Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1542 #1,728 of 3,686 on the Elo list →
Kage1689600 matches
Akira1506170 matches
Jacky1509122 matches
Lau1545104 matches
Lion152050 matches
Brad154348 matches
Jeffry153231 matches
Dural154725 matches
Sarah153520 matches
Goh152515 matches
Jean152313 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 40 | 3,494 | 1,736 | 1,758 | 49.7% |
|---|---|---|---|---|---|
| Akira | 27 | 916 | 446 | 470 | 48.7% |
| Jacky | 29 | 429 | 232 | 197 | 54.1% |
| Lau | 30 | 273 | 155 | 118 | 56.8% |
| Jeffry | 27 | 188 | 101 | 87 | 53.7% |
| Dural | 29 | 155 | 91 | 64 | 58.7% |
| Sarah | 26 | 91 | 42 | 49 | 46.1% |
| Brad | 28 | 64 | 36 | 28 | 56.2% |
| Goh | 26 | 63 | 35 | 28 | 55.6% |
| Jean | 26 | 62 | 28 | 34 | 45.2% |
| Lion | 28 | 62 | 34 | 28 | 54.8% |
| Taka | 26 | 22 | 10 | 12 | 45.5% |
| Lei Fei | 26 | 14 | 10 | 4 | 71.4% |
| El Blaze | 26 | 13 | 9 | 4 | 69.2% |
| Vanessa | 26 | 12 | 3 | 9 | 25.0% |
| Wolf | 26 | 12 | 10 | 2 | 83.3% |
| Pai | 25 | 10 | 3 | 7 | 30.0% |
| Aoi | 26 | 8 | 4 | 4 | 50.0% |
| Eileen | 26 | 8 | 6 | 2 | 75.0% |
| Shun | 26 | 3 | 2 | 1 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,839 of 4,992 rounds counted11.7 inputs a second (700 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 12.3 | 736 | 2,453 |
|---|---|---|---|
| Akira | 12.4 | 744 | 537 |
| Jacky | 8.7 | 525 | 475 |
| Lau | 11.8 | 706 | 428 |
| Lion | 11.8 | 709 | 204 |
| Brad | 10.1 | 605 | 197 |
| Jeffry | 11.2 | 669 | 135 |
| Dural | 10.9 | 655 | 104 |
| Sarah | 12.1 | 724 | 81 |
| Goh | 12.3 | 740 | 64 |
| Jean | 12.0 | 721 | 49 |
| El Blaze | 11.0 | 658 | 28 |
| Aoi | 9.6 | 578 | 21 |
| Taka | 10.9 | 654 | 15 |
| Vanessa | 9.9 | 595 | 14 |
| Lei Fei | 11.4 | 685 | 13 |
| Pai | 12.5 | 751 | 7 |
| Eileen | 9.8 | 588 | 4 |
| Shun | 10.5 | 632 | 5 |
| Wolf | 12.7 | 762 | 5 |
By opponent's character
| Jacky | 11.8 | 710 | 569 |
|---|---|---|---|
| Akira | 11.9 | 714 | 565 |
| Wolf | 11.3 | 677 | 497 |
| Lau | 12.3 | 736 | 322 |
| Jeffry | 11.6 | 696 | 307 |
| Aoi | 11.5 | 690 | 313 |
| Goh | 11.0 | 659 | 298 |
| Brad | 11.5 | 690 | 229 |
| Sarah | 12.0 | 718 | 195 |
| Kage | 12.1 | 726 | 186 |
| Pai | 11.3 | 676 | 192 |
| Shun | 10.3 | 620 | 173 |
| Lion | 12.1 | 724 | 166 |
| Jean | 12.0 | 720 | 160 |
| Vanessa | 11.4 | 684 | 140 |
| El Blaze | 12.3 | 737 | 155 |
| Eileen | 11.2 | 673 | 121 |
| Dural | 11.7 | 704 | 91 |
| Taka | 12.5 | 752 | 80 |
| Lei Fei | 12.3 | 736 | 80 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 149 | 79 | 70 | 53.0% | +0.9 |
|---|---|---|---|---|---|
| Akira | 142 | 69 | 73 | 48.6% | -2.5 |
| Wolf | 122 | 71 | 51 | 58.2% | +3.3 |
| Lau | 88 | 41 | 47 | 46.6% | -3.1 |
| Jeffry | 80 | 43 | 37 | 53.8% | -2.9 |
| Aoi | 76 | 35 | 41 | 46.0% | -9.1 |
| Goh | 76 | 43 | 33 | 56.6% | +2.1 |
| Brad | 58 | 32 | 26 | 55.2% | +10.8 |
| Sarah | 53 | 30 | 23 | 56.6% | +0.2 |
| Kage | 48 | 23 | 25 | 47.9% | -3.2 |
| Pai | 45 | 20 | 25 | 44.4% | -6.8 |
| Shun | 44 | 29 | 15 | 65.9% | +8.8 |
| Lion | 43 | 26 | 17 | 60.5% | +10.9 |
| Jean | 40 | 13 | 27 | 32.5% | -16.7 |
| Vanessa | 40 | 17 | 23 | 42.5% | -8.9 |
| El Blaze | 39 | 24 | 15 | 61.5% | +7.5 |
| Eileen | 29 | 22 | 7 | 75.9% | +21.0 |
| Dural | 22 | 15 | 7 | 68.2% | +17.9 |
| Taka | 20 | 5 | 15 | 25.0% | -24.2 |
| Lei Fei | 19 | 11 | 8 | 57.9% | +2.0 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 150 | 79 | 71 | 52.7% | -0.6 |
|---|---|---|---|---|---|
| Low Fence | 144 | 87 | 57 | 60.4% | +10.8 |
| Octagon | 132 | 65 | 67 | 49.2% | -4.5 |
| Rectangle | 125 | 72 | 53 | 57.6% | +3.8 |
| Half Fence | 124 | 70 | 54 | 56.5% | +5.0 |
| Full Fence | 120 | 57 | 63 | 47.5% | -7.5 |
| Breakable Half Fence | 109 | 62 | 47 | 56.9% | +5.8 |
| Single Wall | 107 | 46 | 61 | 43.0% | -8.5 |
| Breakable Full Fence | 101 | 47 | 54 | 46.5% | -5.5 |
| Full Fence and Open | 86 | 43 | 43 | 50.0% | -2.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 711 | 52.5% | 52.9% | -0.4 |
| No walls | 401 | 52.9% | 51.7% | +1.1 |
Walls against open: -1.6 points (95% range -8.0 to +4.9), p 0.635 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NORESPECT (Rank 35) | 15 | 8 | 7 | 53.3% |
|---|---|---|---|---|
| banpal/バンパル (Rank 37) | 15 | 5 | 10 | 33.3% |
| nidaimebannai (Rank 39) | 15 | 4 | 11 | 26.7% |
| 뛰어라메시. (Rank 40) | 14 | 6 | 8 | 42.9% |
| ANIMAERGASTULUM (Rank 38) | 12 | 4 | 8 | 33.3% |
| VF12360-PC (Rank 37) | 12 | 10 | 2 | 83.3% |
| ゲッパー (Rank 36) | 12 | 7 | 5 | 58.3% |
| 타우끼/taukee (Rank 36) | 12 | 11 | 1 | 91.7% |
| hahaha (Rank 27) | 11 | 8 | 3 | 72.7% |
| interceptor (Rank 40) | 11 | 4 | 7 | 36.4% |
| Junche9422 (Rank 28) | 10 | 6 | 4 | 60.0% |
| level_1173 (Rank 27) | 10 | 3 | 7 | 30.0% |
| sankegod (Rank 25) | 10 | 6 | 4 | 60.0% |
| elf4sale (Rank 32) | 9 | 3 | 6 | 33.3% |
| 무파ZeroBlue (Rank 34) | 9 | 5 | 4 | 55.6% |
| 9779797 (Rank 25) | 8 | 7 | 1 | 87.5% |
| CoCoSyrup (Rank 35) | 8 | 4 | 4 | 50.0% |
| Go!飯饌GiI (Rank 30) | 8 | 4 | 4 | 50.0% |
| Sasuquatchfabrix (Rank 29) | 8 | 2 | 6 | 25.0% |
| Wonda15426 (Rank 27) | 8 | 7 | 1 | 87.5% |
| calmknight[냠냠] (Rank 29) | 8 | 5 | 3 | 62.5% |
| gear8570 (Rank 37) | 8 | 3 | 5 | 37.5% |
| もっこり (Rank 36) | 8 | 4 | 4 | 50.0% |
| jikacho-Gigas (Rank 42) | 7 | 5 | 2 | 71.4% |
| 黒豆 (Rank 32) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| Wonda15426 (Rank 27) | 2026/10/18 | 8 | 7 | 1 | 87.5% |
|---|---|---|---|---|---|
| 9779797 (Rank 25) | 2026/10/18 | 8 | 7 | 1 | 87.5% |
| Go!飯饌GiI (Rank 30) | 2026/10/18 | 8 | 4 | 4 | 50.0% |
| Junche9422 (Rank 28) | 2026/10/16 | 10 | 6 | 4 | 60.0% |
| nidaimebannai (Rank 39) | 2026/10/11 | 15 | 4 | 11 | 26.7% |
| calmknight[냠냠] (Rank 29) | 2026/10/03 | 8 | 5 | 3 | 62.5% |
| level_1173 (Rank 27) | 2026/09/26 | 10 | 3 | 7 | 30.0% |
| jikacho-Gigas (Rank 42) | 2026/09/14 | 7 | 5 | 2 | 71.4% |
| 타우끼/taukee (Rank 36) | 2026/09/13 | 12 | 11 | 1 | 91.7% |
| NORESPECT (Rank 35) | 2026/09/11 | 15 | 8 | 7 | 53.3% |
| VF12360-PC (Rank 37) | 2026/09/09 | 12 | 10 | 2 | 83.3% |
| Sasuquatchfabrix (Rank 29) | 2026/08/30 | 8 | 2 | 6 | 25.0% |
| 무파ZeroBlue (Rank 34) | 2026/08/28 | 9 | 5 | 4 | 55.6% |
| gear8570 (Rank 37) | 2026/08/27 | 8 | 3 | 5 | 37.5% |
| ゲッパー (Rank 36) | 2026/08/27 | 12 | 7 | 5 | 58.3% |
| elf4sale (Rank 32) | 2026/08/25 | 9 | 3 | 6 | 33.3% |
| banpal/バンパル (Rank 37) | 2026/08/25 | 15 | 5 | 10 | 33.3% |
| sankegod (Rank 25) | 2026/08/17 | 10 | 6 | 4 | 60.0% |
| interceptor (Rank 40) | 2026/08/05 | 11 | 4 | 7 | 36.4% |
| もっこり (Rank 36) | 2026/08/05 | 8 | 4 | 4 | 50.0% |
| 黒豆 (Rank 32) | 2026/08/04 | 7 | 6 | 1 | 85.7% |
| hahaha (Rank 27) | 2026/07/28 | 11 | 8 | 3 | 72.7% |
| 뛰어라메시. (Rank 40) | 2026/07/06 | 14 | 6 | 8 | 42.9% |
| CoCoSyrup (Rank 35) | 2026/07/06 | 8 | 4 | 4 | 50.0% |
| ANIMAERGASTULUM (Rank 38) | 2026/06/20 | 12 | 4 | 8 | 33.3% |
Round openings
Every character
| backdash into evade up | 161 | 3.9% |
|---|---|---|
| Rasen4P | 112 | 2.7% |
| crouch into Nirenkyaku3KK | 103 | 2.5% |
| backdash into Kasumi Yaiba66P+K | 95 | 2.3% |
| forward dash into throwP+G | 88 | 2.1% |
| punchP | 84 | 2.0% |
| backdash into Furikakato OtoshiK+G | 82 | 2.0% |
| crouch dash forward into guardG | 82 | 2.0% |
| Ura Tsumujigeri44K into Kodachinuki4K | 73 | 1.8% |
| punchP into HagasanePK | 72 | 1.8% |
| forward dash into evade up | 71 | 1.7% |
| punchP into kickK | 61 | 1.5% |
| Hiji'uchi6P into forward dash | 60 | 1.5% |
| Nakageri3K into Nirenkyaku3KK | 59 | 1.4% |
| backdash into evade down | 54 | 1.3% |
853 further openings account for the other 2,854 rounds.
Counted from 1,012 of the 1,229 matches played. The rest were not pulled for openings.
Kage
- Career
- 1,736–1,758 · 49.7%
- This season
- 607 matches · 51.2%
- Peak rank
- 40
First hit in 54.9% of 2,317 rounds. Won 53.7% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- Against Wolf: attacks straight away in 65.2% of rounds, against 47.2% against everyone else.
- After losing a round: moves in first in 27.3% of rounds, against 10.7% after winning one.
- When behind: moves in first in 27.7% of rounds, against 12.6% when ahead or level.
- After opening the round before with “forward dash into P+G throw”: opens with “forward dash into P+G throw” in 17.0% of rounds, against 3.0% after anything else.
- After the opponent opened the round before with “backdash into evade up”: opens with “4P Rasen” in 17.3% of rounds, against 4.4% after anything else.
- After winning a round: opens with “backdash into 66P+K Kasumi Yaiba” in 5.9% of rounds, against 2.3% after losing one.
- When ahead: opens with “forward dash into P+G throw” in 4.6% of rounds, against 1.7% when level or behind.
| Rasen4P | 112 | 4.8% |
|---|---|---|
| crouch into Nirenkyaku3KK | 103 | 4.4% |
| backdash into Kasumi Yaiba66P+K | 95 | 4.1% |
| backdash into Furikakato OtoshiK+G | 82 | 3.5% |
| forward dash into throwP+G | 78 | 3.3% |
| Ura Tsumujigeri44K into Kodachinuki4K | 73 | 3.1% |
| punchP into HagasanePK | 72 | 3.1% |
| Hiji'uchi6P into forward dash | 60 | 2.6% |
| Nakageri3K into Nirenkyaku3KK | 59 | 2.5% |
| punchP into kickK | 54 | 2.3% |
| backdash into evade up | 50 | 2.1% |
| Hagakure-ryu In Raijingeki46P+K | 47 | 2.0% |
| crouch dash back into Fusen Renkyaku6K+G | 45 | 1.9% |
| forward dash into evade up | 44 | 1.9% |
| crouch dash forward into guardG | 43 | 1.8% |
283 further openings account for the other 1,320 rounds.
Counted from 575 of the 607 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–23 · 32% | 10–12 · 45% | too few to test |
| Jacky | 13–16 · 45% | 5–8 · 38% | too few to test |
| Lau | 15–22 · 41% | 10–3 · 77% | too few to test |
| Jeffry | 12–9 · 57% | 6–7 · 46% | too few to test |
| Goh | 13–14 · 48% | 8–2 · 80% | too few to test |
| Aoi | 11–10 · 52% | 4–3 · 57% | too few to test |
| Wolf | 13–5 · 72% | 6–9 · 40% | too few to test |
| Kage | 4–5 · 44% | 9–12 · 43% | too few to test |
| Brad | 14–8 · 64% | 4–3 · 57% | too few to test |
| Sarah | 6–10 · 38% | 7–4 · 64% | too few to test |
| El Blaze | 9–5 · 64% | 6–6 · 50% | too few to test |
| Lion | 3–5 · 38% | 12–2 · 86% | too few to test |
| Pai | 5–7 · 42% | 0–5 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 446–470 · 48.7%
- This season
- 170 matches · 50.0%
- Peak rank
- 27
First hit in 57.3% of 518 rounds. Won 47.5% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 29.2% of rounds, against 18.8% in their other rounds.
| Senzankou66P+K into throwP+G | 48 | 9.3% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 28 | 5.4% |
| backdash into Chouzan Housui46P+K | 23 | 4.4% |
| backdash into evade up | 20 | 3.9% |
| backdash into Jouho Senshou46P | 19 | 3.7% |
| Rimon Chouchu66P | 18 | 3.5% |
| Jouho Touken6P | 17 | 3.3% |
| crouch dash forward into Souka Housui3P+K | 16 | 3.1% |
| Kaikyusei4P into Sayu Kaikyu4PP | 15 | 2.9% |
| forward dash into Jouho Touken6P | 10 | 1.9% |
| crouch dash back into ZanshuK+G | 9 | 1.7% |
| crouch dash forward into guardG | 8 | 1.5% |
| Jouho Senshou46P | 7 | 1.4% |
| Rimon Chouchu66P into forward dash | 7 | 1.4% |
| crouch dash forward into evade up | 7 | 1.4% |
143 further openings account for the other 266 rounds.
Counted from 130 of the 170 matches played. The rest were not pulled for openings.
Jacky
- Career
- 232–197 · 54.1%
- This season
- 122 matches · 50.8%
- Peak rank
- 29
First hit in 48.0% of 444 rounds. Won 54.0% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- Against Goh: backs off first in 77.6% of rounds, against 50.4% against everyone else.
- After opening the round before by backing off: backs off first in 55.2% of rounds, against 44.6% after anything else.
- In round 1: opens with “backdash into evade up” in 22.3% of rounds, against 8.2% in their other rounds.
- Against Akira: opens with “backdash into P+KP Beat & Back Knuckle” in 13.5% of rounds, against 3.7% against everyone else.
| backdash into evade up | 53 | 11.7% |
|---|---|---|
| backdash into guardG | 35 | 7.7% |
| Middle Smash6P | 30 | 6.6% |
| backdash into Beat & Back KnuckleP+KP | 22 | 4.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 19 | 4.2% |
| backdash into evade down | 18 | 4.0% |
| backdash into Beat KnuckleP+K | 14 | 3.1% |
| backdash | 13 | 2.9% |
| punchP into Punch High KickPK | 12 | 2.6% |
| backdash into Middle Smash6P | 11 | 2.4% |
| Bil Jee6P+K into forward movement | 8 | 1.8% |
| Bil Jee6P+K | 7 | 1.5% |
| Low Spin Kick1K+G into guardG | 6 | 1.3% |
| backdash into Low Spin Kick1K+G | 6 | 1.3% |
| backdash into Spin Heel Sword4K+G | 6 | 1.3% |
107 further openings account for the other 194 rounds.
Counted from 112 of the 122 matches played. The rest were not pulled for openings.
Brad
- Career
- 36–28 · 56.2%
- This season
- 48 matches · 60.4%
- Peak rank
- 28
First hit in 49.5% of 194 rounds. Won 58.3% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sway Back4P+K+G | 22 | 11.2% |
|---|---|---|
| backdash into evade down | 13 | 6.6% |
| backdash into evade up | 13 | 6.6% |
| Dtee Sawk Dtrohng4P+K | 10 | 5.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 5 | 2.5% |
| Sharp Shoot1P into guardG | 5 | 2.5% |
| Sway Back4P+K+G into Combination LowPPK | 4 | 2.0% |
| crouch dash forward into backdash | 4 | 2.0% |
| crouch dash forward into guardG | 4 | 2.0% |
| forward dash into evade up | 4 | 2.0% |
| Destruction Body3P+K into punchP | 3 | 1.5% |
| Elbow Hook6P into forward dash | 3 | 1.5% |
| Jab StraightPP into Combination LowPPK | 3 | 1.5% |
| crouch dash forward into Kao Loy6K+G | 3 | 1.5% |
| forward dash into offensive move | 3 | 1.5% |
78 further openings account for the other 98 rounds.
Lau
- Career
- 155–118 · 56.8%
- This season
- 104 matches · 59.6%
- Peak rank
- 30
First hit in 43.5% of 131 rounds. Won 61.4% of the rounds they struck first, 60.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Touku Kosenkyaku9K | 9 | 6.9% |
|---|---|---|
| crouch dash back into Sako Soushou4P+K | 6 | 4.6% |
| crouch dash back into guardG | 6 | 4.6% |
| crouch dash forward into guardG | 6 | 4.6% |
| crouch dash forward into punchP | 6 | 4.6% |
| punchP | 6 | 4.6% |
| crouch dash forward into Sako Soushou4P+K | 4 | 3.0% |
| crouch dash forward into Souchuken2P | 4 | 3.0% |
| crouch dash forward into forward dash | 4 | 3.0% |
| kickK into crouch dash forward | 4 | 3.0% |
| backdash into Kosoushou46P | 3 | 2.3% |
| crouch dash forward into Junho Chushou33P | 3 | 2.3% |
| Chisoutai2K+G into crouch | 2 | 1.5% |
| Chugeki6P into Hou'ou Soushou6PP | 2 | 1.5% |
| Fukko Kensou1P | 2 | 1.5% |
57 further openings account for the other 64 rounds.
Counted from 32 of the 104 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 101–87 · 53.7%
- This season
- 31 matches · 58.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| punchP into Double KnucklePP | 5 | 5.9% |
|---|---|---|
| punchP into Knuckle KickPK | 5 | 5.9% |
| backdash into Overblow Shoulder66P+K | 4 | 4.7% |
| crouch dash forward into guardG | 4 | 4.7% |
| crouch dash forward into punchP | 4 | 4.7% |
| punchP | 4 | 4.7% |
| Middle Hell Stab6P+K | 3 | 3.5% |
| backdash into evade up | 3 | 3.5% |
| Body CrushP+K into Double CrushP+KP | 2 | 2.4% |
| Dash Elbow66P into Dash Elbow Upper66PP | 2 | 2.4% |
| Ducking Low2K+G into evade down | 2 | 2.4% |
| Overblow Shoulder66P+K into throwP+G | 2 | 2.4% |
| backdash into Toe Kick2K | 2 | 2.4% |
| crouch dash back into Middle Hell Stab6P+K | 2 | 2.4% |
| crouch dash back into Overblow Shoulder66P+K | 2 | 2.4% |
37 further openings account for the other 39 rounds.
Counted from 19 of the 31 matches played. The rest were not pulled for openings.
Sarah
- Career
- 42–49 · 46.1%
- This season
- 20 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade up | 8 | 9.9% |
|---|---|---|
| kickK into backdash | 5 | 6.2% |
| backdash into Serpent Smash Cannon2P+KK | 4 | 4.9% |
| backdash into evade up | 3 | 3.7% |
| crouch dash back into Crescent Heel4K+G | 3 | 3.7% |
| punchP into Punch High KickPK | 3 | 3.7% |
| Sharpsword44K | 2 | 2.5% |
| Sharpsword44K into Sharpsword Combo44KK | 2 | 2.5% |
| backdash into Crescent Heel4K+G | 2 | 2.5% |
| backdash into Serpent Toe Kick2P+K | 2 | 2.5% |
| backdash into Sharpsword44K | 2 | 2.5% |
| crouch dash back into Dragon Smash Cannon1K | 2 | 2.5% |
| crouch dash back into Serpent Toe Kick2P+K | 2 | 2.5% |
| crouch dash forward into Dragon Smash Cannon1K | 2 | 2.5% |
| punchP | 2 | 2.5% |
37 further openings account for the other 37 rounds.
Dural
- Career
- 91–64 · 58.7%
- This season
- 25 matches · 64.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| punchP | 8 | 12.1% |
|---|---|---|
| punchP into Punch High KickPK | 7 | 10.6% |
| backdash into evade up | 3 | 4.5% |
| crouch dash back into down, down-back, down, down-back, back kick+guard21214K+G | 3 | 4.5% |
| crouch dash forward into guardG | 3 | 4.5% |
| forward dash into evade up | 3 | 4.5% |
| crouch dash back into Stop Kick4K | 2 | 3.0% |
| forward dash into Rising Elbow6P | 2 | 3.0% |
| punchP into backdash | 2 | 3.0% |
| Dash Hammer Kick66K into Knee Kick6K | 1 | 1.5% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 1.5% |
| Nakageri3K into Nakageri~Rapid Kick3KK | 1 | 1.5% |
| Rising Elbow6P into forward movement | 1 | 1.5% |
| Slant Back Knuckle1P | 1 | 1.5% |
| Slant Back Knuckle1P into Susuharai1PP | 1 | 1.5% |
27 further openings account for the other 27 rounds.
Counted from 16 of the 25 matches played. The rest were not pulled for openings.
Goh
- Career
- 35–28 · 55.6%
- This season
- 15 matches · 46.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 6 | 9.4% |
|---|---|---|
| punchP | 5 | 7.8% |
| kickK | 4 | 6.2% |
| punchP into Tsurane ShoudaPP | 3 | 4.7% |
| Hiji'ate6P | 2 | 3.1% |
| backdash into Soukyu46P | 2 | 3.1% |
| backdash into evade down | 2 | 3.1% |
| backdash into evade up | 2 | 3.1% |
| crouch dash forward into Gohou Yuriori (Deflect)236P+K | 2 | 3.1% |
| crouch dash forward into punchP | 2 | 3.1% |
| forward dash into Haraigeri2K+G | 2 | 3.1% |
| Gohou Yuriori (Deflect)236P+K into evade down | 1 | 1.6% |
| Hiji'ate6P into forward dash | 1 | 1.6% |
| Hoderi4P into Hoderi~Shikigami4PP | 1 | 1.6% |
| Kokuryusatsu Ichi46P+K | 1 | 1.6% |
28 further openings account for the other 28 rounds.
Jean
- Career
- 28–34 · 45.2%
- This season
- 13 matches · 38.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into Yoko'enpi6P | 4 | 8.2% |
|---|---|---|
| Yamakuzushi6K into forward dash | 3 | 6.1% |
| backdash into evade up | 3 | 6.1% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 4.1% |
| crouch dash forward into Yamakuzushi6K | 2 | 4.1% |
| crouch into Chudan~Joudan Mawashigeri3KK | 2 | 4.1% |
| kickK into Maegeri~InabikariKP | 2 | 4.1% |
| punchP | 2 | 4.1% |
| Doumawashi Kaitengeri46K+G into backdash | 1 | 2.0% |
| Gyaku Seikenzuki66P | 1 | 2.0% |
| Hizageri4K into Kousenshu4KP | 1 | 2.0% |
| Hizageri4K into punchP | 1 | 2.0% |
| Oiseikenzuki (Deflect)236P+K into evade up | 1 | 2.0% |
| Renge Karitsumi2K+G into crouch | 1 | 2.0% |
| Sune'ori1K+G into backdash | 1 | 2.0% |
22 further openings account for the other 22 rounds.
Lion
- Career
- 34–28 · 54.8%
- This season
- 50 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P into Banchu Renkanshu6PP | 2 | 6.2% |
|---|---|---|
| backdash into Dantai3K | 2 | 6.2% |
| backdash into evade up | 2 | 6.2% |
| crouch into Senkyutai1K | 2 | 6.2% |
| punchP into RensuitaiPK | 2 | 6.2% |
| Juchou Senshou8P+K | 1 | 3.1% |
| Juchou Teishitsu9K | 1 | 3.1% |
| Kishitsu Kasensou43P into Tourou Hassou41236P | 1 | 3.1% |
| Kousoutai2K+G into crouch | 1 | 3.1% |
| Senkyutai1K into Zensoutai2KK | 1 | 3.1% |
| Taizan Soukoushu4P+K into Koushu RensuiPP | 1 | 3.1% |
| Tanhikyaku46K | 1 | 3.1% |
| Ukoushin46P+K into Koushu RensuiPP | 1 | 3.1% |
| backdash into Shicchi Soutai3K+G | 1 | 3.1% |
| backdash into Soukoushu66P+K | 1 | 3.1% |
12 further openings account for the other 12 rounds.
Counted from 8 of the 50 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 9–4 · 69.2%
- This season
- 7 matches · 71.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 5 | 17.9% |
|---|---|---|
| crouch dash forward into Low Drop Kick1K+G | 3 | 10.7% |
| crouch dash back into offensive move | 2 | 7.1% |
| crouch dash forward into evade down | 2 | 7.1% |
| backdash into Shadow Fang6PK | 1 | 3.6% |
| backdash into Shadow Spin Kick4PK | 1 | 3.6% |
| backdash into crouch dash forward | 1 | 3.6% |
| backdash into evade up | 1 | 3.6% |
| crouch dash back into Demon Dance9P+K | 1 | 3.6% |
| crouch dash back into evade down | 1 | 3.6% |
| crouch dash back into guardG | 1 | 3.6% |
| crouch dash back into kickK | 1 | 3.6% |
| crouch dash forward into Shadow Spin Kick4PK | 1 | 3.6% |
| crouch dash forward into Volcano Upper4P+K | 1 | 3.6% |
| crouch dash forward into crouch | 1 | 3.6% |
5 further openings account for the other 5 rounds.
Aoi
- Career
- 4–4 · 50.0%
- This season
- 5 matches · 40.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP | 4 | 19.1% |
|---|---|---|
| punchP into kickK | 3 | 14.3% |
| crouch dash forward into guardG | 2 | 9.5% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 4.8% |
| Hou'oushu3P | 1 | 4.8% |
| Maegeri3K into forward dash | 1 | 4.8% |
| NirentotsuPP into Nirentotsu KugikyakuPPK | 1 | 4.8% |
| Sayo'arashiP+K | 1 | 4.8% |
| backdash into Kumogeri6KK | 1 | 4.8% |
| backdash into Tenchi In'youP+K+G | 1 | 4.8% |
| backward movement into evade up | 1 | 4.8% |
| crouch dash forward into Hou'oushu3P | 1 | 4.8% |
| crouch into Maegeri3K | 1 | 4.8% |
| forward dash into punchP | 1 | 4.8% |
| punchP into ShougerigasanePK | 1 | 4.8% |
Vanessa
- Career
- 3–9 · 25.0%
- This season
- 4 matches · 25.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into kickK | 2 | 14.3% |
|---|---|---|
| Defensive Style: Back Knuckle into evade up | 1 | 7.1% |
| Defensive Style: Low Spin Slicer | 1 | 7.1% |
| Defensive Style: backdash into Back Charge Kick44K+G | 1 | 7.1% |
| Defensive Style: backdash into Defensive Elbow (Deflect)1P | 1 | 7.1% |
| Defensive Style: backdash into Low Spin Slicer2K+G | 1 | 7.1% |
| Defensive Style: crouch dash back into Hind Back Spin KickK+G | 1 | 7.1% |
| Defensive Style: crouch dash forward into Stopping Low2K | 1 | 7.1% |
| Defensive Style: crouch dash forward into guardG | 1 | 7.1% |
| Defensive Style: forward dash into Defensive Elbow (Deflect)1P | 1 | 7.1% |
| Offensive Style: crouch dash back into Heel Kick6K+G | 1 | 7.1% |
| Offensive Style: crouch dash forward into throw escape | 1 | 7.1% |
| Offensive Style: kick | 1 | 7.1% |
Lei Fei
- Career
- 10–4 · 71.4%
- This season
- 3 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 3 | 23.1% |
|---|---|---|
| backdash into Chinheki4P+K | 2 | 15.4% |
| kickK | 2 | 15.4% |
| Niki Bunkyaku9K | 1 | 7.7% |
| Zensoutai2K+G | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| crouch dash back | 1 | 7.7% |
| punchP | 1 | 7.7% |
Pai
- Career
- 3–7 · 30.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Senchuken6P into kickK | 1 | 14.3% |
|---|---|---|
| backdash into Honrakukyaku46K+G | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| crouch dash back into Ensei SenpukyakuK+G | 1 | 14.3% |
| crouch dash forward into kickK | 1 | 14.3% |
| forward dash into Bajou Kaikyuu236P | 1 | 14.3% |
| kickK | 1 | 14.3% |
Shun
- Career
- 2–1 · 66.7%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP into forward dash | 2 | 40.0% |
|---|---|---|
| backdash into Toukyaku6K+G | 1 | 20.0% |
| backdash into evade up | 1 | 20.0% |
| crouch dash back into Ryubikyaku8K+G | 1 | 20.0% |
Wolf
- Career
- 10–2 · 83.3%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 40.0% |
|---|---|---|
| Body Blow6P into Dragonfish Blow6PP | 1 | 20.0% |
| Face Lift Kick3K | 1 | 20.0% |
| Screw Hook63214P into evade up | 1 | 20.0% |
Eileen
- Career
- 6–2 · 75.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Jouho Chu'un6PP into Geimen Senpu6PPK | 1 | 25.0% |
|---|---|---|
| backdash into evade up | 1 | 25.0% |
| crouch dash back into Zensoutai2K+G | 1 | 25.0% |
| punchP into forward dash | 1 | 25.0% |
Not counted here: Taka. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 7 of 16 tests hold up
- Akira: 1 of 14 tests hold up
- Jacky: 4 of 15 tests hold up
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Eileen: not tested (too few rounds)
