VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jeffry

sponak_leifei

Career matches763
Career win rate80.3%
Round win rate64.6%
Peak rank33
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry332541866873.2%
Dural1931573681.3%
Lei Fei321851602586.5%
Jacky5243982.7%
Lion4133880.5%
Jean3834489.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1110190.9%+22.9
Wolf62433.3%-48.5
Aoi52340.0%-16.4
Goh550100.0%+23.6
Sarah54180.0%+25.9
Jeffry43175.0%-3.2
Brad330100.0%+23.2
Lei Fei32166.7%-5.0
Lion32166.7%-11.5
Pai32166.7%-11.5
Vanessa21150.0%-33.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence108280.0%+7.2
Breakable Full Fence84450.0%-28.7
Open76185.7%+16.1
Full Fence53260.0%-6.3
Breakable Half Fence43175.0%-8.1
Rectangle440100.0%+46.6
Single Wall32166.7%-14.4
Low Fence220100.0%+24.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3171.0%71.7%-0.7
No walls1283.3%74.8%+8.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Bloodartist (Rank 31)64266.7%
[FR]Badblood (Rank 28)62433.3%
NantoSeiken (Rank 28)550100.0%
outlawbeast (Rank 36)52340.0%
Smashquatch (Rank 32)440100.0%
CoolerTails (Rank 32)32166.7%
EverlastingFGC (Rank 30)32166.7%
Rodryu (Rank 32)32166.7%
StarGuitar (Rank 30)32166.7%
emarcue (Rank 27)330100.0%
JoJailo(FR) (Rank 29)220100.0%
LordBaconTheBoss (Rank 30)220100.0%
dragon-reborn (Rank 28)21150.0%
kila_kam (Rank 38)220100.0%
verdilith83 (Rank 2)110100.0%

Most played opponents, most recent first

Smashquatch (Rank 32)2026/08/02440100.0%
emarcue (Rank 27)2026/08/02330100.0%
StarGuitar (Rank 30)2026/08/0232166.7%
NantoSeiken (Rank 28)2026/05/12550100.0%
verdilith83 (Rank 2)2026/04/30110100.0%
EverlastingFGC (Rank 30)2026/04/0632166.7%
[FR]Badblood (Rank 28)2026/04/0462433.3%
kila_kam (Rank 38)2026/04/03220100.0%
JoJailo(FR) (Rank 29)2026/04/03220100.0%
Bloodartist (Rank 31)2026/03/2864266.7%
outlawbeast (Rank 36)2026/03/2852340.0%
dragon-reborn (Rank 28)2026/03/2721150.0%
Rodryu (Rank 32)2026/03/2632166.7%
LordBaconTheBoss (Rank 30)2026/03/26220100.0%
CoolerTails (Rank 32)2026/03/2632166.7%

Round openings

Every character

backdash into evade up2513.0%
punchP into Double KnucklePP73.6%
Rigoutai6K63.1%
SokutankyakuK+G into Shishi DaichoukouK+GP63.1%
forward dash into evade up63.1%
kickK63.1%
backdash into Megaton Knuckle43P+K52.6%
Knee Push4K into punchP42.1%
Low Knuckle2P into Stunner KnuckleKP42.1%
Low Knuckle2P into evade up42.1%
crouch into Low Knuckle2P42.1%
punchP into Sayu ShoukenPP42.1%
Knee Push4K into Knee Push Wild Hook4KP31.6%
Low Knuckle2P31.6%
Low Knuckle2P into kickK31.6%

73 further openings account for the other 102 rounds.

Jeffry

backdash into evade up1110.7%
punchP into Double KnucklePP76.8%
backdash into Megaton Knuckle43P+K54.8%
Knee Push4K into punchP43.9%
Low Knuckle2P into Stunner KnuckleKP43.9%
Low Knuckle2P into evade up43.9%
crouch into Low Knuckle2P43.9%
Knee Push4K into Knee Push Wild Hook4KP32.9%
Low Knuckle2P32.9%
Low Knuckle2P into kickK32.9%
kickK into Stunner KnuckleKP32.9%
punchP into Elbow Butt6P32.9%
Knee Push4K21.9%
Low Knuckle2P into backdash21.9%
backdash into Destruction WaveK+G21.9%

38 further openings account for the other 43 rounds.

Lei Fei

backdash into evade up1415.7%
Rigoutai6K66.7%
SokutankyakuK+G into Shishi DaichoukouK+GP66.7%
kickK66.7%
forward dash into evade up44.5%
punchP into Sayu ShoukenPP44.5%
backdash into Hai Shiki2P+K+G33.4%
backdash into Rigoutai6K33.4%
kickK into evade down33.4%
offensive move into evade down33.4%
Fukusoushou2P22.2%
Fukusoushou2P into evade up22.2%
Gaiken6P+K into punch+kick+guardP+K+G22.2%
Kochouheki (Deflect)236P+K22.2%
backdash into Gaiken6P+K22.2%

23 further openings account for the other 27 rounds.