Virtua Fighter 5 REVO · v1.10 · Region: South America
らっしゅ
Characters played — VF5's own record
| Lion | 30 | 566 | 330 | 236 | 58.3% |
|---|---|---|---|---|---|
| Goh | 21 | 4 | 4 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 3 | 3 | 0 | 100.0% | +22.5 |
|---|---|---|---|---|---|
| Goh | 3 | 3 | 0 | 100.0% | +14.4 |
| Wolf | 3 | 3 | 0 | 100.0% | +14.7 |
| Brad | 2 | 2 | 0 | 100.0% | +15.7 |
| Jeffry | 1 | 1 | 0 | 100.0% | +8.8 |
| Lion | 1 | 1 | 0 | 100.0% | +22.7 |
| Pai | 1 | 0 | 1 | 0.0% | -96.7 |
| Vanessa | 1 | 0 | 1 | 0.0% | -96.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence and Open | 4 | 4 | 0 | 100.0% | +15.4 |
|---|---|---|---|---|---|
| Open | 3 | 2 | 1 | 66.7% | -26.3 |
| Half Fence | 2 | 2 | 0 | 100.0% | +24.4 |
| Single Wall | 2 | 2 | 0 | 100.0% | +11.5 |
| Breakable Full Fence | 1 | 1 | 0 | 100.0% | +8.8 |
| Breakable Half Fence | 1 | 1 | 0 | 100.0% | +22.7 |
| Full Fence | 1 | 0 | 1 | 0.0% | -96.7 |
| Rectangle | 1 | 1 | 0 | 100.0% | +17.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 6 | 83.3% | 83.7% | -0.3 |
| No walls | 5 | 80.0% | 88.6% | -8.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Agnes_bell (Rank 30) | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|
| Shura1025 (Rank 33) | 2 | 2 | 0 | 100.0% |
| nakachin30 (Rank 27) | 2 | 2 | 0 | 100.0% |
| tsben3218 (Rank 21) | 2 | 2 | 0 | 100.0% |
| Perfect-Taro_100 (Rank 20) | 1 | 1 | 0 | 100.0% |
| RED_Re-BORN- (Rank 28) | 1 | 0 | 1 | 0.0% |
| becks_r3 (Rank 33) | 1 | 1 | 0 | 100.0% |
| mmmsm (Rank 26) | 1 | 1 | 0 | 100.0% |
| run-run52 (Rank 27) | 1 | 0 | 1 | 0.0% |
| tawava (Rank 26) | 1 | 1 | 0 | 100.0% |
| あーにぃ (Rank 28) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Shura1025 (Rank 33) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| Perfect-Taro_100 (Rank 20) | 2026/08/02 | 1 | 1 | 0 | 100.0% |
| tsben3218 (Rank 21) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| Agnes_bell (Rank 30) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| RED_Re-BORN- (Rank 28) | 2026/08/02 | 1 | 0 | 1 | 0.0% |
| becks_r3 (Rank 33) | 2026/04/08 | 1 | 1 | 0 | 100.0% |
| nakachin30 (Rank 27) | 2026/04/08 | 2 | 2 | 0 | 100.0% |
| tawava (Rank 26) | 2026/04/08 | 1 | 1 | 0 | 100.0% |
| mmmsm (Rank 26) | 2026/04/08 | 1 | 1 | 0 | 100.0% |
| あーにぃ (Rank 28) | 2026/04/08 | 1 | 1 | 0 | 100.0% |
| run-run52 (Rank 27) | 2026/04/08 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| Juchou Senshou8P+K | 6 | 9.7% |
|---|---|---|
| evade down into crouch dash forward | 6 | 9.7% |
| backward movement into forward punch+kick6P+K | 4 | 6.5% |
| evade down into crouch dash back | 4 | 6.5% |
| evade down into Dantai3K | 3 | 4.8% |
| evade down into Koushutai44K | 2 | 3.2% |
| evade down into Sentai4K | 2 | 3.2% |
| evade up into Dantai3K | 2 | 3.2% |
| evade up into crouch dash forward | 2 | 3.2% |
| guardG into punchP | 2 | 3.2% |
| HakotsushuP+K+G into Heimonkyaku6K | 1 | 1.6% |
| Souji SenpuP+K into In'you Ousoutsui41236P+K | 1 | 1.6% |
| Ukoushin46P+K into crouch dash forward | 1 | 1.6% |
| Ukoushin46P+K into evade down | 1 | 1.6% |
| backward movement into Hiji'ate6P | 1 | 1.6% |
24 further openings account for the other 24 rounds.
Lion
| Juchou Senshou8P+K | 6 | 11.5% |
|---|---|---|
| backward movement into forward punch+kick6P+K | 4 | 7.7% |
| evade down into crouch dash back | 4 | 7.7% |
| evade down into Dantai3K | 3 | 5.8% |
| evade down into crouch dash forward | 3 | 5.8% |
| evade down into Koushutai44K | 2 | 3.9% |
| evade down into Sentai4K | 2 | 3.9% |
| evade up into Dantai3K | 2 | 3.9% |
| evade up into crouch dash forward | 2 | 3.9% |
| guardG into punchP | 2 | 3.9% |
| HakotsushuP+K+G into Heimonkyaku6K | 1 | 1.9% |
| Souji SenpuP+K into In'you Ousoutsui41236P+K | 1 | 1.9% |
| Ukoushin46P+K into crouch dash forward | 1 | 1.9% |
| Ukoushin46P+K into evade down | 1 | 1.9% |
| backward movement into Honsui3P+K | 1 | 1.9% |
17 further openings account for the other 17 rounds.
Goh
| evade down into crouch dash forward | 3 | 30.0% |
|---|---|---|
| backward movement into Hiji'ate6P | 1 | 10.0% |
| crouch dash forward into Kurogane Kudaki66P | 1 | 10.0% |
| evade down into Karura4P+K | 1 | 10.0% |
| evade down into backdash | 1 | 10.0% |
| evade down into evade up | 1 | 10.0% |
| evade up into Kusabigeri2K | 1 | 10.0% |
| guardG into Aragami4K | 1 | 10.0% |
