VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

konagona-jef

Career matches4,051
Career win rate48.3%
Round win rate45.7%
Peak rank33
Distinct opponents87
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry334,0511,9552,09648.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky69264337.7%-1.7
Sarah28121642.9%-0.3
Goh2071335.0%-8.7
Lau1931615.8%-20.3
Wolf1991047.4%+9.2
Brad1881044.4%+13.5
Jeffry1651131.2%-14.8
Akira156940.0%-13.4
Pai134930.8%-13.0
Aoi119281.8%+37.8
El Blaze114736.4%-14.0
Kage115645.5%+5.8
Shun115645.5%+5.0
Vanessa115645.5%+3.9
Taka106460.0%+17.4
Jean75271.4%+25.0
Lion74357.1%+20.6
Dural2020.0%-41.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence42182442.9%-0.5
Low Fence3773018.9%-21.9
Full Fence34122235.3%-5.7
Octagon34132138.2%-3.1
Open33122136.4%-4.0
Breakable Full Fence28161257.1%+11.2
Breakable Half Fence26131350.0%+12.1
Rectangle25131252.0%+11.8
Single Wall25131252.0%+12.0
Full Fence and Open113827.3%-16.1

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18945.0%42.0%+3.0
No walls9533.7%39.5%-5.8

Walls against open: +8.8 points (95% range -4.1 to +21.7), p 0.181 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

イイクルーン (Rank 36)2026/09/2393633.3%
アレックス・ペレイラ (Rank 38)2026/09/22148657.1%
타우끼/taukee (Rank 36)2026/09/0772528.6%
ふぇに (Rank 35)2026/09/062061430.0%
くりたろう (Rank 36)2026/09/0682625.0%
bonbon (Rank 35)2026/09/06126650.0%
ツッチー (Rank 36)2026/08/2472528.6%
nanami.madogiwa (Rank 34)2026/08/2453260.0%
No.28 (Rank 35)2026/08/2354180.0%
Umemon2026 (Rank 37)2026/08/2372528.6%
りてりん (Rank 34)2026/08/2371614.3%
けいすけ新宿 (Rank 34)2026/08/0243175.0%
cokeshi (Rank 30)2026/07/2752340.0%
★★★★★ (Rank 34)2026/07/2564266.7%
カミナリおやじ (Rank 31)2026/07/2163350.0%
ちょいそる (Rank 33)2026/07/2142250.0%
tamaneen (Rank 32)2026/07/2142250.0%
テクノモデル (Rank 34)2026/07/21113827.3%
ぼっさん (Rank 36)2026/07/1261516.7%
嘩撃 (Rank 32)2026/07/1284450.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/06/29440100.0%
구닥스트렌져 (Rank 32)2026/06/2894544.4%
ガウショ (Rank 35)2026/05/1751420.0%
かえる (Rank 36)2026/04/1243175.0%
siroiro_16bit (Rank 38)2026/04/1293633.3%

Round openings

Jeffry

backdash into evade down867.6%
Low Knuckle2P786.9%
forward movement into Double KnucklePP504.4%
forward movement into punchP494.3%
crouch dash back into Middle Hell Stab6P+K403.5%
backdash into Kenka Hook46P373.3%
guardG into throwP+G363.2%
backdash into Megaton Knuckle43P+K282.5%
backdash into Elbow Butt6P252.2%
throwP+G252.2%
Elbow Butt6P into Elbow Hammer6PP211.9%
backdash into Double Hammer Down43P211.9%
crouch dash forward into throwP+G191.7%
backdash into evade up181.6%
forward movement into Double Knuckle~UpperPPP171.5%

216 further openings account for the other 580 rounds.

Counted from 273 of the 298 matches played. The rest were not pulled for openings.