VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

ヨーグルト

Career matches650
Career win rate84.6%
Round win rate66.8%
Peak rank33
Distinct opponents46
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky332171823583.9%
Lau311611313081.4%
Kage311401182284.3%
Lion311111011091.0%
Jeffry272118385.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira139469.2%-14.4
Jacky86275.0%-3.0
Brad770100.0%+19.3
Shun770100.0%+23.8
Wolf76185.7%+5.8
Kage550100.0%+20.1
Pai53260.0%-11.5
Jean42250.0%-34.8
Jeffry42250.0%-26.8
Sarah440100.0%+22.9
El Blaze21150.0%-20.6
Goh220100.0%+34.7
Lau21150.0%-29.5
Aoi110100.0%+23.1
Lion110100.0%+20.0
Taka110100.0%+26.9
Vanessa1010.0%-67.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1511473.3%-5.0
Low Fence118372.7%-8.2
Full Fence95455.6%-31.2
Breakable Half Fence87187.5%+12.8
Octagon87187.5%+8.7
Single Wall770100.0%+24.7
Breakable Full Fence63350.0%-25.9
Rectangle550100.0%+19.5
Open330100.0%+28.9
Full Fence and Open110100.0%+26.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5174.5%78.5%-4.0
No walls2185.7%78.0%+7.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

skyward_wildcat4 (Rank 30)2026/05/31110100.0%
kinchan0421 (Rank 28)2026/05/31220100.0%
lolo_brad1975 (Rank 29)2026/05/30220100.0%
れもん@のびしろF (Rank 29)2026/05/30110100.0%
FUJI (Rank 28)2026/05/3031233.3%
rikiyan-999 (Rank 29)2026/05/30220100.0%
majide (Rank 31)2026/05/2921150.0%
kansimamoto (Rank 34)2026/05/29220100.0%
omasu_miyazaki (Rank 28)2026/05/2931233.3%
syro_u473t8-e (Rank 29)2026/05/29220100.0%
nuku2pai428 (Rank 30)2026/05/29220100.0%
asari0727 (Rank 29)2026/05/29220100.0%
masabon734 (Rank 26)2026/05/25220100.0%
fazz00r (Rank 27)2026/05/25110100.0%
d0ragonryu721435 (Rank 26)2026/05/25440100.0%
Leaping-Lizzy11 (Rank 27)2026/05/25220100.0%
Oshira_taicho (Rank 28)2026/05/25330100.0%
Shura1025 (Rank 30)2026/05/2521150.0%
イチゲン (Rank 29)2026/05/24110100.0%
saw121 (Rank 27)2026/05/24220100.0%
MAR-KUN888 (Rank 30)2026/05/241010.0%
n-nova06 (Rank 30)2026/05/24440100.0%
DJG10159 (Rank 35)2026/05/2421150.0%
deshinohito (Rank 36)2026/05/2442250.0%
fwnd1396 (Rank 32)2026/05/22110100.0%

Round openings

Every character

backdash into evade up10838.2%
backdash into evade down165.7%
backdash into throwP+G103.5%
backdash into Gen'you4K+G93.2%
forward dash into throwP+G82.8%
crouch dash forward into evade down62.1%
backdash into Kosoushou46P51.8%
Hagakure-ryu In Raijingeki46P+K41.4%
backdash into Spin Heel Sword4K+G41.4%
forward dash into High Angle Upper Kick6K41.4%
Chisoutai2K+G31.1%
Juchou Senshou8P+K into Souji SenpuP+K31.1%
Sako Soushou4P+K into punchP31.1%
backdash into Chisoutai2K+G31.1%
backdash into backward movement31.1%

75 further openings account for the other 94 rounds.

Lau

backdash into evade up4040.0%
backdash into Kosoushou46P55.0%
backdash into evade down55.0%
forward dash into throwP+G44.0%
Chisoutai2K+G33.0%
Sako Soushou4P+K into punchP33.0%
backdash into Chisoutai2K+G33.0%
backdash into backward movement33.0%
forward dash into Rouko Tekiga6P+KP+K33.0%
Fukko Kensou1P22.0%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K22.0%
backdash into Chugeki6P22.0%
backdash into Honten Rakutoutai46K+G22.0%
backdash into Sako Soushou4P+K22.0%
backdash into guardG22.0%

17 further openings account for the other 19 rounds.

Jacky

backdash into evade up1425.4%
backdash into Spin Heel Sword4K+G47.3%
backdash into evade down47.3%
forward dash into High Angle Upper Kick6K47.3%
backdash into throwP+G35.5%
forward dash into throwP+G35.5%
Dash Hammer Kick66K into High Angle Upper Kick6K23.6%
Low Spin Kick1K+G23.6%
Low Spin Kick1K+G into crouch dash forward23.6%
forward movement into punchP23.6%
Dash Hammer Kick66K into forward dash11.8%
High Angle Upper Kick6K11.8%
High Angle Upper Kick6K into forward movement11.8%
Low Spin Kick1K+G into guardG11.8%
Step-in Middle Kick66K+G11.8%

10 further openings account for the other 10 rounds.

Kage

backdash into evade up2037.7%
backdash into Gen'you4K+G917.0%
Hagakure-ryu In Raijingeki46P+K47.5%
crouch dash forward into evade down47.5%
Hagakure-ryu In Raijingeki46P+K into punchP23.8%
backdash into throwP+G23.8%
Jizuridan2P into forward dash11.9%
Rasen4P into kickK11.9%
backdash11.9%
backdash into Jizuridan2P11.9%
backward movement into Hagakure-ryu In Raijingeki46P+K11.9%
backward movement into Nagiharai6P+K11.9%
backward movement into evade up11.9%
crouch dash forward into Rasen4P11.9%
crouch into Jizuridan2P11.9%

3 further openings account for the other 3 rounds.

Jeffry

backdash into evade up2252.4%
Drop Anchor1K+G into guardG24.8%
backdash into evade down24.8%
backdash into throwP+G24.8%
Dash Elbow66P into Dash Elbow Upper66PP12.4%
Drop Anchor1K+G into evade down12.4%
Hammer Slide1P12.4%
Hammer Slide1P into Grizzly Hammer1PP12.4%
Hammer Slide1P into guardG12.4%
backdash into Full Swing Upper33P12.4%
backdash into Knee Attack6K12.4%
backdash into Toe Kick2K12.4%
crouch dash forward into Elbow Butt6P12.4%
crouch dash forward into evade down12.4%
crouch dash forward into punchP12.4%

3 further openings account for the other 3 rounds.

Lion

backdash into evade up1236.4%
backdash into evade down515.2%
Juchou Senshou8P+K into Souji SenpuP+K39.1%
backdash into Banchu Renkanshu6PP26.1%
backdash into Kousoutai2K+G26.1%
Shicchi Soutai3K+G13.0%
Shicchi Soutai3K+G into evade down13.0%
backdash into Banchu6P13.0%
backdash into Sentai4K13.0%
backdash into Souji SenpuP+K13.0%
backdash into back kick+guard4K+G13.0%
backdash into throwP+G13.0%
backward movement into evade down13.0%
crouch dash forward into Katousui2P13.0%