Virtua Fighter 5 REVO · v1.10 · Region: Asia
skyward_wildcat4
Characters played — VF5's own record
| Jacky | 33 | 2,672 | 1,348 | 1,324 | 50.5% |
|---|---|---|---|---|---|
| Goh | 34 | 2,140 | 1,113 | 1,027 | 52.0% |
| Pai | 33 | 1,415 | 749 | 666 | 52.9% |
| Lion | 34 | 1,381 | 736 | 645 | 53.3% |
| Kage | 31 | 859 | 465 | 394 | 54.1% |
| Wolf | 31 | 815 | 442 | 373 | 54.2% |
| El Blaze | 31 | 319 | 188 | 131 | 58.9% |
| Shun | 30 | 243 | 137 | 106 | 56.4% |
| Lau | 29 | 163 | 98 | 65 | 60.1% |
| Akira | 27 | 139 | 68 | 71 | 48.9% |
| Brad | 26 | 120 | 60 | 60 | 50.0% |
| Aoi | 26 | 87 | 43 | 44 | 49.4% |
| Taka | 27 | 62 | 34 | 28 | 54.8% |
| Jean | 26 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 94 | 39 | 55 | 41.5% | -5.7 |
|---|---|---|---|---|---|
| Jacky | 79 | 34 | 45 | 43.0% | -3.4 |
| Shun | 74 | 42 | 32 | 56.8% | +6.1 |
| Wolf | 68 | 46 | 22 | 67.7% | +17.0 |
| Jeffry | 67 | 34 | 33 | 50.8% | +2.5 |
| Sarah | 50 | 27 | 23 | 54.0% | +4.2 |
| El Blaze | 49 | 24 | 25 | 49.0% | -0.5 |
| Goh | 45 | 20 | 25 | 44.4% | -2.3 |
| Kage | 45 | 14 | 31 | 31.1% | -15.4 |
| Jean | 39 | 25 | 14 | 64.1% | +16.8 |
| Pai | 39 | 14 | 25 | 35.9% | -16.2 |
| Lion | 32 | 17 | 15 | 53.1% | +2.8 |
| Lau | 29 | 9 | 20 | 31.0% | -15.7 |
| Vanessa | 29 | 11 | 18 | 37.9% | -13.9 |
| Aoi | 27 | 19 | 8 | 70.4% | +14.7 |
| Brad | 21 | 7 | 14 | 33.3% | -12.8 |
| Lei Fei | 10 | 4 | 6 | 40.0% | -4.6 |
| Dural | 5 | 4 | 1 | 80.0% | +34.3 |
| Eileen | 4 | 3 | 1 | 75.0% | +30.0 |
| Taka | 2 | 1 | 1 | 50.0% | +8.2 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 98 | 45 | 53 | 45.9% | -5.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 84 | 37 | 47 | 44.0% | -5.5 |
| Breakable Half Fence | 82 | 39 | 43 | 47.6% | -0.3 |
| Open | 81 | 46 | 35 | 56.8% | +8.5 |
| Full Fence | 80 | 34 | 46 | 42.5% | -6.9 |
| Single Wall | 80 | 48 | 32 | 60.0% | +13.8 |
| Half Fence | 77 | 36 | 41 | 46.8% | -1.1 |
| Low Fence | 75 | 35 | 40 | 46.7% | -3.3 |
| Octagon | 59 | 25 | 34 | 42.4% | -5.4 |
| Full Fence and Open | 37 | 18 | 19 | 48.6% | -0.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 480 | 45.0% | 48.7% | -3.7 |
| No walls | 236 | 54.7% | 48.8% | +5.9 |
Walls against open: -9.6 points (95% range -18.7 to -0.6), p 0.037 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふぇに (Rank 36) | 22 | 12 | 10 | 54.5% |
|---|---|---|---|---|
| ヘニオ (Rank 34) | 16 | 7 | 9 | 43.8% |
| LEO (Rank 36) | 15 | 8 | 7 | 53.3% |
| 南部の釣れないルアー (Rank 30) | 15 | 10 | 5 | 66.7% |
| BANANA (Rank 29) | 14 | 11 | 3 | 78.6% |
| jiwoonpk (Rank 32) | 14 | 8 | 6 | 57.1% |
| 土俵際 (Rank 32) | 14 | 9 | 5 | 64.3% |
| Bird-Tat (Rank 32) | 12 | 5 | 7 | 41.7% |
| Light (Rank 31) | 12 | 9 | 3 | 75.0% |
| rosenkim (Rank 30) | 12 | 8 | 4 | 66.7% |
| 獣王(設定2) (Rank 30) | 10 | 8 | 2 | 80.0% |
| 肉彦さん☆彡 (Rank 32) | 10 | 8 | 2 | 80.0% |
| jinjin (Rank 32) | 9 | 3 | 6 | 33.3% |
| 무파ZeroBlue (Rank 34) | 9 | 6 | 3 | 66.7% |
| TOMORV (Rank 30) | 8 | 6 | 2 | 75.0% |
| maripon (Rank 30) | 8 | 5 | 3 | 62.5% |
| orz (Rank 30) | 8 | 6 | 2 | 75.0% |
| 타우끼/taukee (Rank 34) | 8 | 1 | 7 | 12.5% |
| HoAssYoAss (Rank 25) | 7 | 2 | 5 | 28.6% |
| JeanKujo (Rank 31) | 7 | 3 | 4 | 42.9% |
| Umemon2026 (Rank 37) | 7 | 1 | 6 | 14.3% |
| poteto (Rank 34) | 7 | 3 | 4 | 42.9% |
| ルビーロマン葵 (Rank 33) | 7 | 3 | 4 | 42.9% |
| 躑躅 (Rank 36) | 7 | 2 | 5 | 28.6% |
| フェイス (Rank 35) | 6 | 1 | 5 | 16.7% |
Most played opponents, most recent first
| poteto (Rank 34) | 2026/09/23 | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|---|
| 南部の釣れないルアー (Rank 30) | 2026/09/22 | 15 | 10 | 5 | 66.7% |
| LEO (Rank 36) | 2026/09/14 | 15 | 8 | 7 | 53.3% |
| 躑躅 (Rank 36) | 2026/09/14 | 7 | 2 | 5 | 28.6% |
| ルビーロマン葵 (Rank 33) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
| orz (Rank 30) | 2026/09/14 | 8 | 6 | 2 | 75.0% |
| jinjin (Rank 32) | 2026/09/13 | 9 | 3 | 6 | 33.3% |
| ふぇに (Rank 36) | 2026/09/13 | 22 | 12 | 10 | 54.5% |
| フェイス (Rank 35) | 2026/09/06 | 6 | 1 | 5 | 16.7% |
| Light (Rank 31) | 2026/08/31 | 12 | 9 | 3 | 75.0% |
| ヘニオ (Rank 34) | 2026/08/31 | 16 | 7 | 9 | 43.8% |
| Bird-Tat (Rank 32) | 2026/08/30 | 12 | 5 | 7 | 41.7% |
| 무파ZeroBlue (Rank 34) | 2026/08/30 | 9 | 6 | 3 | 66.7% |
| 土俵際 (Rank 32) | 2026/08/23 | 14 | 9 | 5 | 64.3% |
| Umemon2026 (Rank 37) | 2026/08/23 | 7 | 1 | 6 | 14.3% |
| jiwoonpk (Rank 32) | 2026/08/23 | 14 | 8 | 6 | 57.1% |
| JeanKujo (Rank 31) | 2026/08/02 | 7 | 3 | 4 | 42.9% |
| rosenkim (Rank 30) | 2026/08/02 | 12 | 8 | 4 | 66.7% |
| 肉彦さん☆彡 (Rank 32) | 2026/08/02 | 10 | 8 | 2 | 80.0% |
| BANANA (Rank 29) | 2026/07/27 | 14 | 11 | 3 | 78.6% |
| 獣王(設定2) (Rank 30) | 2026/07/26 | 10 | 8 | 2 | 80.0% |
| 타우끼/taukee (Rank 34) | 2026/07/05 | 8 | 1 | 7 | 12.5% |
| HoAssYoAss (Rank 25) | 2026/07/05 | 7 | 2 | 5 | 28.6% |
| maripon (Rank 30) | 2026/06/21 | 8 | 5 | 3 | 62.5% |
| TOMORV (Rank 30) | 2026/06/14 | 8 | 6 | 2 | 75.0% |
Round openings
Every character
| backdash into evade up | 507 | 16.4% |
|---|---|---|
| backdash into evade down | 135 | 4.3% |
| forward movement into punchP | 110 | 3.5% |
| backdash into guardG | 72 | 2.3% |
| guardG into throwP+G | 72 | 2.3% |
| guardG into evade down | 60 | 1.9% |
| evade down into guardG | 45 | 1.4% |
| backward movement into evade down | 36 | 1.2% |
| forward movement into Jab Double StraightPPP | 35 | 1.1% |
| punchP | 34 | 1.1% |
| throwP+G | 34 | 1.1% |
| Dash Hammer Kick66K | 32 | 1.0% |
| evade up into crouch dash forward | 32 | 1.0% |
| backdash into punchP | 27 | 0.9% |
| backward movement into evade up | 27 | 0.9% |
647 further openings account for the other 1,842 rounds.
Counted from 779 of the 802 matches played. The rest were not pulled for openings.
Jacky
| backdash into evade up | 101 | 13.2% |
|---|---|---|
| forward movement into Jab Double StraightPPP | 35 | 4.6% |
| backdash into evade down | 33 | 4.3% |
| Dash Hammer Kick66K | 32 | 4.2% |
| guardG into evade down | 27 | 3.5% |
| Middle Smash6P | 23 | 3.0% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 23 | 3.0% |
| forward movement into punchP | 22 | 2.9% |
| forward dash into Low Spin Kick1K+G | 19 | 2.5% |
| backdash into guardG | 17 | 2.2% |
| forward movement into Jab StraightPP | 17 | 2.2% |
| Middle Spin Kick46K+G | 13 | 1.7% |
| backdash into Beat & Back KnuckleP+KP | 13 | 1.7% |
| evade down into guardG | 13 | 1.7% |
| guardG | 13 | 1.7% |
176 further openings account for the other 367 rounds.
Counted from 192 of the 207 matches played. The rest were not pulled for openings.
Goh
| backdash into evade up | 138 | 18.8% |
|---|---|---|
| backdash into evade down | 54 | 7.3% |
| forward movement into punchP | 29 | 3.9% |
| Karura4P+K | 26 | 3.5% |
| Hiji'ate6P | 16 | 2.2% |
| evade down into guardG | 16 | 2.2% |
| backdash into Karura4P+K | 15 | 2.0% |
| guardG into evade down | 15 | 2.0% |
| backward movement into evade down | 14 | 1.9% |
| backdash into throwP+G | 13 | 1.8% |
| Maegeri3K into Batousatsu3KP | 12 | 1.6% |
| backdash into kickK | 12 | 1.6% |
| evade down into forward dash | 12 | 1.6% |
| backward movement into evade up | 11 | 1.5% |
| guardG into throwP+G | 11 | 1.5% |
142 further openings account for the other 342 rounds.
Counted from 190 of the 193 matches played. The rest were not pulled for openings.
Lion
| backdash into evade up | 61 | 14.7% |
|---|---|---|
| crouch into Shicchi Soutai3K+G | 27 | 6.5% |
| forward movement into punchP | 27 | 6.5% |
| Juchou Senshou8P+K | 26 | 6.3% |
| backdash into Sentai4K | 12 | 2.9% |
| Banchu6P | 11 | 2.6% |
| crouch into Katousui2P | 11 | 2.6% |
| punchP | 10 | 2.4% |
| backdash into evade down | 9 | 2.2% |
| forward movement into Koushu RensuiPP | 9 | 2.2% |
| guardG into throwP+G | 8 | 1.9% |
| In'you4P into Ni In'you4PP | 7 | 1.7% |
| Senshippo66P | 7 | 1.7% |
| backdash into Souji SenpuP+K | 7 | 1.7% |
| backdash into Senshippo66P | 6 | 1.4% |
104 further openings account for the other 177 rounds.
Counted from 107 of the 112 matches played. The rest were not pulled for openings.
Wolf
| backdash into evade up | 51 | 14.8% |
|---|---|---|
| backdash into guardG | 15 | 4.4% |
| throwP+G | 15 | 4.4% |
| crouch into Low Hammer2P | 14 | 4.1% |
| guardG into throwP+G | 14 | 4.1% |
| Low Hammer2P | 12 | 3.5% |
| forward dash into Low Drop Kick62K | 12 | 3.5% |
| backdash into evade down | 10 | 2.9% |
| forward dash into throwP+G | 9 | 2.6% |
| Low Hammer2P into evade up | 8 | 2.3% |
| guardG into evade down | 8 | 2.3% |
| Screw Hook63214P into Screw Lariat63214PP | 7 | 2.0% |
| backdash into Elbow Butt4P | 7 | 2.0% |
| Arrow Knuckle3P | 6 | 1.7% |
| backdash into Short Shoulder46P+K | 6 | 1.7% |
88 further openings account for the other 150 rounds.
Pai
| backdash into evade up | 60 | 21.9% |
|---|---|---|
| forward movement into RaigekishouPPP | 17 | 6.2% |
| backdash into evade down | 11 | 4.0% |
| forward movement into punchP | 7 | 2.5% |
| backdash into Honrakukyaku46K+G | 6 | 2.2% |
| backdash into Meishouho4P+K+G | 6 | 2.2% |
| evade down into guardG | 6 | 2.2% |
| forward dash into Honshin Soukyaku1K+G | 6 | 2.2% |
| forward movement into RenshouPP | 6 | 2.2% |
| guardG into throwP+G | 6 | 2.2% |
| RenshouPP into RaigekishouPPP | 5 | 1.8% |
| evade up into crouch dash forward | 5 | 1.8% |
| evade up into forward dash | 5 | 1.8% |
| Ensei Touku Haikyaku66K+G | 4 | 1.5% |
| Senchuken6P | 4 | 1.5% |
83 further openings account for the other 120 rounds.
Kage
| backdash into evade up | 17 | 9.2% |
|---|---|---|
| forward movement into SandangekiPPP | 15 | 8.1% |
| Ryu'eikyaku66K | 14 | 7.6% |
| backdash into evade down | 11 | 6.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 9 | 4.9% |
| guardG into throwP+G | 8 | 4.3% |
| Rasen4P | 7 | 3.8% |
| backdash into guardG | 7 | 3.8% |
| Hiji'uchi6P | 6 | 3.2% |
| ResshouPP into SandangekiPPP | 6 | 3.2% |
| backward movement into evade down | 6 | 3.2% |
| crouch into Jizuridan2P | 4 | 2.2% |
| Hagakure-ryu In Shippujin4P+K+G | 3 | 1.6% |
| Jizuridan2P | 3 | 1.6% |
| backdash into Gen'you4K+G | 3 | 1.6% |
51 further openings account for the other 66 rounds.
El Blaze
| backdash into evade up | 43 | 26.1% |
|---|---|---|
| backdash into guardG | 9 | 5.5% |
| backdash into Fake Roll41236P | 7 | 4.2% |
| forward movement into Keen Edge ComboPPP | 7 | 4.2% |
| forward movement into Quick HookPP | 6 | 3.6% |
| forward movement into punchP | 6 | 3.6% |
| backdash into evade down | 5 | 3.0% |
| guardG into throwP+G | 5 | 3.0% |
| backward movement into evade up | 4 | 2.4% |
| guardG | 4 | 2.4% |
| backdash into throwP+G | 3 | 1.8% |
| guardG into evade up | 3 | 1.8% |
| punchP into Quick HookPP | 3 | 1.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 2 | 1.2% |
| Fake Roll41236P into VenusP | 2 | 1.2% |
51 further openings account for the other 56 rounds.
Shun
| backdash into evade up | 18 | 20.2% |
|---|---|---|
| backdash into guardG | 9 | 10.1% |
| forward movement into punchP | 7 | 7.9% |
| forward movement into RengekiPP | 5 | 5.6% |
| Gyou'in Haishu3P into punchP | 4 | 4.5% |
| Haisenchu1P | 4 | 4.5% |
| guardG into evade down | 4 | 4.5% |
| Tenshin Souchushou6P+K | 2 | 2.2% |
| backdash into evade down | 2 | 2.2% |
| backdash into offensive move | 2 | 2.2% |
| crouch into Haisenchu1P | 2 | 2.2% |
| evade down into guardG | 2 | 2.2% |
| guardG | 2 | 2.2% |
| guardG into Haisenchu1P | 2 | 2.2% |
| punchP | 2 | 2.2% |
22 further openings account for the other 22 rounds.
Taka
| guardG into throwP+G | 6 | 8.8% |
|---|---|---|
| evade up into crouch dash forward | 5 | 7.3% |
| guardG into evade up | 5 | 7.3% |
| throwP+G | 5 | 7.3% |
| backdash into evade up | 4 | 5.9% |
| Shita Harite2P into Kumoyaburi4P+K | 3 | 4.4% |
| Shita Harite2P | 2 | 2.9% |
| backdash into Aka'oni MidaremageP+K | 2 | 2.9% |
| backdash into Takatsumehashi3P+K | 2 | 2.9% |
| crouch into Shita Harite2P | 2 | 2.9% |
| evade up into forward dash | 2 | 2.9% |
| guardG into evade down | 2 | 2.9% |
| Agyou4P+K+G into punchP | 1 | 1.5% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 1 | 1.5% |
| Hiji'ate6P | 1 | 1.5% |
25 further openings account for the other 25 rounds.
Akira
| backdash into evade up | 7 | 22.6% |
|---|---|---|
| backward movement into evade down | 3 | 9.7% |
| forward dash into throwP+G | 2 | 6.5% |
| guardG into throwP+G | 2 | 6.5% |
| Chouzan Housui46P+K | 1 | 3.2% |
| Housui2P | 1 | 3.2% |
| Housui2P into forward dash | 1 | 3.2% |
| Jouho Senshou46P | 1 | 3.2% |
| Rimon Chouchu66P | 1 | 3.2% |
| backdash into Chouzan Housui46P+K | 1 | 3.2% |
| backdash into Jouho Senshou46P | 1 | 3.2% |
| backdash into backward movement | 1 | 3.2% |
| backward movement into Jouho Touken6P | 1 | 3.2% |
| evade down into Youhou33P | 1 | 3.2% |
| evade up into Rimon Chouchu66P | 1 | 3.2% |
6 further openings account for the other 6 rounds.
Lau
| backdash into evade up | 3 | 17.6% |
|---|---|---|
| guardG into throwP+G | 3 | 17.6% |
| backdash into RenshouPP | 2 | 11.8% |
| Koryu Tenshinkyaku6K+G | 1 | 5.9% |
| Souko Sensou66P+K | 1 | 5.9% |
| backdash into Chisoutai2K+G | 1 | 5.9% |
| backdash into Kosoushou46P | 1 | 5.9% |
| evade up into Chouhi Teishitsu66K | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
| guardG | 1 | 5.9% |
| guardG into Renshou Senputai3PPK | 1 | 5.9% |
| guardG into punchP | 1 | 5.9% |
Brad
| backdash into evade up | 4 | 80.0% |
|---|---|---|
| Sway Back4P+K+G | 1 | 20.0% |
Jean
| evade up into Gyaku Seikenzuki66P | 1 | 33.3% |
|---|---|---|
| forward movement into KagizukiPPP | 1 | 33.3% |
| forward movement into KounirenPP | 1 | 33.3% |
Not counted here: Aoi. Their matches were not pulled for openings.
