash back into Stop Kick4K23.0%
forward dash into Rising Elbow6P23.0%
punchP into backdash23.0%
Dash Hammer Kick66K into Knee Kick6K11.5%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK11.5%
Nakageri3K into Nakageri~Rapid Kick3KK11.5%
Rising Elbow6P into forward movement11.5%
Slant Back Knuckle1P11.5%
Slant Back Knuckle1P into Susuharai1PP11.5%

27 further openings account for the other 27 rounds.

Counted from 16 of the 25 matches played. The rest were not pulled for openings.

Goh

Career
35–28 · 55.6%
This season
15 matches · 46.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K69.4%
punchP57.8%
kickK46.2%
punchP into Tsurane ShoudaPP34.7%
Hiji'ate6P23.1%
backdash into Soukyu46P23.1%
backdash into evade down23.1%
backdash into evade up23.1%
crouch dash forward into Gohou Yuriori (Deflect)236P+K23.1%
crouch dash forward into punchP23.1%
forward dash into Haraigeri2K+G23.1%
Gohou Yuriori (Deflect)236P+K into evade down11.6%
Hiji'ate6P into forward dash11.6%
Hoderi4P into Hoderi~Shikigami4PP11.6%
Kokuryusatsu Ichi46P+K11.6%

28 further openings account for the other 28 rounds.

Jean

Career
28–34 · 45.2%
This season
13 matches · 38.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P48.2%
Yamakuzushi6K into forward dash36.1%
backdash into evade up36.1%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP24.1%
crouch dash forward into Yamakuzushi6K24.1%
crouch into Chudan~Joudan Mawashigeri3KK24.1%
kickK into Maegeri~InabikariKP24.1%
punchP24.1%
Doumawashi Kaitengeri46K+G into backdash12.0%
Gyaku Seikenzuki66P12.0%
Hizageri4K into Kousenshu4KP12.0%
Hizageri4K into punchP12.0%
Oiseikenzuki (Deflect)236P+K into evade up12.0%
Renge Karitsumi2K+G into crouch12.0%
Sune'ori1K+G into backdash12.0%

22 further openings account for the other 22 rounds.

Lion

Career
34–28 · 54.8%
This season
50 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP26.2%
backdash into Dantai3K26.2%
backdash into evade up26.2%
crouch into Senkyutai1K26.2%
punchP into RensuitaiPK26.2%
Juchou Senshou8P+K13.1%
Juchou Teishitsu9K13.1%
Kishitsu Kasensou43P into Tourou Hassou41236P13.1%
Kousoutai2K+G into crouch13.1%
Senkyutai1K into Zensoutai2KK13.1%
Taizan Soukoushu4P+K into Koushu RensuiPP13.1%
Tanhikyaku46K13.1%
Ukoushin46P+K into Koushu RensuiPP13.1%
backdash into Shicchi Soutai3K+G13.1%
backdash into Soukoushu66P+K13.1%

12 further openings account for the other 12 rounds.

Counted from 8 of the 50 matches played. The rest were not pulled for openings.

El Blaze

Career
9–4 · 69.2%
This season
7 matches · 71.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG517.9%
crouch dash forward into Low Drop Kick1K+G310.7%
crouch dash back into offensive move27.1%
crouch dash forward into evade down27.1%
backdash into Shadow Fang6PK13.6%
backdash into Shadow Spin Kick4PK13.6%
backdash into crouch dash forward13.6%
backdash into evade up13.6%
crouch dash back into Demon Dance9P+K13.6%
crouch dash back into evade down13.6%
crouch dash back into guardG13.6%
crouch dash back into kickK13.6%
crouch dash forward into Shadow Spin Kick4PK13.6%
crouch dash forward into Volcano Upper4P+K13.6%
crouch dash forward into crouch13.6%

5 further openings account for the other 5 rounds.

Aoi

Career
4–4 · 50.0%
This season
5 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP419.1%
punchP into kickK314.3%
crouch dash forward into guardG29.5%
Chudan Hiji'ate6P into Tsumujisakura6PP14.8%
Hou'oushu3P14.8%
Maegeri3K into forward dash14.8%
NirentotsuPP into Nirentotsu KugikyakuPPK14.8%
Sayo'arashiP+K14.8%
backdash into Kumogeri6KK14.8%
backdash into Tenchi In'youP+K+G14.8%
backward movement into evade up14.8%
crouch dash forward into Hou'oushu3P14.8%
crouch into Maegeri3K14.8%
forward dash into punchP14.8%
punchP into ShougerigasanePK14.8%

Vanessa

Career
3–9 · 25.0%
This season
4 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into kickK214.3%
Defensive Style: Back Knuckle into evade up17.1%
Defensive Style: Low Spin Slicer17.1%
Defensive Style: backdash into Back Charge Kick44K+G17.1%
Defensive Style: backdash into Defensive Elbow (Deflect)1P17.1%
Defensive Style: backdash into Low Spin Slicer2K+G17.1%
Defensive Style: crouch dash back into Hind Back Spin KickK+G17.1%
Defensive Style: crouch dash forward into Stopping Low2K17.1%
Defensive Style: crouch dash forward into guardG17.1%
Defensive Style: forward dash into Defensive Elbow (Deflect)1P17.1%
Offensive Style: crouch dash back into Heel Kick6K+G17.1%
Offensive Style: crouch dash forward into throw escape17.1%
Offensive Style: kick17.1%

Lei Fei

Career
10–4 · 71.4%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K323.1%
backdash into Chinheki4P+K215.4%
kickK215.4%
Niki Bunkyaku9K17.7%
Zensoutai2K+G17.7%
backdash into evade down17.7%
backdash into evade up17.7%
crouch dash back17.7%
punchP17.7%

Pai

Career
3–7 · 30.0%
This season
2 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P into kickK114.3%
backdash into Honrakukyaku46K+G114.3%
backdash into evade up114.3%
crouch dash back into Ensei SenpukyakuK+G114.3%
crouch dash forward into kickK114.3%
forward dash into Bajou Kaikyuu236P114.3%
kickK114.3%

Shun

Career
2–1 · 66.7%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into forward dash240.0%
backdash into Toukyaku6K+G120.0%
backdash into evade up120.0%
crouch dash back into Ryubikyaku8K+G120.0%

Wolf

Career
10–2 · 83.3%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up240.0%
Body Blow6P into Dragonfish Blow6PP120.0%
Face Lift Kick3K120.0%
Screw Hook63214P into evade up120.0%

Eileen

Career
6–2 · 75.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Chu'un6PP into Geimen Senpu6PPK125.0%
backdash into evade up125.0%
crouch dash back into Zensoutai2K+G125.0%
punchP into forward dash125.0%

Not counted here: Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 7 of 16 tests hold up
  • Akira: 1 of 14 tests hold up
  • Jacky: 4 of 15 tests hold up
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Eileen: not tested (too few rounds)