VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

ばくちーラウ

Career matches4,463
Career win rate34.5%
Round win rate43.1%
Peak rank24
Distinct opponents237
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1141 #3,546 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau244,4631,5392,92434.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,839 of 2,168 rounds counted

6.5 inputs a second (390 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.53901,839

By opponent's character

Akira6.4382241
Pai6.5392119
Aoi6.8406146
Jacky6.2375130
Jeffry7.0418135
Shun6.1368136
Sarah6.3380136
Kage6.4385103
Lau6.2371103
Brad6.338083
El Blaze6.740289
Lion6.639475
Wolf7.444576
Eileen6.438443
Jean6.639555
Lei Fei6.438352
Vanessa6.237459
Goh6.438620
Taka6.740338

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira65303546.1%+12.5
Pai51163531.4%-12.3
Aoi47173036.2%+2.0
Jacky41142734.1%-2.3
Jeffry41142734.1%-7.4
Shun38132534.2%-7.0
Sarah35122334.3%-3.4
Kage29131644.8%+11.3
Lau28131546.4%+11.2
Brad23131056.5%+12.6
El Blaze2371630.4%-3.0
Lion2281436.4%+2.0
Wolf2281436.4%+0.8
Eileen1551033.3%-4.3
Jean146842.9%+7.6
Lei Fei1431121.4%-20.8
Vanessa145935.7%-1.1
Goh126650.0%+10.8
Taka123925.0%-21.4

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open68254336.8%-2.5
Octagon62253740.3%+4.8
Breakable Half Fence60184230.0%-10.1
Rectangle58213736.2%+1.9
Full Fence49183136.7%-2.8
Breakable Full Fence48163233.3%-0.6
Half Fence48222645.8%+6.6
Single Wall48183037.5%+1.6
Low Fence46222447.8%+8.4
Full Fence and Open2681830.8%-9.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32536.9%37.0%-0.1
No walls16240.1%38.4%+1.7

Walls against open: -1.8 points (95% range -11.8 to +8.2), p 0.722 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ちぇびーまるやま (Rank 23)2026/10/1062433.3%
dalmax72 (Rank 24)2026/10/10101910.0%
Lucifer-1971 (Rank 24)2026/10/044040.0%
ひで (Rank 21)2026/09/2753260.0%
narumi_aizawa (Rank 22)2026/09/2341325.0%
lesser-moor54 (Rank 19)2026/09/1865183.3%
みみぞう (Rank 21)2026/09/1752340.0%
GWO (Rank 24)2026/09/171941521.1%
O.J.A (Rank 21)2026/09/13158753.3%
a39611619 (Rank 22)2026/09/1382625.0%
へい!おひさいたま (Rank 21)2026/09/1143175.0%
TERA (Rank 24)2026/09/0652340.0%
MELTBUTTER (Rank 22)2026/09/0251420.0%
neco (Rank 21)2026/08/3164266.7%
けいすけ新宿 (Rank 25)2026/08/2253260.0%
yabo (Rank 22)2026/08/0362433.3%
パパ (Rank 20)2026/07/3151420.0%
がんぴーさん【S.R.G.M】 (Rank 24)2026/06/2853260.0%
DragonBlade_IK24 (Rank 20)2026/06/204040.0%
トローリロートル (Rank 24)2026/06/2051420.0%
a032682 (Rank 24)2026/06/1641325.0%
ttfour@サラしかできないw (Rank 22)2026/05/3142250.0%
Mo_superb (Rank 26)2026/05/1051420.0%
kinggorira90 (Rank 24)2026/05/0954180.0%
連打系 (Rank 21)2026/05/0698188.9%

Round openings

Lau

Career
1,539–2,924 · 34.5%
This season
546 matches · 37.7%
Peak rank
24

First hit in 48.9% of 2,058 rounds. Won 44.8% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • In round 2: waits first in 14.8% of rounds, against 10.3% in their other rounds.
  • After opening the round before by waiting: waits first in 16.8% of rounds, against 9.7% after anything else.
  • After the opponent opened the round before by attacking: waits first in 12.4% of rounds, against 9.3% after anything else.
  • In round 1: opens with “6P Chugeki into 6PP Hou'ou Soushou” in 10.3% of rounds, against 7.7% in their other rounds.
  • Against Jeffry: opens with “PP Renshou into 3PPP Renkanshou” in 10.5% of rounds, against 4.4% against everyone else.
  • On Low Fence stages: opens with “1P+K Honshin Hekiken” in 10.4% of rounds, against 4.4% on the other stages.
  • After losing a round: opens with “PP Renshou into 3PPP Renkanshou” in 8.5% of rounds, against 1.7% after winning one.
  • When behind: opens with “PP Renshou into 3PPP Renkanshou” in 7.3% of rounds, against 3.0% when ahead or level.

How is this tested?

Touku Kosenkyaku9K25312.2%
Chugeki6P into Hou'ou Soushou6PP1748.4%
kickK into Ko'en TenshinkyakuKK1617.8%
Honshin Hekiken1P+K1035.0%
RenshouPP into Renkanshou3PPP1014.9%
Saishikkyaku4K773.7%
kickK623.0%
crouch into Chisoutai2K+G602.9%
guardG602.9%
Chisoutai2K+G582.8%
Senpuga~KokeiK+G582.8%
Senpuga~KokeiK+G into Chisoutai2K+G532.6%
Koryu Tenshinkyaku6K+G442.1%
Kokyaku Haiten7K371.8%
Sako Soushou4P+K into Honshin Hekiken1P+K361.7%

178 further openings account for the other 734 rounds.

Counted from 522 of the 546 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–26 · 35%11–6 · 65%too few to test
Pai5–20 · 20%9–13 · 41%too few to test
Aoi9–17 · 35%5–11 · 31%too few to test
Jeffry13–15 · 46%1–4 · 20%too few to test
Jacky9–13 · 41%1–8 · 11%too few to test
Shun8–15 · 35%4–4 · 50%too few to test
Sarah3–8 · 27%7–7 · 50%too few to test
Kage6–9 · 40%6–3 · 67%too few to test
Lau11–6 · 65%1–6 · 14%too few to test
Brad10–8 · 56%3–2 · 60%too few to test
El Blaze3–10 · 23%3–1 · 75%too few to test
Lion4–10 · 29%2–4 · 33%too few to test
Wolf5–6 · 45%2–8 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 8 of 18 tests hold up