VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lion

らっしゅ

Career matches570
Career win rate58.6%
Round win rate69.3%
Peak rank30
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3056633023658.3%
Goh21440100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira330100.0%+22.5
Goh330100.0%+14.4
Wolf330100.0%+14.7
Brad220100.0%+15.7
Jeffry110100.0%+8.8
Lion110100.0%+22.7
Pai1010.0%-96.7
Vanessa1010.0%-96.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence and Open440100.0%+15.4
Open32166.7%-26.3
Half Fence220100.0%+24.4
Single Wall220100.0%+11.5
Breakable Full Fence110100.0%+8.8
Breakable Half Fence110100.0%+22.7
Full Fence1010.0%-96.7
Rectangle110100.0%+17.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls683.3%83.7%-0.3
No walls580.0%88.6%-8.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Agnes_bell (Rank 30)220100.0%
Shura1025 (Rank 33)220100.0%
nakachin30 (Rank 27)220100.0%
tsben3218 (Rank 21)220100.0%
Perfect-Taro_100 (Rank 20)110100.0%
RED_Re-BORN- (Rank 28)1010.0%
becks_r3 (Rank 33)110100.0%
mmmsm (Rank 26)110100.0%
run-run52 (Rank 27)1010.0%
tawava (Rank 26)110100.0%
あーにぃ (Rank 28)110100.0%

Most played opponents, most recent first

Shura1025 (Rank 33)2026/08/02220100.0%
Perfect-Taro_100 (Rank 20)2026/08/02110100.0%
tsben3218 (Rank 21)2026/08/02220100.0%
Agnes_bell (Rank 30)2026/08/02220100.0%
RED_Re-BORN- (Rank 28)2026/08/021010.0%
becks_r3 (Rank 33)2026/04/08110100.0%
nakachin30 (Rank 27)2026/04/08220100.0%
tawava (Rank 26)2026/04/08110100.0%
mmmsm (Rank 26)2026/04/08110100.0%
あーにぃ (Rank 28)2026/04/08110100.0%
run-run52 (Rank 27)2026/04/081010.0%

Round openings

Every character

Juchou Senshou8P+K69.7%
evade down into crouch dash forward69.7%
backward movement into forward punch+kick6P+K46.5%
evade down into crouch dash back46.5%
evade down into Dantai3K34.8%
evade down into Koushutai44K23.2%
evade down into Sentai4K23.2%
evade up into Dantai3K23.2%
evade up into crouch dash forward23.2%
guardG into punchP23.2%
HakotsushuP+K+G into Heimonkyaku6K11.6%
Souji SenpuP+K into In'you Ousoutsui41236P+K11.6%
Ukoushin46P+K into crouch dash forward11.6%
Ukoushin46P+K into evade down11.6%
backward movement into Hiji'ate6P11.6%

24 further openings account for the other 24 rounds.

Lion

Juchou Senshou8P+K611.5%
backward movement into forward punch+kick6P+K47.7%
evade down into crouch dash back47.7%
evade down into Dantai3K35.8%
evade down into crouch dash forward35.8%
evade down into Koushutai44K23.9%
evade down into Sentai4K23.9%
evade up into Dantai3K23.9%
evade up into crouch dash forward23.9%
guardG into punchP23.9%
HakotsushuP+K+G into Heimonkyaku6K11.9%
Souji SenpuP+K into In'you Ousoutsui41236P+K11.9%
Ukoushin46P+K into crouch dash forward11.9%
Ukoushin46P+K into evade down11.9%
backward movement into Honsui3P+K11.9%

17 further openings account for the other 17 rounds.

Goh

evade down into crouch dash forward330.0%
backward movement into Hiji'ate6P110.0%
crouch dash forward into Kurogane Kudaki66P110.0%
evade down into Karura4P+K110.0%
evade down into backdash110.0%
evade down into evade up110.0%
evade up into Kusabigeri2K110.0%
guardG into Aragami4K110.0%