VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lei Fei

KyRol

Career matches0
Career win rate—
Round win rate71.2%
Peak rank22
Distinct opponents160
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1438 #2,423 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei22000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

158 of 1,890 rounds counted

6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.5392158

By opponent's character

Jacky6.639817
Sarah6.639816
Pai6.438312
Lei Fei6.74018
Akira5.23143
Brad6.739921
Wolf7.142811
Kage6.337930
Aoi6.035811
Taka6.94159
Dural6.13683
Shun7.042310
Lion6.23707

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky78552370.5%-9.3
Sarah50401080.0%+0.2
Pai4943687.8%+7.5
Lei Fei4036490.0%+5.6
Akira36231363.9%-8.7
El Blaze32320100.0%+14.5
Lau32211165.6%-12.1
Brad2926389.7%+4.4
Wolf2923679.3%-5.0
Jean2221195.5%+12.6
Kage2218481.8%-0.4
Vanessa1915479.0%-2.6
Aoi1714382.3%+1.4
Taka1410471.4%-7.2
Eileen12120100.0%+14.7
Dural119281.8%+0.1
Jeffry115645.5%-22.6
Goh770100.0%+21.2
Shun63350.0%+1.8
Lion53260.0%+17.2

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon70551578.6%-3.3
Breakable Full Fence65511478.5%+4.0
Full Fence56461082.1%+1.6
Low Fence54421277.8%+0.1
Single Wall5042884.0%+2.4
Half Fence4738980.8%+1.8
Rectangle4738980.8%-1.2
Breakable Half Fence4234881.0%+0.0
Open40281270.0%-5.7
Full Fence and Open3126583.9%+2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32780.1%79.7%+0.4
No walls14477.8%78.5%-0.7

Walls against open: +1.1 points (95% range -7.6 to +9.8), p 0.800 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Raban (Rank 13)2726196.3%
Ronin (Rank 21)22121054.5%
Joe-Help (Rank 11)21210100.0%
o_o (Rank 9)1312192.3%
BrandoBomb (Rank 7)12120100.0%
Psilo (Rank 23)128466.7%
BIGPOPPAFURIOUS (Rank 11)1110190.9%
Blayer97 (Rank 13)108280.0%
Calin_Dalas (Rank 6)990100.0%
Ninjachef (Rank 8)96366.7%
SuperCleep (Rank 14)98188.9%
Trepa-Muros70 (Rank 22)990100.0%
Twinsen00 (Rank 12)880100.0%
ice (Rank 16)87187.5%
SolisInvicti (Rank 14)770100.0%
けばぶ (Rank 12)73442.9%
Dog (Rank 16)660100.0%
Fendibiscuits (Rank 7)65183.3%
James (Rank 16)660100.0%
Renzy003 (Rank 9)660100.0%
bazzlemedazzle (Rank 21)660100.0%
ÉderSwanHeart (Rank 14)65183.3%
GyantSpyder (Rank 19)53260.0%
Lucas (Rank 12)53260.0%
Pete (Rank 8)550100.0%

Most played opponents, most recent first

James (Rank 16)2026/05/17660100.0%
Fendibiscuits (Rank 7)2026/05/1765183.3%
Calin_Dalas (Rank 6)2026/05/17990100.0%
Pete (Rank 8)2026/05/16550100.0%
Ronin (Rank 21)2026/05/0622121054.5%
BIGPOPPAFURIOUS (Rank 11)2026/05/051110190.9%
SolisInvicti (Rank 14)2026/05/05770100.0%
Twinsen00 (Rank 12)2026/05/05880100.0%
Renzy003 (Rank 9)2026/04/20660100.0%
Raban (Rank 13)2026/04/202726196.3%
Trepa-Muros70 (Rank 22)2026/04/20990100.0%
Ninjachef (Rank 8)2026/04/0496366.7%
Blayer97 (Rank 13)2026/04/03108280.0%
bazzlemedazzle (Rank 21)2026/03/31660100.0%
Psilo (Rank 23)2026/03/31128466.7%
GyantSpyder (Rank 19)2026/03/3153260.0%
Dog (Rank 16)2026/03/31660100.0%
ice (Rank 16)2026/03/3187187.5%
けばぶ (Rank 12)2026/03/2873442.9%
Joe-Help (Rank 11)2026/03/2821210100.0%
BrandoBomb (Rank 7)2026/03/2812120100.0%
Lucas (Rank 12)2026/03/2853260.0%
ÉderSwanHeart (Rank 14)2026/03/2765183.3%
SuperCleep (Rank 14)2026/03/2798188.9%
o_o (Rank 9)2026/03/271312192.3%

Round openings

Lei Fei

Career
0–0 · —
This season
521 matches · 79.8%
Peak rank
22

First hit in 44.3% of 1,874 rounds. Won 72.6% of the rounds they struck first, 70.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 12.1% of rounds, against 6.3% in their other rounds.
  • Against Brad: backs off first in 15.6% of rounds, against 4.7% against everyone else.
  • After opening the round before by backing off: backs off first in 34.2% of rounds, against 4.5% after anything else.
  • After the opponent opened the round before by backing off: waits first in 6.8% of rounds, against 4.5% after anything else.
  • After being hit first in the round before: evades first in 9.7% of rounds, against 6.0% after landing the first hit.
  • In round 4 or later: opens with “evade up into 7K up-back kick” in 11.2% of rounds, against 6.0% in their other rounds.
  • Against Jean: opens with “evade up into 7K up-back kick” in 18.1% of rounds, against 6.4% against everyone else.
  • On Open stages: opens with “P+K+G punch+kick+guard into P+K Kinkei Dokuritsu” in 19.4% of rounds, against 8.0% on the other stages.
  • After opening the round before with “PP Sayu Shouken into PPP Renkan Mahosui”: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 44.6% of rounds, against 10.2% after anything else.
  • After the opponent opened the round before with “G guard”: opens with “P+K+G punch+kick+guard into P+K Kinkei Dokuritsu” in 19.6% of rounds, against 8.5% after anything else.
  • After losing a round: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 21.2% of rounds, against 15.5% after winning one.
  • When ahead: opens with “K+G Sokutankyaku into P+K Kinkei Dokuritsu” in 7.5% of rounds, against 3.7% when level or behind.
  • After landing the first hit of the round before: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 21.5% of rounds, against 13.8% after being hit first.

How is this tested?

Sayu ShoukenPP into Renkan MahosuiPPP36119.0%
up-back kick7K26013.7%
punch+kick+guardP+K+G into Kinkei DokuritsuP+K1708.9%
SokutankyakuK+G into Kinkei DokuritsuP+K1316.9%
evade up into up-back kick7K1316.9%
punchP into Sayu ShoukenPP975.1%
Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK804.2%
kickK512.7%
Dantai4K462.4%
punchP412.2%
Zensoutai2K+G392.0%
SokutankyakuK+G351.8%
punch+kick+guardP+K+G341.8%
guardG271.4%
offensive move261.4%

99 further openings account for the other 370 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky32–13 · 71%14–8 · 64%too few to test
Sarah25–6 · 81%11–2 · 85%too few to test
Pai25–2 · 93%16–4 · 80%too few to test
Lei Fei23–4 · 85%9–0 · 100%too few to test
Akira6–7 · 46%9–6 · 60%too few to test
El Blaze25–0 · 100%3–0 · 100%too few to test
Lau18–3 · 86%3–6 · 33%too few to test
Brad19–3 · 86%5–0 · 100%too few to test
Wolf17–5 · 77%4–0 · 100%too few to test
Jean13–0 · 100%5–0 · 100%too few to test
Kage8–3 · 73%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 13 of 16 tests hold up