VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

avr_x2300w

  • Sarah
Career matches3,998
Career win rate50.5%
Round win rate47.5%
Peak rank30
Distinct opponents223
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1488 #2,104 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky302,7411,3721,36950.0%
Sarah291,25764761051.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

892 of 1,315 rounds counted

7.4 inputs a second (446 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.3436495
Jacky7.7460397

By opponent's character

Jacky7.3437121
Akira7.846695
Wolf7.947461
Goh7.645670
Kage7.042267
Sarah7.243165
Shun7.444247
Jeffry7.343657
El Blaze6.840652
Aoi7.343652
Lion7.444441
Vanessa8.048035
Pai7.545130
Brad7.947531
Lau7.745931
Jean8.249120
Eileen6.94179
Dural8.65174
Taka7.34384

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky39172243.6%+1.1
Akira35191654.3%+8.4
Wolf29181162.1%+16.2
Goh2471729.2%-17.6
Kage2381534.8%-9.4
Sarah2112957.1%+13.1
Shun2171433.3%-13.6
Jeffry2061430.0%-13.0
El Blaze1911857.9%+14.0
Aoi1871138.9%-12.4
Lion1881044.4%-1.2
Vanessa1541126.7%-16.2
Pai138561.5%+11.8
Brad126650.0%+2.5
Lau115645.5%-2.2
Jean63350.0%+5.7
Eileen42250.0%+3.2
Lei Fei21150.0%+6.4
Dural110100.0%+59.7
Taka110100.0%+60.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence41152636.6%-11.0
Breakable Half Fence39182146.1%-0.9
Full Fence36152141.7%-2.9
Octagon35181751.4%+7.0
Single Wall35171848.6%+3.4
Open34122235.3%-8.5
Low Fence32221068.8%+22.7
Breakable Full Fence28131546.4%+0.5
Rectangle28121642.9%-3.4
Full Fence and Open92722.2%-21.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20744.0%45.8%-1.8
No walls10150.5%45.5%+5.0

Walls against open: -6.8 points (95% range -18.4 to +4.8), p 0.250 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Light (Rank 29)2026/07/204040.0%
Darth_JE (Rank 26)2026/07/2032166.7%
けいすけ新宿 (Rank 32)2026/07/2031233.3%
oyassangou (Rank 31)2026/07/2031233.3%
Teruo_1114 (Rank 30)2026/07/2032166.7%
oblmom (Rank 28)2026/07/053030.0%
ace-heads69 (Rank 27)2026/07/0452340.0%
SICHIROUJI (Rank 27)2026/07/0443175.0%
ドクダミふぇーい// (Rank 26)2026/06/20220100.0%
gbh12056 (Rank 28)2026/06/203030.0%
a_h_i_k_o (Rank 27)2026/06/20330100.0%
ginno-talots_DQR (Rank 27)2026/06/2032166.7%
NEKOz (Rank 25)2026/06/0731233.3%
misoazy (Rank 26)2026/06/0731233.3%
じいま (Rank 31)2026/05/253030.0%
Kanabun_BIG_SALE (Rank 30)2026/05/2531233.3%
JOHNFLOE (Rank 30)2026/05/2552340.0%
saruta_eileen (Rank 23)2026/05/0932166.7%
Tangent_arc1993 (Rank 26)2026/05/0943175.0%
kagemaru1 (Rank 31)2026/05/0931233.3%
moroQamazingdelicious (Rank 23)2026/05/0942250.0%
イイダ (Rank 28)2026/03/2752340.0%
shuri_nero (Rank 31)2026/03/2721150.0%
zan_srz (Rank 30)2026/03/2752340.0%
kouhex (Rank 26)2026/03/2721150.0%

Round openings

Every character

Leg Slicer2K+G886.7%
Sharpsword44K into Sharpsword Combo44KK866.5%
evade up into guardG846.4%
evade down into guardG775.9%
Middle Spin Kick46K+G675.1%
guardG into evade down564.3%
guardG463.5%
Groin Kick6K+G433.3%
Long Snap Side Chop3P+K342.6%
evade up into Jackknife Kick3K342.6%
guardG into Jackknife Kick3K342.6%
Spinning Back Knuckle4P into Double Back Knuckle4PP302.3%
Long Snap Side Chop3P+K into forward dash241.8%
evade down into Jackknife Kick3K231.8%
Hide Side Kick (Deflect)P+K211.6%

197 further openings account for the other 565 rounds.

Counted from 331 of the 332 matches played. The rest were not pulled for openings.

Sarah

Career
647–610 · 51.5%
This season
177 matches · 45.8%
Peak rank
29

First hit in 56.4% of 688 rounds. Won 50.0% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 62.7% of rounds, against 42.2% in their other rounds.
  • Against Lion: evades first in 52.7% of rounds, against 28.1% against everyone else.
  • After opening the round before by waiting: waits first in 35.7% of rounds, against 17.5% after anything else.
  • After winning a round: attacks straight away in 53.6% of rounds, against 31.5% after losing one.
  • When behind: evades first in 47.8% of rounds, against 25.4% when ahead or level.
  • In round 1: opens with “2K+G Leg Slicer” in 24.3% of rounds, against 8.6% in their other rounds.
  • Against Wolf: opens with “3P+K Long Snap Side Chop” in 28.0% of rounds, against 3.1% against everyone else.
  • After winning a round: opens with “3P+K Long Snap Side Chop” in 7.3% of rounds, against 2.2% after losing one.

How is this tested?

Leg Slicer2K+G8812.6%
Sharpsword44K into Sharpsword Combo44KK8612.3%
evade up into guardG405.7%
Long Snap Side Chop3P+K344.9%
evade up into Jackknife Kick3K344.9%
guardG into Jackknife Kick3K344.9%
guardG into evade down344.9%
evade down into guardG294.2%
guardG273.9%
Long Snap Side Chop3P+K into forward dash243.4%
evade down into Jackknife Kick3K233.3%
Hide Side Kick (Deflect)P+K213.0%
evade up into Jackknife Middle Kick3KK202.9%
Jackknife Kick3K into Jackknife Middle Kick3KK192.7%
Jackknife Kick3K111.6%

83 further openings account for the other 174 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–8 · 53%2–4 · 33%too few to test
Akira8–6 · 57%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
1,372–1,369 · 50.0%
This season
155 matches · 45.2%
Peak rank
30

First hit in 50.1% of 613 rounds. Won 52.8% of the rounds they struck first, 41.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 64.9% of rounds, against 46.1% in their other rounds.
  • On Octagon stages: waits first in 23.1% of rounds, against 13.1% on the other stages.
  • After losing a round: evades first in 43.9% of rounds, against 24.0% after winning one.
  • When ahead: attacks straight away in 54.9% of rounds, against 35.9% when level or behind.
  • In round 1: opens with “46K+G Middle Spin Kick” in 29.2% of rounds, against 4.8% in their other rounds.
  • On Breakable Full Fence stages: opens with “evade down into G guard” in 16.9% of rounds, against 6.9% on the other stages.
  • After winning a round: opens with “6K+G Groin Kick” in 11.8% of rounds, against 4.2% after losing one.

How is this tested?

Middle Spin Kick46K+G6710.9%
evade down into guardG487.8%
evade up into guardG447.2%
Groin Kick6K+G437.0%
Spinning Back Knuckle4P into Double Back Knuckle4PP304.9%
guardG into evade down223.6%
Low Spin Kick1K+G into guardG193.1%
guardG193.1%
Lightning Kick 22K+GK into Lightning Kick 32K+GKK172.8%
Low Spin Kick1K+G into backdash162.6%
Low Spin Kick1K+G132.1%
Spinning Back Knuckle4P into Spinning Arm Kick4PK132.1%
evade up into Middle Smash6P132.1%
Dash Hammer Kick66K101.6%
guardG into Slant Back Knuckle1P91.5%

113 further openings account for the other 231 rounds.

Counted from 154 of the 155 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 8 of 15 tests hold up
  • Jacky: 7 of 15 tests hold up