VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jeffry

sponak_leifei

  • Lei Fei
Career matches775
Career win rate80.3%
Round win rate64.6%
Peak rank33
Distinct opponents17
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1801 #372 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry332541866873.2%
Lei Fei331971692885.8%
Dural—1931573681.3%
Jacky—5243982.7%
Lion—4133880.5%
Jean—3834489.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

54 of 212 rounds counted

6.1 inputs a second (368 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Lei Fei6.136854

By opponent's character

Akira6.036214
Sarah6.03639
Vanessa6.23706
Brad6.136711
Lau6.237414

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1110190.9%+21.6
Wolf62433.3%-48.5
Aoi52340.0%-17.2
Goh550100.0%+23.1
Sarah54180.0%+24.4
Jeffry43175.0%-3.7
Vanessa43175.0%+4.4
Brad330100.0%+22.4
Lau31233.3%-17.8
Lei Fei32166.7%-5.7
Lion32166.7%-12.0
Pai32166.7%-12.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence115645.5%-28.2
Half Fence108280.0%+6.3
Open76185.7%+15.2
Rectangle660100.0%+46.4
Full Fence53260.0%-7.0
Breakable Half Fence43175.0%-8.5
Single Wall32166.7%-14.2
Low Fence220100.0%+23.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3669.4%69.8%-0.3
No walls1283.3%75.2%+8.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kreuz (Rank 35)2026/10/10220100.0%
10年遅いんだよ! (Rank 38)2026/10/1031233.3%
Smashquatch (Rank 32)2026/08/02440100.0%
emarcue (Rank 27)2026/08/02330100.0%
StarGuitar (Rank 30)2026/08/0232166.7%
NantoSeiken (Rank 28)2026/05/12550100.0%
verdilith83 (Rank 2)2026/04/30110100.0%
EverlastingFGC (Rank 30)2026/04/0632166.7%
[FR]Badblood (Rank 28)2026/04/0462433.3%
kila_kam (Rank 38)2026/04/03220100.0%
JoJailo(FR) (Rank 29)2026/04/03220100.0%
Bloodartist (Rank 31)2026/03/2864266.7%
outlawbeast (Rank 36)2026/03/2852340.0%
dragon-reborn (Rank 28)2026/03/2721150.0%
Rodryu (Rank 32)2026/03/2632166.7%
LordBaconTheBoss (Rank 30)2026/03/26220100.0%
CoolerTails (Rank 32)2026/03/2632166.7%

Round openings

Every character

backdash into evade up157.8%
punchP into Double KnucklePP73.6%
Rigoutai6K63.1%
SokutankyakuK+G into Shishi DaichoukouK+GP63.1%
kickK63.1%
backdash into Megaton Knuckle43P+K52.6%
forward dash into evade up52.6%
Knee Push4K into punchP42.1%
Low Knuckle2P into Stunner KnuckleKP42.1%
Low Knuckle2P into evade up42.1%
backdash into Rigoutai6K42.1%
crouch into Low Knuckle2P42.1%
punchP into Sayu ShoukenPP42.1%
Knee Push4K into Knee Push Wild Hook4KP31.6%
Low Knuckle2P31.6%

78 further openings account for the other 112 rounds.

Counted from 50 of the 55 matches played. The rest were not pulled for openings.

Jeffry

Career
186–68 · 73.2%
This season
26 matches · 65.4%
Peak rank
33

First hit in 57.8% of 102 rounds. Won 61.0% of the rounds they struck first, 58.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up98.7%
punchP into Double KnucklePP76.8%
backdash into Megaton Knuckle43P+K54.8%
Knee Push4K into punchP43.9%
Low Knuckle2P into Stunner KnuckleKP43.9%
Low Knuckle2P into evade up43.9%
crouch into Low Knuckle2P43.9%
Knee Push4K into Knee Push Wild Hook4KP32.9%
Low Knuckle2P32.9%
Low Knuckle2P into kickK32.9%
kickK into Stunner KnuckleKP32.9%
punchP into Elbow Butt6P32.9%
Knee Push4K21.9%
Low Knuckle2P into backdash21.9%
backdash into Destruction WaveK+G21.9%

40 further openings account for the other 45 rounds.

Lei Fei

Career
169–28 · 85.8%
This season
29 matches · 75.9%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rigoutai6K66.7%
SokutankyakuK+G into Shishi DaichoukouK+GP66.7%
backdash into evade up66.7%
kickK66.7%
backdash into Rigoutai6K44.5%
punchP into Sayu ShoukenPP44.5%
backdash into Goka Zasan466P+K33.4%
backdash into Hai Shiki2P+K+G33.4%
backdash into Kyuho Soufuken46P+K33.4%
forward dash into evade up33.4%
kickK into evade down33.4%
offensive move into evade down33.4%
Fukusoushou2P22.2%
Fukusoushou2P into evade up22.2%
Gaiken6P+K into punch+kick+guardP+K+G22.2%

27 further openings account for the other 33 rounds.

Counted from 24 of the 29 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)