Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1645 #1,070 of 3,686 on the Elo list →
Jacky1626302 matches
Goh1708259 matches
Lion1654215 matches
Wolf1677102 matches
Kage162398 matches
Pai164975 matches
El Blaze163945 matches
Shun163621 matches
Taka163218 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 33 | 2,962 | 1,483 | 1,479 | 50.1% |
|---|---|---|---|---|---|
| Goh | 34 | 2,282 | 1,199 | 1,083 | 52.5% |
| Lion | 34 | 1,642 | 870 | 772 | 53.0% |
| Pai | 33 | 1,442 | 758 | 684 | 52.6% |
| Kage | 32 | 1,039 | 557 | 482 | 53.6% |
| Wolf | 32 | 947 | 503 | 444 | 53.1% |
| El Blaze | 31 | 333 | 193 | 140 | 58.0% |
| Shun | 30 | 243 | 137 | 106 | 56.4% |
| Lau | 29 | 195 | 112 | 83 | 57.4% |
| Brad | 27 | 158 | 83 | 75 | 52.5% |
| Akira | 27 | 139 | 68 | 71 | 48.9% |
| Aoi | 26 | 87 | 43 | 44 | 49.4% |
| Taka | 27 | 62 | 34 | 28 | 54.8% |
| Jean | 26 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,774 of 4,632 rounds counted7.5 inputs a second (450 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.1 | 424 | 749 |
|---|---|---|---|
| Goh | 8.2 | 490 | 916 |
| Lion | 7.6 | 458 | 831 |
| Wolf | 7.1 | 426 | 409 |
| Kage | 6.8 | 409 | 289 |
| Pai | 8.1 | 483 | 231 |
| El Blaze | 7.3 | 437 | 161 |
| Shun | 7.4 | 442 | 35 |
| Taka | 6.6 | 397 | 68 |
| Akira | 7.6 | 455 | 22 |
| Aoi | 7.4 | 444 | 26 |
| Brad | 6.4 | 386 | 23 |
| Lau | 6.3 | 376 | 11 |
| Jean | 7.4 | 447 | 3 |
By opponent's character
| Jacky | 7.7 | 462 | 464 |
|---|---|---|---|
| Akira | 7.5 | 449 | 414 |
| Shun | 7.7 | 462 | 304 |
| Jeffry | 7.8 | 468 | 259 |
| Wolf | 7.7 | 462 | 218 |
| El Blaze | 7.3 | 437 | 213 |
| Jean | 7.3 | 436 | 228 |
| Goh | 7.7 | 463 | 202 |
| Sarah | 7.2 | 434 | 234 |
| Lau | 7.4 | 446 | 218 |
| Kage | 7.3 | 438 | 212 |
| Pai | 7.7 | 459 | 179 |
| Lion | 7.8 | 468 | 153 |
| Vanessa | 7.3 | 438 | 92 |
| Lei Fei | 7.0 | 419 | 132 |
| Aoi | 7.3 | 441 | 104 |
| Brad | 7.0 | 418 | 93 |
| Eileen | 7.0 | 417 | 25 |
| Taka | 7.2 | 433 | 19 |
| Dural | 8.1 | 483 | 11 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 130 | 57 | 73 | 43.9% | -3.7 |
|---|---|---|---|---|---|
| Akira | 128 | 56 | 72 | 43.8% | -3.2 |
| Shun | 95 | 53 | 42 | 55.8% | +7.0 |
| Jeffry | 88 | 44 | 44 | 50.0% | +2.5 |
| Wolf | 78 | 52 | 26 | 66.7% | +15.3 |
| El Blaze | 69 | 32 | 37 | 46.4% | -2.7 |
| Jean | 68 | 37 | 31 | 54.4% | +9.1 |
| Goh | 66 | 27 | 39 | 40.9% | -5.9 |
| Sarah | 64 | 34 | 30 | 53.1% | +2.7 |
| Lau | 62 | 24 | 38 | 38.7% | -7.2 |
| Kage | 60 | 21 | 39 | 35.0% | -11.7 |
| Pai | 56 | 24 | 32 | 42.9% | -7.6 |
| Lion | 45 | 22 | 23 | 48.9% | -0.2 |
| Vanessa | 41 | 14 | 27 | 34.1% | -15.5 |
| Lei Fei | 34 | 20 | 14 | 58.8% | +13.4 |
| Aoi | 30 | 21 | 9 | 70.0% | +15.3 |
| Brad | 27 | 10 | 17 | 37.0% | -10.7 |
| Eileen | 8 | 4 | 4 | 50.0% | -1.3 |
| Taka | 6 | 3 | 3 | 50.0% | +0.6 |
| Dural | 5 | 4 | 1 | 80.0% | +34.4 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 136 | 62 | 74 | 45.6% | -4.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 123 | 60 | 63 | 48.8% | +1.6 |
| Breakable Full Fence | 119 | 55 | 64 | 46.2% | -2.8 |
| Single Wall | 116 | 64 | 52 | 55.2% | +8.4 |
| Full Fence | 115 | 50 | 65 | 43.5% | -5.6 |
| Half Fence | 111 | 51 | 60 | 46.0% | -1.9 |
| Open | 109 | 61 | 48 | 56.0% | +7.4 |
| Low Fence | 105 | 49 | 56 | 46.7% | -2.4 |
| Octagon | 90 | 38 | 52 | 42.2% | -4.6 |
| Full Fence and Open | 62 | 28 | 34 | 45.2% | -2.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 694 | 45.5% | 48.1% | -2.5 |
| No walls | 330 | 52.7% | 48.5% | +4.2 |
Walls against open: -6.8 points (95% range -14.2 to +0.7), p 0.075 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふぇに (Rank 35) | 30 | 16 | 14 | 53.3% |
|---|---|---|---|---|
| jinjin (Rank 33) | 18 | 7 | 11 | 38.9% |
| BANANA (Rank 29) | 17 | 12 | 5 | 70.6% |
| jiwoonpk (Rank 33) | 17 | 11 | 6 | 64.7% |
| Bird-Tat (Rank 33) | 16 | 7 | 9 | 43.8% |
| ヘニオ (Rank 34) | 16 | 7 | 9 | 43.8% |
| LEO (Rank 36) | 15 | 8 | 7 | 53.3% |
| 会長さん (Rank 33) | 15 | 7 | 8 | 46.7% |
| 南部の釣れないルアー (Rank 30) | 15 | 10 | 5 | 66.7% |
| 土俵際 (Rank 32) | 14 | 9 | 5 | 64.3% |
| えびもち (Rank 32) | 13 | 8 | 5 | 61.5% |
| 肉彦さん☆彡 (Rank 31) | 13 | 8 | 5 | 61.5% |
| Light (Rank 31) | 12 | 9 | 3 | 75.0% |
| Phrazes_For_The_Young (Rank 33) | 12 | 8 | 4 | 66.7% |
| rosenkim (Rank 30) | 12 | 8 | 4 | 66.7% |
| orz (Rank 31) | 11 | 8 | 3 | 72.7% |
| tamaneen (Rank 30) | 11 | 4 | 7 | 36.4% |
| エルモchYT★プなれ★ (Rank 31) | 11 | 5 | 6 | 45.5% |
| 鳩男 (Rank 31) | 11 | 6 | 5 | 54.5% |
| 타우끼/taukee (Rank 36) | 11 | 2 | 9 | 18.2% |
| poteto (Rank 35) | 10 | 5 | 5 | 50.0% |
| 獣王(設定2) (Rank 30) | 10 | 8 | 2 | 80.0% |
| HoAssYoAss (Rank 29) | 9 | 3 | 6 | 33.3% |
| nanami.madogiwa (Rank 36) | 9 | 2 | 7 | 22.2% |
| 무파ZeroBlue (Rank 34) | 9 | 6 | 3 | 66.7% |
Most played opponents, most recent first
| poteto (Rank 35) | 2026/10/18 | 10 | 5 | 5 | 50.0% |
|---|---|---|---|---|---|
| Bird-Tat (Rank 33) | 2026/10/18 | 16 | 7 | 9 | 43.8% |
| orz (Rank 31) | 2026/10/18 | 11 | 8 | 3 | 72.7% |
| Phrazes_For_The_Young (Rank 33) | 2026/10/18 | 12 | 8 | 4 | 66.7% |
| 会長さん (Rank 33) | 2026/10/12 | 15 | 7 | 8 | 46.7% |
| 鳩男 (Rank 31) | 2026/10/12 | 11 | 6 | 5 | 54.5% |
| jiwoonpk (Rank 33) | 2026/10/12 | 17 | 11 | 6 | 64.7% |
| jinjin (Rank 33) | 2026/10/11 | 18 | 7 | 11 | 38.9% |
| HoAssYoAss (Rank 29) | 2026/10/11 | 9 | 3 | 6 | 33.3% |
| エルモchYT★プなれ★ (Rank 31) | 2026/10/11 | 11 | 5 | 6 | 45.5% |
| tamaneen (Rank 30) | 2026/10/11 | 11 | 4 | 7 | 36.4% |
| えびもち (Rank 32) | 2026/10/11 | 13 | 8 | 5 | 61.5% |
| ふぇに (Rank 35) | 2026/10/11 | 30 | 16 | 14 | 53.3% |
| 타우끼/taukee (Rank 36) | 2026/10/04 | 11 | 2 | 9 | 18.2% |
| BANANA (Rank 29) | 2026/09/27 | 17 | 12 | 5 | 70.6% |
| 肉彦さん☆彡 (Rank 31) | 2026/09/27 | 13 | 8 | 5 | 61.5% |
| nanami.madogiwa (Rank 36) | 2026/09/24 | 9 | 2 | 7 | 22.2% |
| 南部の釣れないルアー (Rank 30) | 2026/09/22 | 15 | 10 | 5 | 66.7% |
| LEO (Rank 36) | 2026/09/14 | 15 | 8 | 7 | 53.3% |
| Light (Rank 31) | 2026/08/31 | 12 | 9 | 3 | 75.0% |
| ヘニオ (Rank 34) | 2026/08/31 | 16 | 7 | 9 | 43.8% |
| 무파ZeroBlue (Rank 34) | 2026/08/30 | 9 | 6 | 3 | 66.7% |
| 土俵際 (Rank 32) | 2026/08/23 | 14 | 9 | 5 | 64.3% |
| rosenkim (Rank 30) | 2026/08/02 | 12 | 8 | 4 | 66.7% |
| 獣王(設定2) (Rank 30) | 2026/07/26 | 10 | 8 | 2 | 80.0% |
Round openings
Every character
| backdash into evade up | 526 | 13.6% |
|---|---|---|
| backdash into evade down | 148 | 3.8% |
| forward movement into punchP | 134 | 3.5% |
| guardG into throw escape | 102 | 2.6% |
| backdash into guardG | 85 | 2.2% |
| guardG into evade down | 65 | 1.7% |
| backdash into punchP | 60 | 1.6% |
| evade down into guardG | 52 | 1.4% |
| backward movement into evade down | 45 | 1.2% |
| crouch into Shicchi Soutai3K+G | 44 | 1.1% |
| evade up into crouch dash forward | 43 | 1.1% |
| punchP | 42 | 1.1% |
| throw escape | 42 | 1.1% |
| Dash Hammer Kick66K | 37 | 1.0% |
| guardG | 36 | 0.9% |
779 further openings account for the other 2,402 rounds.
Counted from 967 of the 1,160 matches played. The rest were not pulled for openings.
Jacky
- Career
- 1,483–1,479 · 50.1%
- This season
- 302 matches · 42.7%
- Peak rank
- 33
First hit in 47.6% of 951 rounds. Won 48.8% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 21.7% of rounds, against 10.9% in their other rounds.
- Against Wolf: attacks straight away in 37.1% of rounds, against 18.5% against everyone else.
- After opening the round before by backing off: backs off first in 55.3% of rounds, against 37.6% after anything else.
- After winning a round: attacks straight away in 24.5% of rounds, against 14.2% after losing one.
- In round 2: opens with “backdash into evade down” in 6.3% of rounds, against 2.8% in their other rounds.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 28.0% of rounds, against 11.5% after anything else.
| backdash into evade up | 112 | 11.7% |
|---|---|---|
| Dash Hammer Kick66K | 37 | 3.9% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 35 | 3.7% |
| backdash into evade down | 35 | 3.7% |
| forward movement into Jab Double StraightPPP | 35 | 3.7% |
| Middle Smash6P | 31 | 3.2% |
| guardG into evade down | 28 | 2.9% |
| backdash into guardG | 26 | 2.7% |
| forward movement into punchP | 25 | 2.6% |
| forward dash into Low Spin Kick1K+G | 22 | 2.3% |
| evade down into guardG | 18 | 1.9% |
| forward movement into Jab StraightPP | 18 | 1.9% |
| guardG | 17 | 1.8% |
| guardG into throw escape | 16 | 1.7% |
| backdash into Beat & Back KnuckleP+KP | 15 | 1.6% |
197 further openings account for the other 486 rounds.
Counted from 240 of the 302 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–11 · 31% | 3–10 · 23% | too few to test |
| El Blaze | 5–9 · 36% | 0–3 · 0% | too few to test |
| Jeffry | 4–10 · 29% | 3–2 · 60% | too few to test |
| Sarah | 5–4 · 56% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
62 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 1,199–1,083 · 52.5%
- This season
- 259 matches · 51.0%
- Peak rank
- 34
First hit in 54.0% of 886 rounds. Won 54.8% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 19.7% of rounds, against 8.5% in their other rounds.
- Against Goh: backs off first in 70.2% of rounds, against 45.6% against everyone else.
- After winning a round: attacks straight away in 26.1% of rounds, against 11.0% after losing one.
- Against El Blaze: opens with “4P+K Karura” in 14.1% of rounds, against 2.2% against everyone else.
| backdash into evade up | 146 | 16.4% |
|---|---|---|
| backdash into evade down | 56 | 6.3% |
| forward movement into punchP | 34 | 3.8% |
| Karura4P+K | 27 | 3.0% |
| backdash into kickK | 23 | 2.6% |
| backdash into Karura4P+K | 20 | 2.2% |
| backward movement into evade down | 20 | 2.2% |
| Hiji'ate6P | 19 | 2.1% |
| evade down into guardG | 18 | 2.0% |
| guardG into throw escape | 18 | 2.0% |
| backdash into punchP | 17 | 1.9% |
| guardG into evade down | 16 | 1.8% |
| Maegeri3K into Batousatsu3KP | 14 | 1.6% |
| Sune'uchi2P | 12 | 1.4% |
| evade down into forward dash | 12 | 1.4% |
171 further openings account for the other 439 rounds.
Counted from 229 of the 259 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 4–11 · 27% | 7–5 · 58% | too few to test |
| Shun | 5–3 · 62% | 8–4 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
30 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 870–772 · 53.0%
- This season
- 215 matches · 49.3%
- Peak rank
- 34
First hit in 56.0% of 713 rounds. Won 52.1% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 3: backs off first in 51.9% of rounds, against 37.0% in their other rounds.
- After winning a round: attacks straight away in 33.9% of rounds, against 15.8% after losing one.
- When ahead: attacks straight away in 33.3% of rounds, against 18.5% when level or behind.
- In round 1: opens with “crouch into 3K+G Shicchi Soutai” in 11.0% of rounds, against 4.4% in their other rounds.
- After winning a round: opens with “8P+K Juchou Senshou” in 8.7% of rounds, against 0.8% after losing one.
| backdash into evade up | 87 | 12.1% |
|---|---|---|
| crouch into Shicchi Soutai3K+G | 44 | 6.1% |
| forward movement into punchP | 39 | 5.4% |
| Juchou Senshou8P+K | 32 | 4.4% |
| crouch into Katousui2P | 26 | 3.6% |
| backdash into evade down | 24 | 3.3% |
| backdash into Sentai4K | 22 | 3.0% |
| guardG into throw escape | 22 | 3.0% |
| Banchu6P | 21 | 2.9% |
| Senshippo66P | 14 | 1.9% |
| punchP | 14 | 1.9% |
| backdash into punchP | 12 | 1.7% |
| backdash into Kousoutai2K+G | 10 | 1.4% |
| backdash into guardG | 10 | 1.4% |
| forward movement into Koushu RensuiPP | 10 | 1.4% |
149 further openings account for the other 335 rounds.
Counted from 182 of the 215 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–5 · 50% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
33 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 503–444 · 53.1%
- This season
- 102 matches · 54.9%
- Peak rank
- 32
First hit in 44.9% of 343 rounds. Won 60.4% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 43 | 12.5% |
|---|---|---|
| backdash into guardG | 14 | 4.1% |
| crouch into Low Hammer2P | 14 | 4.1% |
| guardG into throw escape | 14 | 4.1% |
| Low Hammer2P | 12 | 3.5% |
| forward dash into Low Drop Kick62K | 12 | 3.5% |
| throw escape | 12 | 3.5% |
| backdash into evade down | 9 | 2.6% |
| forward dash into throwP+G | 9 | 2.6% |
| Low Hammer2P into evade up | 8 | 2.3% |
| backdash into Elbow Butt4P | 8 | 2.3% |
| guardG into evade down | 8 | 2.3% |
| Screw Hook63214P into Screw Lariat63214PP | 7 | 2.0% |
| backdash into Short Shoulder46P+K | 7 | 2.0% |
| Arrow Knuckle3P | 6 | 1.7% |
92 further openings account for the other 161 rounds.
Counted from 83 of the 102 matches played. The rest were not pulled for openings.
Pai
- Career
- 758–684 · 52.6%
- This season
- 75 matches · 52.0%
- Peak rank
- 33
First hit in 49.7% of 298 rounds. Won 52.7% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 18.7% of rounds, against 6.2% in their other rounds.
- After winning a round: attacks straight away in 15.7% of rounds, against 4.5% after losing one.
| backdash into evade up | 55 | 18.3% |
|---|---|---|
| forward movement into RaigekishouPPP | 20 | 6.7% |
| forward movement into punchP | 10 | 3.3% |
| backdash into Meishouho4P+K+G | 8 | 2.7% |
| backdash into evade down | 8 | 2.7% |
| backdash into Honrakukyaku46K+G | 7 | 2.3% |
| guardG into throw escape | 7 | 2.3% |
| backdash into punchP | 6 | 2.0% |
| evade down into guardG | 6 | 2.0% |
| forward dash into Honshin Soukyaku1K+G | 6 | 2.0% |
| forward movement into RenshouPP | 6 | 2.0% |
| RenshouPP into RaigekishouPPP | 5 | 1.7% |
| evade up into crouch dash forward | 5 | 1.7% |
| evade up into forward dash | 5 | 1.7% |
| Ensei Touku Haikyaku66K+G | 4 | 1.3% |
90 further openings account for the other 142 rounds.
Kage
- Career
- 557–482 · 53.6%
- This season
- 98 matches · 46.9%
- Peak rank
- 32
First hit in 55.1% of 243 rounds. Won 51.5% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 20 | 8.1% |
|---|---|---|
| Ryu'eikyaku66K | 19 | 7.7% |
| forward movement into SandangekiPPP | 15 | 6.1% |
| Hiji'uchi6P | 11 | 4.5% |
| backdash into evade down | 10 | 4.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 9 | 3.7% |
| guardG into throw escape | 9 | 3.7% |
| Rasen4P | 7 | 2.9% |
| ResshouPP into SandangekiPPP | 6 | 2.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 4 | 1.6% |
| Jizuridan2P | 4 | 1.6% |
| backdash into Engetsugeri9K+G | 4 | 1.6% |
| backdash into Gen'you4K+G | 4 | 1.6% |
| backdash into Rasen4P | 4 | 1.6% |
| backdash into guardG | 4 | 1.6% |
77 further openings account for the other 116 rounds.
Counted from 60 of the 98 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 193–140 · 58.0%
- This season
- 45 matches · 55.6%
- Peak rank
- 31
First hit in 43.0% of 165 rounds. Won 54.9% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 34 | 20.6% |
|---|---|---|
| backdash into guardG | 9 | 5.5% |
| backdash into Fake Roll41236P | 7 | 4.2% |
| forward movement into Keen Edge ComboPPP | 7 | 4.2% |
| forward movement into Quick HookPP | 6 | 3.6% |
| forward movement into punchP | 6 | 3.6% |
| guardG into throw escape | 5 | 3.0% |
| backdash into evade down | 4 | 2.4% |
| backward movement into evade up | 4 | 2.4% |
| guardG | 4 | 2.4% |
| backdash into Volcano Upper4P+K | 3 | 1.8% |
| backdash into throw escape | 3 | 1.8% |
| guardG into evade up | 3 | 1.8% |
| punchP into Quick HookPP | 3 | 1.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 2 | 1.2% |
56 further openings account for the other 65 rounds.
Counted from 40 of the 45 matches played. The rest were not pulled for openings.
Shun
- Career
- 137–106 · 56.4%
- This season
- 21 matches · 47.6%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 12 | 13.5% |
|---|---|---|
| backdash into guardG | 9 | 10.1% |
| forward movement into punchP | 7 | 7.9% |
| forward movement into RengekiPP | 5 | 5.6% |
| Gyou'in Haishu3P into punchP | 4 | 4.5% |
| Haisenchu1P | 4 | 4.5% |
| guardG into evade down | 4 | 4.5% |
| Tenshin Souchushou6P+K | 2 | 2.2% |
| backdash into Gyou'in Haishu3P | 2 | 2.2% |
| backdash into evade down | 2 | 2.2% |
| backdash into offensive move | 2 | 2.2% |
| crouch into Haisenchu1P | 2 | 2.2% |
| evade down into guardG | 2 | 2.2% |
| guardG | 2 | 2.2% |
| guardG into Haisenchu1P | 2 | 2.2% |
27 further openings account for the other 28 rounds.
Taka
- Career
- 34–28 · 54.8%
- This season
- 18 matches · 44.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 6 | 8.8% |
|---|---|---|
| evade up into crouch dash forward | 5 | 7.3% |
| throw escape | 5 | 7.3% |
| guardG into evade up | 4 | 5.9% |
| Shita Harite2P into Kumoyaburi4P+K | 3 | 4.4% |
| backdash into Kachi'age33P+K | 3 | 4.4% |
| Shita Harite2P | 2 | 2.9% |
| backdash into Aka'oni MidaremageP+K | 2 | 2.9% |
| backdash into Takatsumehashi3P+K | 2 | 2.9% |
| crouch into Shita Harite2P | 2 | 2.9% |
| evade up into forward dash | 2 | 2.9% |
| guardG into Shita Harite2P | 2 | 2.9% |
| guardG into evade down | 2 | 2.9% |
| Agyou4P+K+G into punchP | 1 | 1.5% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 1 | 1.5% |
26 further openings account for the other 26 rounds.
Akira
- Career
- 68–71 · 48.9%
- This season
- 7 matches · 28.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 16.1% |
|---|---|---|
| backward movement into evade down | 3 | 9.7% |
| forward dash into throwP+G | 2 | 6.5% |
| guardG into throw escape | 2 | 6.5% |
| Chouzan Housui46P+K | 1 | 3.2% |
| Housui2P | 1 | 3.2% |
| Housui2P into forward dash | 1 | 3.2% |
| Jouho Senshou46P | 1 | 3.2% |
| Rimon Chouchu66P | 1 | 3.2% |
| backdash into Chouzan Housui46P+K | 1 | 3.2% |
| backdash into Jouho Senshou46P | 1 | 3.2% |
| backdash into Sokutai3K | 1 | 3.2% |
| backdash into Utankyaku66K | 1 | 3.2% |
| backdash into backward movement | 1 | 3.2% |
| backward movement into Jouho Touken6P | 1 | 3.2% |
8 further openings account for the other 8 rounds.
Aoi
- Career
- 43–44 · 49.4%
- This season
- 6 matches · 16.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 23.1% |
|---|---|---|
| backdash into Kusanagi2K+G | 2 | 7.7% |
| backdash into Tenchi In'youP+K+G | 2 | 7.7% |
| forward movement into NirentotsuPP | 2 | 7.7% |
| Sou'unha66K | 1 | 3.9% |
| backdash into Sanseigan66P+K | 1 | 3.9% |
| backdash into Shinchuzuki (Deflect)236P+K | 1 | 3.9% |
| backdash into ShougerigasanePK | 1 | 3.9% |
| backdash into back punch+kick4P+K | 1 | 3.9% |
| backdash into guardG | 1 | 3.9% |
| backdash into punchP | 1 | 3.9% |
| evade down | 1 | 3.9% |
| forward dash into Sanseigan66P+K | 1 | 3.9% |
| forward movement into Nirentotsu OuchuPPP | 1 | 3.9% |
| forward movement into guardG | 1 | 3.9% |
3 further openings account for the other 3 rounds.
Lau
- Career
- 112–83 · 57.4%
- This season
- 5 matches · 40.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 3 | 17.6% |
|---|---|---|
| backdash into RenshouPP | 2 | 11.8% |
| backdash into evade up | 2 | 11.8% |
| Koryu Tenshinkyaku6K+G | 1 | 5.9% |
| Souko Sensou66P+K | 1 | 5.9% |
| backdash into Chisoutai2K+G | 1 | 5.9% |
| backdash into Fukko Kensou1P | 1 | 5.9% |
| backdash into Kosoushou46P | 1 | 5.9% |
| evade up into Chouhi Teishitsu66K | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
| guardG | 1 | 5.9% |
| guardG into Renshou Senputai3PPK | 1 | 5.9% |
| guardG into punchP | 1 | 5.9% |
Counted from 4 of the 5 matches played. The rest were not pulled for openings.
Brad
- Career
- 83–75 · 52.5%
- This season
- 6 matches · 33.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 80.0% |
|---|---|---|
| Sway Back4P+K+G | 1 | 20.0% |
Counted from 1 of the 6 matches played. The rest were not pulled for openings.
Jean
- Career
- 0–1 · 0.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade up into Gyaku Seikenzuki66P | 1 | 33.3% |
|---|---|---|
| forward movement into KagizukiPPP | 1 | 33.3% |
| forward movement into KounirenPP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (74 here; about 3.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 6 of 15 tests hold up
- Goh: 4 of 15 tests hold up
- Lion: 5 of 15 tests hold up
- Wolf: 0 of 14 tests hold up
- Pai: 2 of 15 tests hold up
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jean: not tested (too few rounds)
